The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.
We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!
Full list of changes:
Driver install script has been rewritten for robustness.
Adjusted parameters for Skyrim in all platforms.
Added VRChat on all platforms.
Added speed multiplier and sprint threshold.
Separated trackpad/joystick settings in two: original locomotion and emulation preferences.
Added images for activation buttons in the active locomotion screen.
Fixed more issues with unintended walking.
Fixed side switching (esp. important in WMR). It calibrates after walking a few times.
Fixed crouch jump. It calibrates after walking a few times.
Added a setting for those who prefer the old jump behaviour.
Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".
Minor changes to several profiles.
UI improvements.
New screenshots.
The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.
Known issues:
Fallout 4 VR is broken in Oculus Rift.
If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.
Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".
The demo doesn't have any of the fixes of the last 3 weeks.
If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.
As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".
Motion sensitivity has been better calibrated for walking and jumping with Windows Mixed Reality. Settings getting reset has been fixed. A new profile for Skyrim for WMR has the following scheme:
Walk with grips. Shout with left joystick click (instead of SteamVR overlay).
Go back from menus, etc, with the left grip by pressing it quickly.
All touchpads and all joysticks work like they did originally.
The new quick press button passthrough feature works for all headsets, but no other built-in profile is using it right now.
Known issues for WMR:
If you press the grips while the controllers were flying due to lost tracking, the sides may be reversed. If that happens, just press a grip again when both controllers are tracking.
This update was really tough. Skyrim direction detection is weird. It's not HMD based or controller based. It's so weird we added its own option: "When thumb moves up, player walks towards Skyrim"
It was working good enough in Vive by pure chance, because of how the controller is held. But it had a weird spot and was very difficult to sprint. These issues were amplified a lot with Oculus Touch controllers, and we had to fix it before we announced Rift support...
Vive users will also see an improvement with these changes, as the active "forwards" area is bigger. Zig-zagging is fixed and running straight is now possible, which was a prerequisite for sprinting.
Did it improve Skyrim VR for you? Tell us below!
The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).
Full list of changes:
Added Oculus Rift support.
Added Windows Mixed Reality (WMR) support.
Added headset detection and have separate built-in profiles for each.
Added "Skyrim" direction mode. Removed "Slerp" parameter.
Set not to run game by default.
Added most options to running profile screen.
Added "run game now" button to running profile screen.
Use original left trigger in FO4VR, flashlight is disabled for now.
Removed "palm side down/up" remaps until they're fixed.
Added Vive profiles for Kartong, H3VR, Payday 2 VR, Dead Effect 2 VR.
Added Rift profiles for Onward, Pavlov VR, Payday 2 VR, Dead Effect 2 VR, Stand Out, in addition to the old Vive ones.
Added WMR profiles for H3VR, Payday 2 VR, Dead Effect 2 VR, in addition to most of the Vive ones.
Known issues:
Some people must enable the "switch controllers" option. And some must have it off.
In Rift and WMR, sometimes it takes a bit longer to stop than it should. To be fixed soon.
Some profiles are not available on all headsets due to current limitations that will be fixed soon.
In Rift in some rare cases, if the demo is enabled, when starting Skyrim a black screen may appear. If that happens, disable the demo in settings.
WMR jump may be too sensitive. It will be adjusted and we'll add an option.
Looks like we introduced a bug just before releasing the demo, and could only notice it when we finally had time to play Skyrim ourselves. Sometimes after stopping walking and even releasing the grips one would keep walking, sometimes for half a second, and occasionally forever. We said in comments that it's a hardware issue, but that's actually much more rare than what was happening.
This fix makes the experience more predictable and stable. You should be able to take a single step. Tell us your experience below :)
(The demo has not been updated yet)
Changes:
Fixed walking getting stuck.
Fixed jump lag.
Fixed FO4VR by reloading/grenade/mine with menu button, and VATS with left home button.
Fixed "enable touchpad when not moving" (fixes FO4VR map).
Fixed detection of updated profiles.
Added Arizona Sunshine.
Added GORN.
Improved some messages and profile descriptions.
Known issues:
Some people must enable left handed mode even in right handed games (or viceversa)
Natural Locomotion has been released in beta quality with many possible bugs, and a few game profiles. In the following days we'll be adding many more profiles, fixing remapping features, etc; as well as fixing Oculus Rift and WMR support.
The following profiles has been included:
The Elder Scrolls V: Skyrim VR
Fallout 4 VR
The Gallery: Heart of the Emberstone (and its demo "Coliseum")
Rec Room
Vanishing Realms
If it doesn't work, click stop then click start again, without closing the game.
At this moment profiles and settings do not save and are lost on restart.
Natural Locomotion has been released in beta quality with many possible bugs, and a few game profiles. In the following days we'll be adding many more profiles, fixing remapping features, etc; as well as fixing Oculus Rift and WMR support.
The following profiles has been included:
The Elder Scrolls V: Skyrim VR
Fallout 4 VR
The Gallery: Heart of the Emberstone (and its demo "Coliseum")
Rec Room
Vanishing Realms
If it doesn't work, click stop then click start again, without closing the game.
At this moment profiles and settings do not save and are lost on restart.