On November 8th we released an update that has unfortunately created a number of game-breaking issues. We are fully aware of the situation and are currently working to resolve it. We would like to apologize for the inconvenience, and to sincerely thank you for your feedback and your patience. Our first step in this direction is releasing today's patch. It will tackle most of the major issues. Some bugs will persist, but we are committed to releasing further fixes as soon as possible.
In case of victory by MegaCredits difference (draw with Victory Points), the correct ranking will be sent to the servers.
Mac users should now be able to install and launch the game normally.
Cancelling cards with drawing effects such as Business Contract #111 by exiting then reloading the game is no longer possible.
Card playing conditions: playing Immigrant City #200 with -4 MC is now possible - playing Moss #122 or Nitrophilic Moss #146 with Viral Enhancers #074 played and 0 plant is now possible.
The pixelized square sometimes appearing instead of the total score in the final score board shouldn’t appear anymore.
A notification now appears in the log when the deck is reshuffled.
When the “Skip all animations” option is used, the popup “Remove the "A player has completed a turn. Confirm to view the result.” won’t appear anymore.
Updates in Credits.
This patch resolves a number of issues and crashes reported by the community. We are grateful for your help and thank you very much for your patience.
Stay tuned for more news as we continue to work and develop the game.
Mac users are able to install and launch the game normally.
The game saves again the players’ preferences (settings, achievements…). The previous settings should be restored.
The player’s cards won’t disappear anymore when another player is playing.
The timer duration at the creation of an online game is now saved as a preference.
The 5th player can tap the Press button again (was inaccessible with certain resolutions).
No more “Very very very long” placeholder popups.
The number of generations in solo mode is now properly displayed (14 with the base game, 12 using Prelude).
Games should be always resumable from the Resume interface.
The “Price reduction” side popup is now always properly displayed.
The Buy button in the ingame shop is now properly displayed.
At the end of the game, when you don’t have enough plants to convert into forests, you don’t have anything to do anymore.
The OK button of the Prelude tutorial popup during your first Prelude game is now properly clickable.
The player cannot open all the Info tooltip of the custom rules when they create a new game.
The player cannot see which corporation has been picked by AI during local games anymore.
On mobile, the View game state button won’t be overlapped by the Confirm button during resource production increase situations.
A small visual artefact in the temperature bar has been fixed.
The [-1] PUBLIC_KEY_PINNING_ERROR message at login should be less frequent (if it happens to you, check if you have the good login/password combination, and take a screenshot of the game console that appears by typing/clicking rapidly the top right corner of the screen. Then send it to us here please).
We just received news from the corporations, the update has successfully landed on Mars!
Changes and improvements
New “No animation” option to get faster turn resolution.
Better clock experience in multiplayer games: the time left to play is displayed for each player, and alerts are blinking when there’s little time left.
The clock is synchronized more often with the server to avoid side effects.
When launching a multiplayer game, the default timer value is now set at 2 hours. The 1-hour setting is still available.
Notifications in the main menu and lobby when it’s your turn to play in a game you’re participating in.
When the AI replaces a player, the name of the player changes to “AI” and the level of the AI difficulty.
At the end of the game, when you don’t have enough plants to convert into forests, you don’t need to confirm it anymore.
During the draft phase, a “?” icon is displayed instead of an incorrect Corporation.
Ingame leaderboard displays correct information for players not yet ranked, and updates correctly the ranking values.
Changed interaction for the Noctis City, Ganymede Colony, and Phobos Space Heaven cards: no need to select the cell anymore, the tile is used automatically.
Added tooltips to explain the player’s objectives in solo mode.
Better consistency for the “selected board” UI (selected UI, resources displayed…).
Bug fixes
Pressing Esc while checking a card from the logs won’t block the game anymore.
The Space Station card now properly gives Victory Points.
Various translation and UI fixes.
Known bugs
Wrong tooltip text for the new “Automatic board switch” feature.
We are aware that the games still contain bugs that might damage the experience. We had some internal changes that postponed this update a bit. However, we are now fully operational and already working on the next update in order to improve the game with bug fixing and quality of live improvements!
We are excited to announce the release of Terraforming Mars on MacOS. The "March 2021 Beta" has been very useful to us thanks to the help of all beta testers. We thank you once again as your participation was absolutely key to making this possible!
As good things come in threes, let us also inform you that in addition to the Mac version, this update also includes a new graphical rendering system and all-new patch notes! You can find more information below.
PATCH NOTE
New shader system
In two-player games, second-place awards will not appear anymore
Opponents' corporations won't be visible anymore during the draft phase
In the played cards and cards in hand popups, a new chronological filter is selected by default, sorting cards by their drawing order
In the played cards and cards in hand popups, the selected filter won't change after selecting a card
In the played cards and cards in hand popups, the selected filter will be saved between two sessions of the same game
Cards will stay sorted the same way between turns and generations
During the initial draft phase, your opponents’ corporation choice will stay hidden
You will now be notified if Asmodee services are down
You can now change your Asmodee password from your profile in the Settings
Various minor fixes
Several localization improvements and fixes
Thanks a ton to each of you who continues to report to us the bugs encountered, as it really helps us to figure out their causes and to find and implement fixes!
A new Beta test is live and we would like you to try it. We integrated a new graphical rendering system, and the meaning of this Beta is to be able to test this system with as many different setups as possible. You can find below the patch note for this version:
- Terraforming Mars on MacOS! - New shaders system - In two players games, the second place of awards will not appear anymore - Opponents corporations won't be visible anymore during the draft phase - In played cards and cards in hand popups, a new Chronological filter is selected by default, sorting cards by draw order - In played cards and cards in hand popups, the selected filter won't change after selecting a card - In played cards and cards in hand popups, the selected filter will be saved between two sessions of the same game - Cards will stay sorted the same way between turns and generations - During the initial draft phase, your opponents’ corporation choice will stay hidden - New notification appearing if Asmodee services are down - You can now change your Asmodee password from your profile in the Settings - Various minor fixes - Many localization improvements and fixes
- KNOWN BUG: The first phase of the tutorial doesn’t start properly. We believe that it won’t be a problem for you Beta players, but we’ll make sure to fix this before releasing the patch!
We're asking you to check if there is no visual bug or artefact that could damage the game experience (including on Mac!). Make a couple of games and please screenshot and report with the setup used any issue of that type you could meet. If it works fine, please do tell us as well! As usual the Terraforming Mars team is grateful to be able to count on your help and support, and hopes once more that your feedback will be valuable.
We are so excited to announce the official launch of Prelude, on Steam and mobile devices! Establish whole new strategies with new game mechanics and improve your gaming experience of Terraforming Mars with this new DLC.
And as good news always comes in twos- or at least that's what we like to say, we also implemented several fixes and improvements with this release, which you can read about below!
Major fixes
Low and medium graphics quality settings are adjusted to optimize display performance
Steam achievements synchronization is fixed
Sorting card parameters are not lost at each player’s turn
Online game compatibility issue with older versions is fixed
In-game and lobby chat don’t interfere with each other anymore
Adding Game info to identify open and resumable games more precisely
Minor fixes
Text correction and adjustment in various menu and in-game screens
Scroll bar reset is performed after changing tab in the rules screen
Remove Karma and AI Sub option from the Private Game Configuration Screen
The game doesn’t get blurry when changing the resolution in low resolution anymore
Animation of the arrow during the tutorial flow (part 4) is fixed
Duplicate session won’t loop infinitely between two clients
Pressing Escape (PC) when playing forced actions won’t lock the game anymore
Thank you for your support and involvement regarding this release. Make sure to share your impressions and thoughts with us!
Get ready for the arrival of Prelude on Steam and mobile, scheduled for the 8th of December! Develop new strategies and enjoy new exclusive content with the Prelude expansion!
Add it to your wishlist now! https://store.steampowered.com/app/1245590/Terraforming_Mars__Prelude/ We wanted to send a huge thank you to all our beta testers during the open beta of Prelude. You used up the keys at breakneck speed and you have shown unwavering involvement on our Discord! Thank you very much for your help over the past few days. Your valuable feedback allowed us to quickly identify and fix the bugs to improve the DLC quality.
We look forward to hearing your feedback on the final release of Prelude.
Thanks for your support, Terraformers, and see you on the Red Planet!
Go to https://account.asmodee.net/en/betatests and scroll down until you see the current beta for Terraforming Mars. Then, click on “Join” to receive your key for the beta and follow the next steps:
How to activate the Beta of the Prelude DLC once I received my Steam Key (format AAAAA-BBBBB-CCCCC)?
(You should already own the game)
Open Steam, then open the Games menu and select “Activate a Product on Steam…”
Follow the instructions until you are asked a Product Code.
Enter the Steam Key in this field and complete the activation of the product.
Right-click on Terraforming Mars in your games library and click Properties.
You can check that the Prelude DLC is activated by selecting the DLC tab, where you should see the TerraformingMars – Prelude listed. Tick the Install checkbox if it’s not already the case.
Select the Betas tab.
Enter the code MissiontoMars and click Check Code.
In the drop-down list, select beta as the beta you would like to opt into.
That’s it! Steam should now download and update TFM so the Prelude DLC should be available when you create a new game.
Remember! Joining the beta means that you will certainly encounter bugs during your games. It’s perfectly normal and in this case, please make sure to report these on our new Discord server, in the dedicated channel, so we can investigate your issue and resolve it. Thank you to all our beta testers! As usual, the objective is to stabilize and make sure that the version is ready to be pushed and for that, your feedback will be decisive.
If you wish to leave the beta and continue playing Terraforming Mars: 1- Go into Terraforming Mars’ properties 2- Select the “Beta” tab 3- Select the “NONE – Opt out of all beta programs” option 4- Delete the content of this folder: C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.
Thank you so much for your enthusiasm over the Prelude announcement, we hope to see many of you joining the beta! We are very grateful for your help and continued support.
For the last few months, many of you have let us know your desire to have access to new expansions for the digital version of Terraforming Mars! The machine is engaged and the engines are ready for takeoff. Prelude DLC is coming on Steam and you can already add it to your wishlist!
You will be able to discover and play with the 5 new following corporations:
Cheung Shing Mars: for a building oriented strategy.
Point Luna: increase your Titanium production and enjoy Earth tags advantages.
Robinson Industries: to improve every aspect of your business equally.
Valley Trust: take the advantage over your opponents by drawing three prelude cards instead of two at the beginning.
Vitor: accumulate money along with Victory Points.
Each corporation has its advantages and disadvantages, make sure to adapt your strategy accordingly to your choice!
ESTABLISH YOUR STRATEGY DURING THE PRELUDE PHASE
Before the terraforming starts, you will now have the possibility to make choices which will define your tactics for the conquest of Mars.
Discover the 35 new Prelude cards and customize your corporation: will you start the terraforming process or do you prefer to first boost your corporation mechanisms? Make sure to make the right choice according to your corporation and don’t let your opponents take advance! Enjoy a more dynamic gameplay experience thanks to the Prelude phase.
7 NEW PROJECTS
Seven new projects are added to the game. It’s the occasion to develop new tactics!
Coordination of Research
Lava Tube Settlement
Mars Surface Survey
Monument to Sci-Fi Authors
Printed Houses
Psychrophiles
Space Hotels
AND MORE!
That is not all! More content is to be discovered in the expansion!
You will be able to face a new Solo Challenge: try to be the first to reach a Terraforming Rating of 63 in 14 generations!
Introducing the Wild Tag: for an action performed, the wild tag becomes a tag of your choice.
Note that you will also be able to customize your solo/online games, depending on which parts of the expansion you wish to play with. Will you go with the Prelude Phase, or just the new Corporations and Projects? Or will you choose to play with all the add-ons? It’s up to you!
Rediscover the game and develop whole new strategies with this new DLC!
Thank you a lot for your support and continual feedback over the last months, terraformers. We are so excited to be able to propose this new content to the digital community and we hope you will enjoy the DLC.