Update (4:00 pm): Ubisoft has posted an apology to fans from creative director Jonathan Dumont. You can read the statement on Reddit, or copied below:
Reading through player responses of our new DLC for Legacy of the First Blade, Shadow Heritage, we want to extend an apology to players disappointed by a relationship your character partakes in. The intention of this story was to explain how your character’s bloodline has a lasting impact on the Assassins, but looking through your responses it is clear that we missed the mark.
Alexios/Kassandra realizing their own mortality and the sacrifice Leonidas and Myrrine made before them to keep their legacy alive, felt the desire and duty to preserve their important lineage. Our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship. We attempted to distinguish between the two but could have done this more carefully as we were walking a narrow line between role-play choices and story, and the clarity and motivation for this decision was poorly executed. As you continue the adventure in next episode Bloodline, please know that you will not have to engage in a lasting romantic relationship if you do not desire to.
We have read your responses online and taken them to heart. This has been a learning experience for us. Understanding how attached you feel to your Kassandra and your Alexios is humbling and knowing we let you down is not something we take lightly. We’ll work to do better and make sure the element of player choice in Assassin’s Creed Odyssey carries through our DLC content so you can stay true to the character you have embodied throughout.
Original story: Well before Assassin's Creed Odyssey launched, Ubisoft made it clear that this is a full-blown RPG where players have control over the story and their character's place within it. For me, that meant playing Kassandra as a do-good mercenary who also couldn't pass up an opportunity to hop in bed with any willing participant regardless of their gender. But, in a confounding twist, Odyssey's latest DLC completely undoes that freedom of player choice, and fans are understandably pissed about it.
Legacy of the First Blade is Assassin's Creed Odyssey's first batch of post-launch story DLC that sees Kassandra joining forces with the wielder of the fabled First Blade to battle a troublesome band of Persians invading Greece. The first episode explored Kassandra's uneasy truce with the legendary Darius and his son (or daughter, depending on your main character's sex) Natakas (or Neema). Though it was just another excuse to kill a bunch of people, that first episode was fun. The second episode, Shadow Heritage, is also just as fun and I'm really enjoying its focus on naval battles.
But players who rushed through the five-hour episode ran into an extremely personal choice that is made for the player, and it's aggravated a portion of the community.
"I just don't understand how Ubisoft ever thought the ending was a good idea to begin with," writes one redditor. "You don't unilaterally make a big narrative decision like this in a game marketed heavily on player agency. In what world would this have been received well?"
Warning: Spoilers for the ending of Shadow Heritage's ending start here.
At the end of Shadow Heritage, Kassandra, Darius, and Natakas defeat a second branch of the Persian cultists who are hunting them, and the unlikely trio is about to go their separate ways. Natakas, who has spent much of his life on the run, clearly doesn't want to leave Kassandra behind. It's here that the player is given a choice: Either bid Natakas and Darius farewell or implore them to stay.
But here's what's so frustrating. That choice simply doesn't matter.
Whether you let Darius and Natakas go or ask them to stay, they'll ultimately decide to stay. That twist in itself isn't so bad. Darius and Natakas are cool enough characters and there's still an unreleased third episode coming in this DLC. It's no surprise they'd want to stick around. But watch the cutscene above, and things quickly go from platonic friendship between Kassandra and Natakas to a sudden and very jarring romance that jumps forward in time to reveal that the two have... sired a baby? What?
All of this happens without any input from the player, which is frustrating considering the entirety of Assassin's Creed Odyssey is built on the premise that player choice matters. While my character might be pansexual, other players chose to make their Kassandra/Alexios gay—something that Ubisoft claimed was perfectly valid.
"Since the story is choice-driven, we never force players in romantic situations they might not be comfortable with," Ubisoft creative director Jonathan Dumont told Entertainment Weekly back in October. "Players decide if they want to engage with characters romantically. I think this allows everybody to build the relationships they want, which I feel respects everybody’s roleplay style and desires."
Apparently, Ubisoft changed their mind, and now Kassandra and Alexios are canonically straight. As more and more players had time to complete the DLC, the controversy spread on community sites like Reddit where players are expressing their confusion and frustrations with this forced narrative beat.
"The story gives zero choice, spitting on a core tenet of the base game," writes 'GarrryValentine101' on Reddit. "Leaving sexuality of the character to the player as a role-play option was a big [attraction] to many folks to play the game, as LGBT representation in gaming is small."
In response to the growing controversy, Ubisoft issued an apology: "We strive to give players choice whenever possible in Odyssey and apologize to those surprised by the events in this episode," the developer said to Kotaku. "Without spoiling it, you will engage in an important relationship as part of a set story. The motivation behind this relationship is yours to explore in game and will be reflected in your character’s story arc. There is one episode left in Legacy of the First Blade which will tie your character’s actions together."
The promise that episode three will "tie your character's actions together" feels pretty damn hollow, though. Without getting too deep into Odyssey's lore, Kassandra and her brother come from a very special bloodline that, for reasons, has to continue in some way. My guess is that episode three will let players choose to play off their relationship with Natakas as a strategic one—Kassandra might be gay but she needs an heir so Natakas steps up to the plate. That's just speculation, however, and given how hamfisted the story of episode two feels, I'm not very confident Ubisoft can turn it around.
Episode three, titled Bloodline, is due out some time in March.
Assassin’s Creed Odyssey takes us into a war torn world in Ancient Greece. Set during the conflict between Athens and Sparta, it is absolutely colossal in scope. Since a lot was introduced in the latest Assassin’s Creed, our guide hub will go everything you need to know to get started on your odyssey: From which gameplay mode to choose, the huge number of side quests, getting the best weapons and armour possible, how to hunt the pesky Cult of Kosmos, and how to deal with those relentless mercenaries.
UPDATE 11.45pm: Ubisoft has responded again to the criticism of Assassin's Creed Odyssey's latest DLC episode, this time with a slightly clearer statement. It comes from creative director Jonathan Dumont, and was shared with fans on the game's forums and reddit this evening.
Warning: spoilers follow.
In tonight's statement, Dumont apologises again for the way Ubisoft handled the episode's storyline - which sees players forced into a relationship and into having a child regardless of which options they choose during the DLC, or have chosen previously during the 100+ hours of Odyssey's main storyline.
Ubisoft’s already freakishly huge Greek epic is expanding again this month. Assassin’s Creed Odyssey is charging into 2019 with a new DLC episode, along with more free quests, mercenaries and, at long last, some level scaling options. Every time I think I’m close to done, all this new stuff pops up and I find myself dragged back to antiquity.
Shadow Heritage is Odyssey’s latest DLC episode, continuing the story of the Legacy of the First Blade that started in December. Steven reckoned it expanded Odyssey’s best feature, the cultist system, but he wasn’t impressed with the quest design. We’ll find out if Shadow Heritage, which promises an epic maritime battle, manages to improve on its predecessor when it appears on January 15.
You’ll need to shell out for Legacy of the First Blade, but the rest of January’s new quests will be free. The latest in the Lost Tales of Greece series, Daughters of Lalaia, is already out. You’ll need to train a village of women to defend themselves against bandits. It’s a Greek Seven Samurai, basically. You should get a notification when you jump into the game.
At the end of the month, you’ll also be able to play Poet’s Legacy, where you’ll become involved in a famous poet’s risque performances. If you're visiting ancient Greece you have to dabble in some drama.
If you fancy a giant, molten hammer, you’re in luck. Another mythical creature is being added to the roster, and if you defeat Arges the cyclops, you’ll get his fancy weapon as a reward. It’s probably not the stealthiest weapon, but Odyssey isn’t the stealthiest game. And it does look extremely menacing.
Expect new gear packs in the shop, another lieutenant in the Ubisoft Club, more mercenaries, new engraving tiers and, finally, a concession made to everyone who wanted to get rid of level scaling.
The new enemy scaling options won’t let you remove enemy scaling entirely, but you will be able to tweak it. Hit up the options after the January 10 update and you’ll be able to pick four different options. Normal keeps things the same, heavy makes every enemy your level, light means you’ll be able to fight enemies two levels below you and very light knocks it down to four. In nightmare difficulty, the option will be disabled.
After countless battles with Odyssey's damage sponges, I'm more than ready to beat up some weaklings.
The enormous and brilliant Assassin's Creed Odyssey will get even bigger this month via another round of free missions, another chapter of paid DLC, and some long-requested new features.
Those new features include the ability to tinker with the game's level scaling for the first time - the degree to which Odyssey levels up quests and enemies alongside you.
Odyssey is a vast RPG with hundreds of missions that can be tackled in any order - and which get tougher alongside you so they don't become out-levelled and worthless. But keeping everything challenging can slow the game and make it harder to feel the difference when you level up.
Assassin's Creed Odyssey screenshot by HodgeDogs. See more on Flickr.
I'm a big fan of great screenshots, and every year provides a new batch of beautifully staged grabs from videogame photographers. Earlier in the year, I asked our readers to submit their favorite shots, and I've included some of those here. I've also included hi-res work from Frans Bouma, Andy Cull, and Larah Johnson (aka HodgeDogs) with their permission.
For more, check out the submissions in the comments here, as well as last year's collection. Enjoy!
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by kakona.
Screenshot by Vignesh.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by Frans Bouma. See the complete collection on his website.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by I Will Haunt You .
Screenshot by Groovy Monster.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by HodgeDogs. See more on Flickr.
Screenshot by Dice2013.
Screenshot by Dice2013.
Screenshot by ArcticSteveUK.
Screenshot by ArcticSteveUK.
Screenshot by ArcticSteveUK.
Screenshot by valkabg16.
Screenshot by valkabg16.
Screenshot by valkabg16.
Screenshot by Jowdarkangel. See more on Flickr.
Screenshot by anamaria_.
Screenshot by ALOOSH ALHOMSI.
Screenshot by CaptainDju .
Screenshot by CaptainDju.
Screenshot by CaptainDju.
Screenshot by Pebs.
This year's Best Open World Game is the jumbo-sized journey through Ancient Greece, Assassin's Creed Odyssey. Check out the rest of our GOTY awards and personal picks.
Tom: At one point Kassandra shoved an important quest item up a goat’s bottom to annoy an NPC. I was sold instantly. Ubisoft’s staggering, detailed rendition of Greece and its ancient islands was also quite nice.
Samuel: I thought the Assassin's Creed series was the low point of modern blockbusters about four or so years ago: oversimplified combat, irritating platforming and an icon-strewn map that won't leave you the hell alone. Icon overload is still a bit of a problem, but as of Origins, Assassin's Creed became a series that's great at exploration—Greece is such a different environment from Egypt that the experience of uncovering it feels totally different. The improved combat over Origins, too, and addition of BioWare-style choices made this one of my favourite 2018 time sinks. I just wish Ubisoft didn't sell experience boosters alongside it. They make me think too hard about how much time I'm investing in the game.
Andy K: Odyssey’s clever Exploration Mode is honestly a game changer when it comes to open world navigation. Rather than point a big, flashing quest marker at where you have to go, the game gives you a geographical clue to where it is instead. North of this town, say, or west of this landmark. And while it’s usually easy to find the correct location, that little bit of extra legwork, forcing you to engage with your surroundings, goes a long way. You feel like you’re actually exploring and experiencing Greece and its islands, rather than just blindly going where the developer tells you to. And the sidequests are the best they’ve ever been in the series, making spending time in this world actually worthwhile.
Steven: What's really crazy is how much Odyssey has in store for players after the main story wraps up. Kassandra's journey to reunite her family is often a great one, but the best parts all happen after, when you get to set out and hunt mythological creatures, uncover your true destiny, and dive headlong into the bizarre meta-narrative that's always been central to Assassin's Creed. It feels like a whole second game bolted on at the end, and it's the first time I've ever felt compelled to actually 100-percent one of these damn games.
Fraser: I’ll never finish Assassin’s Creed Odyssey—not at the rate Ubisoft keeps adding to it with post-game shenanigans and new mythical monsters. It’s absurdly big, and some of it’s not really my cup of tea, but I’m in love with its reimagining of Ancient Greece. I’ve traipsed all over it by horse and boat, taking a ridiculous amount of screenshots, and there are still places I’d like to visit. The scale is mind-boggling and attention to detail obsessive, and while that might seem like window dressing, it makes Odyssey’s Greece so incredibly convincing. It’s perfect tourist fodder, but for all the classic sightseeing spots like the Parthenon in Athens or the Temple of Apollo at Delphi, I find myself spending just as much time wandering around admiring sculptors at work, watching wrestlers train or trying to get great screenshots of the game’s many excellent animals.
Here's Steven's review of Odyssey.
You can bag yourself a free PC copy of the acclaimed Assassin's Creed: Odyssey simply by playtesting Google's new Chrome streaming service Project Stream. You only need to play for an hour, then you'll be gifted the game.
Unfortunately, this is open to US residents only (unless you can find a way around it). It's not Ubisoft's decision: the Project Stream tech test is for US residents.
If you can find a way in, you have until 15th January to play your hour of AC: Odyssey and qualify for the free game. This will be gifted on Ubisoft's Uplay platform via your linked Project Stream account. Specific instructions are to be sent after 15th Jan. Saves and in-game items will transfer.