Feb 21, 2019
Supraland - DavidM
- Fixed not being able to pickup Volcano Sealer Upgrade
- Fixed Volcano Sealer Upgrade only working after loading the game
- Fixed blue pipes in catacombs missing after finished mainquest
- Fixed grave detector detecting destroyed volcanos instead of healthy ones
- Added one more wallet size upgrade in a chest in Red Town
- Fixed not being able to break some blue boards
- Hint guy next to farm will only spawn once you unlocked the door
- Need less full health to loot coins
- Fixed giant barrel being magnetic
- Fixed that you can get with a ball into the last puzzle
- Fixed some German translation faults and translated more (77% translated now)
- Fixed rare cases in which a color machine kills surrounding trees
- Small fixes
Feb 21, 2019
Supraland - DavidM


All parts of the game are now included and in beta. All achievements can now be obtained. If you can get out of bounds anywhere, it now matters and you shouId please let me know, because there shouldn't be any OOBs anymore. I changed a million things in this update; here is the list:

- Added a 2nd part of the end boss fight which happens before the part that is already in the game
- Added lots of new optional goodies
- The locked part of Red Town is now officially opened
- Fixed that important NPCs get lost if you close the game while they are walking from one spot to another
- Lowered the enemy respawn rate dramatically in some regions
- Fixed music being too loud after loading game
- Cleaned up chest detector code, changed beep rhythm so it's easier to know when it's getting colder or warmer
- Hide chest detector when there are no more chests left
- Preventing fireflies from being carried across the entire map
- Fixed blue king not looking at his sound when returning
- Added "holy" sound when guy is accepted into chapel
- Detached "carry" text from brick during tutorial as it looked weird
- Less fog in shield generator region and in cave
- Changed endboss puzzle: not allowing player to use the jumppad; improved hints
- Made cube catapult puzzle easier in shield generator region, because the tree stump was too subtle
- Changed the way coins are dropped from enemies (they used to always flip quickly, now their rotation rate is random)
- Changed parts of the bonus puzzle next to where you get the stomp; the new solution requires advanced knowledge that you only learn much later but can already perform very early on
- Fixed that you can get to the stomp without solving the puzzle the right way
- Fixed that near the stomp there will be 100s of enemies when you first get there
- Changed some of the interiors of the locker room building
- Added a little secret next to the locker room building
- Made the continuing path next to the locker room building wider so it's more obvious
- Added new fast travel pads from the center of the map to the lava region; these will not get activated for people who already got the translocator before these were introduced
- Fixed that inserting the green moons can kick you up in the air
- Added the remaining achievements
- Fixed pipe travel visuals (you could see ugly parts inside of the pipe)
- Added new puzzle behind the Blue Ville castle
- Added Star upgrade in the farm house
- Demons now longer produce gore when dying, they make a lava explosion now
- Fixed that you could get locked in a part next to the locker room building
- Removed the pumpkin race
- Supraball players now get removed after the prison scene, people thought they need to provide them with something, but they were just there for fun
- The skeleton warrior has more health and his health is a bit randomized
- Fixed wrong text of armor upgrade
- Fixed small hole in Redtown where you could get stuck
- When you hover over a small button the pole is not highlighted anymore, only the top part
- Added a cable to the first door you need to open for your mom so it's more clear where you need to go
- Added the remaining last 2 heroes
- Added percent in save slot (will work after you save once ingame)
- Relocated a red moon crystal chest from the volcano building to the endboss area - replaced the other one with a new upgrade; will not work with old savegames
- Reduce savegame filesize
- Added language switcher in main menu (English and German work, Chinese and Russian still deactivated); German is 73% translated, rest still English.
- Changed puzzle in house near Supraball Pitch
- Changed something about the prison sequence
- Added rattle hag part to puzzle guide in community hub
- New powerups
- Added new NPCs near Blue Ville gate
- 3 NPCs in Desert2 region now only spawn after you get the gun
- Fixed Out of Bounds next to Red Town
- Made sure Rattle Hag can't get too close to the yellow pipe and glitch through it
- Fixed fake solution in Volcano 2 region
- Region where you get the stomp is now more hidden
- Fixed being able to jump from Shieldgen region into stomp region
- Fixed red guys walking around in Blueville before Endgame
- Fixed problem with electricity receiving antennas not disabling when losing power
- Fixed rank plates leaving a static shadow when moved
- Corrected fast travel pad behind locker room throwing you onto a tree
- Enemies will now be unspawned when they are far away from you; they used to stay forever and drain CPU
- Fixed being able to get caught in room near rattle hag area when using the translocator
- Fixed fake solution to getting into the crystal hall where you get the holy sword upgrade
- Fixed bug that allowed to keep the door to the crystal tower gun room open
- Less hellholes near red crystal
- Removed decorative wood pieces ear the 2nd last puzzle because they could be distracting on what to do
- Added NPC in red town catacombs after end sequence
- Removed distracting giant carrots in the volcano region that gave you a wrong idea about how to solve stuff
- Added new important upgrade in house near green moon door
- Added "burn wood" hint guy incase you didn'T solve the puzzle after 5 minutes
- Also added hint after 5 minutes in 2nd last puzzle
- Made cousin give you the key immediately on arrival, not only when you talk to him
- Should fix enemies showing a bunch of zeros rising over them for no reason
- Improved look of the text box you see when you pickup a new item
- Forcecube Telefrag damage is now 100 instead of 55, because the skeleton warrior can have up to 90 health.
- Adjusted volume of stone door sounds
- Mage can now shoot up to 9 projectiles but they are slower and they don't predict your movement anymore and they do a little less damage
- Fixed Demon Grunt's shield being the wrong way around sometimes
- Demon grunt projectile doing 20% less damage
- Changed font in tutorial button displays
- Removed steel elements in facility to change progression with float buckle
- Increased width of quest display to be able to carry longer quest lines in other languages
- Made cosmetic improvements to starting room/player house
- Fixed gun explosion being misplaced
- Improved look of gun splash damage explosion
- Small improvements in many places
Jan 31, 2019
Supraland - DavidM


Wooops, I watched a streamer play the game and before he even had the triple jump he was attacked by demons in Red Town who killed him constantly. So I quickly made this fix. I had some debugging stuff still activated by accident. Now it's all ok again!

- Fixed that demons can spawn at the start of the game and you have no chance against them
- Added counter of remaining chests in RedTown store (only for people who beat the game)
- Fixed credits roll problems
- Added improved logo to menu and changed button colors accordingly
- Added end boss puzzle to hint guide in community hub
Jan 29, 2019
Supraland - DavidM
A couple of adjustments to yesterday's release

- Changes to end puzzle: added hints, removed the ball, added a new mechanism, prevented fake solutions, fixed color machine power mode bugs,
- Fixed triggered blocking volumes not being saved so they would reappear after loading the game
- Fixed endboss reappearing after loading the game
- Fixed Mr. Miracle not being deleted
- Fixed shadows of destroyed objects in end arena stay
- Fixed fake solution to hard disk puzzle
- Changed beep rhythm of double range chest detector
- Made demon grunt close its shield when dying immediately
- Removed unused jumppad
- Fixed problem with red fog not disappearing
- Small changes
Supraland - DavidM


- Adds last puzzle of main quest including end sequence, followed by open play after the credits (this all needs major testing)
- Fixes problem where you cannot destroy red boards during the tutorial
- Changed text of green moon text to avoid confusion
- Fixed several out-of-bounds bugs
- Fixed secret in carrot town being blocked by invisible wall
- Fixed little pipe achievement not working
- Reworked the intro sequence
- Fixed fake solutions to a couple of puzzles
- Fixed that chests can launch the player when opening them
- Lots of new decorative objects in the world
- Lots of small improvements


The ending is there, but that doesn't mean the game is finished! I still have to make a couple of optional quests and puzzles!
Jan 20, 2019
Supraland - DavidM
A short reminder to please fill in this form about Supraland. It will be a great help to me so I know much better how to improve the game:

https://goo.gl/forms/78InBXoUSF13G4Ax2
Jan 19, 2019
Supraland - DavidM
I didn't want to release this yet, but since there is a game breaking bug at the beginning of Blue Ville, I had to. So you also get some new features now that were not supposed to be released yet, but whatever.



- Really fixed the Blue ville Color machine not working properly this time
- Added new decorative items everywhere thanks to new assets by Alexey Boyko
- Red crystals have been replaced with red moons
- Red moon task now fully integrated
- Added secret ability hint in the locker room
- Improved hint for strength upgrade
- Fixed red crystal task triggering over and over
- Fixed being able to transport Volcano 2 region flies to other parts of the map and ruin stuff
- Fixed mom in front of blue ville gate showing up again
- Lots of small changes
Jan 16, 2019
Supraland - DavidM
- Fixes not being able to get into the sponge shop in carrot town.
- Fixed demon grunt shield staying after he died.
- Added more NPCs for story reasons
Jan 15, 2019
Supraland - DavidM


- Possible fix for color machine losing functionality sometimes
- Added new decoration in several parts of the world
- Changed demon bomb enemy to deflect gun projectiles while rolling
- Changed demon grunt behaviour, made his attack more dangerous and gave him a new shield ability that deflect projectiles when he uses it
- Minor change to skeleton warrior behaviour
- Fixed savegame resetting hours to 0 if you're over 24 hours
- Fixed "toggle FPS" button having wrong tooltip
- Fixed beam and buckle spawning in front of chest instead of inside
- Fixed being able to break graves with wrong tools
- Added more signs to make it clearer where to go after you got the blue MacGuffin
- Fixed abuse when shooting a grave shield
- Added a couple of NPCs in the world adding lore or jokes
- Added new chest in red crystal tower region
- Updated hint guide in steam community hub
- Fixed players color not loading properly when starting the game
- Fixed optional puzzle in volcano1 region not working properly
- Fixed fake solution in volcano 1 region
- Fixed escort quest text getting activated over and over again
- Improved volcano 2 region puzzle giving the player a wrong idea
- Made panic light lower so it's easier to use
- Made fire puzzle at volcano easier by not allowing certain things before the first step is done
- Fixed quest not updating in certain case after finishing escort mission
- Fixed mom spawning again at blue castle gate
- Lots of small changes
Jan 14, 2019
Supraland - DavidM
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