We have another hotfix for MODs based on feedback. Below is the list of changes.
Gameplay:
• Morale multipliers may be changed in mods.
Bug fixes:
• Fixed 1.2.0’s fleets sailing through the middle of Australia. • The port resource tally shows the correct number of available aerial torpedoes. • Fixed a bug where aircraft within a flight would sometimes not refuel to the same level. • Fixed a bug where ports might not earn their faction any war bonds upon restarting the campaign.
UI:
• Added ASW bomb icons where relevant, and added a button to select all ASW bombers.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Gameplay:
• Fighters prioritise weaker dogfighters and more threatening bombers when determining which aircraft to target. • Bomber flights prioritise carriers and high value targets when bombing fleets from the bridge.
Bug fixes:
• Stopped saved games breaking on load. • Fixed an instance of ships loading in at a sinking angle when they shouldn’t. • Improved the battle stations switching, and got the battle stations siren to obey the volume settings. • Improved high-altitude bomber behaviour when ordered to bomb a close target.
We have added MODs to this update, it is quite comprehensive giving you lots of options for creating scenarios and even new ship types! You want to create your own historical battles or bizarre craft? You can!
We have even added a couple of mini examples for you to try!
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.
Gameplay: • Added mod support. • Partial war bonds are refunded when a ship construction is cancelled, depending on how complete the ship is. • Flights stored in an airfield's hangar may be scrapped for a full refund in war bonds. • AI fleets will not scramble all their fighter flights against single spotter planes. • Fighters ordered to defend an aircraft will follow that aircraft. • Improved AI for positioning ships attacking with their anti-submersible weapons. • Ration usage is now determined per crew member rather than a fixed rate for each ship, totalling 3 weeks of rations. • Improved pathfinding on the bridge to use straighter paths when available. • Improved optimisation on the ocean and fog. • Fleets may be renamed via the fleet screen.
Bug fixes:
• Aircraft do not “bunny hop” when changing altitude at high timescales. • Crashing aircraft finish crashing after loading a save, so their ghosts don't linger on forever. • Fighters defend the correct friendly unit when launched with a defend order. • Attack orders against small fleets, such as torpedo boat forces, are no longer instantly cancelled. • Fixed deep diving via radial menu in the combat screen. • Fixed a bug where an independent ship would set its throttle to 0 after receiving its first turn command. • Destroyed flights no longer display the “out of fuel” tooltip. • Independent aircraft whose squadron leader is not currently dive-bombing can themselves dive-bomb. • Fixed some cases of fleets loading in with all their ships on top of each other. • Fixed some infinite loading screen situations. • Fixed a bug where amphibious assault forces would spawn on the opposite side of the port.
UI:
• Added submerging and surfacing controls to the fleet order radial menu on the bridge. • Updated the Chinese localisation, and fixed some strings that weren’t being localised. • Added more feedback when the attack order is disabled. • Radial order buttons update immediately upon opening.
Here’s the latest patch based on community feedback.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations so it’s good to have it’s own thread and we would rather have more than one thread on a subject than not have one at all.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Improved navigation for bridge-level fleet movement, so fleets can use smaller channels between landmasses. • Torpedo tubes on surface ships may use the single-shot mode. • Narrowing the torpedo spread to single-shot mode does not need such a long button press, and a thin firing arc indicator is still displayed in that mode. • Added a key to pause time. • Camera tilt and rotation keys are now rebindable.
Bug fixes:
• Ships are returned to their fleet upon loading a save, if they had been saved in the “shadow realm” state. • Sinking ships cannot be added back into a fleet by dragging their squadron list elements around. • A carrier’s wind indicator is hidden if the carrier is docked. • Fixed a potential game lockup when unloading terrain. • Fixed saving and loading of the fog of war state. • Fixed the fleet screen placing ship icons incorrectly when viewing a large fleet. • Fixed a case of supply convoys “teleporting” a great distance when entering into combat. • Fixed a case of dive-bombers not diving if merged into a squadron with a different ordered altitude.
UI:
• Flight markers on the bridge display their navy’s name, instead of the faction’s name. • Updated Chinese localisation, and fixed some location names.
Here’s the latest patch based on community feedback. Main features include selecting a single torpedo for your subs!
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. Please we try to monitor all your conversations and suggestions so if something has not appeared that you have suggested does not mean it isn't coming.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Submarine torpedoes can be manually fired individually, by lowering the spread below the minimum. • AI carrier fleets will retreat if all their bomber flights have been lost. • Large aircraft drop their payloads (except torpedoes or nuclear bombs) as multiple bombs. • Added a button to select all kamikaze aircraft on a ship. • Added buttons to select all bombers, torpedo bombers, kamikazes, and fighters, and to recall all aircraft, to airfields. • Aircraft repair at the same rate regardless of their toughness.
Bug fixes:
• Fleets should not be repositioned in a port attack if they are raiding with aircraft outside gun range. • Fixed a bug that could cause ships to be partially disassociated from their fleet in patch 1.1.3. • Fixed a bug that could cause the tutorial to become stuck. • Aircraft selection buttons immediately refresh upon swapping out aircraft payloads.
UI:
• Colour-coded the fleet morale icons. • Added an option to simplify flight UIs. • Added additional feedback when weapons are unable to fire.
Here is our latest patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play, and please we try to monitor all your conversations and suggestions so if something has not appeared that you have suggested does not mean it isn't coming.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Submersible fleets will deep-dive when attacked on the bridge, and will automatically return to periscope depth after some time has passed. • Ports don’t send aircraft against deep-dived fleets, and aircraft don’t do damage to deep-dived submarines in bridge combat. • Orphaned flights from lost carriers will store themselves in the nearest airfield’s hangar, not the runway. • If flights are launched with an order to attack or intercept, but no targets are available, they will patrol in the air for a while before landing. • Updated the initial positions of fleets at the start of a port battle. • The escape key opens the options screen, rather than the fleet screen. • When an ASW aircraft’s last remaining target dives and hides, the plane will bomb its last known position.
Bug fixes:
• Fixed a bug that could cause aircraft to freeze in midair during combat. • Independent flights should no longer bunch up when loading an aircraft squadron into combat. • Convoys don’t discard the supplies in their hold when collecting new ones from a port. • Rations are consumed at the correct rate on ships. • Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier. • Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list. • Morale updates as normal when a ship is docked. • Fixed squadron list elements getting stuck if dragged and double-clicked. • Fixed a bug where split up squadrons in a fleet would end up with the same name. • Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order. • Fixed aircraft flying further than their range will allow at high timescales. • Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets.
UI:
• Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer. • Added a bindable key to show and hide the UI in the combat view.
• Independent flights should no longer bunch up when loading an aircraft squadron into combat. • Convoys don’t discard the supplies in their hold when collecting new ones from a port. • Rations are consumed at the correct rate on ships. • Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier. • Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list. • Morale updates as normal when a ship is docked. • Fixed squadron list elements getting stuck if dragged and double-clicked. • Fixed a bug where split up squadrons in a fleet would end up with the same name. • Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order. • Fixed aircraft flying further than their range will allow at high timescales. • Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets.
UI:
• Updated the Chinese-language localisation. • Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer. • Added a bindable key to show and hide the UI in the combat view.
Here is the next patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• When ordered to attack, ships in a formation will stay in formation until their target is close to weapon range. • Bombers that have not yet dropped their payload will continue with an attack order even if the squadron leader is returning to its carrier or airfield. • Fighters automatically return home after expending their ammunition, but others in their squadron may likewise continue with an intercept order. • Added a toggle to bottom right of airfields to forbid their AI from automatically launching aircraft. • Added alert popups for spotting enemy aircraft. • Removed alert popups for spotting enemy convoys, or enemy fleets that are not currently at war. • A ship’s seaplanes floating on the water will automatically return home when the player leaves the area. • Seaplanes on the sea are visible in the bridge view. • Submersibles are less effective against ASW-armed ships in bridge combat. • Shifted some ports’ supply drop-off points. • Added more randomised names for non-historical US battleships.
Bug fixes:
• Fixed a bug where an excessive number of sounds could attempt to play and reduce performance. • Aircraft squadron markers on the bridge show the total number of planes in the squadron, not just in the lead flight. • Bombers cannot bomb ports at an excessive distance during bridge combat. • Fixed a bug often preventing land-based AAA batteries from firing in bridge combat. • Reduced the lethality of land-based AAA in bridge combat, when it does fire. • The South Dakota-class battleship’s model now has all three 16-inch gun turrets. • Fixed a bug preventing damaged aircraft on an airfield from repairing. • Fixed a bug that could cause non-player faction squadrons to spawn in a tight cluster. • The exchange panel on the fleet screen shows the correct port’s name. • Improved AI for ships following a formation, so they will not intermittently try to double back on themselves. • Players can no longer order a flight armed with torpedoes or depth charges to attack a port. • Fixed a bug where a move order could end up targeting the wrong position. • Ensured the American campaign always starts at war, and the war state is correct when loading older saves. • Ensured that landed aircraft load from saves on their home carrier or airfield. • Ports do not send aircraft against deep-diving submersible fleets on the bridge.
UI:
• Updated the intercept order icon on the squadron list. • Depleted bomb or ammunition icons are now red.
Hi everyone, As you know we have been collating everything and here is the next patch based on feedback, as I said previously we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Improved the AI for ship formation movement, to keep ships moving at speed more often. • Convoys now retain any surplus supplies when unloading into a port that can’t hold their entire cargo, instead of ditching them. • Supply convoys now try to steer clear of enemy ports.
UI:
• Aircraft flights in the squadron list show the planes' campaign-level order, if they have no combat-level order. • Added a toggle for v-sync. • Added a warning icon when torpedoes are near a player’s ship. • The upgrade button is available for Japanese home ports that are not major ports but have shipyards.
Bug fixes:
• Updated navigation to open up some impassable areas of sea in combat view. • The resource panel shows the correct number of available bombs in a port. • Fixed a bug where one aircraft flight in a squadron could forget its position. • Fixed a bug (from the beta patch) where dive-bombers would refuse to dive-bomb. • Fixed a bug where aircraft payloads could sometimes not be swapped. • Can no longer order a fleet to merge into one of another navy. • Fixed a bug where shells, bombs, and torpedoes could teleport away upon moving the camera. • Fixed a bug where aircraft weapons could load incorrectly from saves. • The Vought Corsair fighter has a shorter, more accurate range. • Non-hostile Allied ports in the Japanese campaign do not declare war if the player starts combat with a hostile Allied fleet nearby. • Stopped erroneously excessive shell amounts being taken from ports when resupplying. • The atomic bomb collection icon does not show up unless that objective is active. • Ships no longer ignore the presence of aircraft-launched torpedoes. • Updated fleet movement mechanic, and fixed some formation and ship spawning issues. • Fixed the supply convoy list getting confused by multiple convoys of the same name.
Now in Beta you can play the IJN campaign! Note it is recommended you play the US campaign tutorial before playing.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Added the Japanese campaign. • Added the Akizuki-class destroyer, Agano-class cruiser, and I-400-class aircraft-carrying submersible. • Airfield AI will not launch non-ASW aircraft against submersibles. • Manually-fired weapons are not deselected upon firing. • Setting a port's supply priority to "none" or "surplus" will cause any cargo fleets with supplies heading there to pick a new destination. • The player’s submarines may safely retreat on the bridge, if in a deep dive. • Ships ordered to bombard a port with their guns stick to their longest gun range. • Gun accuracy against a single target increases more slowly. • Time speed is retained when changing between screens, if set to zero.
UI:
• Updated Chinese language text. • Fleet alert dates are localised.
Bug fixes:
• Ensured landed planes do not attempt to follow their squadron leader until they are actually airborne. • Fixed kamikaze aircraft being reluctant to attack when ordered to. • Critically hit damage sections repair correctly. • Ships lose their “crippled” status effect when sufficiently repaired in port. (Cause of a ship being unable to turn as the rudder was frozen). • Landed aircraft flights do not display in the squadron list. • AI fleets obey their own faction’s amphibious assault cool down time. • Fixed a bug where battles encompassing multiple ports would not end correctly. • Fixed the Pearl Harbor log duplicating upon loading a save. • Stopped controls remaining disabled when cancelling out of naming a save. • Aircraft cannot start a battle against destroyed ports, and will not try to attack them. • Removed unused joystick inputs. • A port’s reconnaissance level is reset upon its capture. • Fixed the Plane Killer and Against The Odds steam achievements. • Fixed an instance of hostile ships spawning too close to each other at the start of combat. • Also, fixed an instance of hostile ships spawning too far from each other at the start of combat. • Improved torpedo accuracy. • Fixed ships assigning more crew to some subsystems than their maximum capacity, leaving no crew in others. • The flight selection panel shows accurate service ceilings in metres. • Increased the speed of the Grumman Hellcat and the Douglas Devastator, and the range of the Yokosuka “Judy”, to more accurate values.
Known issue Manilla raid requires planes to raid it. (We have a fix but will need a longer nav mesh rebuild)
• Local AA weapon range increased to 1km. • Evasive manoeuvres account for ships’ turning speeds. • Carrier fleets with launch permission toggled off will request permission to send aircraft against their ordered target fleet. • Ships’ local orders are cleared upon leaving combat view.
UI:
• Added a windowed mode option. • Added support for more screen aspect ratios. • Updated Chinese-language text. • Reduced scrolling speed on Windows.
Bug fixes:
• The South Dakota-class battleship is fully armed with 16-inch guns. • Atlanta-class cruisers now have twin 5-inch gun turrets. • The North Carolina-class battleship model shows the correct number of 16-inch guns per turret. • Ships in combat view always keep moving towards their bridge order’s destination, if they have no other orders. • Ports that finish upgrading while selected display their new aircraft. • Fixed a crash that could happen when checking aircraft height. • Fixed a bug causing aircraft stored in ports not to be saved. • Selecting all of an aircraft type on the bridge shows the range circle. • Flights with no aircraft remaining can be seen, and swapped out, on the flight selection panel. • Fixed a bug resulting in a merged fleet remaining partially docked. • Fixed a bug causing destroyed coastal structures to become active without repairing. • Removed delay on AI-controlled flights launching at high timescales. • Ports with functioning airfields won’t wait for nearby ports with destroyed airfields to launch first. • Ships with an upgraded damage stat and point value don’t lose it when loaded from a save. • DP guns automatically changing does not switch ships’ guns to manual fire mode. • The radial orders menu shows the correct order options when a squadron is selected. • Fixed ships sometimes bombarding destroyed structures and ignoring intact ones. • Fixed some UI elements for high UI scales. • Fixed an instance of aircraft incorrectly positioning themselves on carrier decks. • Fixed weapon subsystems sometimes showing incorrect crew assignments after loading a save.
Known Issues We are still experiencing some invisible planes occasionally in combat view and are looking at pinning it down for the next patch