[Incoming transmission] ...Vessel repairs complete ...Tests underway ...Ship deployed for further ferries ...New arrivals scheduled to arrive on Mars [End of transmission]
Patch notes – 2.0.2.12688
Bug fixes
The game should work on any Mac computer.
Corporation names won’t appear grey anymore if the player didn’t pass.
No more Greenery self-spawning on Hellas in Solo mode.
UI fixes regarding some value inconsistencies (incorrect production values…).
During the Draft phase, it’s impossible to open multiple screens anymore.
The “Highlight Draw” is not available anymore when Prelude is disabled.
Cards info issues fixed:
Corporation Valley Trust and Standard Technology #156 (a “+3MC” was wrongfully displayed).
Commercial District #085 (it didn’t show the bonus VP earned).
Land Claim #066 is not associated with any reward when the popup appears on hover.
Cards with a "/" can’t double the “/” anymore.
Immigration Shuttles #198 don’t have a City tag anymore.
Other cards fixes:
Tharsis' forced action is now appearing in the Log.
Resources stealing with some cards (Asteroid Mining Consortium #002, Great Escarpment Consortium #061…) should now work properly.
Player can’t play Asteroid mining consortium#002 or Great escarment consortium#061 without having the requirements anymore.
UI issue during the first tutorial fixed.
In the main menu, the Profile UI won’t be displayed on top of other screens anymore.
Proper localization of cards when the language is changed during a game.
Long nicknames won’t cause a wrong display in the Profile UI anymore.
When ending a Solo game, the UI doesn't say "You won/lost" anymore.
The player can’t have negative MC anymore.
Deck counter icon replaced when necessary.
Known bugs
Corporation Helion’s special payment system doesn’t work properly.
In online multiplayer, the Draft sequence can cause the game to crash.
If you were previously unable to play on a mac computer and switched to the old game branch to access Terraforming Mars, simply repeat the steps you took previously to change branches and select the "default branch" of the game to regain access to all online and multiplayer features.
We apologise for any inconvenience that was created by this bug for Mac users and wish you the best of luck in Terraforming Mars!
[Incoming transmission] ...Vessel upgrades complete ...Production pipeline streamlined ...Transportation routes optimized ...Deploying updates to systems... ...Terraforming Mars 2.0, deployed. [End of transmission]
Terraforming Mars 2.0
In October 2018, we released version 1.0 of Terraforming Mars. Since that day, we have deployed hundreds of patches to improve server stability, game experience, and much more. It has been a long road that we have traveled with our community, making Terraforming Mars its best possible version! We are excited to announce that we have officially released Terraforming Mars, version 2.0, our most stable and optimized version of the game yet, with a massive list of fixes and changes.
Take part in the Steam Base Builder Fest by picking up Terraforming Mars and its DLCs for up to 50% off. Colonize the red planet by using all the resources available from your given Corporation, trying to beat other companies seeking to achieve the same to the punch!
Can you turn a profit and make this inhospitable place a future home for mankind, all of your own making? There is only one way to find out!
Over the coming months, we will continue to make updates and changes as necessary. But we're also excited to say that we have other things we will talk about shortly! So please keep your eyes peeled here on our blog and social channels. We're looking forward to seeing the community's reaction.
Patch notes – 2.0.1.12595
New Features
The Compendium, a new interface displaying all game cards.
Solo History board, enabling players to check their previous results in the Solo mode.
A card counter indicating how many cards are left in the deck.
When placing a new tile, a popup indicates the corresponding placement bonus(es).
When checking special tiles, a popup indicates bonuses associated with these tiles.
During the card selection process, the game now remembers what cards were displayed before a zoom-in on a card.
Improvements
Multiple UI improvements for mobile and PC.
In card selection mode, the game won't reset the page when zooming in and out of a card.
Players can now check played Event cards from anywhere (these cards were sometimes displayed face down in some interfaces).
Players can now add any Asmodee player as a friend.
Update the social network links.
Multiple translations added.
Game credits updated.
Bug Fixes
In game systems
Game doesn’t freeze anymore when trying to resume a local game.
Fixed a soft lock when returning to the main menu during the Prelude phase.
Heat Conversion button no longer disappears when clicking too fast.
Card effects
Fixed a soft lock when playing "Olympus Conference"#185 or "Viral Enhancer"#74 cards and using their effect.
Players can now play a Science card and add or remove a Science point after playing “Olympus Conference”#185.
Fixing multiple edge cases when the player tries to sell cards after playing “Beam from a Thorium Asteroid”#058
The player can now steal resources with "Hired Riders"#124 in Solo mode.
Multiplayer
Game doesn’t freeze for the first player in a game of Hellas anymore.
When a player removes a resource from other players, they now see nicknames instead of Corporation names in the UI.
Known bugs
Some cards aren’t localized correctly after we change the language.
Playing "Commercial District”#085 doesn't show the player how many bonus VP he will get.
Players using Valley Trust corporation don’t receive the 3M€ reward shown in the UI after playing "Standard project”#156.
Milestones/Awards disappear in the Prelude phase when the player uses View game state mode.
Bad display of HUD in the first tutorial.
The Prelude icon isn’t similar to other icons in the game.
User profile menu is always displayed if the player is in another menu.
Players don’t receive the reward shown in the UI after playing "Land claim”#066.
Highlight Draw option is required if the player creates a standard game with Prelude.
UI issues in Profile screen with long nicknames.
After a generation, the addition of the TM is wrong at first.
When there aren't enough cards, the info popup is displayed too fast.
In solo mode, the game doesn't say "You won/lost" anymore.
When “Asteroid Mining Consortium”#002 is played, players can reduce the titanium production of another player with 0 titanium production.
Cards don't always stay sorted between turns and generations
Retract card drawing in online mode if a player returns to the main menu and resumes a match.
Cards reduction with Helios corporation isn’t applied.
In the first generation, players' corporations appear in grey even though they can still play.
[incoming transmission] ...Vessel crash site located. ...Reporting errors to corporations. ...Fault in vehicle functionality located. ...Deploying fixes. [End of transmission]
It's a good day to be martian terraformers!
We're happy to announce our newest beta test for Terraforming Mars, which will include several improvements to stability, gameplay and more. This beta will be available from December 5 - 19, and we hope to hear lots of great feedback from you all detailing your thoughts about this test.
You can find a complete list of all the updates, changes and improvements below.
Patch notes – BETA TEST
Full rework of a main technical component, improving stability. Stability in multiplayer has been improved.
NEW FEATURES
The Compendium is accessible from the main menu and during games. It enables players to check all the existing cards in the game.
Solo History board, enabling players to check their previous results in the Solo mode.
A card counter indicating how many cards are left in the deck.
When players place a new tile, a popup indicates the corresponding placement bonus(es).
When players are checking special tiles, a popup indicates bonuses associated with these tiles.
Players can now check played Event cards from anywhere (these cards were sometimes displayed face down in some interfaces).
When a player can remove a resource from other players, they now see nicknames instead of Corporation names in the UI.
Players can now add any Asmodee player as a friend.
If you are interested in being more involved in the development of the game through testing, feel free to join the Discord server here: https://discord.gg/gbcQ5Ve
The Generous Host feature is active again (players can invite friends to play with active DLCs in online games, even if the friends don’t own these DLCs)
Finished online games are now correctly removed from the Resume menu
Fixed glitch caused by multiple resources conversions
Known bugs
Issues with server communication might occur.
Colour selection can sometimes malfunction with several players having the same colour ingame.
Player’s name/corporation UI can go grey with still possible actions.
[incoming transmission] ...calculating dangerous satellite trajectories. ...Risk of satellite impact: low. ...Commencing approach. [End of transmission]
Patch notes – 1.4.3.12254
Main menu glitch shouldn’t appear ingame anymore.
“Reconnection” popup won’t stick to the screen if the connection is properly restored.
The ingame chat messages won’t be sent to the main room chat anymore if connection is weak.
Hellas and Ocean tiles colour adjustment for better readability.
No more settings reset after updates.
Greeneries not usable on Noctis City tile anymore.
“Add a friend” flow changes.
No more soft locks from the popup after multiple disconnections.
No more UI overlap during the card picking phase.
Counting badges now works properly for cards having several badges.
No more “numbers only” issue in the Colour selection menu.
No more glitch during the Prelude phase if the player rescales the game window on PC/Mac.
Cards:
No more Aquifer Pumping #187 and Water Import from Europa #012 issues (let us know if it works properly!)
No more issue with Mining Expedition #063 when no player has Plants to be removed.
No more Ecological Zone #128 glitch when selecting any card.
“Cars in hand UI” functioning normally after using Business Contacts #111, Invention Contest #192, Protected Valley #174…
Corporation’s icons are not upside down when using Land Claim #066 anymore.
No glitchy highlight around Land Claim #066 asset.
No more glitch when an AI plays Search for life #005.
Robinson Corp #086: can’t play its action before playing Prelude cards anymore.
Robotic Workforce #086 should be playable to copy Research Network #P28.
Tutorial issues fixed:
Notifications on tutorial parts won’t appear anymore when the parts are finished.
In part 2, only one tile is highlighted to demonstrate positioning.
In part 3, the player actually cannot buy a card when the game says he can’t.
Small AI fixes.
Various localization and credits updates.
Asmodee Digital logo has been replaced by Twin Sails logo in the launch sequence and in the Credits.
On Steam, the “More games” button now leads to the proper page.
Known bugs
Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
Colour selection can sometimes malfunction, several playing having the same colour ingame.
Player’s name/corporation UI can go grey with still possible actions.
Improper interaction between Moss #122 / Nitrophilic Moss #146 and Viral Enhancers #07.
UI issues during the draft/Prelude phase.
About logs
Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here on PC: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.log
Local save game files: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave
And on Android: GGPInternal storage > Android > data > com.asmodeedigital.terraformingmars > files > Saves > LocalGameSaves
[incoming transmission] ...Orbit of Phobos and Deimos calculated. ...Risk of asteroid and meteor: low. ...Commencing approach. [End of transmission]
Patchnotes 1.4.2.12165
Bug fixes
In Draft mode, the game won’t crash anymore when the player has the “Cards in hand” UI open while another player ends a generation.
Overcharging cards prices/inconsistent rebates issues should be fixed.
Virus#050 should be playable normally.
No more issue caused by Corporation’s forced actions.
Steel is now usable properly to play the action of Aquifer Pumping #187.
Titanium is now usable properly to play the action of Water Import From Europa #012.
Immigrant City #200 not highlighted anymore if the player doesn’t have enough MC to play it.
Ice Cap Melting #181 and Permafrost Extraction #191 won’t be played by AI if 9 oceans are already placed.
Water Import From Europa #012 and Aquifer Pumping #187: better indication of resource reduction option.
Two Wild tags should now count as two different tags for Diversifier on Hellas.
The game now enables the player to draw several cards when the deck can be reshuffled in the middle of the action.
Prelude cards have been added to the Cards in hand UI as long as they’ve not been played.
Player names have been added to the endgame screen.
There are now to filter games by board (Tharsis/Hellas/Elysium) on the online lobby.
In the only lobby, proper Hellas or Elysium logos are displayed on games.
In the Steam version, the “More games” button now leads to the proper page.
Various chat fixes.
No more console error while playing vs AIs.
Tooltips for special tiles are not offset anymore.
Changing resolution should be remembered properly in the players preference.
The “Connecting” popup shouldn’t show up anymore when the connection is restored.
“Draft variant” text label properly positioned.
The Biggest Reward achievement cannot be unlocked by AI anymore.
The Final Touch achievement requires all requirements to be unlocked.
Players are now able to add any Asmodee account as their favorite.
When clicking outside of the planet, random tile placement is not possible anymore.
Land Claim doesn’t act like a tile anymore.
In Solo mode, your last board selection (Tharsis, Hellas or Elysium) is remembered. We won’t allow this in multiplayer for technical reasons, the same way that we cannot introduce a “random” option.
No more soft lock when selecting “None” while stealing resources.
The Hellas & Elysium tab now appears in the Rules section ingame.
Known bugs
Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
About logs Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here on PC: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt
Local save game files: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave And on Android: GGPInternal storage > Android > data > com.asmodeedigital.terraformingmars > files > Saves > LocalGameSaves
[incoming transmission] ...Confirm successful landing on Elysium. ...Transmitting site coordinates. ...Uploading file. [End of transmission] [patchnote 1.4.1.12038]
Bug fixes • Noctis rules now work properly. • Fixed a freeze happening when placing a Greenery on the South Pole during the final Greenery conversion phase. • The Color selection menu cannot display “only numbers” instead of numbers and colors, and cannot cause solo games not loading anymore. • Credits updates and various text and localization fixes.
Known bugs • Forced actions from corporations are not properly recorded by the server, therefore try to play at least 1 turn after the first “Prelude + first turn” sequence to make sure the game will be properly saved. • Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs. • The card Virus #050, and potentially others, are not playable when there are no valid targets for plants/animals, when it should be possible to play.
About logs Log files have been improved with more information that will help us fix more issues. Don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt
Local save game files: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave
Stay tuned for more news as we continue to work and develop the game.
Some think the Earth is flat, others think it is round. Now we are colonizing Mars and I can tell you, Mars is a triangle. What proof do I have? Well, why would we need 3 maps for it if it wasn't triangular?
Both of which offer a very different set of challenges with their unique tile disposition and placement bonuses. With many varying strategies around the new layouts, you can be certain that no two games will ever feel quite the same!
New Awards and Milestones
Each map comes with its own set of new awards and miletones for extra-replayability.
You can win on Hellas thanks to unconventional milestones such as the Diversifier, which requires 8 different tags, or the Polar Explorer, which rewards you for having 3 tiles on the bottom rows, making this area a key location on the board.
As for Elysium, it will reward your green aspirations with the "Ecologist" milestone if you obtain 4 bio tags. You will let you be known as "The Legend", no less, for playing 5 events cards.
Regardless of your playstyle and your Terraforming goals, there will be more than a dozen new and exciting milestones and awards for you to discover!
So which map should you try first? This is a question only you can answer.
In addition, some long-awaited achievements have been added to the base game in a free update. We will let you discover the changes in your next play session!
Explore the other side of Mars and elaborate new strategies to colonise the Red Planet!
The Hellas & Elysium DLC features two additional maps for you to venture in unexplored land and claim it as your own! Each map has their own properties, encouraging the colonists to consider vastly different approaches. With a new array of options to win, the DLC is certain to add even more variety to your games.
Before you go any further please make sure to go through your space suit check list. And if you take a ride out in the rovers, please ensure your seat belt is securely fastened. Ready?
The first site, Hellas, brings you to the Southern Hemisphere and the South Pole, certainly the coldest location on Mars. The plant bonuses are located to the North, along the equator. The sea of Hellas is right below. You can also play around the two new placement bonuses on the map. The first yields heat while the other grants an ocean tile in exchange for 6 Megacredits. But the biggest point of interest of the map is, of course, the South Pole itself, which you will definitely want to claim to secure your victory!
Elysium, the other side of Mars
And if you want to venture deeper into the unknown, step foot where no man has ever been, try Elysium, the other face of Mars, for a different kind of challenge. The site is dominated by the Olympus Mons, the largest, highest mountain and volcano in the entire Solar System. Of course, being the first player to claim this coveted area should be of great importance in your endeavour to secure victory!
Awards and Milestones
But that is not all. The Awards and Milestones present in Terraforming Mars also change depending on the map you're playing. From the Space Baron award and Polar Explorer milestone of Hellas to the unique Estate dealer tile objective of Elysium, you will have to be prepared for new strategic opportunities.
Participate in the Beta!
If you want to be the first to explore the new land, a Beta is available. You can find it on our Discord Channel, along with a growing community of fans.
Wishlist Hellas & Elysium DLC today and stay up to date with the latest Terraforming Mars news!
As usual we would like to seize the opportunity to thank all of you for your continued support and feedback over the last months, Terraformers. We hope you will enjoy the DLC and we are looking forward to seeing you thrive on Mars.
[incoming transmission] ...Reports of AI takeover thoroughly investigated... Origin of malfunction identified... ...Blossoming plan of revolt confirmed... Swiftly quashed by the corporations... ...Dissident AI should no longer hinder own chances for victory... ...Uploading file. [End of transmission] [patchnote 1.3.6.11635]
Bug fixes
AI now places Oceans more frequently.
AI now uses the Power plant project in a more relevant way (no more spamming).
The “Place an Ocean” action won’t be used by AI anymore when the maximum number of Oceans is reached.
The “Convert Heat” and “Asteroid” actions won’t be used by AI anymore when the maximum level of Temperature is reached.
About logs
Log files have been improved with more information that will help us fix more issues: don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here on PC: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt
Stay tuned for more news as we continue to work and develop the game.