Steam Workshop support (remaster version only) is already here. The game's save system is very sensitive to the subscription order from Workshop, the list is filled in the order of subscriptions and has a limit of 27 additional slots. Changing the order in the list may damage your saves.
List of changes in both versions:
The minimum price for water, food and matter has been increased from 3 to 5.
Printed goods from specialized salon-shops stores can now also be delivered to the warehouse. But the building can also accumulate goods and it will be taken into account in the general consumption statistics.
Fixed a bug where the underground warehouse was still stolen by marauders.
Fixed a bug that stopped the construction of some large structures (especially dams)
Fixed a bug where slots were not restored after demolishing buildings in the orbital station in free build mode.
Interaction with Steam has been rewritten to support the Workshop.
Additional optimization performed.
Minor fixes in the interface.
Remaster version:
Introduced functionality to support Steam Workshop.
I have published three public buildings in Workshop.
Made small balance changes for the middle and late stages of the game. The parameters of the residential skyscraper have been raised so that it can better compete with modular housing with 8 levels. Also good news is that cards and badges will be available soon.
In both versions:
Added replacement function for modular buildings.
Growing fruit in one cycle increased from 15 to 17.
The capacity of residential skyscrapers increased from 250 to 270, aesthetics increased from 4 to 5.
The capacity of modular housing units has been reduced from 26 to 25, energy consumption has been increased from 4 to 5.
Fixed a bug when positioning buildings on wall-mounted wind turbines built on cliff extensions.
Fixed weather effects in screensavers.
Potentially fixed bug that caused asteroids to accumulate in orbit, which significantly slowed down the game.
The attack of looters in the normal mode is much weaker at the initial levels of development of the city, and depends better on the level of city growth.
Remaster version:
The maximum size of the interface in the settings is slightly reduced. (to avoid the interface going beyond the screen)
Depth of Field effect returned to settings. (disabled by default)
Tone of night windows fixed (was too blue)
Shadow quality improved. (as it turned out the best shadows quality was low resolution)
SSGI exposure to lighting is reduced by 25%, not so bright shadow side during the day.
The overall post processing has been slightly modified to make the image a bit cooler.
SSR now also reflects reflections on water and glass.
However, I decided not to make new graphics as a separate release or DLC, but make it as the main version, because it will be hard to support both versions in parallel... At first it seemed that the framerate would be low, but still, the most hard effects can be disabled in settings and then everything seems to work quite quickly.
The "display people and small drones" setting is now working correctly.
Wall waterfall and garden cost more and bring more aesthetics, also +1 to the environment.
The impact of the bus stop on social transport has been reduced.
The foundation of the modules has been moved from the Social Buildings category to the Business category.
Lightning rod has been moved from the "Energy" section to the "Safety" section.
New building - Half-cell vertical solar station.
Engineering hangar now makes spare parts for undercliff buildings twice as fast (20 instead of 40 seconds), given that most of the time is spent delivering materials.
Reduced the amount of goods that the factory needs to produce to become a specialized salon-shop. (approximately 150 items less)
Events are now warned not in 3 but in 2 days.
Time for some orbital station orders increased by 2 minutes.
Orbital orders also reward Points of Honor.
Rest time between disasters reduced from 9 to 7 days.
Rest time between orbital orders reduced from 3 to 2 days.
Added 2 new orbital orders for - sale of matter and sale of lettuce and fruit.
The starting justice level has been doubled so that the theft problem does not interfere with the start of the game.
Update 1.16f2
Fixed a critical bug that blocked information updates during the construction of new buildings.
Penalty for failing orbital orders has been reduced by 50%.
Wall-mounted wind turbines are no longer vulnerable to earthquakes.
Impact of pedestrian streets on social transport has decreased.
Initial size of the interface has been reduced to support widescreen monitors and monitor systems. (works for the first run or after deleting settings file)
Parameters of justice and aesthetics for all banks increased.
Aesthetic parameter for a personal villa has been increased.
Priorities of destroyed structures are restored automatically after rebuild.
Drought and extreme heat events now disable debuffs on energy and health on the Ice Citadel.