With this major update, we are making one step further to shape the game to have more competitive & team-based experience by adding a new character Bigboy and adding a system to limit character picks. Bigboy is a sub-dealer which could be best utilized for a team fight. And the new character pick system will make the team have necessary characters for the win. Along with other few balance changes, we also are introducing the new shooting mechanic, charge shot, for Natasha in order to make skillful players stand out and make Natasha more sniper-like.
We are also adding one more map, Fortress, which is relatively simpler & larger map than the others. For the Domination mode, we have some rule changes to make the game flow more dynamically along with the time passing by.
So, let’s find out details.
Game Play Updates
[General]
Character pick limitation system Among all the changes we’ve made for this update, this is probably the biggest change that may affect everyone’s experience. This is a stepping stone for us to make the game more competitive and team-based. You may have to play a character for the team instead of character you feel like playing. Despite this inconvenience, we still wanted to give it a shot. Please give us feedback on this system, we’d like to hear if your over-all experience got better with this particular change.
You can pick your character after the match start. The character you’ve chosen in your inventory will be the default character in character selection screen.
If you and your teammate(s) have the same pick, characters will be given in random.
You can pick the character again at the beginning of each new round or when respawn.
[Bigboy]
Bigboy is finally up for everyone. Even though we introduced him a week ago to the CBT event participants, there has been a few changes based on the feedback we got from the community.
He’s a sub-dealer with powerful AOE skills that could be an immediate threat to enemies, especially in a big team fight. His primary weapon, M32 is good to deliver damage to enemies behind obstacles like map objects, Tactical Shield or Barricades. This helps the team have advantages over the opponents even before entering the main fight. For his ultimate, he uses Multi-Rocket Launcher to clear up the zone. For his own survivability in close distance, he has the Space Nail Gun to defend himself. The Space Nail Gun has low damage compared to others’ but very fast fire rate. He could also try to escape from the situation by drinking his favorite Soda that heals himself and boost up his speed a little while. Overall, even though his play mechanic is pretty straightforward & simple, but he’s never meant to be a character for beginners. Only experienced player in a well-planned team can get the most out of what he is capable of.
M32 Bigboy Original : Grenade Launcher customized by Bigboy - Aim design has been changed. - Explosion range decreased from 3m to 2.5m - Maximum Explosion range decreased from 4.5m to 4m - Firerate increased by 28% - Grenade velocity increased by 28% - Reloading time reduced by 1.2 seconds
Space Nail Gun : It shoots nails fast. Most efficient in close combat. - maximum bullets per clip increased from 20 to 30.
Healing Soda : It heals himself and boosts up his speed a little while.
Portable Multi-Rocket Launcher: Shoot multiple rockets to deny a zone. - Firerate increased by 12%
Self-healing(Passive): If you maintain non-combat status for 5 seconds, your HP recovers itself by 5 for every 5 seconds. - Ruthless Attack(Passive): Portable Multi Rocket Launcher cool-time reset(reduce in respawn-based mode) when killing an enemy.
[Phoenix] M870 is one of the most powerful weapons in close combat. Yet it was pretty difficult to hit an enemy because its spread was too small as a shotgun. So M870’s specification got adjusted like the followings :
M870 - No-zoom aim size increased by 27%. This means that the maximum spread range for the no-zoom shot is increased. - The spread for no-zoom shot increased by 34%, meaning you can hit an enemy easier than before but likely with less damage. - Aim size increase after a no-zoom shot reduced by 30%. This means that overall accuracy for continuous shooting increased. - Zoomed aim-size decreased by 30%. This means that the maximum spread range for zoom shot is decreased. Expect better accuracy. - The spread for 8 consecutive zoom shots decreased by 30%. - The aim size while sprinting decreased by 50%. - The aim size when jumping decreased by 20%. - The aim size while moving decreased by 70%.
[Rumble Jack] Even though he’s an all-around player, some of his abilities are not as practically effective as it should be. So we are making changes on him to encourage
M14-EBR - When zoomed-in. auto-shooting spread now decreased by 40% bounced.
Explosive Expert(Passive) - Claymore and Sticky Grenade damage stacks up by 5 for every kill or assist Rumble Jack makes. It resets when respawn. Maximum damage stack is 40.
[Natasha] Natasha, Natasha. She’s been such a controversial character within the community. Should she be the strongest damage dealer because she’s a sniper? Probably. But should she be able to kill any character with one-shot? Not so sure but maybe, only if the player’s skill is really, I mean really good. That’s the notion we’ve been sticking to. However, it has not been very successful to make a working differentiator that can distinguish super good players from somewhat good players even after a couple of adjustments. That said, it has become a good timing to introduce new her new passive skill we’ve been experimenting, ‘Patient Shot’. Hopefully, this could make more skilled, strategical sniper players stand out from the rest.
TPG1 - Damage decreased from 130 to 80 - Damage bonus on chest decreased from 1.5x to 1.0x
Patient Shot(Passive) - If you keep zooming-in, your TPG1 damage will increase up to 100 in 1.5 seconds. It resets when un-zoom.
- Ruthless Attack(Passive): UAV Scan cool-time reset(reduce in respawn-based mode) when killing an enemy.
[Cindy]
Utility Heal Rifle - Its right-click heal immediately takes effect when colliding with an ally character now. It passed through before.
[‘Fortress’ added on Demolition Mode] Fortress is simple and straightforward but larger. That said, it’s easy to learn the map but it will be challenging to track down the enemies. So, it’s probably a good strategy to make your team’s move based on the intelligence of enemy’s whereabouts. You will want Natasha to be more talkative than ever before.
[Domination Mode] Rules of the modes are as much impactful as characters. The current rule for Domination has been a little weak to trigger more neck and neck games. Therefore, two rules are changed.
Protection after Respawn It’d be basically better when we have enough match-making pool, but for now, it is somewhat inevitable to meet some cases that one team is too much stronger than the other and they walk all over even to the opponent’s base. To make this less likely to happen, players are going to be invincible for 7 seconds. It was 4.5 seconds before.
Fever time Now team points could be gained differently depending on how much time has passed.
1 sec – 4 min 59 sec : 2 points/sec
5 min – 7 min 59 sec : 4 points/sec
8 min – 12 min : 6 points/sec
System/UI changes
User Report System for cheating Now we have better UI for this.
You found a cheater or a suspect.
Type ESC and click 'Report'
Then you will see drop-down menus to choose a suspect and a reason for the report.
Done. Dev will look into those users according to its frequency. The more reports on a specific user, the higher chance of him/her gets kicked out.
Auto start of the match In the waiting room, the match countdown will automatically start in 10 seconds if the room master doesn’t start even if the match-start condition is met. It was 5 seconds before.
Server Browser Now it looks more like button type so new users can find it easier.
Translation changes We have changed English translation. Please let us know in Discord if you find and wrong translation. http://discord.gg/battlecarnival
Bug fixes
Killjoy’s position no longer reveals in the mini-map when he got hit while cloaking.
Killjoy’s position no longer reveals in the mini-map when he uses cloaking right after he got hit.
Rumble Jack’s Claymore won’t be destroyed by Cindy’s Utility Heal Rifle
Rumble Jack’s Claymore will be destroyed by Grenades and RPG.
Next update Sneak-Peak For next week’s update, we'll add Rank Game system.
Some change may not be perfect for some of you guys, but please remember this. We are actively collecting your feedback and trying to make changes based on it. You can even talk to a representative of the studio 1 on 1 at our Discord and get your voice heard. You can also ask questions and so on. We can, and let’s build up Battle Carnival together for good.
Please don't forget to leave a review here if you haven’t. It helps us grow a lot. Thank you very much.
On behalf of every member of the Battle Carnival Studio osolemio
In this update, we pre-release our 8th character, Bigboy exclusively to the CBT event participants. Upon many requests from the community, we also add one more map in domination mod, the Nuke. And a couple of urgent bug fixes. I will quickly walk you through those.
Bigboy is a sub-dealer with powerful AOE skills that could be an immediate threat to enemies, especially in a big team fight. His primary weapon, M32 is good to deliver damage to enemies behind obstacles like map objects, Tactical Shield or Barricades. This helps the team have advantages over the opponents even before entering the main fight. For his ultimate, he uses Multi-Rocket Launcher to clear up the zone.
For his own survivability in close distance, he has the Space Nail Gun to defend himself. The Space Nail Gun has low damage compared to others’ but very fast fire rate. He could also try to escape from the situation by drinking his favorite Soda that heals himself and boost up his speed a little while.
Overall, even though his play mechanic is pretty straightforward & simple, but he’s never meant to be a character for beginners. Only experienced players in the well-planned team can get the most out of what he is capable of.
- M32 Bigboy Original : Grenade Launcher customized by Bigboy
- Space Nail Gun : It shoots nails fast. Most efficient in close combat.
- Healing Soda : It heals himself and boosts up his speed a little while.
- Portable Multi Rocket Launcher: Shoot multiple rockets to deny a zone. (There is going to be an art resource changes for this weapon next week)
- Ruthless Attack(Passive): Portable Multi Rocket Launcher cool-time reset(reduce in respawn-based mode) when killing an enemy.
[‘Nuke’ added on Domination Mode]
The capture point of the Nuke has two entrances and is widely open to everywhere. It is especially vulnerable to the enemy attacks from the 2nd floor. So, juggling between the objective and clearing up zone in the 2nd floor could be a key point of decision making of the team.
[Bug fixes]
- Flash Bang effects remain even after respawn - Enemy Nano Particle Generator is sometimes invisible
[Sneak-Peak of the next update]
- Bigboy is going to be released to everyone. - As a step toward competitive gaming environment, we will have the character pick limitation system next week. After getting feedback about the system from the community for a week or two, we’ll apply the system to the Rank Game as well. - A new map will be added in the Demolition mode. - The update is scheduled on May 16.
Thank you very much for your continued support and please do not forget to review Battle Carnival with summarized pros and cons. It will help us a lot to find out what to improve first. You can leave a review here.
Well, let's have fun in the game then!!
On behalf of every member of Battle Carnival studio -osolemio
In this time, we've pulled out a little bit special score ranking. You can check the rank of LIKE receivers at below.
The number in the first parentheses is the amount of "LIKE" you've got from your team and the number in the second parentheses is the amount of "LIKE" you've sent to your team members.
Here’s what some hardcore players may be interested in! We’ve opened the game DB and pulled out the top 500 players who made the best kills and supports since the launch of the game. Check whether your name is in the score rank below! Don’t forget! The Scoreboard is refreshed on every Tuesday!
* The number in the parentheses is your play score you've got from April 26 to May 06
First of all, I want to start by saying a big thank you for all the feedback and reports to make the game and the community better. With this update, we want to address a couple of things. One is additional character balance and general control, and the other is addressing a cheating issue.
Game Play Updates [General]
Sprinting Speed Now you can sprint 10% faster than before. The increase slightly differs from character to character.
Melee Headshot Damage All melee damage bonus on head has decreased from x2.0 to x1.25
Strafing Speed It’s now 20% slower than before.
Invert Y axis Now we support Y axis. For those of you who requested for some additional key mapping like the keypad, mouse side buttons and so on, we are now developing those and you will be able to have that at least in May. Thank you very much for your patience in advance.
Sound You will not hear character’s vocal-sound effect for being hit every single time but every second, so that it wouldn’t sound like….. something else.
C4 Now you can sprint while holding the C4
[Phoenix] We’ve found that Phoenix’s offensive ability to finish an enemy seems to be not enough compared to what he’s capable of for the defense. So, we’ve adjusted his offensive ability & mechanism a little bit.
M870 - Maximum ammo increased from 5 to 8
Tactical Shield - Left-click-attack can hit two enemies at the same time. - Hit Judgement Right click attack now matches better with its motion.
[Rumble Jack] We want Rumble Jack to be a character with higher difficulties but also with higher chance to make the more playful situation. So, we added a couple of more mechanics to be so, hopefully.
Sticky Grenade - Now it sticks even to allies as well. Your teammates won’t get damage from that though. - When it hits Phoenix with his shield, it will drop right in front of the shield instead of getting bounced.
Barricade - You can move as soon as you installed the Barricade(There was a little delay)
[Killjoy] As we pulled up some data to check Killjoy’s performance, Dual Beretta’s headshot difficulties and damage bonus of Karambit was a bit too good. We think that high performance with easy control is not a good way to reward skilled players, so his abilities got adjusted a bit.
Dual BERETTA - Recoil after 3 first shots got increased
Karambit - Damage decreased by about 15%
[Natasha] Not much of changes of her from this update. But we are doing some experiments on her shooting mechanics like a charging system and so on to find the best sniping experience.
Agent Pistol - It starts with 10 bullets when respawned.
[Papi] We designed him to be a mid-range specialist and offender but his M4 damage didn’t help him much to be so. Now he can confront enemies more actively with confidence.
Character - HP increased from 180 to 210.
M4 Black - Damage increased from 15 to 17 - Basic Shooting Range decreased from 20m to 12m - Effective Shooting Range decreased from 25m to 20m
Special Force Pistol - It starts with 15 bullets when respawned.
System/UI changes
User Report System for cheating It's not fancy, yet could be a temp solution for an instant report. It works like this :
You found a cheater or a suspect.
Type /report
Then you will see an index of each user in the room and cheating types to report. So type this. "/report [userindex] [cheating type]
Done. Dev will look into those users according to its frequency. The more reports on a specific user, the higher chance of him/her gets kicked out.
Bug fixes
UI Flickering in the middle of the battle.
Flash bang effect from spectator mode lasts forever
Papi doesn't get self-damage for his Shark Grenade
Occasional failure of changing region servers.
Well, that's it for this update. And next week, we'll add a map for the Domination mode. It's called Nuke.
And new character Bigboy will be given to the CBT event participants who completed the mission. Estimated update date is May 9.
Thank you very much and please leave as many feedbacks as possible so the game can get better faster.
Oh, please don't forget to leave a review. It also helps us grow a lot
On behalf of every member of the Battle Carnival Studio osolemio
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