At last, we combined all experimental features in a single version for you all to enjoy!
We polished Valve Index controller support, but if you already had Vive wands, you can use them on the feet, or as a tracker in any app. Now you can convert Steam Controller dongles into Vive/Index controller receptors using NaLo, or use them with other headsets, using the new tool to align VR spaces.
We also added explicit Rift S support, with two new activators: filtered joystick touch support and virtual thumb rest (detecting the thumb on the border of the controller even though there is no sensor there).
You can use two smartphones as foot trackers, or two joycons and a spmartphone on the pocket.
List of changes:
Added Rift S support, defaulting to joystick touch (with added movement filter).
Add a virtual thumb rest option (for Rift S users used to the old controllers).
Promoted walk in place with trackers (from beta to current), improved UI.
Promoted walk in place with Joycons, PS Move or smartphones (from experimental to current).
Added support for using only the hand controllers as foot trackers for testing.
Improved SteamVR controller conversion into trackers (for use in any game or app).
Fixed VR space calibration (synchronize lighthouse-based controllers with other headsets).
Improved VR space calibration UI, added video tutorials.
Added tutorial videos for VR space calibration for Windows Mixed Reality, Rift and Rift S headsets, Vive and Valve Index controllers, and Vive trackers.
Filtered clicking joystick when walking fast or running.
Added fitness tracking (distances or steps walked for each profile).
Added alternate joystick/trackpad emulation options for foot trackers.
Warn of SteamVR safe mode and offer steps to solve it.
Detect absence of activateMultipleDrivers and offer to enable it.
Add tool to convert Steam Controller dongles into Vive/Index controller dongles.
Removed "old skyrim mode" and "trackpad click passthrough" options from UI (they're workarounds now).
Added "workarounds" field, where specific workarounds for some games can be added.
Added Pipboy workaround to always enable touchpad when arm is tilted for Pipboy.
Added joystick click workaround for some Rift games running in Vive mode.
Made some other workarounds explicit by using the field.
Fixed orientation remaps that didn't work for some joystick/trackpad emulation options.
Fixed jumping with foot trackers when uncrouching regardless of the setting.
Removed Vive Pro option, now detected automatically.
Improved some UI texts, fixed typos.
Fixed oculus touch clicking several times very quickly.
Removed activator buttons that don't work in the current controller.
Changed font and style of text.
Other minor UI changes.
Fixed message boxes being too small.
Fixed app breaking showing just a white window.
Fixed WMR controllers handness detection once again.
Many minor bug fixes.
List of added and updated profiles:
Updated Pavlov VR
Added Escape Legacy VR
Improved FO4 profile
Added Sairento
Added The Solus Project
Added STAND OUT
Added ZomDay
Added Windlands 2
Added Zero Caliber VR
Re-added Kartong for WMR
Added DOOM 3 BFG VR: Fully Possessed
Added DOOM VFR
Added Escape Legacy VR
Updated Rec Room profile (fixed curve and added jump)
Fixed The Talos Principle for Rift
Fixed Witching Tower for Rift
Fixed instructions for Alien Isolation (MotherVR mod) for Rift
Added warning to The Forest to open manually
Updated COMPOUND
As always, send us any question or suggestion to the community forum.
Updates after publication:
Removed beta branch which was left by mistake.
Fixed an issue that prevented disabling safe mode, enabling activateMultipleDrivers, changing tracker roles or accessing the smartphone pairing screen.
Fixed "feet mode" tab not working.
Added a warning for Valve Index headset users, as we're troubleshooting issues. We'll receive ours on Monday.
Fixed Valve Index controllers not having thumbstick touch/press activation.
Fixed not showing message of correct procedure for outdated driver.
Fixed issue for users of Valve Index controllers without previous configurations.
As the title says, we found a solution for the Vive camera issue. If it still doesn't work for you, follow these steps:
Close SteamVR if you have it open.
Reinstall Natural Locomotion.
Open Natural Locomotion without opening SteamVR first.
Also preliminary support for Pimax headsets have been added. We don't know if it works in all circumstances because we're awaiting for feedback from testers. We know that arm swing with a head-oriented game configuration works well. (edit 10 hours later: controller oriented games and feet trackers are probably fixed now, let us know if they work)
As always, send us any question, suggestion or feedback comments to the community forum.
Full list of changes:
Fixed Vive camera.
Added preliminary support for Pimax headsets.
Fixed pressing buttons twice when using Oculus Rift desktop in touch screen mode.
Fixed Arizona Sunshine speed and sprint.
Fixed detection of WMR hands.
Fixed driver installer when the variable LUA_PATH is present in the environment.
We have almost finished Joycon support as feet trackers, as well as using a smartphone to improve orientation and other related features. Thank you for your patience.
Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!
Note: hot fixes are being released after this announcement. Look at the end to see the list.
You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.
Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).
Fixed being able to open Natural Locomotion while a game is already open (if the demo is disabled in settings).
Fixed having to launch The Forest manually.
Fixed global settings not being saved while a profile is running.
Added a button to access all global settings while a profile is running.
Added ability to run EXEs from NaLo, with variables for Steam libraries and Program Files.
Added "DLL path" parameter for Oculus Rift users. It's used on some games to force SteamVR mode, and will be used in the future to hook the native Oculus SDK instead.
Fixed Fallout 4 VR workshop and flashlight working at the same time.
Fixed muting WMR trackpad touch (fixes GORN among others).
Fixed remap function being enabled when activator is disabled.
Fixed non working buttons/axes after closing app without stopping profile.
Fixed driver not being installed in rare cases where cmd.exe doesn't work.
Fixed app not showing UI in rare cases.
Fixed controllers not being detected when they're turned on in some cases.
Fixed demo in Oculus Rift not working in some configurations.
Updated PAYDAY 2 to have a movement more similar to other profiles. (Change published a month ago)
Updated COMPOUND instructions for WMR.
Updated H3VR Vive profile to enable right trackpad touch.
Updated OrbusVR Rift profile to use new DLL feature and remove obsolete instructions.
Updated Pavlov VR Rift profile to use the new DLL feature.
Added profiles for Apex Construct.
Added profiles for Contagion VR: Outbreak (and demo).
Added profiles for Crooked Waters.
Added profiles for Island 359.
Added profiles for Karnage Chronicles.
Added profiles for VR Dungeon Knight.
Added profiles for The Wizards.
Added Oculus Rift profile for A-Tech Cybernetic.
Added Oculus Rift profile for In Death.
Added Oculus Rift profile for Kartong.
There are a few games that mostly worked but couldn't make the list for various reasons. We'll try to add them in a few days! Also, remember all profiles published so far are not supported by the original game developers, only by us, so they may break or not work as expected after an update (in that case send us a message so we can fix it).
Walk in place is still in development despite of a couple of setbacks last month. We'll try hard to have WIP in beta soon.
As always, report any issues, suggestions or requests in the community forum.
In some cases the driver was installed "twice" and SteamVR gets confused and crashes. If it happens to you, just run NaLo once before SteamVR and it will fix the problem.
A frequently requested feature is being able to use the trackpad/joystick in controller orientation mode, while retaining the advantages of HMD orientation of NaLo (for sprinting and avoiding zig zagging). The main reason it was needed was to ride horses in Skyrim. We just added that, but also made it obsolete! We also added a horse mode in the beta branch that makes horse riding more immersive! You can even shoot arrows around while the horse continues in the same direction! Watch it here in action
Please try the beta branch and tell us what you think!
List of changes:
Fixed SteamVR beta support.
Added trackpad/joystick orientation remapping.
Updated FO4VR profile with menu hold flashlight and click passthrough grips.
Fixed profile instructions not changing after restoring a profile.
Miscellaneous stability fixes with the SteamVR driver.
Improved error messages.
Sprinting in Rec Room (Rec Royale) seems to be working now with our previous release's profile. We were going to add a workaround but it's no longer necessary.
If you missed it, we made another release a couple of days ago with new profiles and many smaller changes.
As always, report any issues, suggestions or requests in the community forum.
We wanted to release so many exciting features this month! Unfortunately we only had time to fix minor things, as well as trying to fix compatibility with SteamVR beta, which has become our first priority.
List of changes:
Sprinting will no longer get stuck when you just slow down (except in Skyrim, it's limited by the game).
Added profile for COMPOUND (was added before in beta).
Added profile for Dreadhalls.
Added profile for A-Tech Cybernetic (Vive and WMR only for now).
Updated The Forest for the latest version.
Updated Rec Room profile with new speed and curve values.
Modified FO4VR profile for Vive and WMR to put flashlight on left menu button.
Modified Skyrim VR for Vive to allow back with left grip.
Fixed Oculus Rift profiles for The Talos Principle and Serious Sam 3.
Added feature to compensate for "tilt changes speed" behaviour in some games.
Added help button with links to the forum and Youtube.
Added note for SKSE users.
Added sprint mode "exceed active zone", currently not used in any game.
Disabled "Run game" button when the game doesn't have a valid command.
Have the profile selected after clicking "Stop locomotion".
Slightly changed game launch mode to improve compatibility.
Made updated profile warning more visible.
Fixed text selection.
There's still many things to do and several features to add. Once compatibility with SteamVR beta is fixed, we'll be doing walk in place, overlay, horse mode and more. Stay tuned!