Some think the Earth is flat, others think it is round. Now we are colonizing Mars and I can tell you, Mars is a triangle. What proof do I have? Well, why would we need 3 maps for it if it wasn't triangular?
Both of which offer a very different set of challenges with their unique tile disposition and placement bonuses. With many varying strategies around the new layouts, you can be certain that no two games will ever feel quite the same!
New Awards and Milestones
Each map comes with its own set of new awards and miletones for extra-replayability.
You can win on Hellas thanks to unconventional milestones such as the Diversifier, which requires 8 different tags, or the Polar Explorer, which rewards you for having 3 tiles on the bottom rows, making this area a key location on the board.
As for Elysium, it will reward your green aspirations with the "Ecologist" milestone if you obtain 4 bio tags. You will let you be known as "The Legend", no less, for playing 5 events cards.
Regardless of your playstyle and your Terraforming goals, there will be more than a dozen new and exciting milestones and awards for you to discover!
So which map should you try first? This is a question only you can answer.
In addition, some long-awaited achievements have been added to the base game in a free update. We will let you discover the changes in your next play session!
Explore the other side of Mars and elaborate new strategies to colonise the Red Planet!
The Hellas & Elysium DLC features two additional maps for you to venture in unexplored land and claim it as your own! Each map has their own properties, encouraging the colonists to consider vastly different approaches. With a new array of options to win, the DLC is certain to add even more variety to your games.
Before you go any further please make sure to go through your space suit check list. And if you take a ride out in the rovers, please ensure your seat belt is securely fastened. Ready?
The first site, Hellas, brings you to the Southern Hemisphere and the South Pole, certainly the coldest location on Mars. The plant bonuses are located to the North, along the equator. The sea of Hellas is right below. You can also play around the two new placement bonuses on the map. The first yields heat while the other grants an ocean tile in exchange for 6 Megacredits. But the biggest point of interest of the map is, of course, the South Pole itself, which you will definitely want to claim to secure your victory!
Elysium, the other side of Mars
And if you want to venture deeper into the unknown, step foot where no man has ever been, try Elysium, the other face of Mars, for a different kind of challenge. The site is dominated by the Olympus Mons, the largest, highest mountain and volcano in the entire Solar System. Of course, being the first player to claim this coveted area should be of great importance in your endeavour to secure victory!
Awards and Milestones
But that is not all. The Awards and Milestones present in Terraforming Mars also change depending on the map you're playing. From the Space Baron award and Polar Explorer milestone of Hellas to the unique Estate dealer tile objective of Elysium, you will have to be prepared for new strategic opportunities.
Participate in the Beta!
If you want to be the first to explore the new land, a Beta is available. You can find it on our Discord Channel, along with a growing community of fans.
Wishlist Hellas & Elysium DLC today and stay up to date with the latest Terraforming Mars news!
As usual we would like to seize the opportunity to thank all of you for your continued support and feedback over the last months, Terraformers. We hope you will enjoy the DLC and we are looking forward to seeing you thrive on Mars.
[incoming transmission] ...Reports of AI takeover thoroughly investigated... Origin of malfunction identified... ...Blossoming plan of revolt confirmed... Swiftly quashed by the corporations... ...Dissident AI should no longer hinder own chances for victory... ...Uploading file. [End of transmission] [patchnote 1.3.6.11635]
Bug fixes
AI now places Oceans more frequently.
AI now uses the Power plant project in a more relevant way (no more spamming).
The “Place an Ocean” action won’t be used by AI anymore when the maximum number of Oceans is reached.
The “Convert Heat” and “Asteroid” actions won’t be used by AI anymore when the maximum level of Temperature is reached.
About logs
Log files have been improved with more information that will help us fix more issues: don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here on PC: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Player.txt
Stay tuned for more news as we continue to work and develop the game.
Today we are releasing an update to correct a number of issues and deliver several quality of life improvements. This is another step in our commitment to fixing the known bugs and thanks to the efforts of our Beta testers we feel this corrective patch should largely improve your gaming experience.
Please find below the content of the update:
Overall improved stability.
The "This is the last generation" message won’t appear several times if the player increased a Global parameter that is already maxed out.
The “Pass” option shouldn’t appear anymore during the Draft phase.
Using Business Network #110 shouldn’t make the cards in hand disappear anymore.
Immigrant City #200 won’t be highlighted as playable when there’s not enough MC.
Issues with desynch when one player’s timer reaches 0 should be fixed.
Alternative costs should be properly usable for Aquifer Pumping #187 and Water Import from Europa #012.
The game won’t ask a player to place greeneries after the last generation if no more compatible slots are available.
Players are now able to write in the chat when they are joining a lobby.
Players are now able to add as Favorite players that are not currently connected to the game.
Prelude cards are now displayed in the Cards in hand interface as long as they are not played.
Correct info is now sent to the server in case of Victory with MC (draw with Victory Points).
Names of players now appear on the endgame score board.
When it’s impossible to load a save, an error popup should now appear.
When turned off, the “Confirmation popup” option now removes the “A player has completed a turn” popup.
The Steam achievement “Biggest Reward” won’t be awarded if the AI wins a game in the conditions required.
Pressing Enter to validate the login in the “Connect to Asmodee” flow is now possible.
Various fixes in the localisation and tooltips.
Various fixes on mobile UI (log window, oxygen and temperature gauges readability).
Known bugs
Forced actions from corporations are not properly recorded by the server, therefore try to play at least 1 turn after the first “Prelude + first turn” sequence to make sure the game will be properly saved.
Connectivity issues can create inconsistencies and soft locks in multiplayer games. Try to relaunch the game, it should be OK if it does. If it doesn’t, the game is probably lost for good, unfortunately. If it happens, please do send us the corresponding logs.
The card Virus #050, and potentially others, are not playable when there are no valid targets for plants/animals, when it should be possible to play.
About logs
Log files have been improved with more information that will help us fix more issues: PC and Android users, don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.
Files are located here on PC: %userprofile%\AppData\LocalLow\LuckyHammers\Terraforming Mars\Saves\LocalGameSave %userprofile%\AppData\LocalLow\LuckyHammers\TerraformingMars\output_log.txt
On November 8th we released an update that has unfortunately created a number of game-breaking issues. We are fully aware of the situation and are currently working to resolve it. We would like to apologize for the inconvenience, and to sincerely thank you for your feedback and your patience. Our first step in this direction is releasing today's patch. It will tackle most of the major issues. Some bugs will persist, but we are committed to releasing further fixes as soon as possible.
In case of victory by MegaCredits difference (draw with Victory Points), the correct ranking will be sent to the servers.
Mac users should now be able to install and launch the game normally.
Cancelling cards with drawing effects such as Business Contract #111 by exiting then reloading the game is no longer possible.
Card playing conditions: playing Immigrant City #200 with -4 MC is now possible - playing Moss #122 or Nitrophilic Moss #146 with Viral Enhancers #074 played and 0 plant is now possible.
The pixelized square sometimes appearing instead of the total score in the final score board shouldn’t appear anymore.
A notification now appears in the log when the deck is reshuffled.
When the “Skip all animations” option is used, the popup “Remove the "A player has completed a turn. Confirm to view the result.” won’t appear anymore.
Updates in Credits.
This patch resolves a number of issues and crashes reported by the community. We are grateful for your help and thank you very much for your patience.
Stay tuned for more news as we continue to work and develop the game.
Mac users are able to install and launch the game normally.
The game saves again the players’ preferences (settings, achievements…). The previous settings should be restored.
The player’s cards won’t disappear anymore when another player is playing.
The timer duration at the creation of an online game is now saved as a preference.
The 5th player can tap the Press button again (was inaccessible with certain resolutions).
No more “Very very very long” placeholder popups.
The number of generations in solo mode is now properly displayed (14 with the base game, 12 using Prelude).
Games should be always resumable from the Resume interface.
The “Price reduction” side popup is now always properly displayed.
The Buy button in the ingame shop is now properly displayed.
At the end of the game, when you don’t have enough plants to convert into forests, you don’t have anything to do anymore.
The OK button of the Prelude tutorial popup during your first Prelude game is now properly clickable.
The player cannot open all the Info tooltip of the custom rules when they create a new game.
The player cannot see which corporation has been picked by AI during local games anymore.
On mobile, the View game state button won’t be overlapped by the Confirm button during resource production increase situations.
A small visual artefact in the temperature bar has been fixed.
The [-1] PUBLIC_KEY_PINNING_ERROR message at login should be less frequent (if it happens to you, check if you have the good login/password combination, and take a screenshot of the game console that appears by typing/clicking rapidly the top right corner of the screen. Then send it to us here please).
We just received news from the corporations, the update has successfully landed on Mars!
Changes and improvements
New “No animation” option to get faster turn resolution.
Better clock experience in multiplayer games: the time left to play is displayed for each player, and alerts are blinking when there’s little time left.
The clock is synchronized more often with the server to avoid side effects.
When launching a multiplayer game, the default timer value is now set at 2 hours. The 1-hour setting is still available.
Notifications in the main menu and lobby when it’s your turn to play in a game you’re participating in.
When the AI replaces a player, the name of the player changes to “AI” and the level of the AI difficulty.
At the end of the game, when you don’t have enough plants to convert into forests, you don’t need to confirm it anymore.
During the draft phase, a “?” icon is displayed instead of an incorrect Corporation.
Ingame leaderboard displays correct information for players not yet ranked, and updates correctly the ranking values.
Changed interaction for the Noctis City, Ganymede Colony, and Phobos Space Heaven cards: no need to select the cell anymore, the tile is used automatically.
Added tooltips to explain the player’s objectives in solo mode.
Better consistency for the “selected board” UI (selected UI, resources displayed…).
Bug fixes
Pressing Esc while checking a card from the logs won’t block the game anymore.
The Space Station card now properly gives Victory Points.
Various translation and UI fixes.
Known bugs
Wrong tooltip text for the new “Automatic board switch” feature.
We are aware that the games still contain bugs that might damage the experience. We had some internal changes that postponed this update a bit. However, we are now fully operational and already working on the next update in order to improve the game with bug fixing and quality of live improvements!
We are excited to announce the release of Terraforming Mars on MacOS. The "March 2021 Beta" has been very useful to us thanks to the help of all beta testers. We thank you once again as your participation was absolutely key to making this possible!
As good things come in threes, let us also inform you that in addition to the Mac version, this update also includes a new graphical rendering system and all-new patch notes! You can find more information below.
PATCH NOTE
New shader system
In two-player games, second-place awards will not appear anymore
Opponents' corporations won't be visible anymore during the draft phase
In the played cards and cards in hand popups, a new chronological filter is selected by default, sorting cards by their drawing order
In the played cards and cards in hand popups, the selected filter won't change after selecting a card
In the played cards and cards in hand popups, the selected filter will be saved between two sessions of the same game
Cards will stay sorted the same way between turns and generations
During the initial draft phase, your opponents’ corporation choice will stay hidden
You will now be notified if Asmodee services are down
You can now change your Asmodee password from your profile in the Settings
Various minor fixes
Several localization improvements and fixes
Thanks a ton to each of you who continues to report to us the bugs encountered, as it really helps us to figure out their causes and to find and implement fixes!
A new Beta test is live and we would like you to try it. We integrated a new graphical rendering system, and the meaning of this Beta is to be able to test this system with as many different setups as possible. You can find below the patch note for this version:
- Terraforming Mars on MacOS! - New shaders system - In two players games, the second place of awards will not appear anymore - Opponents corporations won't be visible anymore during the draft phase - In played cards and cards in hand popups, a new Chronological filter is selected by default, sorting cards by draw order - In played cards and cards in hand popups, the selected filter won't change after selecting a card - In played cards and cards in hand popups, the selected filter will be saved between two sessions of the same game - Cards will stay sorted the same way between turns and generations - During the initial draft phase, your opponents’ corporation choice will stay hidden - New notification appearing if Asmodee services are down - You can now change your Asmodee password from your profile in the Settings - Various minor fixes - Many localization improvements and fixes
- KNOWN BUG: The first phase of the tutorial doesn’t start properly. We believe that it won’t be a problem for you Beta players, but we’ll make sure to fix this before releasing the patch!
We're asking you to check if there is no visual bug or artefact that could damage the game experience (including on Mac!). Make a couple of games and please screenshot and report with the setup used any issue of that type you could meet. If it works fine, please do tell us as well! As usual the Terraforming Mars team is grateful to be able to count on your help and support, and hopes once more that your feedback will be valuable.