Natural Locomotion - Myou cat
The problem started happening today, and it has been found and fixed. The beta branches were not affected.

We're sorry for the inconveniences!

Update to the Joycon branch: Phone connection code was bogus and has been fixed.
Natural Locomotion - Myou cat
As the title says, we found a solution for the Vive camera issue. If it still doesn't work for you, follow these steps:
  • Close SteamVR if you have it open.
  • Reinstall Natural Locomotion.
  • Open Natural Locomotion without opening SteamVR first.
Also preliminary support for Pimax headsets have been added. We don't know if it works in all circumstances because we're awaiting for feedback from testers. We know that arm swing with a head-oriented game configuration works well. (edit 10 hours later: controller oriented games and feet trackers are probably fixed now, let us know if they work)

As always, send us any question, suggestion or feedback comments to the community forum.

Full list of changes:
  • Fixed Vive camera.
  • Added preliminary support for Pimax headsets.
  • Fixed pressing buttons twice when using Oculus Rift desktop in touch screen mode.
  • Fixed Arizona Sunshine speed and sprint.
  • Fixed detection of WMR hands.
  • Fixed driver installer when the variable LUA_PATH is present in the environment.

We have almost finished Joycon support as feet trackers, as well as using a smartphone to improve orientation and other related features. Thank you for your patience.

Natural Locomotion - Myou cat
Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!

Natural Locomotion - Myou cat
Note: hot fixes are being released after this announcement. Look at the end to see the list.

You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.

Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).

https://www.youtube.com/watch?v=bpJ2C75k7F4

Full list of changes:
  • Walk in place with feet trackers (only in beta branch)
  • Walk in place using PS3 Move controllers as feet trackers (very experimental, read the instructions).
  • Convert extra controllers to trackers.
  • Synchronize/calibrate different VR spaces, e.g. to use Vive wands/trackers or Knuckles with WMR or Oculus Rift. (beta only)
  • Ability to scroll panels and lists dragging anywhere (and other UI improvements).
  • Changed sticky grips to sticky buttons (it works with any activator button now).
  • Basic support for Valve's Knuckles.
  • Reliable detection of left/right side of asymmetric controllers (basically all but Vive wands).
  • Better side (left/right) detection.
  • Fixed SteamVR 1.1.x support (fixed almost two months ago).
  • Fixed demo on Vive.
  • Fixed settings not being saved on Oculus Rift.
  • Fixed crashes with Windows Mixed Reality (WMR) headsets. Make sure to update or reinstall with SteamVR closed for it to take effect.
  • Disabled demo by default except for first launch.
  • Added ability to open a profile automatically with a command line option.
  • Added a couple of WMR profiles that were removed by mistake.
  • Updated Skyrim parameters for WMR.
  • Miscellaneous fixes.

Full list of added/changed profiles:
  • Alien: Isolation (MotherVR mod)
  • Blade & Sorcery
  • Chiaro and the Elixir of Life
  • Climbey
  • Contractors
  • Frankenstein: Beyond the Time
  • Pavlov VR (feet trackers are recommended)
  • Primordian
  • Protonwar (and Demo)
  • Rec Room (fixed with changes in the game)
  • STAND OUT (feet trackers are recommended)
  • Vengeful Rites (and Demo)
  • WAR DUST (feet trackers are recommended)
  • Witching Tower
  • A-Tech Cybernetic (fixed Rift profile)
  • Onward (Vive and Rift only) (feet trackers are recommended)
  • Robinson: The Journey (Vive and WMR only)

But we're not done! Features planned for the next version:
  • Walk in place without trackers (a.k.a. head bobbing).
  • Better options for choosing direction with joystick.
  • Support for a tracker or device on the hip or pocket for direction or for walk in place.
  • Support for Switch Joycon controllers and smartphones as feet trackers or hip trackers.
  • Improved profiles for sprint detection.
  • Use armswing buttons as activators for walk in place.
  • Faster direction change with trackers.
  • Better horse mode.
  • Sort game list by last played, or hide games you don't have.
  • Pimax compatibility.

And that's just the next version. We have many things planned!

As always, send us any question or suggestion to the community forum.

Happy walking!

Hot fix updates:
  • Walk in place stuck in "make sure headset and controllers are tracking" is fixed. (beta only)
  • Saving profiles in fresh installations is fixed.
  • Oculus Rift wasn't working for existing installations or for people that enabled the demo. Fixed.
  • Fixed Climbey profiles and their instructions.
  • PS3 Move support fixed. (beta only)
  • Fixed VR space calibration progress stuck.

Natural Locomotion - Myou cat
List of changes:
  • Fixed games taking a long time to open.
  • Fixed being able to open Natural Locomotion while a game is already open (if the demo is disabled in settings).
  • Fixed having to launch The Forest manually.
  • Fixed global settings not being saved while a profile is running.
  • Added a button to access all global settings while a profile is running.
  • Added ability to run EXEs from NaLo, with variables for Steam libraries and Program Files.
  • Added "DLL path" parameter for Oculus Rift users. It's used on some games to force SteamVR mode, and will be used in the future to hook the native Oculus SDK instead.
  • Fixed Fallout 4 VR workshop and flashlight working at the same time.
  • Fixed muting WMR trackpad touch (fixes GORN among others).
  • Fixed remap function being enabled when activator is disabled.
  • Fixed non working buttons/axes after closing app without stopping profile.
  • Fixed driver not being installed in rare cases where cmd.exe doesn't work.
  • Fixed app not showing UI in rare cases.
  • Fixed controllers not being detected when they're turned on in some cases.
  • Fixed demo in Oculus Rift not working in some configurations.
  • Updated PAYDAY 2 to have a movement more similar to other profiles. (Change published a month ago)
  • Updated COMPOUND instructions for WMR.
  • Updated H3VR Vive profile to enable right trackpad touch.
  • Updated OrbusVR Rift profile to use new DLL feature and remove obsolete instructions.
  • Updated Pavlov VR Rift profile to use the new DLL feature.
  • Added profiles for Apex Construct.
  • Added profiles for Contagion VR: Outbreak (and demo).
  • Added profiles for Crooked Waters.
  • Added profiles for Island 359.
  • Added profiles for Karnage Chronicles.
  • Added profiles for VR Dungeon Knight.
  • Added profiles for The Wizards.
  • Added Oculus Rift profile for A-Tech Cybernetic.
  • Added Oculus Rift profile for In Death.
  • Added Oculus Rift profile for Kartong.
There are a few games that mostly worked but couldn't make the list for various reasons. We'll try to add them in a few days! Also, remember all profiles published so far are not supported by the original game developers, only by us, so they may break or not work as expected after an update (in that case send us a message so we can fix it).

Walk in place is still in development despite of a couple of setbacks last month. We'll try hard to have WIP in beta soon.

As always, report any issues, suggestions or requests in the community forum.

Thank you for your patience and your support!

Jun 30, 2018
Natural Locomotion - Myou cat
In some cases the driver was installed "twice" and SteamVR gets confused and crashes. If it happens to you, just run NaLo once before SteamVR and it will fix the problem.
Natural Locomotion - Myou cat
A frequently requested feature is being able to use the trackpad/joystick in controller orientation mode, while retaining the advantages of HMD orientation of NaLo (for sprinting and avoiding zig zagging). The main reason it was needed was to ride horses in Skyrim. We just added that, but also made it obsolete! We also added a horse mode in the beta branch that makes horse riding more immersive! You can even shoot arrows around while the horse continues in the same direction! Watch it here in action

Please try the beta branch and tell us what you think!

List of changes:
  • Fixed SteamVR beta support.
  • Added trackpad/joystick orientation remapping.
  • Updated FO4VR profile with menu hold flashlight and click passthrough grips.
  • Fixed profile instructions not changing after restoring a profile.
  • Added horse mode (in beta only for now).
  • Miscellaneous stability fixes with the SteamVR driver.
  • Improved error messages.
  • Sprinting in Rec Room (Rec Royale) seems to be working now with our previous release's profile. We were going to add a workaround but it's no longer necessary.

If you missed it, we made another release a couple of days ago with new profiles and many smaller changes.

As always, report any issues, suggestions or requests in the community forum.


Natural Locomotion - Myou cat
We wanted to release so many exciting features this month! Unfortunately we only had time to fix minor things, as well as trying to fix compatibility with SteamVR beta, which has become our first priority.

List of changes:
  • Sprinting will no longer get stuck when you just slow down (except in Skyrim, it's limited by the game).
  • Added profile for COMPOUND (was added before in beta).
  • Added profile for Dreadhalls.
  • Added profile for A-Tech Cybernetic (Vive and WMR only for now).
  • Updated The Forest for the latest version.
  • Updated Rec Room profile with new speed and curve values.
  • Modified FO4VR profile for Vive and WMR to put flashlight on left menu button.
  • Modified Skyrim VR for Vive to allow back with left grip.
  • Fixed Oculus Rift profiles for The Talos Principle and Serious Sam 3.
  • Added feature to compensate for "tilt changes speed" behaviour in some games.
  • Added help button with links to the forum and Youtube.
  • Added note for SKSE users.
  • Added sprint mode "exceed active zone", currently not used in any game.
  • Disabled "Run game" button when the game doesn't have a valid command.
  • Have the profile selected after clicking "Stop locomotion".
  • Slightly changed game launch mode to improve compatibility.
  • Made updated profile warning more visible.
  • Fixed text selection.

There's still many things to do and several features to add. Once compatibility with SteamVR beta is fixed, we'll be doing walk in place, overlay, horse mode and more. Stay tuned!

Natural Locomotion - Myou cat
List of changes:
  • Profiles for The Forest VR beta hotfix 2.
  • Profiles for Vivecraft 1.12.x (not tested with previous versions). It doesn't run automatically yet.
  • Profile for In Death (for Vive and WMR).
  • Profile for Arizona Sunshine for WMR (already available for others).
  • Improvements to Fallout 4 VR on Rift after the beta went stable.
  • Improved Dead Effect 2 profiles by adding smoothing compensation.
  • Fixed Dead Effect 2 issues with VIve.
  • Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.
  • Enlarged sliders of "describe original locomotion".
  • If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).
  • Many internal changes in preparation to add walk in place.
We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!

Shout-out to /r/Vive for their support!

As always, report any issues, suggestions or requests in the community forum.

Natural Locomotion - Myou cat
A couple of days ago Skyrim VR beta was promoted as the regular version for everybody. We deprecated the beta profile and changed the regular one to be as the beta. As a reminder, the only change is the original orientation: It explains to use HMD mode, which works better for sprinting. Don't forget to configure your game to be HMD oriented!

As usual, head to the community forum if you have any problem or suggestion.

We're still working on new features. We'll publish each one in the beta thread as soon as possible. Subscribe to that thread for updates.

...