Meet the first: Reaper — the grim rider of death, bringing terror and draining life from opponents. The universal damager and reliable helper for the necromancer.
"Capable of destroying both body and soul with their necromantic scythes, they are the preferred shock troop of many a power hungry necromancer, even before Iratus took the stage. Despite this, the nature of their ability to channel destruction back to their masters is still poorly understood, since the curse they carry seems to predate the dark arts themselves.
The best that Iratus was able to discover is that it's something primal, inherent in the world that does not and might not ever have a name. But while their true origin might be an enigma, their purpose is anything but... to wage war on the living."
With his deadly scythe, the Reaper slices through the flesh of the enemy, and also restores resources to Iratus:
Reapers are capable of setting their enemies in flames, forcing them to wriggle in hellfire and lose their minds in terrible agony:
Gathering a harvest of horror and despair, the dark rider enhances all undead magic that is used nearby:
And, finally, a crushing blow with a scythe, which draws a line under the life of mortals and fills the grim figure on a bone horse with strength:
Please, share your impressions of the new minion: we are very interested in your opinion!
Greetings, necromancers! Hope you're going well and your summertime is not sad! We prepared for you update, including new features for difficulty levels system, a present — summer skins for Mummy, Shade, Blood Phantasm and Lost Soul, and usual bugfixes and balance changes.
All players who will enter the game from June 25, 7 PM CEST to July 9, 7 PM CEST will get new limited skins for four minions: the Mummy, Shade, Blood Phantasm and Lost Soul. Skins will remain with you forever.
About new features. Many players tell us what locked difficulty levels didn't allow fulfilling the entire experience of the game. So we made "Good Always Wins" available after the Tutorial too in this new version.
Another part of the community voiced a wish for more mechanics for a comfortable and safe game be added, and we also listened to them: in the save mode at difficulty levels “Cakewalk” and “More Pain!” implemented the option to quicksave (you can create a save point in the menu or by pressing F5 in the lair of Iratus).
We hope that now the game will be much more comfortable for both prudent and hardcore players! Enjoy the summer and follow the news: we are in full swing developing the DLC, will soon begin to share you with its contents, there is a whole cauldron of interesting things! ːcursed_eyeː
Below is a detailed changelog.
Bugfixes:
Event battle now isn’t moving the map focus on the squad
Eternal Harvest stats bug when switch game profiles is fixed
Tab when switching minions now isn't rotate
[Failed Experiment]: Deafening Bellow can be dispelled now
[Rogue] now attacks from the stance
[Minion items] [Plague Body Organ] and [Crimson Chains] now correctly trigger to the incoming attacks
Balance: Minions Skeleton:
Abilies reworked Astounding Fortitude, Unnerving Fortitude, Mystic Fortitude: - Removed feature "Enemies аttack this minion more often." - Now can be casted on any ally - Abilities got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself."
Bride of Iratus:
Overwatch, Careful Watch, Deadly Watch: Damage changed from 55% to 60%
Dark Knight:
Futile Hopes, Dashed Hopes, No Tomorrow: Now can be casted from 3 and 4 positions
Banshee:
Upgrading Dread bonus changed from 2 to 3
Infested:
Reworked Feature: when an Infested dies, all enemies lose Sanity in the amount of 200% of his Dread instead of 40
Mummy:
Abilies reworked Hex Beam, Hex Spear, Vengeance Beam and all its upgrades: - Removed feature "Deals additional stress damage, if Mummy has a debuff" - Hex Beam, Hex Spear got feature "Curses targets for 1 turn, additionally dealing stress damage equal to 25% of Mummy Dread" - Vengeance Beam: got feature "Curses targets for 2 turns, additionally dealing stress damage equal to 25% of Mummy Dread"
Hex Beam, Vengeance Beam: Damage changed from 30% to 25%
Hex Spear: Damage changed from 45% to 35%
Lich:
Sacrifice, Cannon Fodder now doesn't spend action
Sacrifice: Amount of restored Vigor changed from 40 to 20
Cannon Fodder: Amount of restored Vigor changed from 50 to 25
Reworked Cruel Sacrifice: Then: - Restores 20 Vigor to all minions Now: - Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round
Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 55 to 35 Wrath
Reanimate, Dark Resurrection: Ultimate ability cost changed from 65 to 75 Wrath
Cheap Bodies: Ultimate ability cost changed from 50 to 60 Wrath
Head Hunter:
Abilies reworked Sense ‘Em and all its upgrades: - Abilities got feature "Moves the target to a random position"
Shade
Abilies reworked Gloom Claws and all its upgrades: Then: - Target receives magical damage depending on missing Sanity Now: - For each 1% missing Sanity target receives magical damage in amount of 4-5% Shade Attack
Vampire:
Abilies reworked Bloody Offering and all its upgrades: Then: - Restores Mana / Wrath to Iratus in exchange for 10 Vampire Vigor Now: - Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round in exchange for 30 Vampire Vigor - Mesmerize additionally restores 15 Mana - Hypnosis additionally restores 40 Wrath
Greater Auspex: Accuracy decreasing changed from 30 to 40
Blood Visions: Invasion decreasing changed from 20 to 40
Blood Phantasm:
Abilies reworked Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Then: - Blood Phantasm recovers 6 / 9 / 6 Vigor for each successful attack Now: - Blood Phantasm recovers Vigor in amount of 45% / 75% / 30% of damage dealt
Phantasmal Blitz: Damage changed from 65% to 75%
Reworked Grand Transfusion: - Now can be casted on an ally - Ability got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself"
Grand Transfusion: Amount of restored Vigor changed from 50% to 40%
Reworked Aura of Retribution: - Removed feature "Enemies аttack this minion more often" - Duration changed from 2 to 3 turns
Reworked Feature: now the death of a Blood Phantasm restores Vigor equal to 200% his Attack to his allies instead of 33 Vigor
Lost Soul:
Upgrading Attack bonus changed from 3 to 4
Upgrading Dread bonus changed from 3 to 4
Benevolent Spirit: Restoring Vigor and dealing damage changed from 60/60% to 80/80%
Price of Glory: Restoring Vigor and dealing damage changed from 80/60% to 100/80%
Peace Eternal: Restoring Vigor and dealing damage changed from 60/40% to 80/40%
Reworked Substitute World: - Got feature "Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round" - Cost changed from 35 to 50 Wrath
Ghoul:
Just a Bite, Degustation: Damage dealt to an ally changed from 20-24 to 15-18
Shared Satiation: Damage dealt to an ally changed from 10-12 to 15-18, restored Wrath changed from 45 to 50
Just a Bite: Restored Vigor changed from 30% to 25%
Degustation: Restored Vigor changed from 30% to 50%
Reworked Lunch Break and all its upgrades: - Removed feature "Enemies killed by this attack don't leave parts" - Lunch Break, Happy Meal: Vigor amount requiring to cast changed from 30% to 25% - Early Lunch: Vigor amount requiring to cast changed from 40 to 35%
Iratus talents and spells Battle Eternal
Then: - All units recover full Vigor - Cost: 100 Mana - Cost decreased by 0.4% for every 1 Spellpower Now: - All units recover 50 Vigor - Cost: 85 Mana - Cost decreased by 1% for every 1 Spellpower
Finger of Death
Then: - Cost decreased by 0.4% for every 1 Spellpower Now: - Damage increased by 0.15 % (0.03% for bosses) for every 1 Spellpower
Bosses and enemies Ascended Magister
3rd ability now can be casted from 1 position
Feature: Buff from ally's death changed from 10/10/10 to 5/10/15 depending on the difficulty level
Monster Slayer
1st ability now additionally recovers Sanity
All enemies
Enemy stats slightly increased on floors 4 and 5 at all difficulty levels
Enemy stats have been globally adjusted for Eternal Harvest: the difficulty raises more smoothly with game progress
Greetings necromancers! Exactly a month has passed since we left early access. Thank you for the impressive amount of feedback that allowed us to quickly fix the remaining flaws, and for the understanding and support that helped us to handle everything! Due to our productive communications with you in the early access, Iratus: Lord of the Dead has entered the list of the best releases of April on Steam! You can read about our early access experience in the Steam blog post: https://steamcommunity.com/games/593110/announcements/detail/3439006723613132840
Your feedback inspired us and we didn't stop for a moment: we are already working on upcoming updates and the DLC. We’ll talk about our plans in the near future in more details, stay tuned! ːcursed_eyeː
Hi all! We hope you're enjoying the full version of the game like we do ourselves! But if you still don't have Iratus: Lord of the Dead in your library, we wanted to inform you in time: you now have 24 hours to buy Iratus: Lord of the Dead at the old Early Access price + release discount. From tomorrow on, the price of the game will rise from $24.99 to $29.99 reflecting the changes of the full release version.
Good luck with your necromantic conquests! ːiratus_medallionː
Hello all! According to player's feedback, we overdid a bit and made Grand Magister too Grand, so here is small, but important balance patch!
Grand Magister and Ascended Magister
Difficulty level Cakewalk: -Baseline Attack changed from 28-34 to 23-29
Difficulty level More Pain!: -Baseline Attack changed from 34-40 to 30-36
Difficulty level Good Always Wins: -Baseline Attack changed from 42-48 to 38-44 -Baseline Accuracy changed from 160 to 130 -Baseline Luck changed from 20 tо 25
Ascended Magister's stance damage depending on Wrath changed from 5% to 2%
Allies attacks decreased
Thanks to all who shared feedback with us, as you can see, it really matters!
After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players. ːhunky_skullː
Bugs
[Iratus Talents] [Fate] Buff now isn't continue working after the first attack and leaving the stance.
[Banshee] Scream now moves target with 100% chance
Balance
Minions Bride of Iratus:
Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% to 55%
Banshee:
Noo!, NOOO!, Nooo!!!: Damage changed from 60% to 50%
Wraith:
Death Grasp: Resistance decreasing changed from 18 to 24
Lich:
Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% to 80%
Fallen Dhampir:
Trap, Durable trap, Magical trap: Damage changed from 90% to 75%
Black Widow:
Acid Spit: Resistance and Armor decreasing changed from 24 to 18
Unfrozen:
Penetrating Spear: Armor decreasing changed from 18 to 24
Iratus Talents and spells Blind
Bonus to debuff changed from 4% to 2%
Blood Curse
Bonus to debuff changed from 2.6% to 1.3%
Bosses and enemies Changed the power of 5th-floor enemies' abilities.
Keymaster
Difficulty level More Pain!: - Baseline Vigor changed from 375 to 395 - Baseline Sanity changed from 405 to 425
Difficulty level Good Always Wins: - Baseline Vigor changed from 460 to 490 - Baseline Sanity changed from 490 to 520
Inventor
Difficulty level Good Always Wins: - Baseline Vigor changed from 900 to 850 - Baseline Sanity changed from 805 to 755
Monster Slayer
Difficulty level Cakewalk: - Baseline Accuracy changed from 105 to 120
Difficulty level More Pain!: - Baseline Accuracy changed from 120 to 130
Difficulty level Good Always Wins: - Baseline Accuracy changed from 130 to 140
Pyromancer
Difficulty level Cakewalk: - Baseline Fire Elemental's Vigor changed from 80 to 95
Difficulty level More Pain!: - Baseline Fire Elemental's Vigor changed from 100 to 105
Grand Magister and Ascended Magister
Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat. - Stacks. - Can't be removed.
After ascension Magister moves at the last position in the squad.
After ascension Magister restores Vigor and Sanity to all alive allies.
AI changed
Difficulty level Cakewalk and More Pain!: Grand Magister and Ascended Magister characteristics are now the same
Greetings necromancers! Well, the day has come! ːhunky_skullː After plowing through armies of armored meatbags, today our grim overlord Iratus leaves early access with a full version of the game and continues his reign of terror on two new floors with 16 enemies, two bosses and a worthy continuation of Iratus’ quest for World Dominance. Update the game and lead his undead army to victory!
We want to thank you, our passionate community, one more time — you stayed with us from the very beginning, joined during early access, and waited for the release for a long time — we can’t say it often enough: your contribution to the development of the game rocks! Without you, it would have been much more difficult to understand how to move in the right direction.
Thanks to those as well, who just now saw the game for the first time and are here right now — your interest shows us in an overwhelming way that our “blood, sweat and tears” were not worthless :)
With all of the new content and improvements, we have decided to raise the price of the game on April 30 from $24.99 to $29.99. Until then you can still buy the game at its old price with some extra discount to celebrate the full release!
In honor of the release and in gratitude, our artist Alexander prepared a gift for you ːfaithful_heartː:
But we will not stop there and are already planning additional content! You can check the DLC here:
16 enemies (some old enemies were moved to other floors)
2 bosses: Monster Slayer and Grand Magister
Minions
Changed minion characteristics upgrading.
Bride of Iratus:
Worship Him: Iratus Spellpower bonus changed from 12 to 16
Worship Him: Effect duration changed from 2 to 3 turns
Zombie:
Cannonball, Hexball: Cost changed from 35 to 60 Wrath
Light Caliber: Cost changed from 35 to 50 Wrath
Light Caliber: Damage changed from 225% to 200%
Dark Knight:
Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
Attack and Dread upgrading cost increased by 1 Stat point
Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
Edge of Abyss: Damage changed from 75% to 90%
Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%
Mummy:
Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath
Lich:
Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
Armageddon: Damage changed from 100/150% to 75/100%
Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath
Lost Soul:
Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
Psychotic Stream: Damage changed from 75% to 60%
Ghoul:
Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
Happy Meal: Bonus changed from 18 to 16 Attack and Dread
Shade:
Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
Dark Gate: Iratus Spellpower bonus changed from 18 to 24
Dark Gate: Effect duration changed from 1 to 2 turns
Minion items
Boiling Blood
Attack bonus for each unfilled squad slot changed from 16 to 14
Dread bonus for each unfilled squad slot changed from 16 to 14
Accuracy bonus for each unfilled squad slot changed from 8 to 6
Serpent Skull
Luck bonus changed from 5 to 3
Critical damage bonus changed from 5% to 3%
Mechanical Aim
Zombie damage bonus for each turn changed from 20% to 15%
Zombie Accuracy bonus for each turn changed from 8 to 4
Wedding Gift
Bride of Iratus critical damage bonus changed from 40% to 50%
The Second Slipper
Banshee Vigor restoring changed from 15% to 20%
Artifacts
Sickle
Sum of minion levels required for bonus changed from 13 to 21
Broken Sword
Minion level required for bonus changed from 3 to 5
Shoddy Armor
Minion level required for bonus changed from 3 to 5
Enchanted Clothing
Armor and Resistance bonus to all minions changed from 6 to 4
Symbol of Fortune
Luck bonus and Accuracy penalty changed from 25 to 13
Iratus Talents and spells
Chain Lightning
Baseline Damage changed from 30-60 to 20-40
Bone Obelisk
Baseline Damage changed from 58 to 48
Battle Eternal
Baseline manacost changed from 80 to 100
Blood Magic
Iratus Spellpower bonus changed from 25 to 36
Rites of Carnage
Luck bonus changed from 10 to 12
Baseline manacost changed from 20 to 30
Graveyard
Arena
Bonus experience increased by 5% on all difficulty levels
Bosses
Keymaster:
Difficulty level More Pain!: - Baseline Attack changed from 17-23 to 19-25
Difficulty level Good Always Wins: - Baseline Vigor changed from 475 to 460 - Baseline Sanity changed from 505 to 490 - Baseline Luck changed from 30 to 25
Inventor:
Difficulty level Cakewalk: - Baseline Vigor changed from 515 to 525 - Baseline Sanity changed from 400 to 410
Difficulty level More Pain!: - Baseline Vigor changed from 730 to 740 - Baseline Sanity changed from 615 to 650 - Baseline Luck changed from 30 to 20 - Baseline Pylon's Accuracy changed from 100 to 120 - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
Difficulty level Good Always Wins: - Baseline Vigor changed from 940 to 900 - Baseline Sanity changed from 825 to 805 - Baseline Luck changed from 50 to 25 - Baseline Pylon Accuracy changed from 100 to 140 - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15 - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8
Pyromancer
Difficulty level Cakewalk: - Baseline Vigor changed from 760 to 780 - Baseline Sanity changed from 660 to 790
Difficulty level More Pain!: - Baseline Vigor changed from 900 to 965 - Baseline Sanity changed from 800 to 975 - Baseline Attack changed from 26-32 to 27-33 - Baseline Accuracy changed from 115 to 120 - Baseline Fire Elemental's Vigor changed from 90 to 100 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7 - Baseline Fire Elemental's Luck changed from 15 to 18
Difficulty level Good Always Wins: - Baseline Vigor changed from 1100 to 1150 - Baseline Sanity changed from 1000 to 1160 - Baseline Resistance changed from 42 to 45 - Baseline Fire Elemental's Vigor changed from 100 to 115 - Baseline Fire Elemental's Attack changed from 23-27 to 24-28 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7