Oct 13, 2022
Terraforming Mars - TwinSails_Crunch3d
Greetings, terraformers!

[incoming transmission]
...calculating dangerous satellite trajectories.
...Risk of satellite impact: low.
...Commencing approach.
[End of transmission]

Patch notes – 1.4.3.12254

  • Main menu glitch shouldn’t appear ingame anymore.
  • “Reconnection” popup won’t stick to the screen if the connection is properly restored.
  • The ingame chat messages won’t be sent to the main room chat anymore if connection is weak.
  • Hellas and Ocean tiles colour adjustment for better readability.
  • No more settings reset after updates.
  • Greeneries not usable on Noctis City tile anymore.
  • “Add a friend” flow changes.
  • No more soft locks from the popup after multiple disconnections.
  • No more UI overlap during the card picking phase.
  • Counting badges now works properly for cards having several badges.
  • No more “numbers only” issue in the Colour selection menu.
  • No more glitch during the Prelude phase if the player rescales the game window on PC/Mac.
  • Cards:
    • No more Aquifer Pumping #187 and Water Import from Europa #012 issues (let us know if it works properly!)
    • No more issue with Mining Expedition #063 when no player has Plants to be removed.
    • No more Ecological Zone #128 glitch when selecting any card.
    • “Cars in hand UI” functioning normally after using Business Contacts #111, Invention Contest #192, Protected Valley #174…
    • Corporation’s icons are not upside down when using Land Claim #066 anymore.
    • No glitchy highlight around Land Claim #066 asset.
    • No more glitch when an AI plays Search for life #005.
    • Robinson Corp #086: can’t play its action before playing Prelude cards anymore.
    • Robotic Workforce #086 should be playable to copy Research Network #P28.
  • Tutorial issues fixed:
    • Notifications on tutorial parts won’t appear anymore when the parts are finished.
    • In part 2, only one tile is highlighted to demonstrate positioning.
    • In part 3, the player actually cannot buy a card when the game says he can’t.
  • Small AI fixes.
  • Various localization and credits updates.
  • Asmodee Digital logo has been replaced by Twin Sails logo in the launch sequence and in the Credits.
  • On Steam, the “More games” button now leads to the proper page.

Known bugs
  • Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
  • Colour selection can sometimes malfunction, several playing having the same colour ingame.
  • Player’s name/corporation UI can go grey with still possible actions.
  • Improper interaction between Moss #122 / Nitrophilic Moss #146 and Viral Enhancers #07.
  • UI issues during the draft/Prelude phase.

About logs
Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.

Files are located here on PC:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.log

Local save game files:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave

And on Android:
GGPInternal storage > Android > data > com.asmodeedigital.terraformingmars > files > Saves > LocalGameSaves
Aug 31, 2022
Terraforming Mars - t.charron
Greetings, terraformers!

[incoming transmission]
...Orbit of Phobos and Deimos calculated.
...Risk of asteroid and meteor: low.
...Commencing approach.
[End of transmission]

Patchnotes 1.4.2.12165

Bug fixes
  • In Draft mode, the game won’t crash anymore when the player has the “Cards in hand” UI open while another player ends a generation.
  • Overcharging cards prices/inconsistent rebates issues should be fixed.
  • Virus#050 should be playable normally.
  • No more issue caused by Corporation’s forced actions.
  • Steel is now usable properly to play the action of Aquifer Pumping #187.
  • Titanium is now usable properly to play the action of Water Import From Europa #012.
  • Immigrant City #200 not highlighted anymore if the player doesn’t have enough MC to play it.
  • Ice Cap Melting #181 and Permafrost Extraction #191 won’t be played by AI if 9 oceans are already placed.
  • Water Import From Europa #012 and Aquifer Pumping #187: better indication of resource reduction option.
  • Two Wild tags should now count as two different tags for Diversifier on Hellas.
  • The game now enables the player to draw several cards when the deck can be reshuffled in the middle of the action.
  • Prelude cards have been added to the Cards in hand UI as long as they’ve not been played.
  • Player names have been added to the endgame screen.
  • There are now to filter games by board (Tharsis/Hellas/Elysium) on the online lobby.
  • In the only lobby, proper Hellas or Elysium logos are displayed on games.
  • In the Steam version, the “More games” button now leads to the proper page.
  • Various chat fixes.
  • No more console error while playing vs AIs.
  • Tooltips for special tiles are not offset anymore.
  • Changing resolution should be remembered properly in the players preference.
  • The “Connecting” popup shouldn’t show up anymore when the connection is restored.
  • “Draft variant” text label properly positioned.
  • The Biggest Reward achievement cannot be unlocked by AI anymore.
  • The Final Touch achievement requires all requirements to be unlocked.
  • Players are now able to add any Asmodee account as their favorite.
  • When clicking outside of the planet, random tile placement is not possible anymore.
  • Land Claim doesn’t act like a tile anymore.
  • In Solo mode, your last board selection (Tharsis, Hellas or Elysium) is remembered. We won’t allow this in multiplayer for technical reasons, the same way that we cannot introduce a “random” option.
  • No more soft lock when selecting “None” while stealing resources.
  • The Hellas & Elysium tab now appears in the Rules section ingame.

Known bugs
  • Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.

About logs
Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.

Files are located here on PC:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt

Local save game files:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave
And on Android:
GGPInternal storage > Android > data > com.asmodeedigital.terraformingmars > files > Saves > LocalGameSaves
May 25, 2022
Terraforming Mars - Asmodee_Ant
Greetings, terraformers!

[incoming transmission]
...Confirm successful landing on Elysium.
...Transmitting site coordinates.
...Uploading file.
[End of transmission]
[patchnote 1.4.1.12038]

Bug fixes
• Noctis rules now work properly.
• Fixed a freeze happening when placing a Greenery on the South Pole during the final Greenery conversion phase.
• The Color selection menu cannot display “only numbers” instead of numbers and colors, and cannot cause solo games not loading anymore.
• Credits updates and various text and localization fixes.

Known bugs
• Forced actions from corporations are not properly recorded by the server, therefore try to play at least 1 turn after the first “Prelude + first turn” sequence to make sure the game will be properly saved.
• Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
• The card Virus #050, and potentially others, are not playable when there are no valid targets for plants/animals, when it should be possible to play.

About logs
Log files have been improved with more information that will help us fix more issues. Don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.

Files are located here:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt

Local save game files:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave



Stay tuned for more news as we continue to work and develop the game.

See you on the Red Planet, terraformers!
Terraforming Mars - Asmodee_Ant
Some think the Earth is flat, others think it is round. Now we are colonizing Mars and I can tell you, Mars is a triangle. What proof do I have? Well, why would we need 3 maps for it if it wasn't triangular?

https://store.steampowered.com/app/1785010/Terraforming_Mars__Hellas__Elysium/

Two new maps to explore!

Both of which offer a very different set of challenges with their unique tile disposition and placement bonuses. With many varying strategies around the new layouts, you can be certain that no two games will ever feel quite the same!

New Awards and Milestones

Each map comes with its own set of new awards and miletones for extra-replayability.

You can win on Hellas thanks to unconventional milestones such as the Diversifier, which requires 8 different tags, or the Polar Explorer, which rewards you for having 3 tiles on the bottom rows, making this area a key location on the board.

As for Elysium, it will reward your green aspirations with the "Ecologist" milestone if you obtain 4 bio tags. You will let you be known as "The Legend", no less, for playing 5 events cards.

Regardless of your playstyle and your Terraforming goals, there will be more than a dozen new and exciting milestones and awards for you to discover!

So which map should you try first? This is a question only you can answer.

In addition, some long-awaited achievements have been added to the base game in a free update. We will let you discover the changes in your next play session!


See you on the red planet, terraformers!
Terraforming Mars - Asmodee_Ant
Explore the other side of Mars and elaborate new strategies to colonise the Red Planet!

The Hellas & Elysium DLC features two additional maps for you to venture in unexplored land and claim it as your own! Each map has their own properties, encouraging the colonists to consider vastly different approaches. With a new array of options to win, the DLC is certain to add even more variety to your games.

Before you go any further please make sure to go through your space suit check list. And if you take a ride out in the rovers, please ensure your seat belt is securely fastened. Ready?

https://store.steampowered.com/app/1785010/Terraforming_Mars__Hellas__Elysium/

    Hellas, The Southern wild
  • The first site, Hellas, brings you to the Southern Hemisphere and the South Pole, certainly the coldest location on Mars. The plant bonuses are located to the North, along the equator. The sea of Hellas is right below. You can also play around the two new placement bonuses on the map. The first yields heat while the other grants an ocean tile in exchange for 6 Megacredits. But the biggest point of interest of the map is, of course, the South Pole itself, which you will definitely want to claim to secure your victory!



    Elysium, the other side of Mars
  • And if you want to venture deeper into the unknown, step foot where no man has ever been, try Elysium, the other face of Mars, for a different kind of challenge. The site is dominated by the Olympus Mons, the largest, highest mountain and volcano in the entire Solar System. Of course, being the first player to claim this coveted area should be of great importance in your endeavour to secure victory!



    Awards and Milestones
  • But that is not all. The Awards and Milestones present in Terraforming Mars also change depending on the map you're playing. From the Space Baron award and Polar Explorer milestone of Hellas to the unique Estate dealer tile objective of Elysium, you will have to be prepared for new strategic opportunities.


Participate in the Beta!
If you want to be the first to explore the new land, a Beta is available. You can find it on our Discord Channel, along with a growing community of fans.

Wishlist Hellas & Elysium DLC today and stay up to date with the latest Terraforming Mars news!

As usual we would like to seize the opportunity to thank all of you for your continued support and feedback over the last months, Terraformers. We hope you will enjoy the DLC and we are looking forward to seeing you thrive on Mars.
Mar 3, 2022
Terraforming Mars - Asmodee_Ant
Greetings, terraformers!

[incoming transmission]
...Reports of AI takeover thoroughly investigated... Origin of malfunction identified...
...Blossoming plan of revolt confirmed... Swiftly quashed by the corporations...
...Dissident AI should no longer hinder own chances for victory...
...Uploading file.
[End of transmission]
[patchnote 1.3.6.11635]

    Bug fixes
  • AI now places Oceans more frequently.
  • AI now uses the Power plant project in a more relevant way (no more spamming).
  • The “Place an Ocean” action won’t be used by AI anymore when the maximum number of Oceans is reached.
  • The “Convert Heat” and “Asteroid” actions won’t be used by AI anymore when the maximum level of Temperature is reached.
    About logs
  • Log files have been improved with more information that will help us fix more issues: don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
  • Files are located here on PC:
    %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave
    %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt

Stay tuned for more news as we continue to work and develop the game.

See you on the Red Planet, terraformers!
Feb 14, 2022
Terraforming Mars - Asmodee_Ant
Hello Terraformers!

Today we are releasing an update to correct a number of issues and deliver several quality of life improvements. This is another step in our commitment to fixing the known bugs and thanks to the efforts of our Beta testers we feel this corrective patch should largely improve your gaming experience.

    Please find below the content of the update:
  • Overall improved stability.
  • The "This is the last generation" message won’t appear several times if the player increased a Global parameter that is already maxed out.
  • The “Pass” option shouldn’t appear anymore during the Draft phase.
  • Using Business Network #110 shouldn’t make the cards in hand disappear anymore.
  • Immigrant City #200 won’t be highlighted as playable when there’s not enough MC.
  • Issues with desynch when one player’s timer reaches 0 should be fixed.
  • Alternative costs should be properly usable for Aquifer Pumping #187 and Water Import from Europa #012.
  • The game won’t ask a player to place greeneries after the last generation if no more compatible slots are available.
  • Players are now able to write in the chat when they are joining a lobby.
  • Players are now able to add as Favorite players that are not currently connected to the game.
  • Prelude cards are now displayed in the Cards in hand interface as long as they are not played.
  • Correct info is now sent to the server in case of Victory with MC (draw with Victory Points).
  • Names of players now appear on the endgame score board.
  • When it’s impossible to load a save, an error popup should now appear.
  • When turned off, the “Confirmation popup” option now removes the “A player has completed a turn” popup.
  • The Steam achievement “Biggest Reward” won’t be awarded if the AI wins a game in the conditions required.
  • Pressing Enter to validate the login in the “Connect to Asmodee” flow is now possible.
  • Various fixes in the localisation and tooltips.
  • Various fixes on mobile UI (log window, oxygen and temperature gauges readability).

    Known bugs

  • Forced actions from corporations are not properly recorded by the server, therefore try to play at least 1 turn after the first “Prelude + first turn” sequence to make sure the game will be properly saved.
  • Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
  • The card Virus #050, and potentially others, are not playable when there are no valid targets for plants/animals, when it should be possible to play.

About logs
Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.

Files are located here on PC:
%userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave
%userprofile%\AppData\LocalLow\LuckyHammers\TerraformingMars\output_log.txt


Stay tuned for some very exciting news!
Nov 24, 2021
Terraforming Mars - a.rodrigues
Hello Terraformers!

On November 8th we released an update that has unfortunately created a number of game-breaking issues. We are fully aware of the situation and are currently working to resolve it. We would like to apologize for the inconvenience, and to sincerely thank you for your feedback and your patience. Our first step in this direction is releasing today's patch. It will tackle most of the major issues. Some bugs will persist, but we are committed to releasing further fixes as soon as possible.

    Here are the issues addressed today:
  • Advanced Ecosystems #135/Viral Enhancer #74 issues fixed.
  • Bonus heat production, bonus oxygen, bonus ocean issues fixed.
  • Clicking on “Cards in hand” when playing Prelude cards is disabled, to prevent UI superposition.
  • Going back to the main menu won’t cause freezes anymore.
  • Urbanized Area #120 is not playable anymore when no tile is compatible.
  • Cases of desynchronisation when a player reaches 0 on the timer have been fixed.
  • Steam achievement "Biggest Reward" won’t be awarded anymore if you let AI win the game with the required conditions.
  • When joining a lobby, it’s now possible to write in the chat.
  • When global parameters are maxed, actions that are raising them and only that are now disabled.

Stay tuned for more news as we continue to work and develop the game.

See you on the Red Planet, terraformers!
Nov 8, 2021
Terraforming Mars - a.rodrigues
Greetings, terraformers!

[Update approaching orbit...]
[incoming transmission...]
[patchnote 1.3.2...]


    Bug fixes
  • Fixed a number of bugs and crash issues.
  • Generation 1 softlock fixed.
  • “Protected resource” visual effect fixed.
  • In case of victory by MegaCredits difference (draw with Victory Points), the correct ranking will be sent to the servers.
  • Mac users should now be able to install and launch the game normally.
  • Cancelling cards with drawing effects such as Business Contract #111 by exiting then reloading the game is no longer possible.
  • Card playing conditions: playing Immigrant City #200 with -4 MC is now possible - playing Moss #122 or Nitrophilic Moss #146 with Viral Enhancers #074 played and 0 plant is now possible.
  • The pixelized square sometimes appearing instead of the total score in the final score board shouldn’t appear anymore.
  • A notification now appears in the log when the deck is reshuffled.
  • When the “Skip all animations” option is used, the popup “Remove the "A player has completed a turn. Confirm to view the result.” won’t appear anymore.
  • Updates in Credits.

This patch resolves a number of issues and crashes reported by the community. We are grateful for your help and thank you very much for your patience.

Stay tuned for more news as we continue to work and develop the game.

See you on the Red Planet, terraformers!
Aug 23, 2021
Terraforming Mars - Asmocapcroz
Greetings, terraformers!

[Update approaching orbit]
[incoming transmission]
[patchnote 1.3.1]


    Bug fixes
  • Mac users are able to install and launch the game normally.
  • The game saves again the players’ preferences (settings, achievements…). The previous settings should be restored.
  • The player’s cards won’t disappear anymore when another player is playing.
  • The timer duration at the creation of an online game is now saved as a preference.
  • The 5th player can tap the Press button again (was inaccessible with certain resolutions).
  • No more “Very very very long” placeholder popups.
  • The number of generations in solo mode is now properly displayed (14 with the base game, 12 using Prelude).
  • Games should be always resumable from the Resume interface.
  • The “Price reduction” side popup is now always properly displayed.
  • The Buy button in the ingame shop is now properly displayed.
  • At the end of the game, when you don’t have enough plants to convert into forests, you don’t have anything to do anymore.
  • The OK button of the Prelude tutorial popup during your first Prelude game is now properly clickable.
  • The player cannot open all the Info tooltip of the custom rules when they create a new game.
  • The player cannot see which corporation has been picked by AI during local games anymore.
  • On mobile, the View game state button won’t be overlapped by the Confirm button during resource production increase situations.
  • A small visual artefact in the temperature bar has been fixed.
  • The [-1] PUBLIC_KEY_PINNING_ERROR message at login should be less frequent (if it happens to you, check if you have the good login/password combination, and take a screenshot of the game console that appears by typing/clicking rapidly the top right corner of the screen. Then send it to us here please).

See you on the red planet, terraformers!
...