Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer update 0.21.0 is now available! This is a small feature update that adds two varieties of aesthetic roof lights with configurable colors, plus a handful of bug fixes.
I am hard at work on performance optimizations and the upcoming "crew do construction" feature, but I wanted to get the above small update out in the meantime. Thanks for your ongoing patience!
Full patch notes:
Added an "Exterior Light", a 1x1 part that brightens the roof around it with customizable color and size. Has no functional benefit.
Added an "Exterior Headlight", a 1x1 part that brightens the roof in a specific direction with customizable color and size. Has no functional benefit.
In blueprint mode when you have a ship design loaded that has parts whose blueprints haven't been purchased yet, the red text on the button will now say "MISSING PART BLUEPRINTS" instead of "MISSING BLUEPRINTS".
Changed the default hotkey for deleting all doors to Shift+Del (from Ctrl+Del) so that it doesn't conflict with holding Ctrl to confirm deletion of parts that only give a partial refund.
A.I. ships will now use any attack distance and rotation saved with their design when above 50% health.
Added nine new built-in ships: Erponis, Eviscerator Reborn, Intrepid, Klepht, Scintillator, Yuhina, Daedalus, Goshawk, and Spectre.
Miscellaneous updates to other existing built-in ships.
Bugfix: Crash with error message "An item with the same key has already been added" that could occur in some circumstances when issuing a command after a ship splits into multiple pieces.
Bugfix: Crash when right-click on a non-building part with the "grab" tool selected in build mode. (Currently only affects mods with non-buildable parts.)
Bugfix: Some saved games could fail to load if they were saved while crew are salvaging ships.
Bugfix: In some circumstances it was possible to lose all crew in Career mode without triggering an "ALL HANDS LOST" game over message.
Bugfix: Some sprites (such as batteries in factories) were being rendered in the incorrect location when the room is flipped.
Bugfix: Dragging a box to select ship parts was not selecting mining lasers along with other weapons.
Modding: Added a 'UIColor' part component which allows the player to pick a color from a color wheel. It works very similarly to UIToggle and UITrigger.
Modding: TurretWeapon and FixedWeapon no longer require an emitter. (Useful if the weapon doesn't actually shoot anything.)
Cosmoteer: Starship Architect & Commander - Walt Destler
Bugfix: Random multiplayer desyncs caused by the ship's power/resource distribution A.I.
Bugfix: Queuing a large number of junk parts for salvaging or floating resources for pick-up would cause the ship's crew to respond much more slowly to their own ship's needs. In particular, this could cause mining lasers to frequently run out of power when mining or salvaging large objects.
Bugfix: Crashes with the error message "Unable to add character to the font atlas", most frequently occurring when using a high U.I. scale setting. (If you play with very high U.I. scaling then you might notice slightly fuzzy text due to this fix.)
Bugfix: Rapidly toggling the galaxy map on and off would cause the player to get stuck viewing the galaxy map.
Bugfix: Pirate bases could spawn very close to Hyper-Jump Gates, which would cause trade ships to refuse to jump out of the gate.
Bugfix: Pressing Ctrl+A while using the selection tool in Creative Mode would not select all floating resources.
Added three new built-in ship designs that will spawn in Career mode: Iconoclast (Monolith 10), Haymaker (Monolith 12), and Orion (Cabal 18).
Cosmoteer: Starship Architect & Commander - Walt Destler
Happy new year!
Added several 1x3 fade decals.
H.E. Missiles, Nukes, and Explosive Charges now show their damage stat as "Max Damage" to make it clearer that the damage is a theoretical maximum and not guaranteed.
The nuclear and biohazard decals are now properly centered.
Bugfix: Exploit in multiplayer where it was possible to transfer crew to players to give them more crew than their fame was supposed to allow them to have.
Bugfix: Exploit where crew inside ships during a hyper-jump didn't count against the player's maximum crew as determined by their fame.
Bugfix: After deleting a sun in Creative Mode, and sun damage vfx on ships within the sun's damage zone would not disappear.
Bugfix: On Civilian difficulty, flying crew belonging to the player's ships could still be killed.
Bugfix: Area of effect weapons such as H.E. Missiles and Nukes were incapable of destroying ship parts on Admiral and Grand Admiral difficulties.
Bugfix: Steam Cloud saves weren't working if the user's Saved Games folder was in a non-standard location. For new users, Cosmoteer will now ask the operating system for the location of the Saved Games folder instead of assuming it is located in the user's home folder. If there is already an existing Saved Games folder within the user's home folder, it will continue to be used, meaning that cloud saves will continue to not work if they were not yet working. If you are one of those users, you will need to temporarily move or rename the Cosmoteer folder inside of Saved Games, which will force the game to switch to the new location. Then move or copy over the contents to the new location.
Cosmoteer: Starship Architect & Commander - Walt Destler
More bug fixes and quality-of-life improvements this week:
Added 125%, 175%, 250%, and 300% U.I. scale options (in addition to the existing 100%, 150%, and 200% options). Note that scales above 200% may cause the U.I. to look a bit blurry.
Added a "Restore Zoom When Exiting Editors" setting that, if disabled, will prevent the camera zoom level from being restored when exiting the Ship Editor, Paint Editor, Crew Management, or Resource Management screens.
On Steam Deck, the virtual keyboard will no longer automatically appear when saving the game or changing a ship's name/info.
Added a "Huge Crews" built-in mod which increases the maximum crew in Career mode to 100,000 regardless of fame.
Miscellaneous updates to existing ships and stations.
Bugfix: Multiplayer desyncs caused by marking resources for collection or salvaging.
Bugfix: Rare 'KeyNotFoundException' crashes during gameplay.
Bugfix: Player ships could damage themselves (such as with spash damage from missiles) even when the combat difficulty was set to civilian.