Iratus: Lord of the Dead has been in early access on Steam for over half a year. During this time, we have received a huge amount of feedback from our players. Thanks to all who shared their suggestions for improving the game, Iratus is getting better and better because of you!
In this dev blog we will start sharing our near-term plans and upcoming features.
The release, Pre-Patch and open beta testing.
As we said, we are planning to release the full version in the second quarter of 2020. Now we have a large number of new functions and mechanics, so we decide to release Pre-Patch, which includes most of the planned changes (but NOT new content – that will be just in the full version of the game). There are a lot of new features, so we decided to switch to a new patch in two stages:
1. At the first stage, it will be an open beta test of all new mechanics. Anyone will be able to join the beta branch on Steam with the newest version of the game. Beta testing will begin in February — the exact date will be announced later. Instructions will be published on our Discord server (you can join it now):
2. After the beta testing will be over, a game update will be released for all our players. Important: saves from old versions will not be compatible with the new version due to significant changes in mechanics. We’ll notify players about this beforehand. The patch date will be announced later.
So, what new mechanics are we introducing?
Iratus and minion experience
Gaining experience for Iratus and his minions will be much more flexible and intuitive. How much experience is gained from the effect of an artifact or event will depend on the current level of Iratus and his minions, and even the level of the minion from the Grave will correlate with the level of the current squad. As you progress along the map, you will gain more experience from victories and find more powerful artifacts and minion items in Coffins, Chests and on Sacrificial Altar.
Minion Upgrading
The most significant new feature is a much more convenient system for upgrading minion characteristics. Many players don’t like the current part system:
Random drop — the player is forced to roll the necessary bonuses. Some amount of randomness is certainly needed, but we want to give you the opportunity to more comfortably customize your minions without RNG influence.
Part creation requires a lot of routine actions and a lot of clicks.
Upgrading-with-parts system is not intuitive and too complicated for new players.
The most popular strategy was to cumulate low-rarity parts until the moment when you can make a Legendary part from them. In our opinion, it will be much more pleasant for players to immediately receive any obvious increases to the minion characteristics, without the need to store resources.
We decided to give players a simple tool for configuring minion characteristics:
As in the current version, minions will receive a different amount of experience for a victory, regardless of their actions in the battle.
The maximum level of minions will not be limited. And the higher the level, the more experience points will be required to get the next one. A soft cap rather than a hard cap.
Each time the minion levels up, the minions will receive Stat points. For Stat points, the player will be able to upgrade the available parameters of the minion of his choice.
The current skill upgrade system will stay: for every three levels, the minion will receive a Skill Points (of course, we will change the upgrade bonuses for balance sake).
Parts with quality higher than Common will no longer give random bonuses, but Stat points, which player will be able to custom configure in a user-friendly interface. We will remove the random and economically unprofitable ability to increase the rarity of parts in Alchemy: now you can gain them after the battle, as a reward for an event or on the Sacrificial Altar.
So in the new version, minions upgrading will be more convenient and smooth. You can customize the characteristics of minions according to your chosen strategy and playstyle.
Alchemy
Distillation instead of improving the rarity of the parts will provide an ability to restore the Vigor of all minions for parts and/or minion items — often an opportunity to refresh a squad after a hard battle can make a difference. In Calcination, the amount of restored mana will no longer depend on the rarity of the parts used; and needless minion items can be converted here too. All types of Alchemy will be available from the start — fewer bounds more freedom!
Thanks for reading! Stay tuned for the second part of the dev blog. Now you can discuss upcoming features in the comments and on Discord. See you soon!
Season’s greetings and best wishes for a Happy New Year! There's a surprise for you inside this update, and some bugfixes and balance changes:
A holiday gift - permanent skins for four basic minions, you will receive as soon as you enter the game from December 19, 2019 to January 12, 2020. Thank you for staying with us. We wish you happy holidays and look forward to seeing you again soon!
To switch skins, you can simply click on the golden skull near the minion's name:
Bugfixes and features
Now effects with damage trigger are putting on enemies with double attack correctly
Dwarven Warrior and Shadow Elf AI is now improved
Mummy's ability Clinging Wraps and upgrades now don't afflict enemies animations
Balance
Head Hunter
Baseline Armor increased from 4 to 6
Abyssal Bounty: chance to kill an enemy increased from 99% to 100%
Blood Phantasm
Baseline Vigor increased from 95 to 100
Lost Soul
Sudden Reality, Consume Hopes: Cost decreased from 60 to 50 Wrath
Substitute World: Cost decreased from 45 to 35 Wrath
Ghoul
Just a Bite, Shared Satiation: Damage dealt to the allies decreased from 28-32 to 20-24
Degustation: Damage dealt to the allies decreased from 14-16 to 10-12
Wraith
Baseline Dread increased from 22-26 to 24-28
Cold Grasp, Death Grasp: Damage increased from 75% to 100%
Far Grasp: Damage increased from 90% to 125%
Terrorwave, Echoing Terror, Panic Blast: Damage increased from 65% to 75%
Infested
Baseline Vigor increased from 85 to 90
Baseline Attack decreased from 23-26 to 20-24
Baseline Dread increased from 24-26 to 26-28
Baseline Luck increased from 10 to 16
Baseline Evasion increased from 14 to 16
Unfrozen
Baseline Vigor reduced from 80 to 70
Baseline Attack increased from 23-26 to 24-27
Black Widow
Silken Pull, Fatal Bondage: Target damage reducing decreased from 30% to 20%
Spider Cocoon, Spiky Cocoon, Invigorating Cocoon: chance to redirect attack increased from 50% to 100%
Spider Web, Sticky Web, Poisoned Web: Cost decreased from 50 to 30 Wrath
Banshee
Absorb Fear, Absorb Terror, Absorb Wrath: Now can be used from the 4nd position
The new version is now live! Let's update the game and check it! You can discuss on our Discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
Added a new minion, Black Widow
Received artifacts’ stats now grow with floor level
Updated old artifacts and added a few new ones
Added description of the effects on the character's Upgrades tab
Added Turkish, Polish and Japanese interfaces
Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
Added a tooltip to the Halloween trophy
Bugfixes
Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
[Mummy] Now the Hex Beam casting moves the camera to a usual distance
[Bride of Iratus] Now You Won't Get Him! can hit critically
[Musketeer] Now the Musketeer’s mark is removing by moving
[Musketeer] Now the Musketeer's grenade removes Wards
[Rain of Gore] Now remains when positive effects are removed
Smoking Gun's description is now correct
Sickle's description is now correct
Excavation subtitles now works
Minion Rework
• Dark Knight - Added feature: The Dark Knight can't be critically hit. - Dark Tithe and all its upgrades were reworked: Then: Removes all debuffs from the Dark Knight. Iratus gains Mana or Wrath (depending on upgrade). Now: Removes all debuffs from the Dark Knight. Iratus gains Mana and Wrath
• Mummy Hex Beam and all its upgrades were reworked: Then: Deals 50% / 75% Stress damage to target. Now: Deals 40% / 60% Stress damage to all enemies.
• Fallen Dhampir Trap and all its upgrades were reworked: Then: The enemy inside the trap can't move [and loses all Initiative in one version of the skill]. Now: The enemy inside the trap can't move [and loses all Initiative in one version of the skill]. Enemies that enter the trap receive 75% physical damage.
• Lost soul Searing Vision was reworked: Then: Deals 125% magic damage to target and increases the damage it deals. Moves the Lost Soul and the enemy 3 positions back. Now: Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle. Moves the Lost Soul and enemies 1 position back.
• Wraith Necrotic Wind and all its upgrades were reworked: Then: The target loses 15 Evasion for 1 turn. Now: The target loses all Initiative for 1 turn.
• Zombie -Igniting Mixture and all its upgrades were reworked. All improvements deals 30% magic or stress damage to the target and an enemy standing behind it. -Igniting Mixture: Sets targets on fire for 3 turns, dealing 90% magic damage per turn. -Smoke Bomb: Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion. -Fiery Explosive: Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
• Ghoul -Just a Bite and all its upgrades were reworked: Then: Attacks target ally, dealing 100% physical damage. Now: Attacks target ally, dealing 28-32 physical damage.
-Repelling Mark and all its upgrades were reworked: Then: Enemies less / more often attacks the selected minion. Now: Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
• Blood Phantasm Mark of Retribution and all its upgrades were reworked: Then: Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage. Now: Any enemy that damages the marked minion takes 100% / 140% magic damage.
• Lich Reanimate and all its upgrades were reworked: Then: Summons a Skeleton. In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced. Now: Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends. In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
Baseline Attack increased from 19-21 to 20-22
Baseline Dread increased from 19-21 to 20-22
Unnerving Fortitude: Counter strike damage increased from 75% to 100%
Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy
Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire
Feature: Bonus attack increased from 4 to 6
Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
Blood Strike: Damage reduced from 80% to 70%
Returning Strike: Damage reduced from 100% to 90%
Blood Salvo: Damage reduced from 50% to 40%
Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
Bloody Offering: Restored Wrath reduced from 40 to 30
Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
Hypnosis: Restored Anger reduced from 50 to 40
Hysteria, Berserk: Vigor cost is reduced from 30 to 20
Berserk: No longer ignores Ward
Rage: Vigor cost is reduced from 20 to 10
Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade
Pain Mirror: Damage increased from 100% to 111%
Dark Portal: Restored Mana increased from 15 to 18
Dark Gate: Restored Mana increased from 20 to 24
Dark Channeling: Restored Vigor and Mana increased from 10 to 12
Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
Voidclaws: Damage increased from 80/40% to 100/50%
Lich
Baseline Attack increased from 19-22 to 23-24
Baseline Dread increased from 18-21 to 22-23
Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee
Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
Paralyzing Scream: Target Evasion reduction increased from 8 to 18
Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
Wail: Bonus Dread for one action increased from 8 to 12
Chilling Wail: Bonus Dread for one action increased from 10 to 16
Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
Soprano: Attack reduction for one action increased from 4 to 6
Crescendo: Attack reduction for one action increased from 6 to 8
Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen
Baseline Attack increased from 22-25 to 23-26
Baseline Dread increased from 19-21 to 20-24
Baseline Luck increased from 12 to 16
Feature: Bonus damage for Initiative difference increased from 3% to 5%
Ice Spear, Ice Lance: Now can target an enemy at 1 position
Ice Spear, Penetrating Spear: Now can be used from 3th position
Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. Damage increase effect no longer stacks
Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
Winter's Grasp: Damage increase effect increased from 30% to 40%
Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul
Baseline Attack increased from 18-22 to 22-26
Baseline Dread increased from 17-21 to 21-25
Inspire Heroics, Doomed to Heroism, Hero-Mania: Now moves the Lost soul 1 position forward
Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
Panic Wave: Enemy chance to escape increased from 5% to 10%
Psychotic Stream: Damage increased from 60% to 75%
Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus
Get Away From Him!: Enemy chance to escape increased from 10% to 15%
Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
Worship Him: Restored Mana increased from 8 to 12
Adore Him: Attack and Dread Bonus increased from 6 to 8
Careful Watch: Evasion Bonus increased from 15 to 33
Wraith
Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
Evolution: Dread Bonus increased from 6 to 8
Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie
Baseline Attack increased from 14-16 to 15-17
Baseline Dread increased from 13-16 to 14-17
Baseline Luck increased from 8 to 12
Baseline Resistance increased from 6 to 8
Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
Plentiful Buckshot: Damage increased from 50% to 55%
Bombardment, Shock Charges: Damage increased from 50% to 55%
Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem
Baseline Vigor reduced from 165 to 155
Bone Ward: Vigor cost reduced from 25 to 15
Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm
Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.
As you maybe already have heard, the Steam Awards are here! Seeing the months of your excited feedback about Iratus, we feel confident in testing our chances this year.
We were delighted to see, that there already is a category that looks like it was made for us - Best Game You Suck At - If you think as well, that with (a healthy dose of) frustration as your constant companion, Iratus fits right in - why don't you give us your vote? We would feel honored.
Hello, necromancers! We have already come close to finalizing the release version, but for now, we are happy to gladden you with the new content.
Next week, on December 5, a new version will be released, which features the new minion, Black Widow, new artifacts and new drop system, significant balance changes and reworked quests.
The power of the artifacts you receiving will grow with the Iratus progress. Events on your map path will no longer frighten you — now it will be a more universal and interesting experience.
On Thursday you will be able to meet the new Iratus minion, — the giant arachnida, Black Widow. "Why do we only reanimate human bodies?" "Would a lion or wolf not be more destructive?” Those were questions Iratus would often hear back in the day when he still took on apprentices. He had to stop the practice after "accidentally" killing his fourth or fifth inquisitive student. After all, the answer is rather obvious: Animals are unable to contain a Curse, the most basic component for reanimation. There may be only a single exception…the Curse of Malice. While still needing a human base (ideally a wife who has killed her husband), it can spread to animate animal parts as if they were part of the original body. And for Iratus, that works perfectly, considering the circumstances he is in—he has access to plenty of giant spider nests in the tunnels and a healthy supply of female inmates… The moniker of Black Widow came naturally for these wretched minions. These giant spiders weaken and poison enemies with the deadly toxins draining life every minute, tangle them with their sticky nets, and in case of danger quickly hide in a cocoon and wait for the right moment to deliver a crushing blow.
Aaaaand tomorrow we will add Steam cards and badges! All collectors finally will have a chance to catch all the minions cards and craft Steam badge and all related bonus items. Good luck!
Three days... On 11 November midnight (to 11/12) the Halloween event will turn into a pumpkin. And the possibility to get thematic skins will disappear until next spooktober at least. Hurry up, if you didn't find all the pumpkins you wanted yet!
Time to harvest! Just before the Halloween eve, on October 28, Iratus will start a pumpkin game with you. If you win, you’ll get Halloween skins for the minions and decorations for the room FOREVER!
You'll have two Halloween weeks to find hidden pumpkins all over various game screens and get themed skins for six minions. If you'll find all the pumpkins, you'll get special decorations for your sinister lair! All rewards will remain in your possession permanently.
So, this day has finally come! Let's update the game: new minions, enemies, artifacts, and features are now available to everyone! Try, rate and share your opinion with us! Reminding you of our discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
Added ability to adjust the animation speed
Added ability to adjust voiceover volume
Added spells that move minions to the left/right: “step left” moves the selected minion 1 position to the left; “step right” moves the selected minion 1 position to the right
Reworked some old artifacts and added new ones
New minion added - "the Unfrozen"
New minion added in the Supporter Pack - "the Infested"
Added 3 new minions: Ataman, Shadow Elf, Gargoyle
Added an endless mode "Endless Rise"
Minion item bonuses reworked
When applying a buff/debuff now shows a tooltip with their names
When replacing a minion item now shows a confirmation window (can be turned off)
Altered the hint texts at various difficulty levels
Unused minions now only recover vigor after a victory. No vigor is gained after a defeat/retreat
Remaining achievements now works
Rewards and conditions of a few text events was changed
Iratus replicas algorithm was changed. Now the Necromancer is more silent
Added a number of minor changes
Bugfixes
[Zombie] Accurate Volley now no longer ignores Ward
[Vampire] Blood Visions and Greater Auspex: fixed a bug that made temporary debuffs not disappear at the end of their duration
[Shade] No longer counter attacks while stunned or sleeping
[Lost Soul] Sudden Reality no longer ignores enemy Ward
[Lost Soul] Sudden Reality no longer counts unremovable buffs
[Mummy] Fixed a bug that caused this minion to stay locked after unlocking
[Head Hunter] Bountiful Contract now correctly grants parts for every killed enemy
[Elite Dwarven Warrior] Character now has sounds
[Trader] Do Your Job ability now correctly redirect attacks
[Oracle] Predict ability: fixed a bug when Oracle buffs herself twice
“Renowned Researcher” achievement now unlocks correctly
Fixed a bug when summoned minions were retreating from the battle
Unstackable abilities now work correctly
Now minion retreat didn't interrupt when the enemy retreats first
Fixed minor bugs
Minion Rework
• Blood Phantasm Phantasmal Assault and all its upgrades were reworked Then: Deals 75% physical and stress damage two times. Now: Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.
• Ghoul Butcher and all its upgrades were reworked: All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability
Lunch Break and all its upgrades were reworked: Then: Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat Now: Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.
• Shade Pain Mirror and all its upgrades were reworked: Then: All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward Now: All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.
• Skeleton Embrace Mediocrity and all its upgrades were reworked: Then: Skeleton loses 30% Vigor and the target loses 30% of current Sanity Now: The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.
Balance Changes
Global Changes
Enemies on the third floor are made slightly stronger on ‘More Pain!’ difficulty.
Graveyard - Excavation: Slightly increased the rarity of received parts - Dead Lake: The chance of uncovering artifacts for each minion increased from 15% to 20%"
Iraturs Talents - Alchemy Doctorate: Bonus to Vigor recovery while not in battle increased from 100% to 300% - Whip: Now grants a bonus to Accuracy to all minions, not only Bride of Iratus - Finger of Death: selected target loses 50% of its max Vigor and Sanity and removes all Block, Ward, and Buffs
Banshee
Scream, Desolate Scream, Paralyzing Scream: No longer moves the Banshee one position forward
Desolate Scream: Upgrade bonus +1 Attack and +1 Dread increased to +2 Attack and +2 Dread
Nooo!!!: Upgrade bonus +10 Vigor increased to +15 Vigor
Absorb Fear: Restored mana increased from 20% to 25%
Absorb Terror: Restored mana increased from 25% to 30%
Absorb Wrath: Restored wrath increased from 25% to 30%
Wail: Dread gained for the next action changed from 6 to 8
Chilling Wail: Dread gained for the next action changed from 8 to 10
Deafening Wail: Dread and Attack gained for the next action changed from 4 to 5
Chilling Wail: Upgrade bonus +2 Dread increased to +3 Dread
Deafening Wail: Upgrade bonus +2 Attack increased to +3 Attack
Crescendo: Upgrade bonus +2 Initiative changed to +4 Luck
Howl, Shattering Howl, Morbid Howl: Wrath cost decreased from 40 to 35
Bone Golem
Rupture: Damage increased from 125% to 130%
Rupture: Upgrade bonus +6 Accuracy increased to +8 Accuracy
Nefarious Engine: Upgrade bonus +1 Resistance increased to +2 Resistance
Fitted Armor: Upgrade bonus +1 Armor increased to +2 Armor
Self-Destruct, I'll Be Back: Damage increased from 50% to 85% of the Golem's missing Vigor
Annihilation System: Damage increased from 75% to 127.5% of the Golem's missing Vigor
Blood Phantasm
Wrath Eternal: Upgrade bonus +6 Accuracy increased to +10 Accuracy
Transfusion, Rage Injection: Restored Vigor increased from 40% to 50%
Grand Transfusion: Restored Vigor increased from 50% to 65%
Aura of Retribution: Upgrade bonus +4 Attack decreased to +2 Attack
Moaning Chains: Upgrade bonus +4 Dread changed to +2 Attack
Bride of Iratus
Lungpiercer: Upgrade bonus +2 Luck increased to +3 Luck
Overwatch, Careful Watch, Deadly Watch: Damage increased from 50% to 65%
Flames of Passionate Love: Damage increased from 70/35% to 75/35%
Dark Knight
Hollow Stare, Stare into the Void: Damage increased from 80% to 100%
Face the Faceless: Damage increased from 140% to 150%
Futile Hopes: Damage increased from 60% to 70%
Dashed Hopes: Damage increased from 80% to 90%
No Tomorrow: Damage increased from 60% to 90%
Fallen Dhampir
Baseline Luck increased from 25 to 30
Infuriating Taunts: Counterattack damage increased from 60% to 80%
Ghoul
Savage Cunning: Upgrade bonus +3 Attack decreased to +2 Attack
Shared Satiation: Upgrade bonus +3 Attack decreased to +2 Attack
Head Hunter
Dual Cruelty: Upgrade bonus +5 Accuracy increased to +8 Accuracy
Jagged Hook: Upgrade bonus +2 Luck increased to +4 Luck
Sense ‘Em, Mark ‘Em: Damage increased from 150% to 175%
Mark ‘Em: Upgrade bonus +1 Armor increased to +2 Armor
Blind Stare: Damage increased from 85% to 100%
Blind Stare: Upgrade bonus +4 Dread decreased to +3 Dread
Seething Wrath, Sundering Wrath, Intimidating Rage: Damage increased from 100% to 150%
Abyssal Bounty: Cost increased from 80 to 100 Wrath
Lich
Command Undead, Ineffable Command: Attack and Dread increased from 12 to 14
Dominate Undead: Attack and Dread increased from 15 to 18
Command Undead, Dominate Undead: Moves the target two positions forward and no longer moves the lich one position back.
Rain of Fire, Armageddon, Bedlam: Cost decreased from 30 to 20 Wrath
Lost Soul
Benevolent Spirit: Vigor restored and damage decreased from 100/100% to 80/80%
Price of Glory: Vigor restored and damage decreased from 150/150% to 100/100%
Peace Eternal: Vigor restored and damage decreased from 100/75% to 80/60%
Dubious Boon, Enraging Boon: Wards gained increased from 1 to 2
Lucrative Boon: Decrease damage debuff from 30% to 20%
Mummy
Cursed Feast: Upgrade bonus +10 Vigor increased to +15 Vigor
Shade
Pain Amplification: Damage increased from 125% to 135%
Grand Deception: Evasion bonus increased from 25 to 30
Grand Deception: Upgrade bonus +2 Evasion increased to +3 Evasion
Black Light: Increase Accuracy debuff from 20 to 30
Black Radiance: Increase Accuracy debuff from 20 to 40
Glimpse the Dark World: Increase Accuracy and Luck debuff from 15 to 20
Skeleton
Sudden Strike: Upgrade bonus +1 Resistance increased to +2 Resistance
Bony Bully: Upgrade bonus +1 Attack and Dread increased to +2 Attack and Dread
Unnerving Fortitude: Upgrade bonus +4 Dread decreased to +3 Dread
Smite the Show-Offs: Upgrade bonus +1 Armor increased to +2 Armor
Dismissive Banger: Upgrade bonus +1 Armor and Resistance increased to +2 Armor and Resistance
Astounding Fortitude, Unnerving Fortitude: Armor and Resistance bonus increased from 6 to 8
Mystic Fortitude: Armor and Resistance bonus increased from 8 to 10
Vampire
Baseline Vigor increased from 85 to 95
Blood Strike, Returning Strike, Blood Salvo: Can now be used from 4th position
Zombie
Smoke Bomb: Upgrade bonus +4 Dread decreased to +3 Dread
Hexball: Upgrade bonus +8 Dread decreased to +6 Dread
Abyssal Bombardment: Upgrade bonus +2 Initiative changed to +6 Accuracy