Assetto Corsa Competizione - Luca
Dear #ACCompetizione racers,

we are now online with a VR users dedicated hotfix introducing keyboard controls, fixed VR camera scaling (now 6DOF works properly) and some customization settings for your VR gaming experience.

Here attached a summarizing image for your personal storage ;)

To edit your HUD and camera preferences, head over to vrsettings.json, default location Documents/Assetto Corsa Competizione/Config/vrsettings.json (edit with notepad).

For further support and technical info, please go here ---> https://www.assettocorsa.net/forum/index.php?forums/acc-general-discussions.62/

Thanks for joining us in Assetto Corsa Competizione Early Access program!

0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
- Added possibility to look left/right on current car and during replay (not only for the player car)
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
- Fixed HUD not updating electronics values after car setup
- Fixed filter on Car Selection page
- Fixed pitstop casually affecting the wrong car
- Fixed gamepad vibrating when paused
- Different loading mode for some sound assets
- Fixed ambient sounds not paused during slow motion / FFWD in replay
- Better timing for start/stop music
- Events poliphony optimisation
- Tweaked sound distance attenuation for some events
- Fast Rolling start is now default in every Realism preset
- Fixed slow AI in very wet condition due to wrong detection of puddles
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
- Fixed offset values not refreshing when the camera is changed while in View Settings page
- Tweaked mandatory pitstop request timing
- Added minimum pit window length (5 mins)
- Fixed possible crashes after 30 minutes
Assetto Corsa Competizione - Luca
Before starting Assetto Corsa Competizione in VR mode, we recommend joining the game in standard mode (on screen) and double check your controls and options. After this, you are good to go!

To center view in VR, please press CTRL + Space

In-game navigation is possible via Gamepad or D-pad. Again, make sure you configure your navigation and enter/back keys in regular rendering mode BEFORE launching VR.

In Documents/Assetto Corsa Competizione/Config/ you find a vrSettings.json, where you can edit the ingame HUD and the UI, including tracker lock and draw size.

In-game keys are CTRL+left/right to move forward/backward, and CTRL+shift+left/right to scale up/down. Your settings will be saved in the aforementioned vrSettings.json file.

Cycle press F2 key in-game to cycle to the HELP HUD, where you can also see the hotkeys.
Assetto Corsa Competizione - Luca
Our next major update for Assetto Corsa Competizione is OUT NOW on Steam!

Take to the Misano World Circuit and head over to the start line in the stunning Bentley Continental GT3. What's more... We've also introduced VR support as part of Early Access Release 2.

Read all about it on the Official ACC website ➡️ https://www.assettocorsa.net/competizione/news/

REMEMBER, not only will you get Release 1 and Release 2, but you'll get all updates, including our full 1.0 launch at no extra cost!

WHAT'S MORE - You'll also get the 2019 season later down the line as a FREE update!

https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/

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Assetto Corsa Competizione - Early Access v0.2
- Fixed "No VR no buy"
- New first-gen Bentley Continental GT3
- New Misano World Circuit
- Aero: Non circulatory lift implemented
- Setup UI and logic changes to accommodate a big number of damper clicks
- Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
- Bumpstop telemetry graphs in setup mechanical balance screen
- Fixes and fine tuning in setup aero screen
- Decimal numbers in front aero variation values
- Code for realistic (displayed) brake bias values
- Brake bias variation now possible in decimal numbers
- Fine tuning of preset setups
- Setup name now shown on top screen title
- Setup name adds an asterisk when user changes setup values, indicating saving is needed
- UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
- Setup protection against out-of-limits values
- Setup Input/Output filtering for car and circuit
- Setup navigation fixes
- Fine tuning of Huracan suspension geometry and dampers
- Fine tuning of tyre model camber gain, IMO heat range, and more
- FFB option screen sliders: dynamic damper, road effects
- controls.json extra FFB values: minDamper, damperGain
- Stability control is now using different logic
- Reworked driver steering animation
- Adjusted safety net position in the Lamborghini Huracán GT3
- Added driver assets for the teams featured
- Adjusted water spray effects in the night
- Nurburgring fixes and improvements
- Added HUD option for speed unit toggle
- Added timetables to pause menu & post-session
- Added sharpness option to video settings (make sure you remove external workarounds)
- Added pitch angle adjustment to camera settings
- Added Save, Cancel, Defaults and Quit buttons to camera settings
- Proximity indicator toggle in HUD options
- Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
- Track selection page navigation fixes
- Fixed bug when loading the last game mode settings
- Added auto engine start
- Added auto pitlimiter
- Fixed pitlimiter issue with pitlimiter lights on toggle
- Added multiple starting lights logic
- Added pitstop logic (basic) for human and AI
- Added Sprint race weekend system
- Practice and Qualifying Overtime has a max time of 3 minutes
- Controller page: Starter, Look functions and Shift can't be set as advanced
- Fixed engine forced shut off when return on track after setup changes
- Fixed wrong weather key in the .json
- Fixed weather selection in UI not resetting after a special event
- Added camera sequence for Full formation lap
- Tweaked marshal system to avoid false spline recognition
- Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flags)
- Reworked steer scale/steer inverted control options
- Removed confusing ghost car time references in the gui
- Added base version of end session highlights
- Fixed music still on after clicking drive or restarting
- Audio engine optimizations
- Added superpole/pitwindow/hotstint event spotter
- Fixed double engine start inside the reverb zone
- Minor tweaks for tyres scrub sound in dry and wet conditions
- Fixed clicks in particular camera switches
- Fixed pit alarm sound for Nurburgring
- Minor tweaks for crowd and track speakers distance attenuation
- Fixed announcer voice stopping after some minutes
- Fixed bodywork noise entering the setup page
- Removed the possibility to change lights/wiper stage in the replay
- Fixed mirror visibility in the replay
- Added current session time, car lap time, valid lap and fuel for replay
- Slow Motion now affects the entire world
- Fixed slow motion pause state for replay HUD
- Stability control is now less performant with steering wheel to avoid being used as illegal aid
Assetto Corsa Competizione

The Blancpain GT racing series may or may not be on your radar. Unlike its illustrious cousins Formula One and MotoGP which enjoy regular TV coverage, it's not the kind of motorsport you'll stumble upon one lazy Sunday afternoon; you really have to seek it out. Assetto Corsa is a broadly similar prospect, never likely nor intended to pull in Forza-sized crowds, instead squabbling with Project CARS 2 for niche accolades like 'Who's got the best racing wheel support?’ and 'Which game models tire temperature better?’

It makes sense, then, that the developer of Assetto Corsa is the one making the official game of the 2018 Blancpain GT Series. Released in Early Access last month after a few beta phases, Assetto Corsa Competizione's offering at the moment is barebones in the extreme: one car, one track, and some AI drivers for company. It's enough to give a glimpse of what's to come, which is the kind of structured solo championship racing the original Assetto Corsa never really managed. But it is a glimpse: unless you're really passionate about helping Kunos Simulazione develop the game by delivering detailed and regular feedback as the product takes shape, taking a GT-spec Lambo around the Nurburgring is going to hold limited interest. 

That's not to say the fundamentals aren't in place. With a force feedback wheel clamped to your desk, Competizione offers one of the more convincing trackside adventures in all of racing simming. The physical model obviously shares a vast amount of DNA with the original Assetto Corsa, which means the line between being in control and out of control of your vehicle is woolier and scarier than it is in the ultra-responsive Project CARS 2. Any degree of oversteer or traction loss is terrifying in its Blancpain cars, not because the wheel snaps around like a wayward bronco, but because you're never sure when you might have lost the back end for good.

Is it better or worse than other racing simulations in physical terms? Ask a professional Blancpain GT driver. What I can say is that it offers enough challenge for you to own every fast sector and overtake, and enough feedback for you to understand why you're now in the gravel trap, swearing at a procession of sponsor-laden supercars buzzing past. Whether you locked up the brakes, lost traction, unbalanced the car or short-shifted, the haptic and audio feedback's there to teach you why it happened. 

While we're on audio, particular plaudits should go to your race engineer, who delivers information over race radio with authentic levels of awkwardness and detachment. He really schools the F1 series’ Five Live DJ voice who talk you through each race, and is the highlight of a great sound mix that includes convincing gravel rattling in your wheelhouses, trackside PA systems blaring out victory music, and truly frightening thuds when contact's made. 

Visually it occupies that same rarefied air of the original AC and of Project CARS, where every headlamp's reflection has been lovingly realised, every sponsor logo appears crystal-clear, and driver arm animations sell the heft and hardship of coercing a GT car through corners at high speed. The in-helmet view is the best I've ever seen of its type, perfectly nailing the G-force effect. It's a neck workout in its own right.

Your cunning doesn't get much of a workout from the AI though. They're as pacy as the difficulty slider dictates, but they're rarely seen jostling for position or taking different lines into a turn. This being endurance racing, perhaps they're simply an attempt at authenticity, but at this stage of development they feel… well, artificial.

There should be enough here to sustain a small but dedicated community

That's the story for those with a racing wheel: robust if limited sim racing with a crunchy learning curve and some memorable endurance racing around Nurburgring. For gamepad racers, and the six people still using their keyboards to control vehicles in videogames, it's a rather rougher experience at present. Those control methods have yet to be implemented with any great finesse, so tapping the left analog stick one way or another results in great sawing actions on the steering wheel that destabilise the car and effectively impose an ‘Inebriated’ mode, a bit like Nico and Roman's drives home after an evening of beers and bowling in GTA 4. 

This being Early Access, success or failure is an ongoing narrative for Competizione. Only the truly dedicated need bother getting in on the ground floor right now, but anyone with a soft spot for an official racing license, however esoteric, will eventually be rewarded by Competizione's stern and authentic racing. It feels similar enough to its predecessor that you wonder whether this might have made more sense as an expansion, but as the roadmap's ticked off and multiplayer racing is introduced, there should be enough here to sustain a small but dedicated community. 

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Take last week’s Steam Charts, give them a little shuffle, and then breathe out a long, despondent sigh. Oh, and then entirely randomly add an Early Access racing sim. And then start sighing again, and never, ever stop.

(more…)

Assetto Corsa Competizione

Assetto Corsa Competizione has released into Early Access today, with Italian studio Kunos Simulazioni expecting the game to release in full this coming February. A follow-up to the original 2014, widely loved for the depth and detail of its simulation, Assetto Corsa Competizione is developed in Unreal Engine 4 and will "allow players to experience the real atmosphere of the FIA ​​GT3 homologated championship", according to an announcement.

Updates will roll out on a monthly basis between now and February, with new tracks and cars forthcoming. The game is apparently 40 percent intact at the moment, with the remaining 60 percent set to roll out incrementally over the next five months.

"The final game will include all cars and tracks of the ongoing Blancpain GT Season, and it will also introduce career and championship modes," the announcement reads. "Furthermore, a free update will be released during the Summer of 2019, introducing the 2019 Season of the Blancpain GT Series Championship."

Check out the trailer below. The game is $24.99 on Steam at the moment, but that price will rise when its feature complete in February.

Assetto Corsa Competizione

I'd call it motorsport's best kept secret, but at this point it's most definitely not. At the very least Porsche, Bentley, Lamborghini, McLaren, Mercedes, Ferrari and BMW are all in on it - where else can you see motoring's finest marques going head-to-head across some of the world's finest racing tracks? Blancpain GT has more than a fair shout at being the most interesting, exciting motorsport series around at the moment (and its rounds are all free-to-air on YouTube - this lot get it), so the prospect of a game centred around its antics is an exciting one indeed.

Throw in the Assetto Corsa name - Assetto Corsa being the most exquisite driving experience in recent years, of course, and a new standard-setter when it comes to crafting believable handling cars in video games - and you've got the ingredients for the most exciting racing game in an age. Well, for myself at least - and I've been relishing the chance to play around with the early access version of Kunos Simulazioni's Assetto Corsa Competizione this past week.

But it's worth pointing out that this is an early access title with an emphasis on the early part at present - there's a full roadmap laid out that leads all the way to the full release next year (including the implementation of VR support next month, excitingly), but right now all you're getting is a single car and a single track, as well as a small discount on the full price. It's slim and a little disappointing - especially when you consider that the combination of a Lamborghini Huracan GT3 and the N rburgring is hardly inspiring - but when you consider that the original Assetto Corsa was at its best when it was stripped back to the basics some of that sadness ebbs away.

Read more…

Assetto Corsa Competizione - Luca
Assetto Corsa Competizione, the Official BLANCPAIN GT SERIES game, is OUT NOW in Steam Early Access!

Assetto Corsa Competizione features an extraordinary level of simulation quality, that allows players to experience the unique atmosphere of this GT3 Series. Players can compete against official drivers, teams, cars and circuits with the highest level of accuracy and attention to detail.

Join us NOW to make a HUGE 44% saving, for a limited time only! Not only will you get our first release, but you'll get all updates, including our full 1.0 launch at no extra cost! WHAT'S MORE - You'll also get the 2019 season later down the line as a FREE update!

The earlier you buy, the more you save!

Come join us on our Early Access journey... #beACC

https://store.steampowered.com/app/805550?beta=0

Don't forget to check our Steam Early Access Roadmap on our Facebook page!
Assetto Corsa Competizione - Luca
Mark your diaries! Here's the new Steam Early Access Program Date Reveal Trailer.

https://www.youtube.com/watch?v=lI-Q-C0koSU

Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA ​​GT3 homologated championship, competing against official drivers, teams, cars and circuits.

Add to your Steam wishlist NOW!
https://store.steampowered.com/app/805550?beta=0
Assetto Corsa Competizione - Luca
Kunos Simulazioni recently attended the Blancpain GT Series weekend in Misano to showcase gameplay footage of Assetto Corsa Competizione. This video shows the 1/4 Special event in Misano, featuring the Ferrari 488 GT3 in hotlap mode.

https://www.youtube.com/watch?v=XYIYpTOcGZU
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This video shows the 2/4 special event in Misano, featuring the Lamborghini Huracàn GT3 in action on track with mixed dry/wet surface.

https://www.youtube.com/watch?v=Wl-I8oUhrVQ
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This video shows the 3/4 Race event in Misano, featuring the Mercedes AMG GT3 on full wet conditions.

https://www.youtube.com/watch?v=mEKX0DHw6rc
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This video shows the 4/4 Race event in Misano, featuring the Audi R8 GT3 in action during the day/night cycle.

https://www.youtube.com/watch?v=F7cUHoyh6GY
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For more information, please visit: www.assettocorsa.net/competizione
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