Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.8 is out now on Steam, refresh your client in order to get the update.

Please note that the Assetto Corsa Competizione Dedicated Server is now excluded from the main game and is available in the Steam Tools library.

___________
v1.5.8 changelog

GENERAL:
- Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the "Assetto Corsa Competizione Dedicated Server" as an item in the Steam Tools library.

GAMEPLAY:
- Adjusted weather scaling with variable weather - weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
- Unified and improved Singleplayer and Multiplayer weather model.
- Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.

PHYSICS:
- Fixed an issue with wind scaling versus weather variation in Single Player.

CONTROLS:
- Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.7 is out now on Steam, refresh your client in order to get the update.

___________
v1.5.7 changelog

GAMEPLAY:
- Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
- Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
- Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
- Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

PHYSICS:
- Slight adjustments to the 2019 GT3 season balance of performance.
- Slight adjustments to the 2019 GT4 season balance of performance.

GRAPHICS:
- Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

UI:
- Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
- MFD info panel now includes stint timer and a track limits warning counter.
NOTE: the MFD info panel is recommended to be set to "Always visible" in the HUD settings.
- Pitstop MFD: added tyre pressure control for all tyres simultaneously.
- Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
- Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

CONTROLS:
- Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)
Useful for troubleshooting controller-related issues.
- Fanatec LEDs setting now defaults to off.
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.6 is out now on Steam, refresh your client in order to get the update.

____________
v1.5.6 changelog

MULTIPLAYER:
- Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
- Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
- Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
- Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

PHYSICS:
- Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now "patched up" after a pitstop/in garage but remains in a critical condition and is not to be reused.
- Adjustments to wet tyre wear in different temperatures.

UI:
- Corrected credits page image compression.
- More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
- Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
- Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

GRAPHICS:
- Corrected windscreen wiper mask for the Mercedes-AMG GT4.
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.5 is out now on Steam, refresh your client in order to get the update.

___________
v1.5.5 changelog

GAMEPLAY/MULTIPLAYER:
- Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of "pitstop ballasts" in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
- Server: fixed an issue with post-session state management in Multiplayer.
- Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
- Server: post-race time penalties are now applied to the final results on session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the "sessionOverTimeSeconds" phase is up.
NOTE: When post-race penalties are added to the car's total time, the penalty labels on the leaderboard/standings turn from red to grey.
- Severity of converted post-race time penalties are now track dependent to factor in longer pitlanes (e.g. at Spa).
- Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in pitlane.
- Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
- Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
- Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
- View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
- Career pages now use a static series logo independently from the active series selected in the Single Player menu.
- MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
- MFD pit strategy page will no longer autoselect the "Pitlimiter" row if the player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon entering the pitlane.
- Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

GRAPHICS:
- Various texture memory footprint optimizations.
- Fixed an issue with the dirt texture of the Lexus RC-F GT3.
- Fixed a graphical error on the Nissan GTR GT3 (both versions).
- Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
- Stationary cars in the pitlane will now become hidden when the player approaches them to facilitiate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

PHYSICS:
- Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
- Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.
Assetto Corsa Competizione - HyperTube
Dear ACC racers -
update 1.5.4 is now out now, restart your Steam client in order to download it. Version 1.5.4 features the following changelog

1.5.4
GAMEPLAY:
- Monza: corrected pit entry detection zone.

UI:
- German localization: removed unnecessary translation for AM cup.
- Corrected reversed blinker symbols on the HUD.
- Corrected headlight symbol error in certain localizations.
- Fixed post session corrupted setups.

PHYSICS:
- KTM X-Bow GT4 Laguna Seca wet preset fix.
- Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption fix.
- Aston Martin V8 GT4 TC and ABS setup values fix.
- Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

GRAPHICS:
- Airjack positions adjusted on GT4 cars.

Thanks for your attention and... #beACC
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.3 is out now on Steam, refresh your client in order to get the update.

___________
v1.5.3 changelog

PHYSICS:
- Brakepad lifespan/durability adjustments.

GAMEPLAY:
- Corrected mandatory pitstop rules for GT4 championship.

TRACKS:
- Silverstone: shortened collision-disabled area after the pitlane exit.

UI:
- Fix for broadcast HUD's standings class (Overall/GT3/GT4) title clipping.
- Fixed brakepad change selector not assigning the correct pads for the rear brakes in the Pitstop MFD.
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.5.2 is out now on Steam, refresh your client in order to get the update.

___________

v1.5.2 changelog

GAMEPLAY:
- Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.
UI:
- Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
- Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
- Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
- Realtime widget: more accurate gap calculation for cars stopped on track.
- Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
- SetupPage: added "use current pressures" button in the pit strategy panel which copies the current setup's tyre pressures to the currently active pit strategy.

CONTROLS:
- Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
- MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
- Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

GRAPHICS:
- Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
- Fixed additional BoP values resetting on driver swaps
- Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments
- Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions
- Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue
- Fixed a bug where the last drivers couldn't join during endurance sessions with huge grids (> 48 cars with teams)
Assetto Corsa Competizione - Luca
Dear ACC racers -
The GT4 PACK for Assetto Corsa Competizione is OUT NOW on Steam!

The GT4 PACK DLC for Assetto Corsa Competizione brings 11 new cars reproduced with maximum accuracy from the official GT4 European Series from SRO Motorsports Group. The GT4 class is an amazing racing category, and although most of the time it is dedicated to amateur drivers, it often acts as a starting point for a driver's career in GT racing environment. These vehicles are incredibly exciting to drive due to the equalization of performance across the board. Driver skills are key to succeeding, and this is what any driving enthusiast loves about the GT4 category.

https://store.steampowered.com/app/1337860/Assetto_Corsa_Competizione__GT4_Pack/

The DLC includes the following cars and relative liveries:
    Alpine A110 GT4 (7 new liveries)Aston Martin Vantage GT4 (7 new liveries)Audi R8 LMS GT4 (4 new liveries)BMW M4 GT4 (8 new liveries)Chevrolet Camaro GT4R (2 new liveries)Ginetta G55 GT4 (1 new liveries)KTM X-Bow GT4 (3 new liveries)Maserati MC GT4 (1 new liveries)Mclaren 570S GT4 (5 new liveries)Mercedes AMG GT4 (10 new liveries)Porsche 718 Cayman GT4 Clubsport (4 new liveries)

The GT4 vehicle category will be fully integrated into Assetto Corsa Competizione for the DLC owners:
  • Championship Mode: GT4 Season available
  • Multiplayer: the relative game update allows players to assign their vehicle to default category slots. So it will be possible to have a preferred vehicle for GT3 only races, one for the mixed class racing, one for GT4 racing, one for Cup and one for SuperTrofeo. This allows everyone to have their preferred racing car and livery selected prior to Quick Join matchmaking and entering Competition Servers.

Prepare your driving technique at best and enjoy the purest GT4 action that KUNOS Simulazioni have ever developed, with Assetto Corsa Competizione.

___________
v1.5 Changelog

GENERAL:
- GT4 European Series DLC (2019 season) now available for purchase with:
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport
- Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
- Additional bonus GT World Challenge Europe 2020 liveries.

GAMEPLAY:
- Added GT4 Season menu (DLC).
- Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
- Added GT4 2019 championship season and custom championship season (DLC).
- Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
- Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races.
- Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
- Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
- Dash display opacity slider added in View Settings.
- Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
- Car classes marked on RT and leaderboard items on the HUD in mixed races.
- Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
- Class indicator added to MP timetables.
- GT4 cars grouped in MP car selection.
- "Sticky" HUD layer remains visible when hiding HUD via long press.
- Updated realtime leaderboard widget time gap logic to support mixed classes.
- Fixed controller navigation for the colour selector in the driver editor page.
- Fixed a bug with control-hijacking by hidden widgets.
- Dash widget size now respects low aspect ratio resolutions.
- Showroom widgets to not consume mouse events while camera is being controlled.
- Fixed temporary mouse pointer invisibility when intro session is set to skip.
- Pit rule summary widget added to the garage screen.
- Server statistics widget added to the garage screen.
- Driver swap widget added to the garage screen (when applicable).
- "Drive" button now pulsates on the garage screen during countdown.
- Updated track map widget and interactive track map widget added to the garage screen.
Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
Indicates cars triggering yellow flag.
Indicates cars on invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
- Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
- Fix to only one car model being available for custom cars after adding the first one.
- Server name is now shown for saved replays.
- Fixed weather widget timing out on Broadcast HUD.
- Weather forecast now shows current weather.
- Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
- Fixed missing mouse pointer with Cinema HUD open.
- Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
- Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
- Change in the management of controller devices, to use instance IDs instead of on product ID.
Allows the use of multiple instances of the same controller device model, such as button boxes.
- Fixed Frequency setting not loading correctly after being set in the UI.
- Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
- Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
Refresh/reload and undo buttons added to the controls page.
- Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
- Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
Potential fix to lack of FFB for certain devices upon first install or control settings reset.
- Controller presets for Simucube and Simucube 2 wheel bases.
- Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
- Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
- Client: server car group displayed in server list.
MP car selection page automatically pre-selects car based on eligibility.
NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
- Quickjoin always respects the car group that is currently selected.
- CP servers are in Mixed mode, and use the Primary car.
- Client: server list now will not refresh upon returning from car selection/advanced menu.
- Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
- Client: fixed a crash that would occur when the client joined during the start of the formation phase.
- Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
- Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios.
- Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
- Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
- Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
- Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
- CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
- Fixed tyre pressure reset on used tyres when pitting without tyre change.
- Motec control channels frequency upped to 60Hz.
- Fixed Motec channel drift when comparing laptimes.
- Kerb, slip, G-force and ABS vibrations added to physics API.
- EBB (active electronic brake bias) feature activated and implemented.
- Torque vectoring differential activated and implemented.
- Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
- Updated and improved implementation of caster physics (also affects visual appearance).
- Porsche 991II GT3 Cup tyre model update and fine-tuning.
- Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
- Sparks performance optimization and probability filtering tweaks.
- Backfire performance optimization.
- Optimization of light emitters at Nurburgring to help reduce stutters.
- Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
- Various car LOD fixes.

AUDIO:
- Tweaked curbs and astroturf volume in onboard cameras.
- Better organization in sample reference structure.
- Better audio feedback for brake temperature and wear level.
- General fine-tuning.
Assetto Corsa Competizione - Luca
Dear ACC racers!

ACC hotfix 1.4.4 is out now on Steam, refresh your client in order to get the update.

See you on track and #beACC

___________
v1.4.4 changelog

- Fixed an inconsistency with the automatic setup saving logic depending on spawn location.
- Fixed helicam jumps and sudden movements when transitioning between cars.
- 2020 Dinamic liveries as bonus content.
Assetto Corsa Competizione - Luca
Dear ACC racers!

ACC hotfix 1.4.1 is out now on Steam, refresh your client in order to get the update.

See you on track and #beACC

___________
v1.4.1 Changelog

GENERAL:
- Hired adult drivers for the driver customization screen.

UI/HUD:
- Revised rain indicator ranges.
- Loading/transition screen alignment.
- Serbian flag corrected.
- Special events screen: placeholder image for team logo hidden until replacement.
- Special events screen: D-pad navigation correction when in VR mode.
- Tyre widget now displays compound name for opponent cars in MP.

LOCALIZATION:
- Russian: changed descriptive translations of PSI units to just PSI.
...