Battle Carnival - osolemio
Hello players

For those of who experienced high CPU resource consumption and frame drop, we have uploaded the new client files.

This patch won't guarantee to fix the problem 100%, we have good reason to believe what we've changed would take care of most of the cases.

Please download the new patch and let us know if this patch has solved the frame drops.

Thank you very much.

-osolemio
Battle Carnival - osolemio
Dear players

As some of you might have experienced, there has been a meaningful amount of sudden frame drop report which we didn't have during the CBT.

Dev team has built up a couple of hypotheses and now trying hard to reproduce it. While doing so, we found a couple of clues that may lead us to the root of the problem.

One clue we found was that uninstalling and reinstalling the client solved the problem in a couple of example cases that we simulated.

Therefore, even though re-installation may not 100% solve the problem with a guarantee, we still recommend to try it out.

It'd be also appreciated if you let us know if that helped.

Thank you very much and we'll do our best to resolve the problem asap.

-osolemio
Battle Carnival - osolemio

East Asia Region has a tech problems.
Please use other region.
We'll update you asap.



We've found an issue that results in Battle Server crash.
Battle might not be available for about 5 minutes.


All Battle servers have been fixed and currently available.

Thanks you very much for your patience.

-osolemio
Battle Carnival - osolemio
Hail community!

Time’s up! We are super glad that we can finally host you guys with what we’ve been up to for last 3 weeks. We have mostly focused on implementing your suggestions and fixing bugs which we’ve heard from you by the Feedback Survey and the forum.

The biggest play-wise changes are the addition of sprint feature and the new character, Papi as both were the most frequent requests we’ve received. The new mode, Domination, is also updated for those of who prefer respawn-based mode to round-based one. Then we got two new maps of the Demolition mode. Of course, there are character balance adjustments too. Some were a bit too strong, some others were too vulnerable.

Finding right numbers for better experience has always been one of the most challenging jobs of devs. Of course, we conducted many internal play-test sessions before the CBT but it, not surprisingly, turned out that 3 days of hearing players’ voice and observing how you guys were playing in-game were a much more effective way to pinpoint where to take care of. It wouldn’t even be close to perfect now, but we are confident that incremental changes along with community’s feedback are the shortest path to get there.

Being afraid of seeing TL:DR comments, here are what we’ve changed. XD

  1. Game Play Updates
    [General]
    • Sprint
      We had a mid-term dev plan to characterize sprint for each character but your convenience always comes first. Each character can sprint now. We’ll continue to develop & improve sprint feature along with watching how it goes.

    • Hitbox
      Some of you must have felt weird or even unfair because you thought you hit an enemy but he/she never got hurt or vice versa. Let me show you the worst case from the worst angle, and how we improved it.

    • Sound
      Some sound effects were unnecessarily loud, Cindy’s Heal Rifle sound and some footstep sound, for example. So we’ve adjusted their volume here and there. Please let us know if you find any other sounds still annoying.

    • Penetrating shot(aka. wall-shot)
      Wall-shot could be unfair in certain situations for some characters because some characters can do that while others can’t. We thought that wall-shot is no longer necessary for the game. Removed.

    • Damage over height
      Many players reported that it was weird to receive damages over height, especially when jumping down from somewhere that looks not too high. Yes, it was. Damage over height still exists but not for most of the jumps. Don’t be Superman everywhere though.

    • C4 Diffusing time
      It was a bit too short compared to its time to BANG. So, increased from 5 sec to 7 sec.

    [Phoenix]
    Many of you must have seen Phoenix holding the tactical shield more frequently than his shotgun. That said, the shield was too universally good both for the offense and the defense which we didn’t want it to be. So we changed the followings to make the shield better when used in defense, while shotgun got better for the offense.
    • M870
      - Pellet count per shell increased from 7 to 8.
      - Basic Shooting range increased from 5m to 7m.
      - Accuracy increased about 20% more than how it was.

    • Tactical Shield
      - Now it blocks all damages when hit
      - It slows down Phoenix about 10% more comparing to how it did
      - Left click attack damage decreased from 30 to 10. Knock back effect added.
      - Right click attack damage decreased from 60 to 50.

    [Rumble Jack]
    Rumble Jack is an all-around player with fun mechanics to play, although playing Rumble Jack well is not as easy as it looks. Rumble Jack players are required to think hard about enemy team’s character composition to anticipate enemy teams’ or enemy character’s possible strategy so that the Barricade and claymore get used most efficiently. On the other hands, Rumble Jack players also had to have sharp shooting skills due to low ammo in one magazine. Overall, we thought playing difficulty of Rumble Jack was a bit higher than we intended. So we made him easier to play while maintaining his core play mechanics the same.
    • M14 EBR
      - Max ammo increased from 10 to 20
      - Damage decreased from 48 to 39

    • Claymore
      - Damage increased from 50 to 60

    • Barricade
      - HP increased from 600 to 700
      - Lasting time increased from 30 to 35 seconds

    [Killjoy]
    Killjoy is most lethal when played as an assassin, attacking from enemy’s 6. But he also should take high-risk when attacking a group of enemies in the close distance. We wanted to diversify Killjoy’s playing style a bit more by adjusting stats of his gun and knife.
    • Dual BERETTA
      - Damage decreased from 40 to 38
      - Basic Shooting Range increased from 7m to 8m
      - Maximum Shooting Range increased from 10m to 12m

    • Karambit
      - Damage decreased from 70 to 60
      - Firing rate decreased by about 10%
      - Backstabbing damage bonus decreased from x2 to x1.5

    • Skull Smoke
      - Lasting time decreased from 9 seconds to 8 seconds

    [Natasha]
    One shot one kill of Natasha seems to have been such a hot potato of the community. And yes, she still should have an ability to wipe out most of the characters(not all) with one shot but what really matters is how difficult it is. After hearing many different points of views from players as well as analyzing kill data during the CBT, we’ve concluded that Natasha will need more sharpshooting skill to perform the one-shot kill.
    • TPG1
      - Damage decreased from 140 to 130
      - Damage bonus on abdomen decreased from x1.2 to x1.0
      - It slows down enemy movement when hitting about 15% more than before.
      - When equipped with TPG1, Natasha moves about 15% slower than before

    • Agent Pistol
      - Its ammo has become stack-style over time.
      - The Hit Direction Indicator won’t be displayed to an enemy when hitting with this pistol with the silencer


    • Secret Perfume
      - Max number of grenade decreased from 2 to 1.
      - Cool time increased from 8 to 10

    [Cindy]
    Cindy’s ability to survive was not as good as her ability to help others. That said, she was a way too vulnerable over the combat situation, not to mention her Cute Pistol could defend her not so much. So, we’ve changed her a bit like the followings.
    • Utility Heal Rifle
      - Healing ability on right click decreased from 40 to 30.
      - HUD design changed to avoid some confusion about what this gun does.

    • Cute Pistol
      - Damage increased from 13 to 15
      - Basic shooting range increased from 4m to 7m.
      - Maximum shooting range increased from 8m to 10m.

    • Nano Particle Generator
      - Damage to enemies in the area for every 0.5 seconds increased from 1 to 5

    • Focusing
      - Damage boost decreased from 50% to 0%

    • Energy Shield(Passive Skill)
      - The passive skill was completely changed from auto self-heal to Energy Shield which can block any damage for one time when activated. The Energy shield will be regenerated for every 20 seconds.

    [Rhino]
    Rhino is specialized to suppress multiple enemies at the same time as his HP and number of ammo could tell. But his ability to finalize an enemy was not so impressive which results in less fun to play with. We want him to be an easy-to-play style character and we hope that even beginners could have a bit of killing taste but not too much. Oh.. almost forgot. His model was changed from a wrestler to a machinery which is the original concept of him. You can meet wrestler skin later.
    • M134 Minigun
      - Ammo increased from 100 to 150
      - Damage increased from 5 to 8
      - Firing rate increased by double.
      - Max aim size decreased by about 10%

    • Machete Knife (melee weapon)
      - Weapon changed from wrestler’s chair shot.

    • RPG7
      - Weapon changed from M32 to RPG7
      - Right click zoom removed.

    • Rage
      - Cool-time increased from 30 to 45

  2. New Contents
    [Papi]


    Upon many requests from the community, AR character is finally coming to the Carnival! Hope PAPI could satisfy a broader range of players as AR is the most common weapons in the shooter genre.

    - M4 Black : Zoomable assault rifle

    - Special Forces Pistol : 3 burst shot type with a silencer attached

    - Shark Grenade: Special Grenade with AOE damage over time.

    - Infinite Magazine: Can shoot as much as you want when activated.

    - Ruthless Attack(Passive): Infinite Magazine Cool-time reset(reduce in respawn-based mode) when killing an enemy.

    [Domination Mode]

    We’ve received many requests for updating respawn-based mode. So, there you go. In the Domination mode, you need to capture a target area by eliminating enemies nearby and stay alive there. You also need to think carefully to find a right timing to wait for others & team-up or to rush straight into the target area to reinforce your team. We’ve updated one map ‘Karma’for the Domination mode. We also have a request for you guys. Please be communicative and let us know how you guys think of this mode. We’ll be all our ears.

    [Map changes on Demolition Mode]
    - 'Shopping Mall' Added

    The A site of the map has narrow entrance while B site has wider and longer entrance. The fastest route you can contact the enemy is mid. Attacking team may take an initiative according to their team’s character composition and strategy.

    - 'Casino' Added

    In the Casino, Alpha and Bravo team meet faster and fight further from each other comparing to other maps. The distance between A and B is short. That said, defense team’s backing up each other is more effective and important. So expect the more frequent big fight.

    - 'Armory' removed

  3. System/UI Changes
    [Waiting Room]
    There was a bit of glitch that made things more difficult to balance between teams.
    - Players’ level won’t be shown in the waiting room.
    - It will be more balanced when newcomers joining the on-going match due to a couple of bug fix.

    [Battle UI]
    - Headshot Kill log added

    - The scoreboard now gets sorted by KAD, not by kills
    - Skill UI changed


  4. ETC
    - Anyone can create a clan when reached 50 level.
    - You can adjust mouse sensitivity in-game by holding designated buttons pushed.
    - Server pings are available on server selection screen.
    - A bug on Language display other than English fixed. (Some languages are not supported, yet.)
    - We recommend players to change key bindings from (2,3) to (Q, E) for the better experience as the majority of people in the Battle Carnival studio finds using Q, E is more efficient. Hope we could hear some feedback from you guys as well.
    - We now have Discord Server at here

Well, that's it! And we are going to keep communicate & grow with you guys. We sincerely appreciate your continued support. That's our only fuel to run.


On behalf of every member of the Battle Carnival Studio
osolemio

---------------------------------

Early Access Open time.

South America
(BRT) Thur, 26 Apr, 05:00

Europe
(CET) Thur, 26 Apr, 10:00
(GMT) Thur, 26 Apr, 09:00

North America
(PST) Thur, 26 Apr, 00:00
(EDT) Thur, 26 Apr, 04:00

Asia
(CST) Thur, 26 Apr, 16:00
Battle Carnival - osolemio
Hello Community!

Early Access date is now fixed for sure, April 26, 2018.
Based on many many CBT feedbacks you guys left for the game, we've been & will be working hard day & night to improve the gameplay which includes the followings :

1. Speed and pace of the game
We've increased the speed of characters and have been conducting many internal tests to find the right numbers to ensure that both shooting and sprint experience could be more enjoyable.
You can peek a little here

2. New AR character
Many seemed to feel uncomfortable by not being able to play Assault Rifle character which many FPS players are accustomed to. So we've decided to update AR character along with Early Access.

3. Sniper's dominance of the game
Natasha's sniper gun was unexpectedly too strong which needed some adjustment.

4. Hitbox
We thoroughly checked all character's hitboxes and found many points to be improved as many of you guys reported. It will feel a way more reasonable with Early Access build.

5. New mode
We are going to update one respawn-based mode for those who prefer respawn-based mode to round-based one. Of course, not to mention for new users who want to try out all characters without having to wait until next round.

6. etc
Except above, we have many many small things we've been fixing and almost all improvements are based on what we discussed in the forum and what you reported in the feedback. Thank you so much.

Please be noted that this is not a patch note but just a glimpse of the Early Access. Details will be shared near Early Access. Please feel free to ask any additional questions and suggestions in the forum. I will try to explain with my best knowledge as always. Oh, Chit-chats are fine too :)

On behalf of all members of Battle Carnival studio,
osolemio



Early Access Open time.

South America
(BRT) Thur, 26 Apr, 05:00

Europe
(CET) Thur, 26 Apr, 10:00
(GMT) Thur, 26 Apr, 09:00

North America
(PST) Thur, 26 Apr, 00:00
(EDT) Thur, 26 Apr, 04:00

Asia
(CST) Thur, 26 Apr, 16:00
Battle Carnival - osolemio
Salute!

Thanks for participating 1st Steam CBT ever! We wish to hear from you with more formal, organized form even though we have kept our eyes on the forum. We are going to use your answers to narrow down things we need to develop before & after Early Access.

You can start the survey here.

Thanks!

---------------------------------------------------------------------------------------------------

2nd CBT has been canceled as we have found no tech-related problems to reassure. Official Early Access date will be announced early next week.
Battle Carnival - osolemio
Halo Community!

I have an important notice. Since we've checked all the tech-wise stability of region servers, now we are going to close North America, South Ease Asia region servers while CBT in order to help better matching experience.

For those who are already playing in those server, you can finish playing there.
This change will take effect as of now.

Thank you very much.

Best,
Battle Carnival
Mar 30, 2018
Battle Carnival - osolemio
Hey players!

We are going to have a maintenance in order to deal with some inconvenience people have been experiencing.


1. Minimum # of people to start the match

Before : 6
After : 2

We thought the minimum number of people to experience the mode properly was 6 but it seems that there are not enough people to meet this condition. Sad :[ But should you not worry, just start the game and wait for the seats to be filled-in along with the play.


2. Default PIP(Picture In Picture) Spectating

Before : on
After : off

There was a bug that made streamers very much annoyed. When streaming out the game play, the screen flickered like crazy at spectator mode. Temp workaround is to turn off PIP. So we changed the default setting from on to off.


3. Chatting Filter

Before : on
After : off

Some chatting filter worked inappropriately even for the appropriate, essential words even to 'heal', 'game'. So we just disabled it. So feel free to chat. We'll fix this later.


Maintenance Time

North America
(PST) Fri, 30 Mar, 23:00 - 23:30
(EDT) Sat, 31 Mar, 03:00 - 03:30

South America
(BRT) Sat, 31 Mar, 04:00 - 04:30

Europe
(CET) Fri, 31 Mar, 08:00 - 08:30
(GMT) Fri, 31 Mar, 07:00 - 07:30

Asia
(CST) Fri, 31 Mar, 16:00 - 16:30
(SGT) Fri, 31 Mar, 16:00 - 16:30

Thanks guys for your continued support.
Battle Carnival - osolemio
Hi guys, thank you for waiting. Now you can play the game.

If you have some trouble to find a match (probably) due to the time of your timezone, please change your region from the bottom left of the main lobby screen.



If you have any trouble, question or suggestion about anything, please post a thread on the forum.

Thanks!
Mar 29, 2018
Battle Carnival - TTOMTTOM
Q. Why do I have [PacketError] 5, 0x9400000f error?
A. It is highly likely because you are connecting from restricted regions which
are the followings :

- Thailand
- Taiwan
- Russian Federation
- the Republic of Armenia
- the Republic of Belarus
- the Republic of Estonia
- the Republic of Georgia (Both Abkhazia and South Ossetia)
- the Republic of Kazakhstan
- the Kyrgyz Republic
- the Republic of Latvia
- the Republic of Lithuania
- the Republic of Moldova
- the Republic of Tajikistan
- the Republic of Turkmenistan
- the Republic of Ukraine
- the Republic of Uzbekistan


Q. Will my data from the CBT(ex. nickname) remain after Early Access?
A. Nope. All the data from the CBT will be completely wiped out and start all over at Early Access. which is by the way April 26 ;)

Q. Is it okay to live−steam, record, edit and distribute the CBT game play to the public?
A. Hell yeah!

Q. Do I need a Steam account to play this game?
A. Yes, you will need to create the Steam account first in order to register Battle Carnival into your Steam Library. You may want to visit http://store.steampowered.com/ to create an account.

Q. What items can I buy?
A. Since this is CBT, we don't have any plan to sell anything until Early Access which we are planning to have around the end of April. We'll update you about the Early Access schedule as soon as possible.

Q. Is it free to play? Is it pay−to−win game?
A. Battle Carnival is free-to-play, non-p2w online shooter. Everything you can purchase in the game wouldn't have any in-game stat bonus neither it will require you to play ridiculous amount of time to get ahead like leveling up some weapon cards to become stronger. It's not RPG, it's shooter. All characters are free-to-play so you will not have to buy characters including new ones. Come & compete fairly.

Q. How do I apply for CBT?
A. You can either click the here or click the red "apply for CBT" button on the main page. If you cannot see the button, please refresh the main page.

Q. CBT Time?

2018 1st CBT Schedule
March 30 ~ April 1

North America
(PST) Fri, 30 Mar, 00:00 - Sun, 1 Apr, 00:00
(EDT) Fri, 30 Mar, 04:00 - Sun, 1 Apr, 04:00

South America
(BRT) Fri, 30 Mar, 05:00 - Sun, 1 Apr, 05:00

Europe
(CET) Fri, 30 Mar, 10:00 - Sun, 1 Apr, 10:00
(GMT) Fri, 30 Mar, 09:00 - Sun, 1 Apr, 09:00

Asia
(CST) Fri, 30 Mar, 16:00 - Sun, 1 Apr, 16:00
(SGT) Fri, 30 Mar, 16:00 - Sun, 1 Apr, 16:00
...