Iratus: Lord of the Dead - Unfrozen_Jaina
Hello necromancers!
As you know, we are working hard on the DLC and we really want to share what it will contain!

So, first of all in DLC Iratus: Wrath of the Necromancer we are preparing new minions.

Meet the first: Reaper — the grim rider of death, bringing terror and draining life from opponents. The universal damager and reliable helper for the necromancer.



"Capable of destroying both body and soul with their necromantic scythes, they are the preferred shock troop of many a power hungry necromancer, even before Iratus took the stage. Despite this, the nature of their ability to channel destruction back to their masters is still poorly understood, since the curse they carry seems to predate the dark arts themselves.

The best that Iratus was able to discover is that it's something primal, inherent in the world that does not and might not ever have a name. But while their true origin might be an enigma, their purpose is anything but... to wage war on the living."


With his deadly scythe, the Reaper slices through the flesh of the enemy, and also restores resources to Iratus:



Reapers are capable of setting their enemies in flames, forcing them to wriggle in hellfire and lose their minds in terrible agony:



Gathering a harvest of horror and despair, the dark rider enhances all undead magic that is used nearby:



And, finally, a crushing blow with a scythe, which draws a line under the life of mortals and fills the grim figure on a bone horse with strength:



Please, share your impressions of the new minion: we are very interested in your opinion!

DLC Iratus: Wrath of the Necromancer will be released before the end of 2020.

You can get acquainted with the planned content on the page:
https://store.steampowered.com/app/1293280/Iratus_Wrath_of_the_Necromancer/
Iratus: Lord of the Dead - Unfrozen_Jaina
Greetings, necromancers!
Hope you're going well and your summertime is not sad!
We prepared for you update, including new features for difficulty levels system, a present — summer skins for Mummy, Shade, Blood Phantasm and Lost Soul, and usual bugfixes and balance changes.



All players who will enter the game from June 25, 7 PM CEST to July 9, 7 PM CEST will get new limited skins for four minions: the Mummy, Shade, Blood Phantasm and Lost Soul. Skins will remain with you forever.



About new features.
Many players tell us what locked difficulty levels didn't allow fulfilling the entire experience of the game. So we made "Good Always Wins" available after the Tutorial too in this new version.



Another part of the community voiced a wish for more mechanics for a comfortable and safe game be added, and we also listened to them: in the save mode at difficulty levels “Cakewalk” and “More Pain!” implemented the option to quicksave (you can create a save point in the menu or by pressing F5 in the lair of Iratus).



We hope that now the game will be much more comfortable for both prudent and hardcore players!
Enjoy the summer and follow the news: we are in full swing developing the DLC, will soon begin to share you with its contents, there is a whole cauldron of interesting things! ːcursed_eyeː

Below is a detailed changelog.

Bugfixes:
  • Event battle now isn’t moving the map focus on the squad
  • Eternal Harvest stats bug when switch game profiles is fixed
  • Tab when switching minions now isn't rotate
  • [Failed Experiment]: Deafening Bellow can be dispelled now
  • [Rogue] now attacks from the stance
  • [Minion items] [Plague Body Organ] and [Crimson Chains] now correctly trigger to the incoming attacks

Balance:
Minions
Skeleton:
  • Abilies reworked Astounding Fortitude, Unnerving Fortitude, Mystic Fortitude:
    - Removed feature "Enemies аttack this minion more often."
    - Now can be casted on any ally
    - Abilities got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself."

Bride of Iratus:
  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 55% to 60%

Dark Knight:
  • Futile Hopes, Dashed Hopes, No Tomorrow: Now can be casted from 3 and 4 positions

Banshee:
  • Upgrading Dread bonus changed from 2 to 3

Infested:
  • Reworked Feature: when an Infested dies, all enemies lose Sanity in the amount of 200% of his Dread instead of 40

Mummy:
  • Abilies reworked Hex Beam, Hex Spear, Vengeance Beam and all its upgrades:
    - Removed feature "Deals additional stress damage, if Mummy has a debuff"
    - Hex Beam, Hex Spear got feature "Curses targets for 1 turn, additionally dealing stress damage equal to 25% of Mummy Dread"
    - Vengeance Beam: got feature "Curses targets for 2 turns, additionally dealing stress damage equal to 25% of Mummy Dread"
  • Hex Beam, Vengeance Beam: Damage changed from 30% to 25%
  • Hex Spear: Damage changed from 45% to 35%

Lich:
  • Sacrifice, Cannon Fodder now doesn't spend action
  • Sacrifice: Amount of restored Vigor changed from 40 to 20
  • Cannon Fodder: Amount of restored Vigor changed from 50 to 25
  • Reworked Cruel Sacrifice:
    Then:
    - Restores 20 Vigor to all minions
    Now:
    - Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round
  • Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 55 to 35 Wrath
  • Reanimate, Dark Resurrection: Ultimate ability cost changed from 65 to 75 Wrath
  • Cheap Bodies: Ultimate ability cost changed from 50 to 60 Wrath

Head Hunter:
  • Abilies reworked Sense ‘Em and all its upgrades:
    - Abilities got feature "Moves the target to a random position"

Shade
  • Abilies reworked Gloom Claws and all its upgrades:
    Then:
    - Target receives magical damage depending on missing Sanity
    Now:
    - For each 1% missing Sanity target receives magical damage in amount of 4-5% Shade Attack

Vampire:
  • Abilies reworked Bloody Offering and all its upgrades:
    Then:
    - Restores Mana / Wrath to Iratus in exchange for 10 Vampire Vigor
    Now:
    - Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round in exchange for 30 Vampire Vigor
    - Mesmerize additionally restores 15 Mana
    - Hypnosis additionally restores 40 Wrath
  • Greater Auspex: Accuracy decreasing changed from 30 to 40
  • Blood Visions: Invasion decreasing changed from 20 to 40

Blood Phantasm:
  • Abilies reworked Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz:
    Then:
    - Blood Phantasm recovers 6 / 9 / 6 Vigor for each successful attack
    Now:
    - Blood Phantasm recovers Vigor in amount of 45% / 75% / 30% of damage dealt
  • Phantasmal Blitz: Damage changed from 65% to 75%
  • Reworked Grand Transfusion:
    - Now can be casted on an ally
    - Ability got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself"
  • Grand Transfusion: Amount of restored Vigor changed from 50% to 40%
  • Reworked Aura of Retribution:
    - Removed feature "Enemies аttack this minion more often"
    - Duration changed from 2 to 3 turns
  • Reworked Feature: now the death of a Blood Phantasm restores Vigor equal to 200% his Attack to his allies instead of 33 Vigor

Lost Soul:
  • Upgrading Attack bonus changed from 3 to 4
  • Upgrading Dread bonus changed from 3 to 4
  • Benevolent Spirit: Restoring Vigor and dealing damage changed from 60/60% to 80/80%
  • Price of Glory: Restoring Vigor and dealing damage changed from 80/60% to 100/80%
  • Peace Eternal: Restoring Vigor and dealing damage changed from 60/40% to 80/40%
  • Reworked Substitute World:
    - Got feature "Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round"
    - Cost changed from 35 to 50 Wrath

Ghoul:
  • Just a Bite, Degustation: Damage dealt to an ally changed from 20-24 to 15-18
  • Shared Satiation: Damage dealt to an ally changed from 10-12 to 15-18, restored Wrath changed from 45 to 50
  • Just a Bite: Restored Vigor changed from 30% to 25%
  • Degustation: Restored Vigor changed from 30% to 50%
  • Reworked Lunch Break and all its upgrades:
    - Removed feature "Enemies killed by this attack don't leave parts"
    - Lunch Break, Happy Meal: Vigor amount requiring to cast changed from 30% to 25%
    - Early Lunch: Vigor amount requiring to cast changed from 40 to 35%

Iratus talents and spells
Battle Eternal
  • Then:
    - All units recover full Vigor
    - Cost: 100 Mana
    - Cost decreased by 0.4% for every 1 Spellpower
    Now:
    - All units recover 50 Vigor
    - Cost: 85 Mana
    - Cost decreased by 1% for every 1 Spellpower

Finger of Death
  • Then:
    - Cost decreased by 0.4% for every 1 Spellpower
    Now:
    - Damage increased by 0.15 % (0.03% for bosses) for every 1 Spellpower

Bosses and enemies
Ascended Magister
  • 3rd ability now can be casted from 1 position
  • Feature: Buff from ally's death changed from 10/10/10 to 5/10/15 depending on the difficulty level

Monster Slayer
  • 1st ability now additionally recovers Sanity

All enemies
  • Enemy stats slightly increased on floors 4 and 5 at all difficulty levels
  • Enemy stats have been globally adjusted for Eternal Harvest: the difficulty raises more smoothly with game progress
Iratus: Lord of the Dead - Unfrozen_Jaina
Greetings necromancers! Exactly a month has passed since we left early access.
Thank you for the impressive amount of feedback that allowed us to quickly fix the remaining flaws, and for the understanding and support that helped us to handle everything!
Due to our productive communications with you in the early access, Iratus: Lord of the Dead has entered the list of the best releases of April on Steam! You can read about our early access experience in the Steam blog post:
https://steamcommunity.com/games/593110/announcements/detail/3439006723613132840

Your feedback inspired us and we didn't stop for a moment: we are already working on upcoming updates and the DLC. We’ll talk about our plans in the near future in more details, stay tuned! ːcursed_eyeː
May 13, 2020
Iratus: Lord of the Dead - Unfrozen_Jaina
Greetings, necromancers!

Here is bugfixes update with a few features:

  • Checkpoints are available only from the second floor on the difficulty levels Cakewalk and More pain
  • [Blood Curse] Talent cost increased

Bugs:
  • Ubuntu map bug was fixed
  • Necromancy Power buff now displayed on the global buffs tab
  • Transmutation chances now are correct
  • [Lich] Cruel Sacrifice now displays correctly restored Vigor
  • [Black Widow] Spider Cocoon correctly triggers on minions actions
  • [Ghoul] Fast moving from Digest to Butcher bug is fixed
  • Spiked Head correctly triggers to the attacker
  • [Zombie] More Powder buff now works correctly with Bombardment stance
  • [Talents] Rain of Gore with Love My Hands Bloody now gives correctly amount of Wraith
  • [Royal Gunner] now flee when stays alone
  • [Light Elemental] Resurrection works correctly
  • [Paladin] Exile debuff now dispells correctly
  • [Champion] Rage buff now dispells correctly

Thank you for the activity, understanding and support! Soon we'll announce some plans, stay tuned! ːiratus_medallionː
Iratus: Lord of the Dead - Unfrozen_Jaina
Hi all!
We hope you're enjoying the full version of the game like we do ourselves!
But if you still don't have Iratus: Lord of the Dead in your library, we wanted to inform you in time:
you now have 24 hours to buy Iratus: Lord of the Dead at the old Early Access price + release discount. From tomorrow on, the price of the game will rise from $24.99 to $29.99 reflecting the changes of the full release version.

Good luck with your necromantic conquests! ːiratus_medallionː
Apr 27, 2020
Iratus: Lord of the Dead - Unfrozen_Jaina
Bugs:
  • [Grand Magister] now correctly dies from stress attacks
  • [Head Hunter] Contract of Blood now can't kill the Monster Slayer's Sources
  • [Zombie] Bombardment and More Powder now work correctly
  • [Shade] Trick of the Eye now work correctly
  • [Checkpoints] message has been clarified

Balance

Minions

Zombie:
  • Volley, Accurate Volley, Grand Volley: Damage changed from 100% to 120%
  • Buckshot, Whistling Buckshot: Damage changed from 60% to 80%
  • Plentiful Buckshotь: Damage changed from 70% to 80%
  • Igniting Mixture, Smoke Bomb: Damage changed from 30/60% to 25/50%
  • Fiery Explosive: Damage changed from 30/90% to 25/75%
  • Bombardment: Damage changed from 55% to 50%
  • Shock Charges, Abyssal Bombardment: Damage changed from 70% to 65%

Dark Knight:
  • Dark Tithe, Dark Cleaning, Dark Offering: Now isn't moving minion one position back

Mummy:
  • Absorb Curses, Cursed Feast, Absorb Power: Now isn't moving minion one position back and can be casted from 4th position

Head Hunter:
  • Catch ‘Em, Jagged Hook: Damage changed from 80% to 100%
  • Lucky Catch: Damage changed from 60% to 80%
  • Sense ‘Em, Mark ‘Em, Blind Stare: Now can be casted from 3rd position
  • Sense ‘Em, Mark ‘Em: Damage changed from 175% to 150%
  • Blind Stare: Damage changed from 100% to 75%
  • Seething Wrath, Sundering Wrath, Intimidating Rage: Now is moving minion two positions back
  • Bloody Harvest, Harvest the Blessed, Abundant Harvest: Now isn't moving minion one position back
  • Abyssal Bounty: Chance to kill an enemy changed from 100% to 50%
  • Abyssal Bounty: Cost changed from 100 to 55 Wrath
  • Bounty, Abyssal Bounty, Profitable Bounty: Now is moving minion two positions forward
  • Bounty, Abyssal Bounty, Profitable Bounty: Damage changed from 200% to 250%

Blood Phantasm:
  • Lungpiercer, Impaling Charge, Savage Impale: Now can be casted from 4th position
  • Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now isn't moving minion one position back and can target 3rd position
  • Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now isn't moving minion two positions back
  • Hate Eternal, Wrath Eternal, Torment Eternal: Now is moving minion two positions back and can be casted from 1st position

Lost Soul:
  • Inspire Heroics, Inspire Heroics, Hero-Mania: Now isn't moving minion one position forward
  • Inspire Heroics, Inspire Heroics, Hero-Mania: Now can be casted from 1st, 2nd and 3rd positions
  • Misleading Beauty, Morbid Beauty: Now is moving minion three positions back
  • Dubious Boon, Enraging Boon, Lucrative Boon: Now isn't moving minion one position back
  • Dubious Boon, Enraging Boon, Lucrative Boon: Now can be casted from 1st position

Fallen Dhampir:
  • Masterful Thrust, Unerring Lunge: Damage changed from 100% to 80%
  • Exquisite Thrust: Damage changed from 125% to 100%
  • Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now can target 4th position
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Now isn't moving minion one position back
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Counter-strike damage changed from 80% to 60%
  • Exploit Anger: Vigor restored changed from 33% to 50%
  • Trap, Durable trap, Magical trap: Now can be casted from 4th position
  • Pain Blast, Agony Blast, Terror Blast: Now can be casted from 3rd and 4th positions
  • Pain Blast, Agony Blast: Cost changed from 45 to 40 Wrath
  • Terror Blast: Cost changed from 35 to 25 Wrath
  • Sundering Squall, Sundering Storm, Disfiguring Flurry: Now can be casted from 3rd and 4th positions
  • Sundering Squall, Sundering Storm: Cost changed from 45 to 40 Wrath
  • Disfiguring Flurry: Cost changed from 35 to 25 Wrath

Ghoul:
  • Crimson Feast: Additional damage to low-vigor targets changed from 50% to 25%
  • Savage Instincts, Savage Cunning, Predatory Instincts: Now can be casted from 1st position
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 100% to 80%

Unfrozen:
  • Baseline Initiative changed from 4 to 0
  • Baseline Armor changed from 0 to 3
  • Baseline Resistance changed from 0 to 3
  • Penetrating Spear: Upgrading bonus +4 Accuracy changed to +1 Armor
  • Purging Blizzard: Upgrading bonus +4 Accuracy changed to +1 Resistance
  • Protective Cold: Upgrading bonus +1 Initiative changed to +6 Accuracy
  • Cold Embrace, Glacial Protection: Restored Vigor changed from 12 to 18
  • Embrace of Frost: Restored Vigor changed from 16 to 24

Infested:
  • Upgrading Dread bonus changed from 3 to 2
  • Rancid Breath, Plague Breath, Lingering Breath: Now can be casted from 3rd and 4th positions
  • Absorb Malady, Feast on Malady, Invert Malady: Now can be casted from 1st position
  • Magnified Wretchedness, Wretched Luck, Wretched Power: Now isn't moving minion one position back
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 30% to 25%
  • Carpet with Filth: Now can't be casted from 4th position and can't target 4th position
  • Plague Garden, Garden of Death, Garden of Decay: Now can be casted from 1st position.


Iratus talents and spells
Infectious Lunacy
  • Damage bonus from Spellpower changed from 0.4% to 0.25%

Stoke the Flames
  • Damage reducing bonus from Spellpower changed from 0.2% to 0.1%

Bosses and enemies
Grand Magister and Ascended Magister
  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 750 to 700
    - Baseline Sanity changed from 750 to 700
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 990 to 925
    - Baseline Sanity changed from 990 to 925
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello all! According to player's feedback, we overdid a bit and made Grand Magister too Grand, so here is small, but important balance patch!

Grand Magister and Ascended Magister
  • Difficulty level Cakewalk:
    -Baseline Attack changed from 28-34 to 23-29
  • Difficulty level More Pain!:
    -Baseline Attack changed from 34-40 to 30-36
  • Difficulty level Good Always Wins:
    -Baseline Attack changed from 42-48 to 38-44
    -Baseline Accuracy changed from 160 to 130
    -Baseline Luck changed from 20 tо 25
  • Ascended Magister's stance damage depending on Wrath changed from 5% to 2%
  • Allies attacks decreased


Thanks to all who shared feedback with us, as you can see, it really matters!

Apr 24, 2020
Iratus: Lord of the Dead - Unfrozen_Jaina
New features
  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players. ːhunky_skullː

Bugs
  • [Iratus Talents] [Fate] Buff now isn't continue working after the first attack and leaving the stance.
  • [Banshee] Scream now moves target with 100% chance

Balance

Minions
Bride of Iratus:
  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% to 55%

Banshee:
  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% to 50%

Wraith:
  • Death Grasp: Resistance decreasing changed from 18 to 24

Lich:
  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% to 80%

Fallen Dhampir:
  • Trap, Durable trap, Magical trap: Damage changed from 90% to 75%

Black Widow:
  • Acid Spit: Resistance and Armor decreasing changed from 24 to 18

Unfrozen:
  • Penetrating Spear: Armor decreasing changed from 18 to 24

Iratus Talents and spells
Blind
  • Bonus to debuff changed from 4% to 2%

Blood Curse
  • Bonus to debuff changed from 2.6% to 1.3%

Bosses and enemies
Changed the power of 5th-floor enemies' abilities.

Keymaster
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 375 to 395
    - Baseline Sanity changed from 405 to 425
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 460 to 490
    - Baseline Sanity changed from 490 to 520

Inventor
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 900 to 850
    - Baseline Sanity changed from 805 to 755

Monster Slayer
  • Difficulty level Cakewalk:
    - Baseline Accuracy changed from 105 to 120
  • Difficulty level More Pain!:
    - Baseline Accuracy changed from 120 to 130
  • Difficulty level Good Always Wins:
    - Baseline Accuracy changed from 130 to 140

Pyromancer
  • Difficulty level Cakewalk:
    - Baseline Fire Elemental's Vigor changed from 80 to 95
  • Difficulty level More Pain!:
    - Baseline Fire Elemental's Vigor changed from 100 to 105

Grand Magister and Ascended Magister
  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    - Stacks.
    - Can't be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk and More Pain!: Grand Magister and Ascended Magister characteristics are now the same
Iratus: Lord of the Dead - Unfrozen_Jaina
Greetings necromancers! Well, the day has come! ːhunky_skullː
After plowing through armies of armored meatbags, today our grim overlord Iratus leaves early access with a full version of the game and continues his reign of terror on two new floors with 16 enemies, two bosses and a worthy continuation of Iratus’ quest for World Dominance. Update the game and lead his undead army to victory!

You can check the changelog here: https://steamcommunity.com/games/807120/announcements/detail/3433374676485192442

We want to thank you, our passionate community, one more time — you stayed with us from the very beginning, joined during early access, and waited for the release for a long time — we can’t say it often enough: your contribution to the development of the game rocks! Without you, it would have been much more difficult to understand how to move in the right direction.

Thanks to those as well, who just now saw the game for the first time and are here right now — your interest shows us in an overwhelming way that our “blood, sweat and tears” were not worthless :)

With all of the new content and improvements, we have decided to raise the price of the game on April 30 from $24.99 to $29.99. Until then you can still buy the game at its old price with some extra discount to celebrate the full release!



In honor of the release and in gratitude, our artist Alexander prepared a gift for you ːfaithful_heartː:



But we will not stop there and are already planning additional content! You can check the DLC here:

https://store.steampowered.com/app/1293280/Iratus_Wrath_of_the_Necromancer

See you soon!

Iratus: Lord of the Dead - Unfrozen_Jaina
New content:
  • 2 floors: Catacombs and Cathedral
  • 16 enemies (some old enemies were moved to other floors)
  • 2 bosses: Monster Slayer and Grand Magister

Minions

Changed minion characteristics upgrading.

Bride of Iratus:
  • Worship Him: Iratus Spellpower bonus changed from 12 to 16
  • Worship Him: Effect duration changed from 2 to 3 turns

Zombie:
  • Cannonball, Hexball: Cost changed from 35 to 60 Wrath
  • Light Caliber: Cost changed from 35 to 50 Wrath
  • Light Caliber: Damage changed from 225% to 200%

Dark Knight:
  • Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
  • Attack and Dread upgrading cost increased by 1 Stat point
  • Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
  • Edge of Abyss: Damage changed from 75% to 90%
  • Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
  • Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
  • Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
  • We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
  • Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%

Mummy:
  • Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath

Lich:
  • Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
  • Armageddon: Damage changed from 100/150% to 75/100%
  • Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath

Lost Soul:
  • Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
  • Psychotic Stream: Damage changed from 75% to 60%

Ghoul:
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
  • Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
  • Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
  • Happy Meal: Bonus changed from 18 to 16 Attack and Dread

Shade:
  • Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
  • Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
  • Dark Gate: Iratus Spellpower bonus changed from 18 to 24
  • Dark Gate: Effect duration changed from 1 to 2 turns



Minion items


Boiling Blood
  • Attack bonus for each unfilled squad slot changed from 16 to 14
  • Dread bonus for each unfilled squad slot changed from 16 to 14
  • Accuracy bonus for each unfilled squad slot changed from 8 to 6

Serpent Skull
  • Luck bonus changed from 5 to 3
  • Critical damage bonus changed from 5% to 3%

Mechanical Aim
  • Zombie damage bonus for each turn changed from 20% to 15%
  • Zombie Accuracy bonus for each turn changed from 8 to 4

Wedding Gift
  • Bride of Iratus critical damage bonus changed from 40% to 50%

The Second Slipper
  • Banshee Vigor restoring changed from 15% to 20%

Artifacts

Sickle
  • Sum of minion levels required for bonus changed from 13 to 21

Broken Sword
  • Minion level required for bonus changed from 3 to 5

Shoddy Armor
  • Minion level required for bonus changed from 3 to 5

Enchanted Clothing
  • Armor and Resistance bonus to all minions changed from 6 to 4

Symbol of Fortune
  • Luck bonus and Accuracy penalty changed from 25 to 13

Iratus Talents and spells

Chain Lightning
  • Baseline Damage changed from 30-60 to 20-40

Bone Obelisk
  • Baseline Damage changed from 58 to 48

Battle Eternal
  • Baseline manacost changed from 80 to 100

Blood Magic
  • Iratus Spellpower bonus changed from 25 to 36

Rites of Carnage
  • Luck bonus changed from 10 to 12
  • Baseline manacost changed from 20 to 30

Graveyard

Arena
  • Bonus experience increased by 5% on all difficulty levels

Bosses

Keymaster:
  • Difficulty level More Pain!:
    - Baseline Attack changed from 17-23 to 19-25
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 475 to 460
    - Baseline Sanity changed from 505 to 490
    - Baseline Luck changed from 30 to 25

Inventor:
  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 515 to 525
    - Baseline Sanity changed from 400 to 410
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 730 to 740
    - Baseline Sanity changed from 615 to 650
    - Baseline Luck changed from 30 to 20
    - Baseline Pylon's Accuracy changed from 100 to 120
    - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 940 to 900
    - Baseline Sanity changed from 825 to 805
    - Baseline Luck changed from 50 to 25
    - Baseline Pylon Accuracy changed from 100 to 140
    - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15
    - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8

Pyromancer
  • Difficulty level Cakewalk:
    - Baseline Vigor changed from 760 to 780
    - Baseline Sanity changed from 660 to 790
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 900 to 965
    - Baseline Sanity changed from 800 to 975
    - Baseline Attack changed from 26-32 to 27-33
    - Baseline Accuracy changed from 115 to 120
    - Baseline Fire Elemental's Vigor changed from 90 to 100
    - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7
    - Baseline Fire Elemental's Luck changed from 15 to 18
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 1100 to 1150
    - Baseline Sanity changed from 1000 to 1160
    - Baseline Resistance changed from 42 to 45
    - Baseline Fire Elemental's Vigor changed from 100 to 115
    - Baseline Fire Elemental's Attack changed from 23-27 to 24-28
    - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7
...