Nov 21, 2019
Outward Definitive Edition - Deep Silver
Attention RPG-Fans!

Outward is now on sale with a 50% discount.

You have until the 25th of November to grab this open-world fantasy role-playing game and experience a vast, varied environment full of exciting adventures!

Where will you go? What will you do? The choice is yours.

Outward Definitive Edition - Deep Silver
We are releasing a new patch on the experimental branch. Unlike the previous patch which was focused on new content, this one is meant to make the game more stable and easier to support in the long term. It also attempts to fix the long loading times when there are too many items in a scene.

Changes
  • Game engine upgraded from Unity 5.6 to Unity 2018.4*
  • Changed how save games are cached on startup to reduce memory usage and reduce boot up time.
  • Change how items without durability stacks/are saved to improve loading time.**
  • Open Stash interaction reverted to 'press' instead of 'hold'.
  • Changed Leyline Connection's description from 0.15 to 0.34.
  • Summon Ghost now change zones (loading)
  • Steel Shield Durability 175 instead of 220
  • Tower Shield Durability 250 instead of 175, Weight 9.0 Instead of 10.0, Dmg/Hit 18 instead of 14.
  • Dragon Shield doing Burning instead of Burn.

Fixes
  • Can now buy/sell bullets and arrow individually instead of full stack.
  • Runic Claymore will allow runic casting while active. 1h Runic Sword will not anymore. (They were inversed)
  • Added PT Serif font as fallback font for missing characters.
  • Map Markers won't be reset if an area is being reset.
  • Map Markers are now being saved/loaded properly.
  • Kirouac being visible in Levant even when left to Monsoon during the Mouth to feed quest.
  • Imbue effects timer will not tick down while in a loading.
  • The two guards in Vendavel (in the same zone as Croc), now spawn on the right side of the gate.
  • Changed all instances of Orochi to Oroshi.
  • Calixa's Shield should not block her pistol shot anymore.
  • Fix weapons dropped by enemies in the camping events that cause infinite decraft/sell bug.
  • Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while its moving at both locations.
  • Fix bow not shooting issues encountered when emptying quiver, or when switching area when a projectile is still in the air.
  • Fixes various typos.

*This should reduce stutters issues and crashes on some PC configurations.

Important note: this version does not support mods since it was made using il2cpp (previously mono). From our initial testing, it results in better performance and better stability of the game. This is still subject to change.

**Even though we already strongly suggest to make backup of your save files when switching for the Experimental branch, returning to the Default branch with a save open in the Experimental branch will result in your stack of items to be set back to 1.
Also note that if you had long loading times in the current version of the game, the first loading of each area you had long loading times will still be long, but the following one will have the changes applied.
Outward Definitive Edition - Pixel_Vengeur
https://www.youtube.com/watch?v=GeVK-3CUybw
Hello everyone!

As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.

For those of you that don't know what that patch is about, well, here is a summary:

  • New End game bosses (those are accessible after you completed one of the Faction story).
  • Improvement of the Legacy Chest
  • Hardcore mode
  • 7 new languages (text only)
  • A bunch of fixes and balance changes
  • Poutine (full changelist at the end of this annoucement)

Please note that the console version of this patch isn't quite ready yet but should follow soon.


We are also currently working on another patch in which we update the game's engine (update from Unity 5.6 to Unity 2018) which should increase general performance, stuttering and fix a bunch of crash issues people were experiencing, especially in Enmerkar and Abrassar. This will eventually be available in the Experimental branch of Steam like the patch we release today was.

There are more in the work too, but we can't quite talk about that yet.

Cheers!



Here is the full changelist:

New
- Panel to assign controllers to players.
- Equipment can now be repaired at any blacksmith.
- Unarmed attack.
- Hidden endgame boss fights.
- End game items.
- Poutine.
- Hardcore mode.*
- There is an additional season in Enmerkar Forest where it is foggy and colder (not as cold as Winter in the Chersonese).
- In order to reduce confusion, made the consequences of failing Vendavel quest clearer by changing the affected area.
- Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portugese (Brazil), Turkish.

Changes
- To open chests, you now need to hold the 'interact' button.
- Improved Legacy Chests.
- New body and skin materials for characters.
- Some face models have been changed.
- Several high level monsters now have low HP regen.
- Tweaked Gold Lich AI.
- Leap Attack can now be followed up by a normal or special attack.
- Shields now have an impact and damage stats.
- Shield related skills now take into consideration the new impact and damage stats of the equipped shield for their effects.
- Shield charge do not apply Confusion status anymore.
- Reduced chances of getting Vendavel defeat scenario in a row (Does not apply if was captured by talking to Croc).
- Oliele's sword cannot be acquired from the Smuggler shop in Levant anymore.
- Reduced drop rate of traps in supply caches.
- Master Trader armors are not sold by Caravan Traders in Town and Cities anymore (Only by Cavaravan Traders in open areas).
- Changed how "Code Sonic" works. It can now be enabled without cheat panel (Also, works on console).****
- Lantern and torches are turned off when entering a bed/tent.
- Broken gathering tools can't be used anymore for gathering.
- Increase Chakram Pierce to x1 Weapon damage multiplicator
- Various UI improvements.
- Various balance changes.
- Various minor changes.

Fixes
- Crystal Powder won't show up as Plate Trap compatible component since no recipe requires it. (This will fix the crash on consoles)
- Impact stat isn't affected by durability and display now reflects that behaviour correctly.
- Lexicon stats are now displayed in the item detail panel.
- Added a timeout on opening/joining room to hide the connection screen.
- Added a failsafe so dropped items don't pass through the floor.
- Normal/Extreme bleeding damage has been fixed on enemies***
- Female Visual assigned and corrected for Shock Armor.
- Sometimes the achievement 'They will tell stories about this' was not unlocked properly. It was due to completing a quest line that was previously completed by another character. ***
- Skills requiring special conditions (such as boon) will now be grayed out in the quickslots if not all conditions to use them are met.
- Fixed the Mouth to Feed progression break.
- Moving silver around in inventory should refresh pouch weight and overweight status correct.
- Client remove durability of equipment as expected when using skills that uses durability.
- Status effects should not damage equipment anymore.
- Status effects should now be applied at the correct rate by weapons skills (Were twice as fast).
- Shield absorb skill should now counter reliably.
- Shield absorb skill should not absorb poison or other damage from status effects.
- Skill cooldown should now behave normally (no more stuck/not resuming).
- Online coop: Should now see partners with full health if they have a passive increasing their max health (instead of damaged).
- Online coop: Gear should be confiscated correctly by Croc in Vendavel.
- Online Coop: Gates are now correctly synchronised.
- Online Coop: Fixed other synchronization issues for clients when joining another player. (For instance: Poisoned water in the Dark Ziggurat Passage even if host cleaned it)
- Various minor fixes.


*Hardcore mode: When defeated, there is a chance you get a defeat scenario, but there is also a chance you actually get killed. Additionally, characters in hardcore mode can't play with characters that are not, and vice versa.

**Bleeding now does 35% of max health in 2 mins and Extreme 50% of max health in 2 mins. (For some reasons it was 4 times that amount before)

*** Note that the achievement can be unlocked if you load a character that has completed a quest line and is still undefeated. Unfortunately, it won't be the case if a you load a character that hasbeen defeated even if it is after the quest line completion.

****Super Speed: You character must be named 'Code Sonic'. This will display an hidden option in the settings menu that you can toggle to go to really fast.
Apr 29, 2019
Outward Definitive Edition - Deep Silver
Hello adventurers,

Time for a global competition!

Did you die in a hilarious way in Outward? Did you rest under the midnight sky with your best friend? Did use your skills expertly to overcome the impossible?
Post your screenshots or short videos of your time in Outward right here on Steam and include "We Love Outward" in your description for a chance to win one of these images signed by the Nine Dots Team!

The deadline? 24th of May. Go go go!

Apr 17, 2019
Outward Definitive Edition - TheZeisonSha
Outward Definitive Edition - TheZeisonSha
Hello everyone!

Now that a few days have passed since release, more reviews are trickling in. This review from PCGamer.com caught our eye, not just because of the 89 rating. No, because it seems the reviewer had a blast spending a lot of time with Outward. He writes ‘he loves the game’, we say: "We love you spending your time with Outward, too".

And of course everyone who’s reading this! ːsteamhappyː Enjoy playing!

https://www.pcgamer.com/outward-review/
Apr 9, 2019
Outward Definitive Edition - Deep Silver
Good day wonderful artists!

Some of you are incredibly talented and have sent us fantastic artwork of your favourite Outward moments. We've come across this incredible piece on Instagram and we couldn't not share it here too!



You can check out the original artist's works here.

Keep sending us your art and screenshots, we love to share them on our channels so everyone can see how creative you all are :) and don't forget, if you share them on Instagram, tag us, and use the hashtag #RPGlove, you have a chance of winning this awesome Outward & Pathfinder:Kingmaker package (EU only)!

Outward Definitive Edition - Deep Silver
Hello adventurers,

Raise your hand if you like web comics! ːsteamhappyː

Outward was featured in the latest Ctrl+Alt+Del comic, which you can find here. We like to think of it as the CADward comic ;)

Enjoy! :)



Picture from the Ctrl+Alt+Del site.
Outward Definitive Edition - Deep Silver
Hello music fans,

We're happy to hear you enjoyed the Outward Official Soundtrack the other day and we have something new for your ears!

To celebrate the release of Outward, we released a new Trailer in cooperation with heavy progressive rock trio Cellar Darling. It features the title track of their new album “The Spell” which was released 22nd March under “Europe’s No. 1 Metal label” Nuclear Blast.

Have a listen here! :)


Picture from the Cellar Darling Website
Outward Definitive Edition - Deep Silver
Hello adventurers,

We'd like to thank you for all the feedback you've provided us since last week and would like to let you know that everyone is working very hard to make this the best version of Outward it can be! ːsteamhappyː

To spice things up a little, we're hosting a giveaway for some awesome Outward & Pathfinder: Kingmaker stuff on our channels!

The short version? Share your favourite screenshot or fanart of Outward/Pathfinder: Kingmaker on Instagram & get a chance to win! The specific details are in the post in German & English right here.

...