Assetto Corsa Competizione - Luca
Dear #ACCompetizione racers,

a new hotfix is ready to download! The latest update brings some important fixes and improvements. Please restart your Steam client and enjoy!

v0.4.2 Changelog
- Fixed AI pit strategy when restarting the session
- Fixed transmission whine not audible in cockpit views
- Tweaked transmission whine for Lamborghini Huracàn GT3
- Improved reverberation for Nurburgring pit alarms
- Tweaked tire puncture sound
- Fixed some surfaces sounds not audible driving in reverse
- Added end race simulation for the car who are not able to cross the line during Post session time
- Fixed team strategy timing issues in next sessions
- Fixed final standing bug with lapped cars
- Fixed various softlock issues with rapidly going in and out of the options menus
- Fixed enter not working as default selector button in the for control assignment screen
- Fixed control assignment popup not being closeable with Esc
- Fixed softlock going in and out of the meteo, realism, assists screens
- Track selection is now persistent in all single player game modes
- Fixed camera when opening the replay twice in a row from the menu
- Fixed car state during replay
- Text keyboard input in VR ("Save" and "Rename" in Car Setup and Controller Setup, and "Server search by name" in the Multiplayer page)
- Fixed some possible multiplayer crashes
- Fixed a crash in VR when skipping Race 1 in a Race Weekend
- Fixed incorrect flashing light when opponent visibility is not set to ALL
- Fixed possible crash entering the game
- Fixed wrong start resolution/mode in some cases
- Fixed hotstint length not setting properly
Assetto Corsa Competizione - Luca
Dear #ACCompetizione followers,

a new hotfix is ready for download! Please restart your Steam client and have a look at the changelog below!

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v0.4.1 Changelog
- Fixed occasional driver model flashes in the Ferrari 488 GT3
- Fixed slightly offset cockpit and dashboard cameras in the Ferrari 488 GT3
- Added interior endurance lighting in the Ferrari 488 GT3
- Fixed Sprint race fuel estimation
- Fixed Cup Category and car bodykit when Free event type is selected (Practice, Quickrace etc)
- Fixed replay after multiplayer skip session
- Fixed lap marks for Replay hud
- Fixed wrong track starting condition that was forcing dry setup
- Improved Hungaroring AI line
- Fixed high pitch noise during a burnout
- Removed gearbox compressor sound on Ferrari 488 GT3
Assetto Corsa Competizione - Luca
The latest Assetto Corsa Competizione update brings in the prancing horse
The Ferrari 488 GT3 is introduced into the ACC Early Access program, along with the Hungaroring circuit.

The fourth Early Access update of Assetto Corsa Competizione, which is going to be released today, includes the highly awaited Ferrari 488 GT3, one of the protagonists of the whole Blancpain GT Series championship. The famous Ferrari racing car joins the other GT3 models of BMW M6, Bentley Continental and Lamborghini Huracàn. The Hungaroring circuit is also introduced in the update, for the first time in its history brought to the general public using the Laserscan® technology - usually offered by professional driving simulators.

Gameplay additions
The new build of Assetto Corsa Competizione is not limited to new content, but offers specific gameplay additions to enhance the level of realism, such as the custom, Sprint and Endurance races, now available also for the multiplayer, allowing players to challenge each other in a full racing weekend, with free practice and qualifications.

  • The custom racing weekend includes a standard racing scenario for those willing to compete using classic settings: free practice, qualification, race.
  • The Endurance and Sprint modes realistically recreate the Blancpain GT Series ruling, defining the qualification and racing slots for each driver involved in the race.

Broadcasting Mode
Build 0.4 of Assetto Corsa Competizione introduces a first version of the Broadcasting Mode SDK - to the delight of the modding fans which made the original Assetto Corsa even more popular. A new application in the installation folder of the game will allow Steam users to share in streaming and comment the multiplayer races of Assetto Corsa Competizione. Thanks to this new Open Source app, users gain access to a real control room (with camera-swap commands, interactive cams and additional options for editors and commentators) - which will progressively expand thanks to the most talented modders.

https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/?snr=1_5_1100__1100

V0.4.0 Changelog
- New Ferrari 488 GT3
- New Hungaroring circuit
- Preview: Race weekends in Multiplayer
- Added version 1 of the Broadcasting SDK (including test/example application)
- Fixed look around in chase camera
- Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect)
- Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu
- Mirror options are now split in two: "Quality" and "View distance"
- Added Fuel indicator in car HUD
- Added Laps information for Hotstint online leaderboards on "Special events" page
- Corrected brake heat influence on core tyre temps
- Adjustments in cars inertia
- Adjustments in tyre model and tyre flex, should result in better kerb behaviour
- Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
- Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
- Fixed Ferrari 488 AI stopping without fuel in long races
- Fixed wrong car systems during replay
- Added lap tag in the replay HUD
- Fixed cumulative automatic highlights endtime
- Instant replay support for Broadcast app
- Fixed focused car when entering or leaving replay
- Fixed wrong time session start after a restart/next session
- Fixed potential exterior camera issues for multiplayer
- Fixed potential wrong near plane during starting sequence
- Fixed proximity indicator according to the focused car
- Added new skins for featured cars
- Car dash luminosity readjusted for new exposure values
- New Total (TO) rating representing strength and completeness (visible in the Rating Profile)
- New driver category (visible in the Rating Profile)
- CarControl Rating adjustments: alien performance now will still have overdrive, but less significant
- CarControl Rating adjustments: very good driving performance will show values of CC 95+
- TR/CN/CC: Fixed false-positive detection of "way too hard" for bends and kinks
- Hotstint now shows laps in the menu leaderboard
- Hotstint gaps now correctly display lap gaps / time gap within the same lap
- Added backend connection state indicator to relevant menu pages
- Added HUD page for broadcasting
- Added HUD page with the current timetables
- Holding TAB will temporarily show the timetables HUD page
- Prevent Ambient sound to play during in game menu
- Improved camera fading when switching cameras
Assetto Corsa Competizione - Luca
Dear #ACCompetizione followers,
our development journey never stops, so launch Steam and get this new hotfix that takes care of many crashes and issues gently reported by you and beta testers. Please restart your Steam client in order to download it!

Changelog v0.3.5
- Fixed setting the wrong Audio driver in some cases
- Removed start sequence for the first player in the server
- Fixed auto pitlimiter spam when gear was not allowed
- Fixed wrong fuel amount during AI pitstops
- Fixed lack of correct driver head motion in Bentley Continental GT3
- Changed local account data handling, improved delays caused by backend updates/restarts
- Using Steam check to prevent unusable online profiles
- Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
- Fixed missing endurance kit joining a server
- Fixed skidmarks when car is drifting
- Fixed wrong tyre wear influence to rolling resistance
- Reworked timetable logic
- Added combined laptimes to the timetable
- Fixed wrong car update during pitstop after replay
- Fixed wrong car camera target after disconnection or coming back from replay
- Fixed highlights not recording after a session restart
- Fixed cars not removed when Multiplayer server connection is lost
- Fixed possible server issue on linux emulators
- Optimized account data storage/synchronization
- Added Night + Rain preferences in Multiplayer server selection
- Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
- Added search box to MP server selection
- Increased amount MP servers displayed
- Reduced MP server bandwidth usage
- Removed leaderboard/server list response delay
- Standing widget: visual hint about disconnect state
- Multiplayer chat keeps messages after opening the pause menu
- Improved backend server efficiency on session/menu changes
Nov 22, 2018
Assetto Corsa Competizione - Luca
The Steam Awards are LIVE! If you're loving Assetto Corsa Competizione, please consider voting for us in the following category...

The Most Fun with a Machine

More info here: https://store.steampowered.com/SteamAwardNominations

Thank you for the support!
Assetto Corsa Competizione - Luca
Dear #ACCompetizione racers, thanks to your reports and feedback, we are pushing another hotfix right now. Please restart your Steam client to download it and check the changelog below!

Note for server admins: please update the binaries!
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changelog v0.3.4

- Optimized netcode to prevent certain spikes, causing high pings for all clients
- Fixed Chat Widget timestamp overflow and timezone
- Lowered Chat position
- Fixed nameplate visibility
- Fixed possible memory leak for long replay recording
- Increased fov and slightly increased maximum distance of the mirrors
- Improved AI line at start straight to avoid incidents with cars exiting pitlane
- Paul Ricard asphalt grip fine tuning
- Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear
- Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11
Assetto Corsa Competizione - Luca
Dear #ACCompetizione racers, we just deployed the hotfix 0.3.1 containing a number of important fixes for the Multiplayer system, but also improvements for the Singleplayer experience as well as UI.

Important note for the server admins: The accServer.exe is updated, old servers won't show up in the server selection anymore. So please update the binaries.
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Changelog v0.3.1

- Enabled Chat Widget in Multiplayer Mode
- Fixed laptimes not showing up in Special Event leaderboards
- Fixed label switch in singleplayer mode
- Fixed label name during Replay after a restart
- Fixed Starting camera if when it has saved custom offset
- Fixed Spotter saying "go go go" message twice after pitstop
- accServer improvements and diagnostics
- Added message for possible Multiplayer downtimes
- Temporarily disabled pitstop during Replay
- Temporary fix for BMW M6 GT3 fuel consumption. The setup fuel estimate remains broken, fix on next release
- Tyre scrub/vibration FFB fine tuning
- Fixed missing D-Pad navigation for "Brake ducts" and "Caster" options in Setup Page
- Fixed help text not changing when hovering options in MatchMaking Advanced options page
- Fixed MatchMaking Advanced options "Preferred drivers count" decrementing by 2 when confirmed
- Improved positional sound for exteriors
- Reworked distance attenuation, distance filter and reverb dynamic for exterior sounds (still WIP)
- Improved remote car movement for speeds below ~30 kmh
Assetto Corsa Competizione - Luca
Dear ACC racers, we're looking after you 🧐,
We finally released the 0.3 release of our Steam Early Access programme for Assetto Corsa Competizione on schedule, including the Practice Session in Multiplayer mode, which allows us to stress test our systems as a first step of the multiplayer experience we are building.

You can probably imagine how much stability difference there is when moving from a reasonable amount of beta testers to thousands of simultaneous players: nothing unexpected on our side.

Here at KUNOS, developers have been working on the server backend since the night of the release, and we would like to ask for your patience regarding some global server downtime until the end of the weekend, while we will keep tuning the system to give more stability for your Multiplayer racing experience.

Ooh and BTW: congrats for the first CHAMPION laps with the BMW M6 GT3 on Circuit Paul Ricard, you are just AMAZINGLY FAST!
Assetto Corsa Competizione - Luca
Assetto Corsa Competizione – the new official Blancpain GT Series game – in development by Kunos Simulazioni and published by 505 Games, introduces a new car, a new circuit and some basic online Multiplayer functionalities, thanks to the update to Early Access version 0.3, coming today on Steam.

Early Access release #3 will feature the firsts Online Multiplayer functionalities, Paul Ricard circuit (Le Castellet - FR) and the new beast: BMW M6 GT3, together with Endurance game mode and a more complex pit-stop system.

The BMW M6 GT3 is one of the cars anticipated the most by our fan community, and, just like the Bentley Continental GT3, a completely new entry in the Assetto Corsa universe; it competes in both the Sprint and Endurance Cup of the European Blancpain GT Series, and secured victory at the 2018 Edition of the prestigious Spa-Francorchamps 24H race.

Circuit Paul Ricard is another great addition to the game, reproduced for the first time ever using Laserscan technology, allowing Assetto Corsa to offer the most accurate and detailed version of the French circuit ever seen in a racing simulation.

The new content will be available both in single player than in the new multiplayer mode, now available in its first basic iteration, allowing racers to join practice sessions with others.

About the multiplayer, online functionalities are in a first deployment state, this means that although the network development is regularly proceeding, the development team will use this Early Access mass test window to enforce the feedback on the Online Systems supporting AC Competizione’s netcode and will gradually introduce all the features that will need testing. Therefore, this build will introduce a very basic multiplayer mode that will allow gamers to join practice sessions on the 3 circuits currently available: Nurburgring GP, Misano World Circuit, and Circuit Paul Ricard, but of course you can expect further updates in following months. Full functionalities of the Multiplayer mode will be implemented in the final version of Assetto Corsa Competizione (1.0) - which will debut in Q1 2019 - when the team will have made all their best efforts to make ACC a reference for the four wheels e-sport environment.

From this release, Assetto Corsa Competizione Early Access Steam price-tag will grow to € 34,99, as previously announced through our Early Access roadmap and who will buy now, at this price, will access to all EA releases including the final version (1.0) as well.

https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/

The final game will include all cars and tracks of the ongoing Blancpain GT Season and it will also introduce career and championship modes. Furthermore, a free update will be released during the Summer of 2019, introducing the 2019 Season of the Blancpain GT Series Championship.

Find here Assetto Corsa Competizione and join the Early Access program!

“We are glad to open our ‘online multiplayer doors’, giving a very first taste of it to our core Community, that is constantly helping us during this Early Access program. The Assetto Corsa Competizione Online Multiplayer is one of the most difficult aspects for our team because developing it on Unreal Engine 4 by aiming for an equal-to-better quality than what we had in Assetto Corsa has been a completely new challenge for us. During development process we had to face some unforeseen issues that slowed our workflow and prevented us to finalize all the multiplayer features expected for this release update, at the point that we took in consideration the possibility to discard completely multiplayer from this build…this is definitely one of the risks of any Early Access Program” – says Marco Massarutto, Co-Founder, Brand & Product Executive Manager at KUNOS. “However, we worked night and day to provide you a first bite of what you can expect from our multiplayer mode in the next months succeeding in the implementation of a very basic multiplayer aspect that will allow gamers to join practice sessions on the 3 circuits currently available. This first multiplayer iteration is needed by us to heavy-test our network systems and get the more data we can to fine tune it while gradually including all the Online Multiplayer features expected in the final version, such as: matchmaking, rating, private servers, broadcasting/spectator mode and all the details needed to achieve the best Multiplayer experience that we’ve ever made. This addition gives a great chance to enjoy even more the new content available in this build that introduces the great BMW M6 GT3 and the Circuit Paul Ricard, that will represent a new exciting challenge for the racers, due to its unique layout and landscape. Thanks to the precision granted by the Laserscan Technology, the players will get the same level of depth and accuracy the real drivers use for their own training”.

For additional information and latest details about Assetto Corsa Competizione, check the official Assetto Corsa website, or follow us on Twitter and Facebook.

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0.3 Changelog

- New BMW M6 GT3
- New Circuit Paul Ricard
- Introduced Practice Session Multiplayer Mode
- Introduced 3 Hours and 6 Hours Endurance race weekend
- New online Special Events with new content and online leaderboard
- Old offline Special Events (quick races) made available
- Setup Alignment Caster modification is now possible
- Setup bumpstop UP range is now in stable offset with wheel rate.
- Adjustments to the dry tyre model rolling resistance
- Adjustments to the rain tyre mode rolling resistance
- Wet and water surface rolling resistance and aero drag adjustments
- Brake ducts preparation on setup screen. Not yet available
- Fixed steering ratio right selector issue
- Fixed values on setup screen
- Improved trasmission and engine wobble and vibration simulation
- Improved start assist
- Improved TC logic
- TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
- Improved pitlane limiter function.
- Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- Ram-Air simulation for normal aspirated engines.
- Improvements on Lamborghini Huracán steering geometry
- Improvements and adjustments on all preset setups
- Introducing dirt buildup on cars (step 1)
- Fixed Bentley ABS same value 2
- Fixed Bentley Continental display issues with speed limiter
- Fixed gamepad deadzone forced in UE4
- Fixed z-fighting problem in replays
- Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
- Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
- Added Replay tyre compounds, track lights and car dirt status
- New audio device selector in audio options
- Improved spatialization for tyres sound and all related effects
- Reworked logic for skid and scrub sound effects
- Tweaked dirtiness volume related to its level
- Tweaked distance attenuation for exterior sounds
- Radio comms resource usage optimization (loading audio on demand)
- Events poliphony optimization
- Fix missing exterior engine in some rare cases with chase camera
- Minor audio fixes
- Performance optimizations in the game thread
- Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
- Added new menu page Driver Profile (only Rating section available at the moment)
- Fixed drivers without helmet in VR
Assetto Corsa Competizione - Luca
Dear #ACCompetizione racers,

we are now online with a VR users dedicated hotfix introducing keyboard controls, fixed VR camera scaling (now 6DOF works properly) and some customization settings for your VR gaming experience.

Here attached a summarizing image for your personal storage ;)

To edit your HUD and camera preferences, head over to vrsettings.json, default location Documents/Assetto Corsa Competizione/Config/vrsettings.json (edit with notepad).

For further support and technical info, please go here ---> https://www.assettocorsa.net/forum/index.php?forums/acc-general-discussions.62/

Thanks for joining us in Assetto Corsa Competizione Early Access program!

0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
- Added possibility to look left/right on current car and during replay (not only for the player car)
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
- Fixed HUD not updating electronics values after car setup
- Fixed filter on Car Selection page
- Fixed pitstop casually affecting the wrong car
- Fixed gamepad vibrating when paused
- Different loading mode for some sound assets
- Fixed ambient sounds not paused during slow motion / FFWD in replay
- Better timing for start/stop music
- Events poliphony optimisation
- Tweaked sound distance attenuation for some events
- Fast Rolling start is now default in every Realism preset
- Fixed slow AI in very wet condition due to wrong detection of puddles
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
- Fixed offset values not refreshing when the camera is changed while in View Settings page
- Tweaked mandatory pitstop request timing
- Added minimum pit window length (5 mins)
- Fixed possible crashes after 30 minutes
...