We're live on Kickstarter and we're also making public (and FREE) the Beta!
We're looking for funds on Kickstarter so we can make a much bigger game! With a Single Player Campaign and perhaps Multiplayer Modes as well! Join us!
Also, we have made a quick updated to the game, below are the changes ;)
Thanks for your support!
Tobias Rusjan and the team at Saibot Studios
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v0.18.05
NEW FEATURES
- Gamepad: change states for running, sprinting and crouching by pressing only once - Options-Controls: Gamepad Change Move State by Holding
BUG FIXES
- Mouse cursor getting stuck in certain areas of the screen
GENERAL IMPROVEMENTS
- More precision during aiming with weapons Simple Shotgun and Indolora - Power Up Hell Skin avoids damage inflicted from own attacks - New music masterings for in-game songs
Now we have Full Controller Support, new Power Up "Hell Speed", configurations for Crosshairs and a BUNCH MORE!
We have been listening to all the feedback you guys gave us at the forums ;)
The new version is currently available at Steam. If you didn't receive it automatically, remember you can force it to update following this steps: - Go to your library of games - Right mouse click on "Hellbound: Survival Mode" > Properties - Enter in Local Files > Verify integrity of game cache
Below is a list of the most important adds, fixes and improvements we have made ;)
The scores are now reseted with the new update, since the gameplay was affected ;)
Cheers from the team at Saibot Studios!
Tobias
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v0.18.04
NEW FEATURES
- New Power Up: Hell Speed - Full Controller Support (tested with gamepads from X Box One, X Box 360 and Play Station 4) - Options-Game: Crosshair Settings (enable, image, color, size, opacity) with real time Preview - Options-Controls: Gamepad Settigs (horizontal and vertical sensitivity, invert Look, vibration, invert thumbsticks, key bindings) - Options-Video: Vertical Sync - Navigation thru menues using only Keyboard or Gamepad
BUG FIXES
- Sometimes player falls thru the ground when dying - Wrong screen resolution on startup - Steam VR launches without sense - Buttons from menus can't be selected in low resolutions - Some Power Ups stay forever available after spawn
GENERAL IMPROVEMENTS
- Running using Shift (default) does not prevent player to shoot or change weapon any more - - Sprinting (even faster than Run) is still available by holding both Run and Crouch keys - Explosions from Rockets and Grenades now affect the owner - Minimun ratio from Explosions of Rockets, Grenades and Fruits reduced by half - Plants close to the shores moved to avoid player of hiding - Menu fonts improved - Saturation of main loading screen reduced to avoid seizures - Power Ups sound effects improved and highlighted - Power Up Hell Damage feedback reduced, and now it always breaks enemies when kills - Thunder feedback when a Power Up spawns - Player and enemies speed increased - Bouncing sound effects added to Grenades - New Crosshairs for Head Crusher, and zoomed versions of Simple Shotgun and Indolora - Unreal Engine version updated to 4.19.1
Now we have the first Power Ups, a lot of Options Configurations, New Music and a bunch of fixes and provements!
That's it, since the first release we have been working on fixes and improvements from all the feedback you guys gave us. So thanks for that!
The new version is currently available at Steam. If you didn't receive it automatically, remember you can force it to update following this steps: - Go to your library of games - Right mouse click on "Hellbound: Survival Mode" > Properties - Enter in Local Files > Verify integrity of game cache
Below is a list of the most important adds, fixes and improvements we have made ;)
The scores are now reseted with the new update, since the gameplay was affected ;)
Cheers from the team at Saibot Studios!
Tobias Rusjan
---
v0.18.03
NEW FEATURES
- First 2 Power Ups - Options-Game: Default POV and Default POV Side - Options-Controls: Invert Mouse, Mouse Sensitivity, Key Bindings - Options-Audio: Real-time volume adjustments - Options-Video: FPS Cap, Field of View, Gamma, Motion Blur - New music for in-game menu
BUG FIXES
- Mouse cursor disappearing on menus - Enemies get stuck when reaching the top of certain props - Loading tips with wrong key codes - Too big and too small items on certain enemy drops - Wrong collisions in certain parts of the level
GENERAL IMPROVEMENTS
- Health and Armor items highlighted for better distinction - Shooting sound effects upgraded - HUD icons updated for 4K screen resolutions - Skull selectors from menu remade - Application icon added - Ammo received from weapon items and packs updated - Armor absorption factor reduced - 90's games style quit screen added - Anti-cheat system working - Level collisions optimized - Feedback from damage received highlighted - Default audio volume decreased to match standards - Faster leaderboard reading system (UWorks plugin updated)
Now we have the first Power Ups, a lot of Options Configurations, New Music and a bunch of fixes and provements!
That's it, since the first release we have been working on fixes and improvements from all the feedback you guys gave us. So thanks for that!
The new version is currently available at Steam. If you didn't receive it automatically, remember you can force it to update following this steps: - Go to your library of games - Right mouse click on "Hellbound: Survival Mode" > Properties - Enter in Local Files > Verify integrity of game cache
Below is a list of the most important adds, fixes and improvements we have made ;)
The scores are now reseted with the new update, since the gameplay was affected ;)
Cheers from the team at Saibot Studios!
Tobias Rusjan
---
v0.18.03
NEW FEATURES
- First 2 Power Ups - Options-Game: Default POV and Default POV Side - Options-Controls: Invert Mouse, Mouse Sensitivity, Key Bindings - Options-Audio: Real-time volume adjustments - Options-Video: FPS Cap, Field of View, Gamma, Motion Blur - New music for in-game menu
BUG FIXES
- Mouse cursor disappearing on menus - Enemies get stuck when reaching the top of certain props - Loading tips with wrong key codes - Too big and too small items on certain enemy drops - Wrong collisions in certain parts of the level
GENERAL IMPROVEMENTS
- Health and Armor items highlighted for better distinction - Shooting sound effects upgraded - HUD icons updated for 4K screen resolutions - Skull selectors from menu remade - Application icon added - Ammo received from weapon items and packs updated - Armor absorption factor reduced - 90's games style quit screen added - Anti-cheat system working - Level collisions optimized - Feedback from damage received highlighted - Default audio volume decreased to match standards - Faster leaderboard reading system (UWorks plugin updated)
We want to share with you how we're organizing this project Hellbound ;)
Right now the game is about what you see here: a Survival Mode. But our idea is to also create a Single Player Campaign. The thing is right now in Saibot Studios we're not in economic conditions to face a Single Player Campaign.
So depending on how things go during next month (March, 2018), we believe we're going to know if we can affort a Single Player Campaign or not.
The Survival Mode is currently in Closed Beta. Which can be acceded from the official site by two of the following options:
- By registering and waiting a few days to get a free key for the Closed Beta.
OR
- Paying and supporting the project, and in exchange receiving a key for the Closed Beta instantly, and then a Definitive Key for the Final version of the game when this one comes out.
The Final version of the game could be only the Survival Mode upgraded, but it could also include the Single Player Campaign. But unfortunately and as we mentioned you before, we can't guarated this last thing.
We want to share with you how we're organizing this project Hellbound ;)
Right now the game is about what you see here: a Survival Mode. But our idea is to also create a Single Player Campaign. The thing is right now in Saibot Studios we're not in economic conditions to face a Single Player Campaign.
So depending on how things go during next month (March, 2018), we believe we're going to know if we can affort a Single Player Campaign or not.
The Survival Mode is currently in Closed Beta. Which can be acceded from the official site by two of the following options:
- By registering and waiting a few days to get a free key for the Closed Beta.
OR
- Paying and supporting the project, and in exchange receiving a key for the Closed Beta instantly, and then a Definitive Key for the Final version of the game when this one comes out.
The Final version of the game could be only the Survival Mode upgraded, but it could also include the Single Player Campaign. But unfortunately and as we mentioned you before, we can't guarated this last thing.