Hellbound: Survival Mode - Saibot Studios
Brave warriors from the Underworld! How are you?

We’re finally creating the graves for The Heroes’ Cemetery with you. So get ready! 💀

The Heroes’ Cemetery will be an entire level for the Campaign Mode of Hellbound, in which all the lost souls who fought and resist the war against the infernal forces will be immortalized (yeah, finally some story) 😈



In case you missed the Kickstarter to be part of the cemetery, don’t worry! You can still be part of it by securing your own grave at our website. Below are the details of all the different structure options.


YOUR NAME ON THE BIG WALL

Their name or nickname will be displayed on The Big Wall. This is a 65 feet tall wall located in the center of the cemetery, and it’s a “must-see” for all the tourists.




YOUR OWN HEADSTONE

The ones who deserve their own place in Hell’s ground will have their own grave with a headstone that shows their name (or nickname), and/or a digitized picture of their faces on it.




YOUR OWN BUST

Recognized soldiers with a higher rank will get a more privileged spot. They will have a 3D esculped version of their faces carved onto a bust secured to its own base with their name (or nickname) and/or a digitized picture of their face on it.




YOUR OWN FULL BODY STATUES

Finally, the most brave fallen soldiers in war will have the ultimate immortalization: Not only will their faces be sculpted in 3D, but their entire body. And this body can be dressed as Hellgore, as any of the HellKnights, or even any of the costumes they want to. And of course, their name, nickname, and even their digitized picture will be added to the base of their great statue.




That's it for now, so… get your grave at our website!

Cheers from the team at Saibot Studios!

Tobías Rusjan
Hellbound: Survival Mode - Saibot Studios
Creatures from Hell! How was your weekend?

Here are the best scores from March, 2019 🎖️



Have a hell of a week everybody!

Tobias and the team at Saibot Studios
Hellbound: Survival Mode - Saibot Studios
HELLo, creatures from HELL! How have you been?

Today we’re finally revealing new information about the ‘Campaign Mode’ of Hellbound 😎

But first, let me do a recap...


We started this year focusing on an important milestone known as the “Vertical Slice”, which as some of you may know, consists of building a fully playable part of the game (a level in our case).

Having pretty much completed this, I’m happy to report that we now have the workflow defined for the rest of the levels, as well as the general visual aspects we want for them.


This is how I looked after that milestone… bald. Just kidding, it’s pretty hot in Buenos Aires 😛


And speaking of levels, we are working with the great Leonardo "Leo" Pellegrini, who is a master in creating retro FPS maps like the ones we all loved back in the day. He is also one of the level designers on Ion Maiden (published by 3D Realms).

With Leo taking care of the level design (“blocking”) our attention now turns to one of the most challenging aspects of the Campaign Mode which is to create vast and interesting environments to play in - full of detail and cool stuff to look at. For this, we decided to go with the combined forces of Fernando “Fercho” Muzzio and Victor “Vik” Ahmed, our concept artists are definitely up for the challenge ✊


⚡️ Fercho (left) and Vik (right) FUSION! Picture (without Photoshop) from 2017 ⚡️


Based on the work they’ve done, we have started creating the final 3D art; which is being made by us (more precisely by Juan “Juancho” Caratino), with the help of the art team from our new partners at NGD Studios 🤓👍

But now for the stuff you’ve been waiting for! Here are some of the many pieces of concept art that Fercho and Vik have been working on for the milestone:












In our next update we maybe tease you with some in-game screenshots (yeah, finally!) or maybe some of the new music from our talented composer David Levill, or even better maybe - information about The Heroes’ Cemetery 💀


Keep in touch with us at Twitter and Facebook ✌️

Cheers from the team at Saibot Studios!

Tobías ”Toba” Rusjan
Hellbound: Survival Mode - Saibot Studios
Dear survivors! How are you doing?

We're doing great, but also super busy working full time on the Campaign Mode of Hellbound 😎

We know we're making you wait some time for solid news about development...

But they're coming! And they will be GROTESQUE 😈

In the mid time, let's keep surviving! Below are the best scores from February, 2019 🎖️



Cheers from the team at Saibot Studios!

Tobias Rusjan
Hellbound: Survival Mode - Saibot Studios
Demonic creatures from Hell! How are you?

We're doing great! Working full time in the Campaign Mode 😎

We have just reset the leaderboard of the Survival Mode, and below you will find the best scores of January (2019) 👍



As we mentioned you before, we decided that during this year we'll entirely focus in the Campaign. So we're not going to be able to update the Survival Mode for now.

But don't worry, we'll continue updating it in the future, with the improvements we achieve during the development of the Campaign 😉

Cheers from the team at Saibot Studios!

Tobias Rusjan
Jan 18, 2019
Hellbound: Survival Mode - Saibot Studios
Hey guys! How did your 2019 started?

We started it working full time in the Campaign Mode. And during this week there was a very important milestone 😎

Since everybody is with this whatever-age-challenge, here's on the left a draw I (Tobias Rusjan) made when I was 10 years old and wanted to make shooting games more than anything; and on the right is the amazing piece of art of our talented teammate Fernando Muzzio (20 years later):



News are coming soon, stay tuned!

- Facebook
- Twitter

Tobias and the team at Saibot Studios
Hellbound: Survival Mode - Saibot Studios
Hi guys! How are you?

We have just done the last update of the year (v0.18.12), it only includes a remaster for the second soundtrack "The Meat Grinder".

Here's the official best scores from previous version (v0.18.11):




And here's a new video update about a 2018 recap and some news!

https://www.youtube.com/watch?v=itiyuX4wvHI

Cheers and happy new year, everybody!

Tobías and the team at Saibot Studios
Hellbound: Survival Mode - Saibot Studios
From Saibot Studios we want to wish you the best for the end of 2018 and even betters for 2019 😎



This picture was taken during an interview we had a couple of months ago, we're still waiting for that to be published... and yes, that day we were actually using Christmas hats 🎅

Cheers!

Tobias
Hellbound: Survival Mode - Saibot Studios
A quarter of a century ago on December 10th of 1993 was released the game that started it all: DOOM 😎

Personally, it's not only a game that blowed up my mind as a gamer, but also the one that made me decide to enter in Game Development 👍

So here's our present to it and to all the DOOM fans around the world, made by our talented teammate Fernando Muzzio 🤓



Have a RIP & TEAR week, guys!

Tobias
Hellbound: Survival Mode - Saibot Studios
How's your weekend doing, guys?! 🤘

Searching the project's content, I found one of the oldest folders we have! It contains the references for the creation of Hellgore, the main character of our adventure 😎

I'm talking about late 2015 (3 years ago). For that moment, here at Saibot Studios we were finishing the horror saga Doorways. So during holidays, I decided to slowly start building the next project...

Since all of us in the dev team were focused in Doorways, I had to look for a new talent who had the vision for this new crazy thing that was in my mind since my childhood and which ended up called Hellbound 😈

So I started googling some references with the style for this grotesque thing and putting them inside this folder 👍

As you can see them below, this were characters from different areas: videogames, movies and comics; but all of them with a word in common: BADASS!


















After sending some test to different artists (and with anecdotes in the middle as well), and found Fernando Muzzio. And damn... this guy was perfect for this, he is as crazy and passionate as the rest of us! 🤓



(picture from Fercho and I in the present: 2018)


I know he will hate me for posting this two images at the end, those were the tests he made for that time. And from there we started creating Hellgore, the rest... is history!






Have a hell of a weekend everybody!

Tobias Rusjan
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