Reinforcements have arrived! We are delighted to announce that a new update is available for Terraforming Mars, fixing various bugs and improving online stability. It is available on all platforms. Thank you to all the players who helped us during the beta by forwarding us bug reports and feedback! Due to some fixing in the rules, please note that all the ongoing online games will be cancelled! You will find below the detailed patch notes:
Bugs fixes
Rules/cards:
The Power Infrastructure (194) action is now functional in all cases
When the AI plays the Flooding card (188), the condition for removing 4MC from other players is fixed.
The passive effect of Protected Habitats (173) no longer protects the player's resources from the effects of his own cards.
Carbonate Processing card (43)
Fixed: some players reported that the cost of the card is removed but none of the effects are applied.
Search For Life card (5)
Fixed:
A crash may occured (rare) if there are no cards left in the draw pile and someone performs this action.
Online:
During an online game, two users could have the same Corporation
The Server disconnection when switching to another app or when putting the app into background no longer occurs (mobiles)
The user is notified when kicked out of a game due to a timeout when outside of that game
When adding an offline player to your friend list, the player detail UI is now updated
Ingame UI:
The VP icon no longer overlaps the descriptive text of the card when it is displayed in large format
Tutorial:
"Next" button visual corruption fixed
Multiple issues (misplacement) with arrow indicator are fixed
Wrong text displayed during the 4th part
Latest improvements
Online:
The online services code (Asmodee.net v5.1 SDK) has been rewritten to improve stability
Player Clock default value is set to 2 hours for both Private and Public online games. (functional only if there is no existing save already recorded before running this update)
A message is displayed when a player is replaced by an AI after his clock ended
Ingame UI:
Reduction of the flashing effect on the top information during a game
Tutorial:
Card button and tutorial popup transparency are adjusted
Some buttons of the 4th part were not disabled properly
Allow the user to skip automatically some steps of the tutorial
See you soon for great news and happy terraforming!
Dear Terraformers, We're glad to announce that a new beta is now available!
To join our beta and check out the various bug fixes and improvements made to the game, you just have to be logged into your Asmodee account, then head to https://account.asmodee.net/en/betatests. You’ll then be able to enter the beta by clicking “Join” and once this is done, you’ll be given a link where you can provide us with your feedback and suggestions, which are very valuable to us. We look forward to seeing you in the beta! Here is the detailed patch notes:
Bugs fixes
Rules/cards: - The Power Infrastructure (194) action is now functional in all cases - When the AI plays the Flooding card (188), the condition for removing 4MC from other players is fixed. - The passive effect of Protected Habitats (173) no longer protects the player's resources from the effects of his own cards. - Carbonate Processing card (43) Fixed: some players reported that the cost of the card is removed but none of the effects are applied. - Search For Life card (5)
Fixed: A crash may occured (rare) if there are no cards left in the draw pile and someone performs this action.
Online: - During an online game, two users could have the same Corporation - The Server disconnection when switching to another app or when putting the app into background no longer occurs (mobiles) - The user is notified when kicked out of a game due to a timeout when outside of that game - When adding an offline player to your friend list, the player detail UI is now updated
Ingame UI: -The VP icon no longer overlaps the descriptive text of the card when it is displayed in large format.
Tutorial:
"Next" button visual corruption fixed
Multiple issues (misplacement) with arrow indicator are fixed
Wrong text displayed during the 4th part
Latest improvements
Online:
The online services code (Asmodee.net v5.1 SDK) has been rewritten to improve stability.
Player Clock default value is set to 2 hours for both Private and Public online games. (functional only if there is no existing save already recorded before running this update)
A message is displayed when a player is replaced by an AI after his clock ended
Ingame UI:
Reduction of the flashing effect on the top information during a game
Tutorial:
Card button and tutorial popup transparency are adjusted
Some buttons of the 4th part were not disabled properly
Allow the user to skip automatically some steps of the tutorial
Known issues:
Unable to see the result of an online game, if the player is not online when the game ends
In some cases, it is possible to target a player even if he has Protected Habitat (173) active
If you wish to leave the beta and continue playing Terraforming Mars: 1- Go into Terraforming Mars’ properties 2- Select the “Beta” tab 3- Select the “NONE – Opt out of all beta programs” option 4- Delete the content of this folder: C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.
This beta test is limited in its duration. If no serious offenders are reported, the content of the beta will be pushed to the live branch.
The beta branch is now open for every Terraformers who wish to test it and provide us with feedback!
Here is the detailed patch notes:
Fixes
Hitbox for Ganymede Colony (081) doesn't actually include Ganymede
Glowing hex indicator is nonfunctional for Ganymede Colony
Global parameters bonus aren't always understood by the players
The U.N.M.I Corporation action is labelled as a 'Blue Card' action instead of a Corporation Card Action when played
Player Turn' banner text containing accent characters become slightly misaligned when viewed during gameplay
View Game State button obscures 5th players information tab
Tooltips in the Settings screen are not displayed correctly
Bad french localization for card 185 Conférence Olympus
Card Space Station (25) has too many passive effects
Reduce the average Crash rate reported on Google Play Console
BigCard has a wrong position when you use Power Infrastructure (194) action
Player can't click on "Consulter l'état du jeu" when using card Hired Raiders (124)
Additional Actions stays blocked on the Action panel
Tutorial - The bottom UI overlaps with the "Use" button under the cards.
Olympus Conference (185) + Research (090) don't combine as designed
Incorrect behavior of CEO's Favorite Project (149) combined with Search for Life (005)
Power Infrastructure (#194)'s action consumes power but doesn't give
Improvements
Less steps to consult card info
Remove the "Display Resolution Dialog" at boot and replace it by in game setting
Grey out the unavailable options when choosing resources or targets
Complete rework of the online out of game flow
Players are not notified about resource destroyed, gained, stolen
UI animation for payment cost is delayed when playing Inventor's Guild (006) or Business Network (110)
Animation of the Inventor's Guild/Business Network is reversed with the wrong amount of MC shown
Add a glow shader to highlight some buttons
In game, when browsing cards / corpo, change left / right arrows asset and animate them
Cut the small delay at the end of a turn
Replace countries flags to represent the language by text
Bind the physical back button with the screen navigation logic
Change the position and visual of the Log button
In game, when browsing cards / corpo, change left / right arrows asset and animate them
Display version number on the main screen
Standard Icon replaced by the “google adaptative” icon
Nice to have for featuring
Tutorial arrows need to be visually differentiated according to their roles
When the card is big on mobile, the top of the card is transparent and the player can see buttons behind
In-game the glow of the top buttons appears too frequently
Tutorial - always place the Next button in the bottom right corner
Tutorial - visual of the Next button has changed
How to join/leave the beta In the Library tab of your Steam client, browse the left-side list and right-click on Terraforming Mars. Select Properties.
In the new window, visit the Betas tab. In the drop-down menu, select beta and close the window. Steam will download the update.
If you wish to leave the beta and continue playing Terraforming Mars: 1- Go into Terraforming Mars’ properties 2- Select the “Beta” tab 3- Select the “NONE – Opt out of all beta programs” option 4- Delete the content of this folder: C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.
This beta test is limited in its duration. If no serious offenders are reported, the content of the beta will be pushed to the live branch.
We're glad to announce the release of a new patch for Terraforming Mars, on all platforms!
You'll find below the detailed content:
Improvements
If the player benefits from a cost discount on project cards, the affected cards now display their discounted cost, as well as their base cost just below
In online games, the players’ account names are now displayed just above the left side tabs
In local games, the players’ corporations names are now displayed just above the left side tabs
The Event cards are now fully displayed in the Log and Played Cards instead of being hidden, as discussed with Jacob Fryxelius
Tags are now displayed in two columns in the Tags panel, removing the need to scroll down
A special message and a sound effect are now played when all global parameters are complete.
End game scoring animations now follow the general animation speed setting: slow x0.8, default x1, fast x1.5, very fast x2.5
Addition of an automatic zoom on the Noctis tile when playing Noctis City (017) in order to help the user with the tile placement
The tutorial button is now easier to find in the main menu
Loading times have been reduced by technical optimization
Bug fixes
Protected Habitats (173) now protect the player's plant resources, animal resources and microbe resources against removal by any opponent
Fix for an issue preventing the creator of an online private game from returning to the game’s lobby after leaving it
Fix for the game soft-locking when the player would attempt to leave tutorial 3 before their starting hand has been obtained
Fix for a display issue with the hand of cards during tutorial 3 after the corporation selection step
Fix for corrupted characters in the chat
Known issues
Incorrect behavior of CEO's Favorite Project (149) combined with Search for Life (005)
Olympus Conference (185) + Research (090) don't combine as designed
Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). Instead, the plant is gained immediately after the card is played.
Immigrant City (200) isn’t allowed to be played when MC production is at -4, or -5 with Tharsis Republic
We're very pleased to announce that from November 26 to December 3 you can enjoy a 60% discount on your journey to the red planet. The trip will be all inclusive, so don't miss this offer!
We can't wait to welcome all our new terraformers!
After last week's beta, we're glad to announce the public release of a new patch for Terraforming Mars! Due to some fixing in the rules, please note that all the ongoing online games will be cancelled!
You'll find below all the improvements and bugfixes:
Improvements
A new animation speed setting has been added: Very Fast x2.5.
The flow for the Sell Patents standard project has been improved.
The hitbox of Ganymede Colony (081) has been enlarged.
Bugfixes
During the AI’s turn, the players are now able to display the AI’s corporation card or their own corporation card
The AI now always selects other players as targets for its project cards which steal or destroy resources
The AI now selects other players if possible as targets for its project cards which steal or destroy resource productions
The AI now pays the MC cost of the actions of Inventor's Guild (006) or Business Network (110)
Sabotage (121) and Flooding (188) can now be used to target anybody including the active player
The passive effect of Viral Enhancers (074) has been fixed
CEO's Favorite Project (149) can now only add a science resource to Search for Life (005) if there's already one such resource of more.
Mars University (073) now works as designed
Underground City (032) now checks for the energy production instead of the energy resources as a building requirement
In Solo Challenge, placing the ocean gained with Flooding (188) next to a tile owned by the human player will no longer softlock the game.
The standard project City is no longer available for purchase when no valid placements exist.
Known issues
Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). The plant is gained immediately after the card is played.
Tharsis Republic corporation doesn't allow playing Immigrant City (200) when the player's MC production is at -4.
During the tutorial 3, leaving the tutorial before the starting hand has been obtained will softlock the game (to be fixed in the next patch).
During the tutorial 3, the button to navigate through the hand of cards is grayed out and disabled (to be fixed in the next patch).
Protected Habitats (173) doesn't work as designed (to be fixed in the next patch).
We're working on more content, stay tuned and happy terraforming!
A new animation speed setting has been added: Very Fast x2.5.
The flow for the Sell Patents standard project has been improved.
The hitbox of Ganymede Colony (081) has been enlarged.
Bugfixes
During the AI’s turn, the players are now able to display the AI’s corporation card or their own corporation card
The AI now always selects other players as targets for its project cards which steal or destroy resources
The AI now selects other players if possible as targets for its project cards which steal or destroy resource productions
The AI now pays the MC cost of the actions of Inventor's Guild (006) or Business Network (110)
Sabotage (121) and Flooding (188) can now be used to target anybody including the active player
The passive effect of Viral Enhancers (074) has been fixed
CEO's Favorite Project (149) can now only add a science resource to Search for Life (005) if there's already one such resource of more.
Mars University (073) now works as designed
Underground City (032) now checks for the energy production instead of the energy resources as a building requirement
In Solo Challenge, placing the ocean gained with Flooding (188) next to a tile owned by the human player will no longer softlock the game.
The standard project City is no longer available for purchase when no valid placements exist.
Known issues
Viral Enhancers (074) doesn't lower by 1 the plant cost of Moss (122) or Nitrophilic Moss (146). The plant is gained immediately after the card is played.
Tharsis Republic corporation doesn't allow playing Immigrant City (200) when the player's MC production is at -4.
During the tutorial 3, leaving the tutorial before the starting hand has been obtained will softlock the game.
During the tutorial 3, the button to navigate through the hand of cards is grayed out and disabled.
How to join the Beta
In the Library tab of your Steam client, browse the left-side list and right-click on Terraforming Mars. Select Properties.
In the new window, visit the Betas tab. In the drop-down menu, select beta - access to build 1.904 and close the window. Steam will download the update.
If you wish to opt-out of the beta and continue playing Terraforming Mars with the live version, follow the below steps: 1- Go into Terraforming Mars’ properties 2- Select the “Beta” tab 3- Select the “NONE – Opt out of all beta programs” option 4- Delete the content of this folder: C:Users<username>AppDataLocalLowLuckyHammersTerraforming Mars Make sure that you check all files have been deleted, some of them are set as “hidden” and will need to be revealed to be deleted.
The update 1.611 has been released, adding the following improvements and bugfixes:
Minor improvements
- Addition of an automatic zoom on the target moon when playing Phobos Space Haven (021) or Ganymede Colony (081), in order to help the user with the tile placement - Addition of two new values to the maximum time duration limits of online games: 30 and 45 days - References of "his" and “he” replaced with gender-neutral “their” and “they” - Addition of SFX for numerous buttons in the Online Menus
Bugfixes
- Fix for View Game State button missing during tile placement - Fix for performance drop when accumulating a very large quantity of cards in hand - Fix for effects and actions of a few cards resolved in an order that is not optimal to the player, such as Large Convoy (143), Convoy From Europa (161), and the combination of Mars University (073) followed by Research (090) - Fix for View Game State button unavailable when using Mars University's (073) effect - Fix for the word "oxygen" missing in the requirements of the zoomed-view of the Small Animals (054) and Birds (072) cards
Development continues
As for the news of Lucky Hammers’ closure, we were of course deeply saddened and hope their employees will bounce back soon. While this did come up as an unexpected issue, development never halted and we have now made arrangements to ensure full continuity on current and future titles, including Terraforming Mars and Mansions of Madness.
The update 1.515 has been released, adding nine bugfixes and two other changes.
Bugfixes
- Helion could fall into negative MegaCredits when attempting to buy Standard Projects using Heat with no MegaCredits. - User playing as Helion was unable to use Heat to buy cards with certain actions. - The player tray remained on an opponent if they gained resources during the user's turn. - In very rare cases, two winners were wrongly declared at the end of a game despite different final scores. - "Ranking" was wrongly mentioned twice in the player's profile. - Power Infrastructure’s (194) action could be greyed out despite the necessary resources being available. - Mining Rights (067) and Mining Area (064) were missing production icons when using Robotic Workforce (086). - Terraform rating continued to increase when performing actions which would increase an already maxed-out global parameter with Regolith Eaters (033). - The action of Search for Life (005) revealed the card only to the player using it.
Miscellaneous changes
- The amount of game seeds involved in the creation of game sessions has been increased from 999 to 2,147,483,647. - The in-game credits now list the names of the users who actively participated in the previous beta tests.
We'll continue improving the player experience over the next weeks and months. If you experience any issue, please inform us in the Bug reports thread.