New building is added: Water filter (extracts water from ponds)
Resource statistics displays new information - the number of working buildings and the current speed of production and consumption of goods.
The water extractions station now requires 4 instead of 2 kW
The history of trade through the bridge now displays not the last 30 trip, but the last 30 days.
Fixed a bug where some transactions were not recorded in the trade statistics of the bridge
The landing pad is no longer destroyed by an earthquake
The keys 1 2 3 now switch between the rocks.
The work of the bridge has been slightly adjusted.
Camera focus with “Depth Of Field” is now in center of screen, instead of following the cursor. The focus can now be directed to the bridge or landing pad.
Fixed a bug where the charge from the switched off battery stations did not pass to the working ones
New hotfix fixes the problem with bridges and portals. Also, I had to wipe out your trade settings, so you'll have to setup all the portal and bridge once more.
The last few weeks worked on a huge upgrade. The main changes in it - a new map generator, buildings under cliffs, rebalancing, new music. Because of such big changes, old saves will not be visible in the game, because of incompatibility. But I will leave the previous game version available to players who want to finish game there. So it will be possible to switch between 2 versions of the game.
Here is a complete list of changes:
You can ride a zeppelin / train in the tourist mode
Locations are upgraded to maximize (as much as possible) exact matches with the cells, without empty inaccessible spaces
Fields bring the harvest on 25% slowly (from 150 seconds to 220) (the new balance wants use more area under the field)
City's luminosity is fixed in isometry
Improved cliffs graphic, new variations added
Level generator creates cliffs with random placement and resources (so it's not just the location from the set and cannot be same)
Saves now also keep which city the zeppelin belong
Saves now also keep position and type of camera
The efficiency of solar panels is increased (need less space for the same power):
-The small solar battery now produces 18 kW, instead of 16
-The larger solar battery now produces 72 kW, instead of 64
Efficiency of wind turbines is increased (need less space for the same power):
-The single wind turbine now produces 10 kW, instead of 8
-The wind turbines now produces 40 kW, instead of 32
-Darius turbine now produces 6 kW, instead of 5
The nuclear power station now produces 190 kW, instead of 180
The nuclear power station now requires not 30 and 25 employees
The consumption of fish has been reduced from 0.0014 to 0.001
Recycling plant has three times less ecology affect
Consumption of gadgets is reduced from 0.0008 to 0.00065
Increased batteries capacity: battery production time increased from 40 to 80 (twice), consequently, the consumption of the battery is also halved, also the price is increased by 80%. With this change, if you bring 20 batteries from the portal or train - the city will work for them twice as long and it's 20% cheaper.
All cliffs now have new names
Fixed a bug where nuclear power plants were not turned back after the earthquake
In the construction mode with the grid-ON, the turn of the building is twice as fast.
Added autosave every 5 minutes.
A new building has been added - "Engineering hangar", in which it is possible to produce various parts for the construction of buildings under the cliffs...
New building added - "Dock station"
New building added - "Capsule generator"
4 new buildings have been added to build below, under the cliffs.
The energy below is common to all buildings below, and is not related to upper cities.
Buildings below affect the ecology of all cliffs.
9 new music tracks
Honor points that are earned for natural disasters is added, and its open new mechanics and locations in future (so just opens under cliff building ability now)
The big park gives more bonus to ecology.
Triangle Park gives less aesthetics bonus.
The parameters of houses and their grades are now aligned, and 4 small houses are same as 2 medium or 1 large house. Grades have the same effect.
I`m working on huge 1.3 update with new totally random level generation and other stuff according to roadmap. But unfortunately all your save data will be lost.