Jul 19, 2018
Cliff Empire - Lions Shade

  • New building is added: Water filter (extracts water from ponds)
  • Resource statistics displays new information - the number of working buildings and the current speed of production and consumption of goods.
  • The water extractions station now requires 4 instead of 2 kW
  • The history of trade through the bridge now displays not the last 30 trip, but the last 30 days.
  • Fixed a bug where some transactions were not recorded in the trade statistics of the bridge
  • The landing pad is no longer destroyed by an earthquake
  • The keys 1 2 3 now switch between the rocks.
  • The work of the bridge has been slightly adjusted.
  • Camera focus with “Depth Of Field” is now in center of screen, instead of following the cursor. The focus can now be directed to the bridge or landing pad.
  • Fixed a bug where the charge from the switched off battery stations did not pass to the working ones
Jul 18, 2018
Cliff Empire - Lions Shade
  • fixed bug with bridge without trading interface
  • fixed bug when 1 2 3 keys was changing game speed while trading window is opened
Jul 17, 2018
Cliff Empire - Lions Shade
New hotfix fixes the problem with bridges and portals.
Also, I had to wipe out your trade settings, so you'll have to setup all the portal and bridge once more.

Once again I apologize for the inconvenience.
Jul 16, 2018
Cliff Empire - Lions Shade
Dedicated to the change of the trade settings of bridges and portals. And some little balance and a lot of fixes.
  • Now we need less fish in the warehouse to meet this need of the population.
  • Fixed a bug with the interface of the building that is being built.
  • Changed interface through portal and bridge
  • Now you do not need to configure each bridge or each portal separately, if there are many of them in one city.
  • The bridge's carrying capacity has been increased from 20 to 25 pieces of goods.
  • The splitting reactor and ore mine are now less harming the ecology
  • Increased the reward and penalty for order tasks, also their task time is increased from 20 to 24 minutes
  • The cryptocurrency count and the size of loan are now displayed only at the top. At the bottom money output replaced by the ingame date.
  • When choosing a bridge and metro, it now shows how many people can be delivered.
  • The loan is now issued and repaid by 2500
  • When selecting any building at the bottom - it shows the energy supply bar of entire lower level
  • Nuclear plants now turn on back on completion of the earthquake (true!)
  • Capsule generator no longer fall asleep during earthquakes
Jul 11, 2018
Cliff Empire - Lions Shade
A small patch with fixes and a slight change in balance
  • Fixed bug with flickering goods in the trade portal
  • Prices for printed goods slightly increased
  • The under construction buildings now show the icon of the building with progress
  • Zoom affects on camera speed movement
  • The sound of the portal became a little quieter and less intrusive
  • After the demolition of large buildings, ruins appear also large.
  • Fixed bug with calculation of zeppelins on cliffs
Cliff Empire - Lions Shade

Add last several fixes to 1.3 build before release it.

Remember about save-games wipe.
if you want finish game in previous version - you can switch to it in steam game properties.
Jul 5, 2018
Cliff Empire - Lions Shade
Keep working on 1.3 before public release...
  • Fixed a bug with zeppelins. Unfortunately zeppelins produced / sent before the fix will not work.
  • The damage from earthquakes has been slightly reduced
  • Earthquake destroy bridge from 2 sides
  • Another bug with hangars fixed, parts no longer disappear
  • The maximum warehouse stock in capsule generators is extended
  • Large drones without jobs no longer stay over buildings, and return to the dock station
  • The camera no longer shakes when paused.
  • Large cargo drone now moves 40% faster
Cliff Empire - Lions Shade
  • Fixed a bug in which, after loading, the drones did not react to some buildings.
  • Fixed the problem with some hangar details disappear
  • Corrected the situation in which the buildings below was unselectable in orthographic projection
  • Added a small camera to simplify of bridges building
  • Increased start-up capital from 5 to 7 thousand.
  • Fixed a bug with invalid cliff names in the administration window
  • Fixed bug with trading portal and bridge
Cliff Empire - Lions Shade

The last few weeks worked on a huge upgrade. The main changes in it - a new map generator, buildings under cliffs, rebalancing, new music. Because of such big changes, old saves will not be visible in the game, because of incompatibility. But I will leave the previous game version available to players who want to finish game there. So it will be possible to switch between 2 versions of the game.

Here is a complete list of changes:
  • You can ride a zeppelin / train in the tourist mode
  • Locations are upgraded to maximize (as much as possible) exact matches with the cells, without empty inaccessible spaces
  • Fields bring the harvest on 25% slowly (from 150 seconds to 220) (the new balance wants use more area under the field)
  • City's luminosity is fixed in isometry
  • Improved cliffs graphic, new variations added
  • Level generator creates cliffs with random placement and resources (so it's not just the location from the set and cannot be same)
  • Saves now also keep which city the zeppelin belong
  • Saves now also keep position and type of camera
  • The efficiency of solar panels is increased (need less space for the same power):
  • -The small solar battery now produces 18 kW, instead of 16
  • -The larger solar battery now produces 72 kW, instead of 64
  • Efficiency of wind turbines is increased (need less space for the same power):
  • -The single wind turbine now produces 10 kW, instead of 8
  • -The wind turbines now produces 40 kW, instead of 32
  • -Darius turbine now produces 6 kW, instead of 5
  • The nuclear power station now produces 190 kW, instead of 180
  • The nuclear power station now requires not 30 and 25 employees
  • The consumption of fish has been reduced from 0.0014 to 0.001
  • Recycling plant has three times less ecology affect
  • Consumption of gadgets is reduced from 0.0008 to 0.00065
  • Increased batteries capacity: battery production time increased from 40 to 80 (twice), consequently, the consumption of the battery is also halved, also the price is increased by 80%. With this change, if you bring 20 batteries from the portal or train - the city will work for them twice as long and it's 20% cheaper.
  • All cliffs now have new names
  • Fixed a bug where nuclear power plants were not turned back after the earthquake
  • In the construction mode with the grid-ON, the turn of the building is twice as fast.
  • Added autosave every 5 minutes.
  • A new building has been added - "Engineering hangar", in which it is possible to produce various parts for the construction of buildings under the cliffs...
  • New building added - "Dock station"
  • New building added - "Capsule generator"
  • 4 new buildings have been added to build below, under the cliffs.
  • The energy below is common to all buildings below, and is not related to upper cities.
  • Buildings below affect the ecology of all cliffs.
  • 9 new music tracks
  • Honor points that are earned for natural disasters is added, and its open new mechanics and locations in future (so just opens under cliff building ability now)
  • The big park gives more bonus to ecology.
  • Triangle Park gives less aesthetics bonus.
  • The parameters of houses and their grades are now aligned, and 4 small houses are same as 2 medium or 1 large house. Grades have the same effect.
  • Also you can ride new huge drones.
Jun 12, 2018
Cliff Empire - Lions Shade
I`m working on huge 1.3 update with new totally random level generation and other stuff according to roadmap.
But unfortunately all your save data will be lost.
...