Iratus: Lord of the Dead - Unfrozen_Jaina
Greetings necromancers!
Everyone at the Unfrozen team hopes that, despite difficult times, you are in good trim.

Iratus has difficult times too: he was waiting for ages for a chance to break free and conquer the world - You were waiting too (not for ages, lucky)... But this moment is really close now!

It is time to announce the Iratus: Lord of the Dead full release date. In two weeks, April 23, we’ll leave the early access! All game mechanics, all content — all that we created with your direct participation for the last three years, will be available soon. It will be two new floors, 16 new enemies and two bosses.

For more than a month, we tested new mechanics, interfaces, items and balance in the beta branch. Many thanks to everyone who helped out working on this beta: you made a very big contribution to the development of the game and its final form, without you it would have been much more difficult for us to find out in which direction to move and what decisions to make. As a result of the great interaction with you, we built the current version of the game, which is designed to solve the problems that the players brought up since Early Access, and make the gameplay more comfortable, interesting and exciting.

To ease up the next 2 weeks until full release you can check the already uploaded pre-patch with the interfaces, mechanics, and balance similar to what you will meet in the release version. This version is available for macOS and Ubuntu 18.04 too. The additional floors will be added on full release. Here is an overview of what you can expect in the current version:
  • Minion Upgrading. Each time the minion levels up, he receives 2 Stat Points, for every three levels, the minion will receive Skill Point. The maximum level isn’t limited; ultimate ability may be upgraded from the 15th level.

  • Parts will no longer give random bonuses, but additional Stat Points: uncommon — 2, rare — 6, legendary — 14.
  • Minion Items. More than 50 new universal minion items and 19 unique items for each type of minion.

  • Artifacts. The higher floor, the more powerful artifacts you will gain. Also, added processing Artifacts to the Iratus experience.

  • Alchemy. Distillation restores the Vigor of all minions for parts, brains and/or minion items. In Calcination, the amount of restored mana is now constant; minion items and brains can be converted here too now. In Transmutation now the selected part can be made from any two parts. At the start of the game, you will get a common part, and then with the growth of the Iratus level and using parts of better quality, you'll increase the chance to get a part of uncommon quality and higher. All types of Alchemy are available from the start.
  • Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Every level Iratus gains one Spellpower and also can increase it with artifacts, talents and minions abilities.
  • Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and Spellpower, tricky enemy battle formations, new boss abilities, etc. Parameters are displaying on the difficulty choosing menu.
  • Checkpoints. The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”. You can choose this option when creating the game. With it turned on, if you lose, you will be able to return to the first battle on the floor.

  • Blocks and Wards now prevent critical hits.
  • Cemetery. Now, when constructing the building, the minion is sacrificed to work in the building forever. Additional minions aren't needed anymore. Arena and Mortuary didn’t change in this.

  • Humonarium. Added descriptions of the enemy’s abilities to the Humonarium.
  • Iratus Stats. Added the window with Iratus statistics. The window located in the Artifacts tab.

  • Added the possibility to dismiss minions (there is no resources compensation).
  • Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect the Diggers' Souls.
  • New filter «For the chosen minion» was added, which displays appropriate parts and trinkets.

More details about the new features and the reasons for their implementation you can check here:
https://steamcommunity.com/games/807120/announcements/detail/3330909474121324714
https://steamcommunity.com/games/807120/announcements/detail/1711866668243491817

Balance changelogs from 162.01:
https://steamcommunity.com/games/807120/partnerevents/view/2203891253378525705


Important: old saves (version 162 and earlier) will conflict with the new version. In order for you to finish the old save if you wish, we will transfer version 162.01 to a separate branch, which you can switch to in the launcher. More detailed instruction: https://iratus.org/instruction_tooold
We remind you that in all versions, the save will be automatically deleted after defeating the Pyromancer and moving to the next floor.

If you experienced visual bugs, flashing screen, “glitches” — please contact us, it is very important for us to get feedback on such problems. Communication channels:
support@iratus.org
https://steamcommunity.com/profiles/76561198982381146
https://discordapp.com/invite/iratuslordofthedead

Thank you for being with us!
Iratus: Lord of the Dead - Unfrozen_Jaina
Skeleton:
  • Baseline Attack changed from 20-22 to 22-24
  • Baseline Dread changed from 20-22 to 22-24
  • Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
  • Reworked Smite and all its upgrades:
    - Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
    - Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
    - Smite, Vorpal Smite: Damage changed from 50% to 40%
  • Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
  • Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:
  • Baseline Attack changed from 15-17 to 14-16
  • Baseline Dread changed from 14-17 to 13-16
  • Baseline Vigor changed from 110 to 120
  • Baseline Accuracy changed from 88 to 91
  • Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
  • Plentiful Buckshot: Damage changed from 60% to 70%
  • Shock Charges: Damage changed from 55% to 70%

Bride of Iratus:
  • Baseline Attack changed from 22-27 to 23-28
  • Baseline Dread changed from 20-22 to 22-24
  • Baseline Luck changed from 12 to 14
  • Reworked Warning Shot and Get Away From Him!:
    - Both abilities gain feature "Interrupts Stances"
    - Upgrade bonus Get Away From Him! changed:
    Then:
    - Increases target's chance to escape by 15% for 2 actions
    Now:
    - Ignores Ward
  • Worship Him upgrade bonus reworked:
    Then:
    - Iratus gains 12 Mana.
    Now:
    - Iratus gains 12 Spellpower for 2 turns
  • Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
  • Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
  • Adore Him: Bonus Attack and Dread changed from 8 to 14
  • Chestpiercer: Critical hit bonus damage changed from 200% to 175%
  • Heartpiercer: Critical hit bonus damage changed from 250% to 225%
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
  • Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
  • Flames of Passionate Love: Damage changed from 75/35% to 85/45%
  • Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
  • Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Dark Knight:
  • Baseline Attack changed from 12-14 to 13-15
  • Baseline Dread changed from 12-14 to 13-15
  • Baseline Vigor changed from 70 to 75
  • Baseline Armor changed from 6 to 7
  • Baseline Resistance changed from 6 to 7
  • Baseline Initiative changed from 4 to 5
  • Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
  • Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
  • Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
  • Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
  • Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
  • Futile Hopes: Damage changed from 70% to 60%
  • Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
  • We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%

Banshee:
  • Baseline Evasion changed from 20 to 24
  • Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
  • Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
  • Absorb Fear: Amount of restored Mana changed from 25% to 20%
  • Absorb Terror: Amount of restored Mana changed from 30% to 25%
  • Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
  • Wail: Bonus Dread for 1 turn changed from 12 to 14
  • Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
  • Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
  • Shattering Howl: Damage changed from 150% to 125%
  • Morbid Howl: Damage changed from 100% to 50%
  • Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
  • Morbid Howl Now can be casted from 3 and 4 positions
  • Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath

Wraith:
  • Baseline Accuracy changed from 90 to 91
  • Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
  • Upgrade bonus reworked Death Grasp:
    Then:
    - Critical Damage changed to 200%
    Now:
    - Target loses 18 Resistance for 4 turns
  • Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
  • Necrotic Squall: Damage changed from 125% to 150%
  • Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
  • Ghost Flames: Damage changed from 35%/35% to 30%/30%
  • Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
  • Evolution: Bonus Dread changed from 8 to 12
  • Terrifying Evolution: Bonus Dread changed from 10 to 16

Mummy:
  • Baseline Luck changed from 10 to 20
  • Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
  • Unavoidable Curse: Damage changed from 60/90% to 90/90%
  • Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
  • Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
  • Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
    Then:
    - Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed
    Now:
    - Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
  • Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
  • Hex Spear: Damage changed from 60% to 45%

Lich:
  • Added feature: Increases Iratus's Spellpower by 10
  • Cruel Sacrifice:
    Then:
    - Iratus gains 100 Wrath
    Now:
    - The Lich and all allies restore 20
  • Sacrifice: Amount of restored Vigor changed from 45 to 40
  • Cannon Fodder: Amount of restored Vigor changed from 60 to 50
  • Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
  • Armageddon: Damage changed from 50%/100% to 100%/150%
  • Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
  • Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
  • Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread
  • Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread

Head Hunter:
  • Baseline Evasion changed from 0 to 9
  • Bloody Harvest: Damage changed from 50% to 60%
  • Upgrade bonus Abundant Harvest changed:
    Then:
    - Additionaly deals 10% Damage
    Now:
    - Has a 2% chance to immediately kill an enemy (bosses are immune)
  • Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath

Shade:
  • Reworked Gloom Claws and its upgrades:
    - All abilities gain feature "Ignores Ward"
    - Upgrade bonus Gloomtalons changed:
    Then:
    - Critical hit deals 200% Damage
    Now:
    - Target loses all Wards
  • Dark Gate upgrade bonus reworked:
    Then:
    restores 12 Mana
    - Shade additionally restores 12 Vigor
    Now:
    - Restores 6 Mana
    - Iratus gains 18 Spellpower for 1 turn
  • Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
  • Greatest Trick: Bonus Evasion while moving changed from 30 to 40
  • Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
  • Dark Portal: Amount of restored Mana changed from 18 to 12
  • Dark Channeling: Amount of restored Mana changed from 24 to 16

Vampire:
  • Savage Bite: Critical hit bonus damage changed from 200% to 225%
  • Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
  • Greater Auspex: Decreasing of Accuracy changed from 20 to 30
  • Blood Visions: Decreasing of Evasion changed from 10 to 20
  • Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
  • Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%

Blood Phantasm:
  • Hate Eternal and its upgrades become new ultimate ability
    Then:
    Deals 60% Damage
    - Sets target on fire until the battle ends, dealing 30% damage per turn
    Now:
    Deals 40% Damage to all enemies
    - Sets targets on fire until the battle ends, dealing 40% damage per turn
    Now moves for 2 position forward
    Cost: 50 Wrath
    - Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
  • Phantasmal Assault and its upgrades become basic abilities
    Then:
    Attacks twice, dealing 100-125% physical damage with each attack
    - Blood Phantasm restores 10/15 Vigor with each successful attack
    Now:
    Attacks twice, dealing 50-60% physical damage with each attack
    - Blood Phantasm restores 6/9 Vigor with each successful attack
  • Savage Impale: Critical hit bonus damage changed from 200% to 225%
  • Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
  • Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
  • Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
  • Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
  • Chains of Fury: Damage changed from 120% to 130%

Lost Soul:
  • Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
  • Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
  • Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
  • Misleading Beauty: Damage changed from 125% to 120%
  • Morbid Beauty: Damage changed from 160% to 150%
  • Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position

Bone Golem:
  • Baseline Vigor changed from 155 to 165
  • Ability reworked Maim and all its upgrades:
    - All abilities gain feature "Interrupts stances"
    - Now can target 4 position
    - Maim, Mutilate: Damage changed from 100% to 75%
    - Rupture: Damage changed from 130% to 100%
  • Destroy, Terminate, Onslaught: Now can target 3 position
  • Onslaught: Now Bone Golem pulls target to him
  • Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
  • Upgrade bonus of Artificial Hatred changed:
    Then:
    - The Golem's critical hit damage increases by 25% until the end of battle
    Now:
    - Removes from Golem all debuffs
  • Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor
  • Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor
  • Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
  • Splinter Hell: Damage changed from 125% to 100%
  • Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath

Fallen Dhampir:
  • Baseline Evasion changed from 10 to 14
  • Baseline Attack changed from 16-18 to 15-17
  • Baseline Dread changed from 14-12 to 13-15
  • Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
  • Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
  • Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
  • Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
  • Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position
  • Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
  • Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath

Ghoul:
  • Baseline Dread changed from 19-23 to 20-25
  • Baseline Luck changed from 6 to 8
  • Baseline Evasion changed from 6 to 8
  • Butcher and its upgrades reworked:
    - All abilities gain feature "Ignores Block"
    - Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts"
    - Butcher, Crimson Feast: Damage changed from 115% to 100%
    - Restrained Slaughter: Damage changed from 140% to 100%
    - Restrained Slaughter: Added feature "Target loses all Blocks"
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
  • Savage Cunning: Critical hit bonus damage changed from 200% to 225%
  • Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
  • Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
  • Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
  • Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
  • Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:
  • Baseline Attack changed from 24-27 to 26-29
  • Baseline Dread changed from 21-23 to 23-25
  • Baseline Luck changed from 16 to 12
  • Baseline Blocks changed from 1 to 2
  • Baseline Wards changed from 1 to 2
  • Avalanche: Damage changed from 75% to 60%
  • Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position
  • Ability reworked Ice Spear and all upgrades:
    - All abilities gain feature "Ignores Block"
    - All abilities can't be casted from 2 position
    - Ice Lance: Added feature "Interrupts Stances"
    - Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor»
    - Penetrating Spear: Now can target 1 and 2 positions
    - Ice Lance: Damage changed from 100% to 85%
    - Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
  • Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50
  • Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck
  • Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12
  • Embrace of Frost: Amount of restored Vigor changed from 20 to 16
  • Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 position
  • Winter is Close, Winter is Nigh, Winter's Onset: Ultimate ability cost changed from 45 to 55 Wrath

Black Widow:
  • Baseline Vigor changed from 125 to 130
  • Baseline Attack changed from 12-17 to 13-18
  • Baseline Dread changed from 12-17 to 13-18
  • Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12
  • Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24
  • Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns
  • Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't — from 3 position
  • Toxic Spit: Damage changed from 100% to 120%
  • Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%
  • Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%
  • Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position

Infested:
  • Feature damage changed from 20 to 40
  • Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%
  • Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions
  • Plague Breath: Damage changed from 80/40% to 85/45%
  • Lingering Breath: Duration of the curse changed from 3 to 4 turns
  • Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
  • Plaguefall: Critical hit bonus damage changed from 200% to 225%
  • Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%
  • Garden of Death: Damage per turn changed from 45% to 60%
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello, necromancers!
We hope you are alive and kicking and don't leave your lair unless necessary. At this moment, we are completely immersed in the final preparations for the release. So it's time to open the veil of secrecy of the final location — the Cathedral.

The Cathedral is the heart of the Order’s power. From here the Grand Magister commands his forces and enjoys dominion over the surrounding lands.

Some new "defenders" of the last frontier who will stand in the way of Iratus:







Be safe and wait for the news and updates in the near future, there will be a loooot of them soon ːiratus_medallionː



Iratus: Lord of the Dead - Unfrozen_Jaina
Zombie:
  • Buckshot, Whistling Buckshot: Damage changed from 60% to 50%
  • Plentiful Buckshot: Damage changed from 70% to 60%
  • Baseline Attack changed from 15-17 to 14-16
  • Baseline Dread changed from 14-17 to 13-16

Bride of Iratus:
  • Flames of Eternal Love: Ignition duration increases from 3 to 4 turns
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 100% to 90%

Dark Knight:
  • Dark Cleaning: Mana and Wrath restored amount changed from 9/6 to 12/6
  • Dark Offering: Mana and Wrath restored amount changed from 6/12 to 6/18
  • Hollow Stare: Additional damage for each buff or debuff on the target changed from 15% to 30%
  • Stare into the Void: Additional damage for each buff or debuff on the target changed from 22.5% to 45%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
  • We Are Nothing: Additional damage for Armor and Resistance changed from 25% to 40%

Wraith:
  • Death Grasp: changed ability bonus:
    Then:
    - Critical damage changed to 200%
    Now:
    - Target loses 18 Resistance for 4 turns
  • Terrorwave, Echoing Terror, Panic Blast: Damage changed from 60% to 75%

Infested:
  • Lingering Breath: Curse duration changed from 3 to 4 turns
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
  • Plague Garden, Garden of Decay: Damage each turn changed from 35% to 45%
  • Garden of Death: Damage each turn changed from 45% to 60%

Lich:
  • Rain of Fire, Bedlam: Damage changed from 150%/50% to 100%/100%
  • Armageddon: Damage changed from 150%/50% to 100%/150%
  • Feature now increases Spellpower for 10 instead of 6

Head Hunter:
  • Baseline Evasion changed from 0 to 9

Fallen Dhampir:
  • Baseline Evasion changed from 10 to 14
  • Baseline Attack changed from 16-18 to 15-17
  • Baseline Dread changed from 14-12 to 13-15
  • Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate abilities cost changed from 35 to 45 Wrath
  • Terror Blast, Disfiguring Flurry: Ultimate abilities cost changed from 25 to 35 Wrath

Ghoul:
  • Baseline Attack changed from 23-30 to 22-28
  • Baseline Luck changed from 6 to 8
  • Baseline Evasion changed from 6 to 8
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 30% to 25%
  • Happy Meal: Vigor amount required for using the ability changed from 40% to 35%
  • Lunch Break, Early Lunch: Characteristics bonus changed from 14 to 12 Attack and Dread

Unfrozen:
  • Penetrating Spear: Target's losing Armor amount changed from 16 to 18
  • Penetrating Spear: Duration of the effect changed from 3 to 4 turns
  • Ice Lance: Damage changed from 100% to 85%
  • Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
  • Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 positions too
  • Winter is Close, Winter is Nigh, Winter's Onset: Ultimate abilities cost changed from 45 to 55 Wrath

Black Widow:
  • Poison Spit, Toxic Spit, Acid Spit: Duration of the effect changed from 2 to 3 turns
  • Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't from 3 position
  • Acid Spit: Armor and Resistance decreasing changed from 18 to 24
  • Toxic Spit: Damage changed from 100% to 120%
  • Silken Pull, Silken Bondage, Fatal Bondage: Now can target 4 position
  • Spider Web, Sticky Web, Poisoned Web: Now moves minion for 2 positions forward and can be casted from 4 position too

Stay home and be safe!
Iratus: Lord of the Dead - Unfrozen_Jaina
Today we update beta-branch with Linux hotfix and balance changes according to your feedback:

  • Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect Diggers' Souls.
  • New filter «For the chosen minion» was added, which displays appropriate parts and trinkets
  • Now rare parts will give 6 (instead of 4) additional stat points, legendary — 14 (instead of 8). Because of this upgrading minion system was rearranged

Skeleton:
  • Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
  • Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:
  • Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
  • Plentiful Buckshot: Damage changed from 60% to 70%
  • Bombardment: Damage changed from 55% to 60%
  • Shock Charges: Damage changed from 55% to 75%
  • Abyssal Bombardment: Damage changed from 70% to 75%

Bride of Iratus
  • Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
  • Adore Him: Bonus Attack and Dread changed from 8 to 14
  • Heartpiercer: Critical hit bonus damage changed from 200% to 225%
  • Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
  • Flames of Passionate Love: Damage changed from 75/35% to 85/45%
  • Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Banshee:
  • Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
  • Noo!, Nooo!!!, NOOO!!!: Damage changed from 55% to 60%

Wraith:
  • Ghostly Fire: Damage changed from 35%/35% to 40%/40%
  • Ghostly Inferno: Damage changed from 35%/25% to 40%/40%
  • Cursed Flames: Damage changed from 45%/45% to 60%/60%
  • Evolution: Bonus Dread changed from 8 to 12
  • Terrifying Evolution: Bonus Dread changed from 10 to 16

Infested:
  • Plague Breath: Damage changed from 80/40% to 85/45%
  • Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
  • Slingshot, Heavy Sling, Rapid Sling: Damage changed from 75% to 85%
  • Plaguefall: Critical hit bonus damage changed from 200% to 225%

Mummy:
  • Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
  • Unavoidable Curse: Damage changed from 60/90% to 90/90%
  • Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
  • Hex Spear: Damage changed from 60% to 45%

Lich:
  • Added feature: Increases Iratus's Spellpower by 6.

Vampire:
  • Savage Bite: Critical hit bonus damage changed from 200% to 225%

Blood Phantasm:
  • Hate Eternal and its upgrades:
    Then:
    Deals 30% damage to all enemies.
    - Sets targets on fire until the battle ends, dealing 30% damage per turn.
    Cost: 55 Wrath
    Now:
    Deals 40% damage to all enemies.
    - Sets targets on fire until the battle ends, dealing 40% damage per turn.
    Cost: 50 Wrath
  • Savage Impale: Critical hit bonus damage changed from 200% to 225%
  • Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
  • Chains of Fury: Damage changed from 120% to 130%

Lost Soul
  • Stream of Delusion, Panic Wave, Psychotic Stream: Now can be casted from 4th position

Bone Golem:
  • Baseline Vigor changed from 155 to 165
  • Self-Destruct, I'll Be Back!: Damage changed from 85% to 100% of the missing Vigor
  • Annihilation System: Damage changed from 128% to 150% of the missing Vigor
  • Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
  • Splinter Hell: Damage changed from 125% to 100%

Fallen Dhampir:
  • Trap, Durable trap, Magical trap: Damage changed from 100% to 90%

Ghoul:
  • Baseline Attack changed from 22-28 to 23-30
  • Baseline Dread changed from 19-23 to 20-25
  • Butcher, Crimson Feast, Restrained Slaughter: Damage changed from 80% to 100%
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
  • Savage Cunning: Critical hit bonus damage changed from 200% to 225%
  • Lunch Break, Happy Meal: Vigor amount required for using ability changed from 20% to 30%
  • Happy Meal: Vigor amount required for using the ability changed from 30% to 40%
  • Lunch Break, Early Lunch: Characteristics bonus changed from 8 to 14 Attack и Dread
  • Happy Meal: Characteristics bonus changed from 10 to 18 Attack и Dread, from 10 to 12 Luck, from 10 to 12 Evasion.
  • Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:
  • Baseline Attack changed from 24-27 to 26-29
  • Baseline Dread changed from 21-23 to 23-25
  • Baseline Luck changed from 16 to 12
  • Baseline Blocks changed from 1 to 2
  • Baseline Wards changed from 1 to 2
  • Magnify Frost: Characteristics bonus changed from 15% to 40% Attack and from 15 to 20 Luck
  • Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50

Black Widow:
  • Baseline Vigor changed from 125 to 130
  • Baseline Attack changed from 12-17 to 13-18
  • Baseline Dread changed from 12-17 to 13-18
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello everyone!
Today we updated the beta branch with a new balance close to the release version, and also added the beta versions for macOS and Linux users.

macOS, Linux

Today we have prepared the first beta version of the game for macOS and Linux. Warning: it may contain bugs and other imperfections.
If you have the possibility and want to help us with testing, please run Iratus: Lord of the Dead on macOS and/or Linux. Version feedback can be sent in this form so we can quickly fix it: https://docs.google.com/forms/d/e/1FAIpQLSesLuoYOee9iyN8H51n6XYh9ykRPtTr3BfIuXhuE0g9rQpGHQ/viewform?usp=sf_link[/url] [u]How to participate[/u]: [url=https://iratus.org/keeper_of_beta_test_key]https://iratus.org/keeper_of_beta_test_key[/url] [i]Depending on the installed operating system, Steam will download the appropriate beta version.[/i] [/quote] [b]Balance changes, version 172.08:[/b] [list] [*] Now you can use Brains in the Distillation and Calcination [/list] [u]Skeleton:[/u] [list] [*] Baseline Attack changed from 20-22 to 22-24 [*] Baseline Dread changed from 20-22 to 22-24 [*] [i]Unassuming Strike[/i], [i]Clumsy Strike[/i], [i]Sudden Strike[/i]: Damage dealt increased from 80% to 100% [*] Reworked ability [i]Smite[/i] and all upgrades: - [i]Smite, Vorpal Smite, Smite the Show-Offs[/i]: Now can target 3rd position. -[i] Smite, Vorpal Smite[/i] gain feature «Performs additional attack for each buff on the target.» - [i]Smite, Vorpal Smite[/i]: Damage dealt decreased from 50% to 40% [/list] [u]Zombie:[/u] [list] [*] Baseline Vigor changed from 110 to 120 [*] Baseline Accuracy changed from 88 to 91 [/list] [u]Bride of Iratus[/u][list] [*] Baseline Attack changed from 22-27 to 23-28 [*] Baseline Dread changed from 20-22 to 22-24 [*] Baseline Luck changed from 12 to 14 [*] Abilities [i]Warning Shot[/i] and [i]Get Away From Him![/i] gain feature «Interrupts Stances» [*] Upgrade bonus [i]Get Away From Him![/i] changed: Then: - Increases fleeing chance for 15% for 2 turns. Now: - Ignores Ward. [*] [i]Chestpiercer[/i]: Bonus critical strike damage decreased from 200% to 175% [*] [i]Heartpiercer[/i]: Bonus critical strike damage decreased from 250% to 200% [*] [i]Chestpiercer, Heartpiercer, Lungpiercer[/i]: Damage dealt increased from 80% to 100% [/list] [u]Dark Knight:[/u] [list] [*] Baseline Attack changed from 12-14 to 13-15 [*] Baseline Dread changed from 12-14 to 13-15 [*] Baseline Vigor changed from 70 to 75 [*] Baseline Armor changed from 6 to 7 [*] Baseline Resistance changed from 6 to 7 [*] Baseline Initiative changed from 4 to 5 [*] [i]Futile Hopes[/i]: Damage dealt decreased from 70% to 60% [*] [i]Dashed Hopes, No Tomorrow[/i]: Damage dealt decreased from 90% to 80% [/list] [u]Banshee:[/u][list] [*] Baseline Evasion changed from 20 to 24 [*] [i]Noo!, Nooo!!!, NOOO!!![/i]: Damage dealt decreased from 70% to 55% [*] [i]Absorb Fear[/i]: Amount of restored Mana decreased from 25% to 20% [*] [i]Absorb Terror[/i]: Amount of restored Mana decreased from 30% to 25% [*] [i]Absorb Wrath[/i]: Amount of restored Wrath decreased from 30% to 25% [*] [i]Shattering Howl[/i]: Damage dealt decreased from 150% to 125% [*] [i]Morbid Howl[/i]: Damage dealt decreased from 100% to 50% [*] [i]Morbid Howl[/i]: Target's chance to skip next turn decreased from 50% to 25% [*] [i]Morbid Howl[/i]: Now can be casted from 3rd and 4th positions [*] [i]Howl, Shattering Howl, Morbid Howl[/i]: Ultimate ability cost increased from 35 to 50 Wrath [/list] [u]Wraith:[/u] [list] [*] Baseline Accuracy changed from 90 to 91 [*] Cold Grasp, Far Grasp, Death Grasp: Now can be cast from 3rd position [*] Terrorwave, Echoing Terror, Panic Blast: Damage dealt decreased from 75% to 60% [*] Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost increased from 40 to 45 Wrath [/list] [u]Infested:[/u][list] [*] Feature Damage increased from 20 to 40 [*] [i]Slingshot[/i], [i]Heavy Sling, Rapid Sling:[/i] Damage dealt decreased from 100% to 75% [*] [i]Slingshot, Heavy Sling, Rapid Sling[/i]: Now can be casted from 3rd and 4th positions. [/list] [u]Mummy:[/u] [list] [*] Baseline Luck changed from 10 to 20 [*] [i]Absorb Curses[/i]: Amount of restored Vigor for each debuff removed increased from 5 to 8 [*] [i]Cursed Feast[/i]: Amount of restored Vigor for each debuff removed increased from 8 to 10 [*] [i]Absorb Wrath[/i] bonus was reworked(new name — [i]Absorb Power[/i]): Then: - Removes all debuffs from allies. The Mummy gains 8 Wrath for each debuff removed. Now: - Removes all buffs from enemies. The Mummy gains 4 Vigor for each buff removed. [/list] [u]Lich:[/u] [list] [*] [i]Rain of Fire, Armageddon, Bedlam[/i]: Ultimate ability cost increased from 30 to 45 Wrath [*] [i]Bone Shards, Shrapnel, Shard Swarm[/i]: Damage dealt increased from 115% to 125% [*][i] Reanimate, Cheap Bodies[/i]: Bonus to summoned Skeleton characteristics increased from 8 to 16 Attack and Dread [*] [i]Dark Resurrection[/i]: Bonus to summoned Skeleton characteristics increased from 12 to 24 Attack and Dread [/list] [u]Head Hunter:[/u][list] [*] [i]Bloody Harvest[/i]: Damage dealt increased from 50% to 60% [*] Upgrade bonus [i]Abundant Harvest[/i] changed: Then: - additional deals 10% Damage. Now: - Has a 2% chance to immediately kill an enemy (bosses are immune). [*] [i]Bounty, Profitable Bounty[/i]: Ultimate ability cost increasedа from 40 to 55 Wrath [/list] [u]Shade:[/u][list] [*] Reworked ability [i]Gloom Claws[/i] and all upgrades: - All abilities gain feature «Ignores Ward» - Upgrade bonus [i]Gloomtalons[/i] changed: Then: - A critical hit will deal 200% damage. Now: - Target loses all Wards. [*] [i]Trick of the Eye[/i]: Bonus to Evasion when moving increased from 20 to 30 [*] [i]Greatest Trick[/i]: Bonus to Evasion when moving increased from 30 to 40 [*] [i]Swindle the Fate[/i]: Bonus to Evasion and Accuracy when moving increased from 20 to 25 [/list] [u]Vampire:[/u][list] [*] [i]Greater Auspex[/i]: Decreasing Accuracy increased from 20 to 30 [*] [i]Blood Visions[/i]: Decreasing Evasion increased from 10 to 20 [/list] [u]Blood Phantasm:[/u][list] [*] [i]Hate Eternal[/i] and its upgrades become new ultimate. Then: Deals 60% damage. - Sets targets on fire until the battle ends, dealing 30% damage per turn. Now: Deals 30% Damage to all enemies. - Sets targets on fire until the battle ends, dealing 30% damage per turn. Now moves for 2 positions forward Cost: 55 Wrath - Upgrade [i]Wrath Eternal[/i] no more provides bonus Wrath. Instead, its cost decreased to 35 Wrath. [*] [i]Phantasmal Assault[/i] and its upgrades become the basic abilities. Then: Twice deals 100/125% physical damage. - Blood Phantasm restores 10-15 Vigor with each successful attack Now: Twice deals 50/65% physical damage. - Blood Phantasm restores 4-6 Vigor with each successful attack. [*] [i]Impale, Impaling Charge, Savage Impale[/i]: now move for 1 position forward, and can be cast from 3rd position [/list] [u]Lost Soul[/u][list] [*] [i]Misleading Beauty[/i]: Damage dealt decreased from 125% to 120% [*] [i]Morbid Beauty[/i]: Damage dealt decreased from 160% to 150% [/list] [u]Bone Golem:[/u][list] [*] Reworked ability [i]Maim[/i] and all upgrades: - Abilities gain feature «Interrupts stances» - Now can target 4th position - [i]Maim, Mutilate[/i]: Damage dealt decreased from 100% to 75% - [i]Rupture[/i]: Damage dealt decreased from 130% to 100% [*] [i]Nefarious Engine, Abyssal Engine[/i]: Amount of restored Vigor decreased from 15% to 10% [*] Upgrade bonus [i]Artificial Hatred[/i] changed: Then: - Increases critical damage for 25%. Now: - Removes all debuffs from the Golem. [/list] [u]Fallen Dhampir:[/u][list] [*] [i]Trap, Durable trap, Magical trap[/i]: Damage increased from 75% to 100% [/list] [u]Ghoul: [/u] [list] [*] Reworked ability [i]Butcher[/i] and its upgrades: - All abilities gain feature «Ignores Block» - Removed features «Ghoul gains +2 Attack until the battle ends», «Enemies killed by this attack don't leave parts» - [i]Butcher, Crimson Feast[/i]: Damage dealt decreased from 115% to 80% [*] [i]Restrained Slaughter[/i]: Damage dealt decreased from 140% to 80% [*] [i]Restrained Slaughter[/i]: Added feature «Target loses all Blocks» [*] [i]Lunch Break, Early Lunch, Happy Meal[/i]: gain feature «Enemies killed by this attack don't leave parts» [/list] [u]Unfrozen:[/u][list] [*] [i]Ice Wave, Ice River[/i]: Damage dealt decreased from 50% to 40% [*] [i]Avalanche[/i]: Damage dealt decreased from 75% to 60% [*] [i]Ice Wave, Avalanche, Ice River[/i]: Don't move Unfrozen one position forward; can be casted from 3rd position. [*] Reworked ability [i]Ice Spear[/i] and all upgrades: - All upgrades gain feature «Ignores Block» - Ice Lance: added feature «Interrupts stances» - Penetrating Spear: feature «Stuns target on last position» replaced by на «Target loses 16 Armor» - Penetrating Spear: Now can target 1st and 2nd positions [/list] [u]Black Widow:[/u][list] [*] [i]Poison Spit, Toxic Spit[/i]: Decreasing Armor and Resistance increased from 6 to 12 [*] [i]Acid Spit[/i]: Decreasing Armor and Resistance increased from 8 to 18 [/list]
How to participate: https://iratus.org/keeper_of_beta_test_key
Depending on the installed operating system, Steam will download the appropriate beta version.


Balance changes, version 172.08:
  • Now you can use Brains in the Distillation and Calcination

Skeleton:
  • Baseline Attack changed from 20-22 to 22-24
  • Baseline Dread changed from 20-22 to 22-24
  • Unassuming Strike, Clumsy Strike, Sudden Strike: Damage dealt increased from 80% to 100%
  • Reworked ability Smite and all upgrades:
    - Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position.
    - Smite, Vorpal Smite gain feature «Performs additional attack for each buff on the target.»
    - Smite, Vorpal Smite: Damage dealt decreased from 50% to 40%

Zombie:
  • Baseline Vigor changed from 110 to 120
  • Baseline Accuracy changed from 88 to 91

Bride of Iratus
  • Baseline Attack changed from 22-27 to 23-28
  • Baseline Dread changed from 20-22 to 22-24
  • Baseline Luck changed from 12 to 14
  • Abilities Warning Shot and Get Away From Him! gain feature «Interrupts Stances»
  • Upgrade bonus Get Away From Him! changed:
    Then:
    - Increases fleeing chance for 15% for 2 turns.
    Now:
    - Ignores Ward.
  • Chestpiercer: Bonus critical strike damage decreased from 200% to 175%
  • Heartpiercer: Bonus critical strike damage decreased from 250% to 200%
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage dealt increased from 80% to 100%

Dark Knight:
  • Baseline Attack changed from 12-14 to 13-15
  • Baseline Dread changed from 12-14 to 13-15
  • Baseline Vigor changed from 70 to 75
  • Baseline Armor changed from 6 to 7
  • Baseline Resistance changed from 6 to 7
  • Baseline Initiative changed from 4 to 5
  • Futile Hopes: Damage dealt decreased from 70% to 60%
  • Dashed Hopes, No Tomorrow: Damage dealt decreased from 90% to 80%

Banshee:
  • Baseline Evasion changed from 20 to 24
  • Noo!, Nooo!!!, NOOO!!!: Damage dealt decreased from 70% to 55%
  • Absorb Fear: Amount of restored Mana decreased from 25% to 20%
  • Absorb Terror: Amount of restored Mana decreased from 30% to 25%
  • Absorb Wrath: Amount of restored Wrath decreased from 30% to 25%
  • Shattering Howl: Damage dealt decreased from 150% to 125%
  • Morbid Howl: Damage dealt decreased from 100% to 50%
  • Morbid Howl: Target's chance to skip next turn decreased from 50% to 25%
  • Morbid Howl: Now can be casted from 3rd and 4th positions
  • Howl, Shattering Howl, Morbid Howl: Ultimate ability cost increased from 35 to 50 Wrath

Wraith:
  • Baseline Accuracy changed from 90 to 91
  • Cold Grasp, Far Grasp, Death Grasp: Now can be cast from 3rd position
  • Terrorwave, Echoing Terror, Panic Blast: Damage dealt decreased from 75% to 60%
  • Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost increased from 40 to 45 Wrath

Infested:
  • Feature Damage increased from 20 to 40
  • Slingshot, Heavy Sling, Rapid Sling: Damage dealt decreased from 100% to 75%
  • Slingshot, Heavy Sling, Rapid Sling: Now can be casted from 3rd and 4th positions.

Mummy:
  • Baseline Luck changed from 10 to 20
  • Absorb Curses: Amount of restored Vigor for each debuff removed increased from 5 to 8
  • Cursed Feast: Amount of restored Vigor for each debuff removed increased from 8 to 10
  • Absorb Wrath bonus was reworked(new name — Absorb Power):
    Then:
    - Removes all debuffs from allies. The Mummy gains 8 Wrath for each debuff removed.
    Now:
    - Removes all buffs from enemies. The Mummy gains 4 Vigor for each buff removed.

Lich:
  • Rain of Fire, Armageddon, Bedlam: Ultimate ability cost increased from 30 to 45 Wrath
  • Bone Shards, Shrapnel, Shard Swarm: Damage dealt increased from 115% to 125%
  • Reanimate, Cheap Bodies: Bonus to summoned Skeleton characteristics increased from 8 to 16 Attack and Dread
  • Dark Resurrection: Bonus to summoned Skeleton characteristics increased from 12 to 24 Attack and Dread

Head Hunter:
  • Bloody Harvest: Damage dealt increased from 50% to 60%
  • Upgrade bonus Abundant Harvest changed:
    Then:
    - additional deals 10% Damage.
    Now:
    - Has a 2% chance to immediately kill an enemy (bosses are immune).
  • Bounty, Profitable Bounty: Ultimate ability cost increasedа from 40 to 55 Wrath

Shade:
  • Reworked ability Gloom Claws and all upgrades:
    - All abilities gain feature «Ignores Ward»
    - Upgrade bonus Gloomtalons changed:
    Then:
    - A critical hit will deal 200% damage.
    Now:
    - Target loses all Wards.
  • Trick of the Eye: Bonus to Evasion when moving increased from 20 to 30
  • Greatest Trick: Bonus to Evasion when moving increased from 30 to 40
  • Swindle the Fate: Bonus to Evasion and Accuracy when moving increased from 20 to 25

Vampire:
  • Greater Auspex: Decreasing Accuracy increased from 20 to 30
  • Blood Visions: Decreasing Evasion increased from 10 to 20

Blood Phantasm:
  • Hate Eternal and its upgrades become new ultimate.
    Then:
    Deals 60% damage.
    - Sets targets on fire until the battle ends, dealing 30% damage per turn.
    Now:
    Deals 30% Damage to all enemies.
    - Sets targets on fire until the battle ends, dealing 30% damage per turn.
    Now moves for 2 positions forward
    Cost: 55 Wrath
    - Upgrade Wrath Eternal no more provides bonus Wrath. Instead, its cost decreased to 35 Wrath.
  • Phantasmal Assault and its upgrades become the basic abilities.
    Then:
    Twice deals 100/125% physical damage.
    - Blood Phantasm restores 10-15 Vigor with each successful attack
    Now:
    Twice deals 50/65% physical damage.
    - Blood Phantasm restores 4-6 Vigor with each successful attack.
  • Impale, Impaling Charge, Savage Impale: now move for 1 position forward, and can be cast from 3rd position

Lost Soul
  • Misleading Beauty: Damage dealt decreased from 125% to 120%
  • Morbid Beauty: Damage dealt decreased from 160% to 150%

Bone Golem:
  • Reworked ability Maim and all upgrades:
    - Abilities gain feature «Interrupts stances»
    - Now can target 4th position
    - Maim, Mutilate: Damage dealt decreased from 100% to 75%
    - Rupture: Damage dealt decreased from 130% to 100%
  • Nefarious Engine, Abyssal Engine: Amount of restored Vigor decreased from 15% to 10%
  • Upgrade bonus Artificial Hatred changed:
    Then:
    - Increases critical damage for 25%.
    Now:
    - Removes all debuffs from the Golem.

Fallen Dhampir:
  • Trap, Durable trap, Magical trap: Damage increased from 75% to 100%

Ghoul:
  • Reworked ability Butcher and its upgrades:
    - All abilities gain feature «Ignores Block»
    - Removed features «Ghoul gains +2 Attack until the battle ends», «Enemies killed by this attack don't leave parts»
    - Butcher, Crimson Feast: Damage dealt decreased from 115% to 80%
  • Restrained Slaughter: Damage dealt decreased from 140% to 80%
  • Restrained Slaughter: Added feature «Target loses all Blocks»
  • Lunch Break, Early Lunch, Happy Meal: gain feature «Enemies killed by this attack don't leave parts»

Unfrozen:
  • Ice Wave, Ice River: Damage dealt decreased from 50% to 40%
  • Avalanche: Damage dealt decreased from 75% to 60%
  • Ice Wave, Avalanche, Ice River: Don't move Unfrozen one position forward; can be casted from 3rd position.
  • Reworked ability Ice Spear and all upgrades:
    - All upgrades gain feature «Ignores Block»
    - Ice Lance: added feature «Interrupts stances»
    - Penetrating Spear: feature «Stuns target on last position» replaced by на «Target loses 16 Armor»
    - Penetrating Spear: Now can target 1st and 2nd positions

Black Widow:
  • Poison Spit, Toxic Spit: Decreasing Armor and Resistance increased from 6 to 12
  • Acid Spit: Decreasing Armor and Resistance increased from 8 to 18
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello, necromancers!
Only a few months left before the release. Our team is polishing and testing the final release version right now. We share your impatience — we ourselves want to share the full game with you as soon as possible. And while preparations are underway, we will open up the veil of secrecy and show you the new content: firstly, the fourth floor — Catacombs.

Buried just beneath the surface are the Catacombs, the dark secret of the Order. Here they train mages, so that they can conduct sinister and dangerous experiments. It was always meant to stay a secret but recent necromancer troubles have let knowledge of this place to slip into the public. Making matters worse is that the mages were never expecting an attack from below, let alone that the attacker would be undead. The Grand Magister made his judgment, instead of standing with the sorcerers, he sealed their tunnels and called back his paladins to the highest level in order to prepare a defense. The spellcaster would fend for themselves in the face of Iratus, where they will either prevail or buy the Grand Magister some time.

Some new enemies, which will try to stop Iratus and his undead army in the Catacombs:










What do you think, how strong they are? Which minions will stop them? Please, share your opinion!
Feb 14, 2020
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello! Today we are updating the beta with descriptions and bug fixes, changes and features.

A little over a week has passed since the launch of the open beta-branch for testing new features that we are planning to release. We are very grateful to you for your activity, understanding and honest feedback.
If you missed the beta launch news, follow this link

https://steamcommunity.com/games/807120/announcements/detail/1711866668264908932

In today's update, according to your feedback, we added:

New features:
  • At your request, we have added a window with Iratus Statistics, which displays his level, Spellpower, the amount of Wrath at the battle start and Mana restored, global buffs. The window located in the Artifacts tab.



  • Many unnecessary artifacts accumulate in your inventory as you progress, so now you are able to transmute from one to three artifacts into Iratus experience. The amount of experience gained depends on the power of the item.



  • Transmutation changes: now the desired part can be made from ANY two parts. You will get only common quality at the start but as you increase Iratus Level and use parts of better quality, you'll increase the chance to make uncommon quality or higher.



  • Added the possibility to dismiss needless minions to free up slots in the Chamber.



  • Added the descriptions of the enemies' abilities in the Humonarium.

Balance:
  • Changed minion upgrades: adjusted the number of available characteristics, cost, and upgrade steps.
  • Now Iratus gains 1 point of Spellpower with each level-up. Because of this, the associated bonuses of artifacts, items, and minions have changed, and the talents scaling of Spellpower has been updated.
  • Enemies are rebalanced at difficulty levels «More Pain!» and higher
  • Two minion items have been changed:
    1. Base item «Witchskin Sash»:
         - Then: Increases critical strike by 5% and reduces the received critical damage by 5%
         - Now: Increases Spellpower by 3.
    2. Item «Bane Aura»:
         - Then: Increases damage to elite enemies by 20% and reduces damage taken by elite enemies by 20%
         - Now: Increases Spellpower by 5.
  • Changed Alchemy talents:
    1. The effect of the talents «Veteran Doctorate» and «Experimental Calcination» increased from 50% to 100%
    2. The talent «Necromancery Power» reworked:
         - Then: Increases Distillation effect by 100%
         - Now: After using Distillation, all minions receive a buff for 1 battle, increasing the damage dealt and reducing the damage received.
    3. The talent «Calcination Mastery» reworked:
         - Then: Increases Calcination effect by 100%
         - Now: After using Calcination, Iratus gains +15 Spellpower for 1 battle

Bugfixes:
  • Shade's «Dark Gate» actually is: "Iratus recovers 6 Mana. Iratus gains +6 Spellpower for 1 turn.
  • Bride of Iratus's «Worship Him» actually is "The Bride gains +6 Attack and +6 Dread until the battle ends. Iratus gains +4 Spellpower for 2 turns."
  • Black Widow's «Poisoned web» description fixed
  • Talent «Infectious Lunacy» actually lasts 1 round
  • Mortuary restores minions correct amount of Vigor on difficulties «More pain!» and higher
  • After killing a boss the animations speed up no more
  • Dark Knight's «No tomorrow» now work correctly with minion items «Crow Paw» and «Ashes of the Burned Witch»
  • Artifact «Gambling Chip» now works correctly
  • Mummy item «Cursed Bandages» now works correctly
  • Collecting bones for Bone Golem unlock is now counting correctly
  • Fixed other minor bugs

To join the beta branch, the only thing you have to do, is having Iratus: Lord of the Dead in your Steam Library. For instructions, you should join our Discord Server — just follow this link or click on the banner below: https://discord.gg/XR3Sj6C
Please, share your impressions in the #🍄en-beta-discussion channel.


Attention: be sure to create a new game, the old saves will conflict with the new version and may be corrupted.
Only English and Russian text localizations are available for beta-test.

Thank you again for participating in the beta-test and for supporting us! ːfaithful_heartː
Iratus: Lord of the Dead - Unfrozen_Jaina
Hello, necromancers!

Today is the day, that you can try the new features by yourself — the day that open beta testing begins! We're preparing a bunch of new mechanics for our release (which is planned for the second quarter of 2020), and want to give you the opportunity to test it.

We are very grateful for your active feedback on our Dev Blogs (if you missed them, we recommend you checking them out - there are a lot of interesting things ːiratus_medallionː)

https://steamcommunity.com/games/807120/announcements/detail/3330909474121324714
https://steamcommunity.com/games/807120/announcements/detail/1711866668243491817

New features:
  • Minion Upgrading system with stat points
  • Not-common parts grant stat points instead of random bonuses
  • Distillation instead of improving the rarity of the parts restores the Vigor of all minions for parts and/or minion items
  • New minion items, including unique items for each type of minion
  • New mechanic — Spellpower
  • The reworked talents tree
  • The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”
  • Blocks and Wards now prevent critical hits
  • Changed process of constructing the building in the Cemetery
During the beta testing, the version will be updated: we will inform you about changes regularly.

To join the beta test, the only thing you have to do, is having Iratus: Lord of the Dead in your Steam Library. For instructions, you should join our Discord Server — just follow this link or click on the banner below: https://discord.gg/XR3Sj6C
Please, share your impressions in the new #🍄beta-discussion channel.


Attention: be sure to create a new game, the old saves will conflict with the new version and may be corrupted.
Only English and Russian text localizations are available for beta-test.

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Iratus: Lord of the Dead - Unfrozen_Jaina
Welcome again! Here is the second part of our Devblog! Here we will talk about other innovations that will complement and balance the changes listed in the first part.

If you missed the first part of Dev Blog, we recommend to start with it:
https://steamcommunity.com/games/807120/announcements/detail/3330909474121324714

Minion Items

After the previous Devblog, we got a lot of questions about balancing the unpredictability of the game. We answer you:
We consider it very important to provide players a comfortable tool for customizing your minions. However, we don’t want to completely remove the element of randomness from the game. The replayability and variability of the walkthroughs are one of the core points of the game, and we’ll continue to work to improve these elements of the gameplay.

Consequently, we have added more than 50 new minion items, significantly affecting the possibilities of a game session. We want each item to influence a specific run, and the need to choose items depending on a situation encourages players to make wise and considered decision.



Moreover, to further diversify playthroughs, we have added unique items for each type of minion.



The way you get items didn’t change. Ten basic items can still be made in Alchemy and the player can receive more powerful items as a reward for victory in battle or from map events.


Artifacts
By the end of the third floor, players tend to accumulate a significant number of artifacts that they don’t end up using — in the near future we will introduce the ability to process them into Iratus experience.

Talents
New mechanics — Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Thus, the participation of the necromancer in battle will be even more noticeable with several new strategies based on the Spellpower!



The talents tree has been reworked: we tried to make unpopular spells more useful, and also added new ones that affect Spell Power and enhance the effects of Distillation and Calcination.



Game difficulty dynamics
We considered it necessary to more clearly draw the line between levels of difficulty and make them more honest with the player.
With each difficulty level we plan to make the game harder by increasing the complexity of the economy, changed cemetery building effects and Spellpower, tricky enemy battle formations and new boss abilities rather than an increase in enemy stats as it is done now.


Checkpoints
For players who wish the game to be less stressful, on the difficulty levels “Cakewalk” and “More Pain!” we will add checkpoints at the beginning of the floor as an option, so your progress is more secure while you concentrate on learning the game at your own pace. This function can be used at the player’s own choice: when creating a new game, you can select this modifier, and if you lose, you will be able to return to the first battle on the floor and with the experience of past mistakes lead your army to victory.



Critical hits
We received a lot of negative feedback about enemy critical hits, breaking tactical compositions with their unpredictability. Of course, the gameplay should not be absolutely deterministic, but at the same time, the player should be able to build a reliable strategy and not depend on luck so much.
Consequently, Blocks and Wards now prevent critical hits. No more sacrifices to the RNG — now everything is under your control, as you requested. Finally, it will be possible to prevent the deadly attacks of the Scout and no longer be afraid of unpredictable losses in your favorite squad.


Cemetery
Many players complained about the useless waste of minions and resources and the tediously large amount of routine clicks for managing the Cemetery.
Therefore, we decided to “kill two Hunkies with one stone”: now, when constructing the building, as before, the Architects' Souls are spent and the minion is put into the building forever and “works” there.



Humonarium
All this time, the Humonarius has been more of a collection item than a functional source of information. Now, when all the enemy abilities are ready and approved, we’ll add their descriptions to the Humonarius, thus making it quite useful for any shrewd tactician! We know you were waiting for this :)




Other
  • Maps have become more diverse and similar paths will no longer be generated.
  • Because of the item rework, the reward system was redesigned: the effects of bonuses will now be more clear and rewards will be more variable depending on the difficulty of the battle.
  • We will be adding an interface that displays improvements and bonuses from talents, artifacts, events on the map and cemetery, etc.

Thanks again for being with us, your support and feedback is our main source of strength and inspiration!
We remind you that in the first half of February we will launch an open beta testing of new mechanics (we will inform you about the exact date a bit later). Stay tuned and don't miss the news! Also waiting for you in our Discord:

https://discord.gg/zPyNJBA⠀
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