Terraforming Mars - YunAsmodee
Dear terraformers,

Reinforcements have arrived! We are delighted to announce that a new update is available for Terraforming Mars, fixing various bugs and improving online stability. It is available on all platforms.
Thank you to all the players who helped us during the beta by forwarding us bug reports and feedback!
Due to some fixing in the rules, please note that all the ongoing online games will be cancelled!
You will find below the detailed patch notes:

Bugs fixes

Rules/cards:
  • The Power Infrastructure (194) action is now functional in all cases
  • When the AI plays the Flooding card (188), the condition for removing 4MC from other players is fixed.
  • The passive effect of Protected Habitats (173) no longer protects the player's resources from the effects of his own cards.
  • Carbonate Processing card (43)
  • Fixed: some players reported that the cost of the card is removed but none of the effects are applied.
  • Search For Life card (5)
Fixed:
  • A crash may occured (rare) if there are no cards left in the draw pile and someone performs this action.
Online:
  • During an online game, two users could have the same Corporation
  • The Server disconnection when switching to another app or when putting the app into background no longer occurs (mobiles)
  • The user is notified when kicked out of a game due to a timeout when outside of that game
  • When adding an offline player to your friend list, the player detail UI is now updated
Ingame UI:
  • The VP icon no longer overlaps the descriptive text of the card when it is displayed in large format
Tutorial:
  • "Next" button visual corruption fixed
  • Multiple issues (misplacement) with arrow indicator are fixed
  • Wrong text displayed during the 4th part

Latest improvements

Online:
  • The online services code (Asmodee.net v5.1 SDK) has been rewritten to improve stability
  • Player Clock default value is set to 2 hours for both Private and Public online games. (functional only if there is no existing save already recorded before running this update)
  • A message is displayed when a player is replaced by an AI after his clock ended
Ingame UI:
  • Reduction of the flashing effect on the top information during a game
Tutorial:
  • Card button and tutorial popup transparency are adjusted
  • Some buttons of the 4th part were not disabled properly
  • Allow the user to skip automatically some steps of the tutorial



See you soon for great news and happy terraforming!
Terraforming Mars - Asmodee Digital


Dear Terraformers,
We're glad to announce that a new beta is now available!

To join our beta and check out the various bug fixes and improvements made to the game, you just have to be logged into your Asmodee account, then head to https://account.asmodee.net/en/betatests. You’ll then be able to enter the beta by clicking “Join” and once this is done, you’ll be given a link where you can provide us with your feedback and suggestions, which are very valuable to us.
We look forward to seeing you in the beta!
Here is the detailed patch notes:

Bugs fixes

Rules/cards:
- The Power Infrastructure (194) action is now functional in all cases
- When the AI plays the Flooding card (188), the condition for removing 4MC from other players is fixed.
- The passive effect of Protected Habitats (173) no longer protects the player's resources from the effects of his own cards.
- Carbonate Processing card (43)
Fixed: some players reported that the cost of the card is removed but none of the effects are applied.
- Search For Life card (5)

Fixed: A crash may occured (rare) if there are no cards left in the draw pile and someone performs this action.

Online:
- During an online game, two users could have the same Corporation
- The Server disconnection when switching to another app or when putting the app into background no longer occurs (mobiles)
- The user is notified when kicked out of a game due to a timeout when outside of that game
- When adding an offline player to your friend list, the player detail UI is now updated

Ingame UI:
-The VP icon no longer overlaps the descriptive text of the card when it is displayed in large format.

Tutorial:
  • "Next" button visual corruption fixed
  • Multiple issues (misplacement) with arrow indicator are fixed
  • Wrong text displayed during the 4th part

Latest improvements

Online:
  • The online services code (Asmodee.net v5.1 SDK) has been rewritten to improve stability.
  • Player Clock default value is set to 2 hours for both Private and Public online games. (functional only if there is no existing save already recorded before running this update)
  • A message is displayed when a player is replaced by an AI after his clock ended

Ingame UI:
  • Reduction of the flashing effect on the top information during a game

Tutorial:
  • Card button and tutorial popup transparency are adjusted
  • Some buttons of the 4th part were not disabled properly
  • Allow the user to skip automatically some steps of the tutorial

Known issues:
  • Unable to see the result of an online game, if the player is not online when the game ends
  • In some cases, it is possible to target a player even if he has Protected Habitat (173) active

If you wish to leave the beta and continue playing Terraforming Mars:
1- Go into Terraforming Mars’ properties
2- Select the “Beta” tab
3- Select the “NONE – Opt out of all beta programs” option
4- Delete the content of this folder:
C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars
Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.

This beta test is limited in its duration. If no serious offenders are reported, the content of the beta will be pushed to the live branch.

Happy terraforming!
Terraforming Mars - nate_asmodee
Dear Terraformers,

After last week's beta, we're glad to announce the release of a new patch for Terraforming Mars.



You'll find below the detailed content:


Bug Fixes
  • Olympus Conference (185) + Research (090) didn't combine as designed
  • Incorrect behavior of CEO's Favorite Project (149) combined with Search for Life (005)
  • Ganymede Colony (081) issue with hitbox

Minor fixes
  • Glowing hex indicator is now functional for Ganymede Colony
  • The U.N.M.I Corporation action is now properly labelled
  • Tooltips in the Settings screen are now displayed correctly
  • French localization for card 185 Conférence Olympus is now correct
  • Tutorial - UI improvements

Improvements
  • Consult a card info is now easier
  • Complete rework of the online flow
  • Players are clearly notified about ressources when they are destroyed, gained or stolen
  • Grey out unavailable options when choosing resources or targets

More content is on the way, stay tuned!

We'll see you on the red planet everyone!
Terraforming Mars - YunAsmodee
Dear Terraformers,



The beta branch is now open for every Terraformers who wish to test it and provide us with feedback!

Here is the detailed patch notes:

Fixes
  • Hitbox for Ganymede Colony (081) doesn't actually include Ganymede
  • Glowing hex indicator is nonfunctional for Ganymede Colony
  • Global parameters bonus aren't always understood by the players
  • The U.N.M.I Corporation action is labelled as a 'Blue Card' action instead of a Corporation Card Action when played
  • Player Turn' banner text containing accent characters become slightly misaligned when viewed during gameplay
  • View Game State button obscures 5th players information tab
  • Tooltips in the Settings screen are not displayed correctly
  • Bad french localization for card 185 Conférence Olympus
  • Card Space Station (25) has too many passive effects
  • Reduce the average Crash rate reported on Google Play Console
  • BigCard has a wrong position when you use Power Infrastructure (194) action
  • Player can't click on "Consulter l'état du jeu" when using card Hired Raiders (124)
  • Additional Actions stays blocked on the Action panel
  • Tutorial - The bottom UI overlaps with the "Use" button under the cards.
  • Olympus Conference (185) + Research (090) don't combine as designed
  • Incorrect behavior of CEO's Favorite Project (149) combined with Search for Life (005)
  • Power Infrastructure (#194)'s action consumes power but doesn't give

Improvements
  • Less steps to consult card info
  • Remove the "Display Resolution Dialog" at boot and replace it by in game setting
  • Grey out the unavailable options when choosing resources or targets
  • Complete rework of the online out of game flow
  • Players are not notified about resource destroyed, gained, stolen
  • UI animation for payment cost is delayed when playing Inventor's Guild (006) or Business Network (110)
  • Animation of the Inventor's Guild/Business Network is reversed with the wrong amount of MC shown
  • Add a glow shader to highlight some buttons
  • In game, when browsing cards / corpo, change left / right arrows asset and animate them
  • Cut the small delay at the end of a turn
  • Replace countries flags to represent the language by text
  • Bind the physical back button with the screen navigation logic
  • Change the position and visual of the Log button
  • In game, when browsing cards / corpo, change left / right arrows asset and animate them
  • Display version number on the main screen
  • Standard Icon replaced by the “google adaptative” icon
  • Nice to have for featuring
  • Tutorial arrows need to be visually differentiated according to their roles
  • When the card is big on mobile, the top of the card is transparent and the player can see buttons behind
  • In-game the glow of the top buttons appears too frequently
  • Tutorial - always place the Next button in the bottom right corner
  • Tutorial - visual of the Next button has changed

How to join/leave the beta
In the Library tab of your Steam client, browse the left-side list and right-click on Terraforming Mars. Select Properties.



In the new window, visit the Betas tab. In the drop-down menu, select beta and close the window. Steam will download the update.



If you wish to leave the beta and continue playing Terraforming Mars:
1- Go into Terraforming Mars’ properties
2- Select the “Beta” tab
3- Select the “NONE – Opt out of all beta programs” option
4- Delete the content of this folder:
C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars
Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.



This beta test is limited in its duration. If no serious offenders are reported, the content of the beta will be pushed to the live branch.

Happy terraforming!
Terraforming Mars - YunAsmodee
Dear Terraformers,



We're glad to announce the release of a new patch for Terraforming Mars, on all platforms!

You'll find below the detailed content:


Improvements
  • If the player benefits from a cost discount on project cards, the affected cards now display their discounted cost, as well as their base cost just below
  • In online games, the players’ account names are now displayed just above the left side tabs
  • In local games, the players’ corporations names are now displayed just above the left side tabs
  • The Event cards are now fully displayed in the Log and Played Cards instead of being hidden, as discussed with Jacob Fryxelius
  • Tags are now displayed in two columns in the Tags panel, removing the need to scroll down
  • A special message and a sound effect are now played when all global parameters are complete.
  • End game scoring animations now follow the general animation speed setting: slow x0.8, default x1, fast x1.5, very fast x2.5
  • Addition of an automatic zoom on the Noctis tile when playing Noctis City (017) in order to help the user with the tile placement
  • The tutorial button is now easier to find in the main menu
  • Loading times have been reduced by technical optimization

Bug fixes
  • Protected Habitats (173) now protect the player's plant resources, animal resources and microbe resources against removal by any opponent
  • Fix for an issue preventing the creator of an online private game from returning to the game’s lobby after leaving it
  • Fix for the game soft-locking when the player would attempt to leave tutorial 3 before their starting hand has been obtained
  • Fix for a display issue with the hand of cards during tutorial 3 after the corporation selection step
  • Fix for corrupted characters in the chat

Known issues
  • Incorrect behavior of CEO's Favorite Project (149) combined with Search for Life (005)
  • Olympus Conference (185) + Research (090) don't combine as designed
  • Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). Instead, the plant is gained immediately after the card is played.
  • Immigrant City (200) isn’t allowed to be played when MC production is at -4, or -5 with Tharsis Republic

More content is on the way, stay tuned!

We'll see you on the red planet everyone!
Terraforming Mars - YunAsmodee
Greetings!



We're very pleased to announce that from November 26 to December 3 you can enjoy a 60% discount on your journey to the red planet.
The trip will be all inclusive, so don't miss this offer!

We can't wait to welcome all our new terraformers!

https://store.steampowered.com/app/800270/Terraforming_Mars/
Terraforming Mars - YunAsmodee
Greetings Terraformers,

After last week's beta, we're glad to announce the public release of a new patch for Terraforming Mars!
Due to some fixing in the rules, please note that all the ongoing online games will be cancelled!

You'll find below all the improvements and bugfixes:




Improvements
  • A new animation speed setting has been added: Very Fast x2.5.
  • The flow for the Sell Patents standard project has been improved.
  • The hitbox of Ganymede Colony (081) has been enlarged.


Bugfixes
  • During the AI’s turn, the players are now able to display the AI’s corporation card or their own corporation card
  • The AI now always selects other players as targets for its project cards which steal or destroy resources
  • The AI now selects other players if possible as targets for its project cards which steal or destroy resource productions
  • The AI now pays the MC cost of the actions of Inventor's Guild (006) or Business Network (110)
  • Sabotage (121) and Flooding (188) can now be used to target anybody including the active player
  • The passive effect of Viral Enhancers (074) has been fixed
  • CEO's Favorite Project (149) can now only add a science resource to Search for Life (005) if there's already one such resource of more.
  • Mars University (073) now works as designed
  • Underground City (032) now checks for the energy production instead of the energy resources as a building requirement
  • In Solo Challenge, placing the ocean gained with Flooding (188) next to a tile owned by the human player will no longer softlock the game.
  • The standard project City is no longer available for purchase when no valid placements exist.


Known issues
  • Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). The plant is gained immediately after the card is played.
  • Tharsis Republic corporation doesn't allow playing Immigrant City (200) when the player's MC production is at -4.
  • During the tutorial 3, leaving the tutorial before the starting hand has been obtained will softlock the game (to be fixed in the next patch).
  • During the tutorial 3, the button to navigate through the hand of cards is grayed out and disabled (to be fixed in the next patch).
  • Protected Habitats (173) doesn't work as designed (to be fixed in the next patch).


We're working on more content, stay tuned and happy terraforming!
Terraforming Mars - AsmoPieriv
Improvements:
  • A new animation speed setting has been added: Very Fast x2.5.
  • The flow for the Sell Patents standard project has been improved.
  • The hitbox of Ganymede Colony (081) has been enlarged.

Bugfixes
  • During the AI’s turn, the players are now able to display the AI’s corporation card or their own corporation card
  • The AI now always selects other players as targets for its project cards which steal or destroy resources
  • The AI now selects other players if possible as targets for its project cards which steal or destroy resource productions
  • The AI now pays the MC cost of the actions of Inventor's Guild (006) or Business Network (110)
  • Sabotage (121) and Flooding (188) can now be used to target anybody including the active player
  • The passive effect of Viral Enhancers (074) has been fixed
  • CEO's Favorite Project (149) can now only add a science resource to Search for Life (005) if there's already one such resource of more.
  • Mars University (073) now works as designed
  • Underground City (032) now checks for the energy production instead of the energy resources as a building requirement
  • In Solo Challenge, placing the ocean gained with Flooding (188) next to a tile owned by the human player will no longer softlock the game.
  • The standard project City is no longer available for purchase when no valid placements exist.

Known issues
  • Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). The plant is gained immediately after the card is played.
  • Tharsis Republic corporation doesn't allow playing Immigrant City (200) when the player's MC production is at -4.
  • During the tutorial 3, leaving the tutorial before the starting hand has been obtained will softlock the game.
  • During the tutorial 3, the button to navigate through the hand of cards is grayed out and disabled.

How to join the Beta


In the Library tab of your Steam client, browse the left-side list and right-click on Terraforming Mars. Select Properties.



In the new window, visit the Betas tab. In the drop-down menu, select beta - access to build 1.904 and close the window. Steam will download the update.

Note that this beta is limited in its duration. We hope that you enjoy the new features and bugfixes and we're very interested in your feedback. Please share it in this forum thread: https://steamcommunity.com/app/800270/discussions/0/1694969361086324840/

If you wish to opt-out of the beta and continue playing Terraforming Mars with the live version, follow the below steps:
1- Go into Terraforming Mars’ properties
2- Select the “Beta” tab
3- Select the “NONE – Opt out of all beta programs” option
4- Delete the content of this folder:
C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars
Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.

If you experience any bugs, please send a description, your save and/or screenshots with the Contact Us button on this page: https://asmodee.helpshift.com/a/terraforming-mars

See you on the red planet!
Terraforming Mars - QuentinAsmo


Dear Terraformers,

The update 1.611 has been released, adding the following improvements and bugfixes:

Minor improvements
- Addition of an automatic zoom on the target moon when playing Phobos Space Haven (021) or Ganymede Colony (081), in order to help the user with the tile placement
- Addition of two new values to the maximum time duration limits of online games: 30 and 45 days
- References of "his" and “he” replaced with gender-neutral “their” and “they”
- Addition of SFX for numerous buttons in the Online Menus

Bugfixes
- Fix for View Game State button missing during tile placement
- Fix for performance drop when accumulating a very large quantity of cards in hand
- Fix for effects and actions of a few cards resolved in an order that is not optimal to the player, such as Large Convoy (143), Convoy From Europa (161), and the combination of Mars University (073) followed by Research (090)
- Fix for View Game State button unavailable when using Mars University's (073) effect
- Fix for the word "oxygen" missing in the requirements of the zoomed-view of the Small Animals (054) and Birds (072) cards

Development continues
As for the news of Lucky Hammers’ closure, we were of course deeply saddened and hope their employees will bounce back soon. While this did come up as an unexpected issue, development never halted and we have now made arrangements to ensure full continuity on current and future titles, including Terraforming Mars and Mansions of Madness.

Happy terraforming!
Terraforming Mars - QuentinAsmo


Dear Terraformers,

The update 1.515 has been released, adding nine bugfixes and two other changes.

Bugfixes
- Helion could fall into negative MegaCredits when attempting to buy Standard Projects using Heat with no MegaCredits.
- User playing as Helion was unable to use Heat to buy cards with certain actions.
- The player tray remained on an opponent if they gained resources during the user's turn.
- In very rare cases, two winners were wrongly declared at the end of a game despite different final scores.
- "Ranking" was wrongly mentioned twice in the player's profile.
- Power Infrastructure’s (194) action could be greyed out despite the necessary resources being available.
- Mining Rights (067) and Mining Area (064) were missing production icons when using Robotic Workforce (086).
- Terraform rating continued to increase when performing actions which would increase an already maxed-out global parameter with Regolith Eaters (033).
- The action of Search for Life (005) revealed the card only to the player using it.

Miscellaneous changes
- The amount of game seeds involved in the creation of game sessions has been increased from 999 to 2,147,483,647.
- The in-game credits now list the names of the users who actively participated in the previous beta tests.

We'll continue improving the player experience over the next weeks and months. If you experience any issue, please inform us in the Bug reports thread.

BoardGameQuest Awards
In other news, Terraforming Mars has been picked as the "Best Digital Board Game" by the editorial team and readers of BoardGameQuest: https://www.boardgamequest.com/2018-board-game-award-winners

If you enjoy the game, feel free to leave a review and tell your friends. Thank you for your support and happy terraforming!
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