- Updated button display on weapons and abilities - it's now dynamic and also reacts to switching between gamepad and keyboard+mouse - Added lots of new secrets - Made a lot of previously out-of-bounds areas accessible - More fruits on cactuses - Loot coins now also drop when you have 10 health less than max - Fix case where unholy guy sequence breaks and he does nothing anymore - Fixed bad shortcut between Power2 and Power3 segments - Moved purple button in Red Town - Added Blue-Ville signs in Carrot Town - Gun now also shows combo damage in HUD - Fixed problems with transparent objects not being blurred or distorted - Strength upgrade now lets you jump higher while carrying heavy stuff - Fixed gun not being able to move heavy objects that requires the strength upgrade to carry them - New upgrade types added - Fixed cases where view failed to change color (when getting damage for example) - Lots of small things
- Should fix cases where options menu doesn't open (tell me if it happens again!) - Improved post processing in the tutorial-catacombs - Fixed wrong FOV in intro - Added copyright info in Pause menu - A rooster will now wake you up at the very start of the game - Removed pickaxe that was lying around that was there for my playtesting only :s - Reduced downloadsize of game from 8.1GB to 3.5GB, saving you lots of space
- Added Options Menu - You can now change lots of visual settings, your keys, audio levels and more. And there are nice hover and click sounds everywhere :) - Changed Crouch mechanic - you only stay crouched while holding the button - Crouch default button moved from C to Ctrl-Left - Fixed navigatability in Red Town (got stuck here or there) - Improved lighting in tutorial catacombs - Added sound variation for finding secret areas - Fixed music being too quiet after slomo over slime - Added bubbles and moody light to slime pit - In Carrot region enemies spawn less often but more of them spawn when they do - Fixed music stopping in carrot region when you enter buildings - Fixed wrong text when you get stone-grave-breaking upgrade - Fixed strength upgrade being lost after loading game - Fixed being able to get out of bounds while flying with fast travel pads between carrot region and superstar house - Closed little holes around the still closed building in Red Town (looked like you could get there) - Fixed getting out of bounds with jumppad from Redtown to Supraball Pitch - Made music from Purple pit stay a bit longer when you leave - Fixed broken door mechanism to hall that contains holy sword upgrade - Fixed lots of hellholes being misplaced so that the ground clips through - Color machine now rejects seeds if they are thrown in the hole - Maybe fixed Quest display showing wrong quest - Lots of other small changes, fixes and improvements
- Fixed Boss healthbar staying when you die - Added a bunch of new achievements (they only get upgraded if you do the stuff now, not when you did it in the past) - Added new mandatory mechanism in carrot village; also added secrets for it - Mage is more forgiving with his aiming - Less graves in Desert2 region - Added new secret to Red Town (image) - Improved lighting in tutorial catacombs - Added another hint for the diamond pickaxe puzzle - Fixed 2nd-fire Tutorial not showing up immediately - Added shortcut back up to 2nd Supraball momentum puzzle incase you fall down - Fixed some out of bounds opportunities - Lots of small fixes and changes
- Two new optional upgrades added (one passive, one active) (For old players: check at the farm and in the pumpkin house in carrot village) - Reduced enemy spawning (amount and frequency) - Added task system that shows the current main task (without getting specific of course) in the top right corner - Changed looting: if you have the loot upgrade, enemies will now always drop coins, but only if you have nearly full health (-3 is allowed) - Fixed force beam gun jiggling while scanning - Force beam look changed - Altfire beam look changed - Now showing radius (in cm) of optional stomp ability - Improved stone grave destroying animation and sounds - Fixed shoes casting unfitting shadow - Fixed Out of bounds chances in Carrot Village (and turned one of them into a new secret area) - Improved hellhole spawning effect - Fixed red barrel not turning transparent when carrying - Lots of small fixes and changes
- Added several more chests and secrets - Fixed double-jump barrel falling through ground when respawning - Added some unlockable connections to other regions near Red Town - Added low health heartbeat sound and made view more red while in low health - changed low health definition to everything below the regeneration maximum - Added awesome slomo effect when jumping over slime pit to make the puzzle easier - Fixed taking battery out of socket failing - Stomp ability are now gives you actual steel shoes that are on your feet - Stomp HUD icon changed - Fixed invisible (gone) NPCs still talking - Fixed Combo subtracting double damage from enemies sometimes - Improved visuals of dry desert grass - Made Combo have greater explosion for every damaged enemy - Fixed Cube stomp not working - Made cube stomp twice as strong (200 damage) and having twice the radius - Different buckle beam appearance to look less like electricity - Several small things
- Ammo bar now thinner and in the bottom right corner - Fixed being able to fly with the big steel balls - Improved supraball introduction - Fixed enemies getting stuck when spawning from stone crosses - Improved Archer AI - Fixed that health regeneration was on by default without getting the upgrade - Minecraft guy reacts to all sorts of pickaxe types now - Added lots of missing secret area notifications - Fixed tutorial for the altfire beam in the locker room - Fixed combo going through glass or walls - General balancing changes (ammo refill speed a little lower, different upgrade prices...) - Fixed tree hitting bugs - Removed green seed - green coloring now only works in a different way - Introducing archers now first time on your way back from the blue crystal - Added new upgrade for the gun to destroy wood graves (stone comes later separately) - You now get rewarded for the shell task with a chest - Added some more signs in the world - Chest detector beeps no longer getting louder as you get closer - Remaining Grave display now also shows stone graves - Music now quieter - Enemies now die in green slime - Preventing lots of fake-solutions to puzzles - Fixed weird loot coin pickup behaviour - Lots of small fixes and changes everywhere If you wanna do a complete restart, this is the time, in the testing channel. Tell me anything that seems weird or buggy.
- Added new chest in keycard region - Fixed broken pipe exit over broken-water-pipe-cave - Replaced lots of chunky trees with the new ones - Trees can now be damaged in multiple ways - Boss now has a health bar - Beem preview is now transparent purple instead of green (that looked weird) - Removed some demon spawn points in carrot village - Minecraft dude reacts to different axe colors - Different way to turn on fast travel pad from keycard region do desert 2
- Fixed that you lose the last checkpoint after loading a game and then restarting at redtown incase you die - Fixed Mage giving off one more shot after having died - The demon-bomb enemy now does a lot more damage to other enemies and less to the player - Fixed out-of-bounds in carrot town region - Beam preview not green anymore (as that was confusing) but transparent purple - A couple of small changes
- Added 1-2 hours of new gameplay: New region starting shortly after you climb out of the purple crystal hole) - this is a big addition to the previously small region behind the purple crystal. - Added new archer enemy type - Changed the way the demon-bomb enemy works: when out of health he turns into a ball and then explodes when hurt (for tactical use) - Fixed Force Beam often disappearing for no obvious reason - Fixed tons of small things