Supraland - DavidM


- Updated button display on weapons and abilities - it's now dynamic and also reacts to switching between gamepad and keyboard+mouse
- Added lots of new secrets
- Made a lot of previously out-of-bounds areas accessible
- More fruits on cactuses
- Loot coins now also drop when you have 10 health less than max
- Fix case where unholy guy sequence breaks and he does nothing anymore
- Fixed bad shortcut between Power2 and Power3 segments
- Moved purple button in Red Town
- Added Blue-Ville signs in Carrot Town
- Gun now also shows combo damage in HUD
- Fixed problems with transparent objects not being blurred or distorted
- Strength upgrade now lets you jump higher while carrying heavy stuff
- Fixed gun not being able to move heavy objects that requires the strength upgrade to carry them
- New upgrade types added
- Fixed cases where view failed to change color (when getting damage for example)
- Lots of small things
Aug 7, 2018
Supraland - DavidM
- Should fix cases where options menu doesn't open (tell me if it happens again!)
- Improved post processing in the tutorial-catacombs
- Fixed wrong FOV in intro
- Added copyright info in Pause menu
- A rooster will now wake you up at the very start of the game
- Removed pickaxe that was lying around that was there for my playtesting only :s
- Reduced downloadsize of game from 8.1GB to 3.5GB, saving you lots of space
Supraland - DavidM


- Added Options Menu - You can now change lots of visual settings, your keys, audio levels and more. And there are nice hover and click sounds everywhere :)
- Changed Crouch mechanic - you only stay crouched while holding the button
- Crouch default button moved from C to Ctrl-Left
- Fixed navigatability in Red Town (got stuck here or there)
- Improved lighting in tutorial catacombs
- Added sound variation for finding secret areas
- Fixed music being too quiet after slomo over slime
- Added bubbles and moody light to slime pit
- In Carrot region enemies spawn less often but more of them spawn when they do
- Fixed music stopping in carrot region when you enter buildings
- Fixed wrong text when you get stone-grave-breaking upgrade
- Fixed strength upgrade being lost after loading game
- Fixed being able to get out of bounds while flying with fast travel pads between carrot region and superstar house
- Closed little holes around the still closed building in Red Town (looked like you could get there)
- Fixed getting out of bounds with jumppad from Redtown to Supraball Pitch
- Made music from Purple pit stay a bit longer when you leave
- Fixed broken door mechanism to hall that contains holy sword upgrade
- Fixed lots of hellholes being misplaced so that the ground clips through
- Color machine now rejects seeds if they are thrown in the hole
- Maybe fixed Quest display showing wrong quest
- Lots of other small changes, fixes and improvements
Aug 4, 2018
Supraland - DavidM


- Fixed Boss healthbar staying when you die
- Added a bunch of new achievements (they only get upgraded if you do the stuff now, not when you did it in the past)
- Added new mandatory mechanism in carrot village; also added secrets for it
- Mage is more forgiving with his aiming
- Less graves in Desert2 region
- Added new secret to Red Town (image)
- Improved lighting in tutorial catacombs
- Added another hint for the diamond pickaxe puzzle
- Fixed 2nd-fire Tutorial not showing up immediately
- Added shortcut back up to 2nd Supraball momentum puzzle incase you fall down
- Fixed some out of bounds opportunities
- Lots of small fixes and changes
Aug 3, 2018
Supraland - DavidM
- Two new optional upgrades added (one passive, one active) (For old players: check at the farm and in the pumpkin house in carrot village)
- Reduced enemy spawning (amount and frequency)
- Added task system that shows the current main task (without getting specific of course) in the top right corner
- Changed looting: if you have the loot upgrade, enemies will now always drop coins, but only if you have nearly full health (-3 is allowed)
- Fixed force beam gun jiggling while scanning
- Force beam look changed
- Altfire beam look changed
- Now showing radius (in cm) of optional stomp ability
- Improved stone grave destroying animation and sounds
- Fixed shoes casting unfitting shadow
- Fixed Out of bounds chances in Carrot Village (and turned one of them into a new secret area)
- Improved hellhole spawning effect
- Fixed red barrel not turning transparent when carrying
- Lots of small fixes and changes
Jul 31, 2018
Supraland - DavidM


- Added several more chests and secrets
- Fixed double-jump barrel falling through ground when respawning
- Added some unlockable connections to other regions near Red Town
- Added low health heartbeat sound and made view more red while in low health - changed low health definition to everything below the regeneration maximum
- Added awesome slomo effect when jumping over slime pit to make the puzzle easier
- Fixed taking battery out of socket failing
- Stomp ability are now gives you actual steel shoes that are on your feet
- Stomp HUD icon changed
- Fixed invisible (gone) NPCs still talking
- Fixed Combo subtracting double damage from enemies sometimes
- Improved visuals of dry desert grass
- Made Combo have greater explosion for every damaged enemy
- Fixed Cube stomp not working
- Made cube stomp twice as strong (200 damage) and having twice the radius
- Different buckle beam appearance to look less like electricity
- Several small things
Jul 30, 2018
Supraland - DavidM
- Ammo bar now thinner and in the bottom right corner
- Fixed being able to fly with the big steel balls
- Improved supraball introduction
- Fixed enemies getting stuck when spawning from stone crosses
- Improved Archer AI
- Fixed that health regeneration was on by default without getting the upgrade
- Minecraft guy reacts to all sorts of pickaxe types now
- Added lots of missing secret area notifications
- Fixed tutorial for the altfire beam in the locker room
- Fixed combo going through glass or walls
- General balancing changes (ammo refill speed a little lower, different upgrade prices...)
- Fixed tree hitting bugs
- Removed green seed - green coloring now only works in a different way
- Introducing archers now first time on your way back from the blue crystal
- Added new upgrade for the gun to destroy wood graves (stone comes later separately)
- You now get rewarded for the shell task with a chest
- Added some more signs in the world
- Chest detector beeps no longer getting louder as you get closer
- Remaining Grave display now also shows stone graves
- Music now quieter
- Enemies now die in green slime
- Preventing lots of fake-solutions to puzzles
- Fixed weird loot coin pickup behaviour
- Lots of small fixes and changes everywhere
If you wanna do a complete restart, this is the time, in the testing channel. Tell me anything that seems weird or buggy.
Jul 28, 2018
Supraland - DavidM


- Added new chest in keycard region
- Fixed broken pipe exit over broken-water-pipe-cave
- Replaced lots of chunky trees with the new ones
- Trees can now be damaged in multiple ways
- Boss now has a health bar
- Beem preview is now transparent purple instead of green (that looked weird)
- Removed some demon spawn points in carrot village
- Minecraft dude reacts to different axe colors
- Different way to turn on fast travel pad from keycard region do desert 2
Jul 27, 2018
Supraland - DavidM
- Fixed that you lose the last checkpoint after loading a game and then restarting at redtown incase you die
- Fixed Mage giving off one more shot after having died
- The demon-bomb enemy now does a lot more damage to other enemies and less to the player
- Fixed out-of-bounds in carrot town region
- Beam preview not green anymore (as that was confusing) but transparent purple
- A couple of small changes
Supraland - DavidM


- Added 1-2 hours of new gameplay: New region starting shortly after you climb out of the purple crystal hole) - this is a big addition to the previously small region behind the purple crystal.
- Added new archer enemy type
- Changed the way the demon-bomb enemy works: when out of health he turns into a ball and then explodes when hurt (for tactical use)
- Fixed Force Beam often disappearing for no obvious reason
- Fixed tons of small things
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