NA server
From September 14 04:20 PT / 07.20 ET till September 17 04:20 PT / 07:20 ET keep an eye out for:
EU server
From 14 September at 07:00 to 17 September at 07:00 CEST (UTC +2) keep an eye out for:
☆ Earn 500 XP in a battleConditions
☆ Win a battle
☆ Tier IV–XReward
☆ Repeatable
☆ +25% XP
☆ Earn 5,000 XP per any amount of battlesConditions
☆ Once per accountReward
☆ x3 First Aid Dressing Package II (period 2, valid for tiers V-VII)[/td]
☆ Earn 10,000 XP per any amount of battlesConditions
☆ Once per accountReward
☆ x1 Stock Polished Skin II (period 2, valid for tiers V-VII)
☆ Earn 15,000 XP per any amount of battlesConditions
☆ Once per accountReward
☆ x1 Hangar Slot
Pay attention: in-game gold is the single currency for World of Warplanes and World of Tanks.
Pay attention: premium account is single for World of Warplanes, World of Warships and World of Tanks.
Garrison
- The least complex and defended territory. Provides 3 influence points every 5 seconds.
AirfieldsForward Airstrip
- A selectable respawn point from which you re-enter combat if your aircraft is destroyed
- Provides 3 influence points every 5 seconds
Airbase
- Allows controlling team to change aircraft type and class -- use the tactical screen to select battle-ready aircraft from your Hangar suitable for the specific level of the ongoing battle
- A selectable respawn point from which you re-enter combat if your aircraft is destroyed
- Decreases respawn timer by 10 sec.
- Provides 3 influence points every 5 seconds
- Repairs your aircraft and removes critical damage
Plant
- Provides 3 influence points every 5 sec.
- Provides 80 influence points every 120s
Military Base
- Conducts a rocket strike on an adjacent neutral or enemy territory every 20 seconds until it is captured. After that, it targets the next available territory.
- Provides 3 influence points every 5 seconds.
Command Center
- Orders an Attack Flight of five bombers to attack an enemy territory (not neutral territories) every 110 sec. The Attack Flight approaches from outside the area of operation, heads towards the targeted territory and bombs it, dealing significant damage. The Flight can be intercepted and destroyed by the enemy aircraft. After the territory is captured, the Command Center targets the next available territory.
- Provides 3 influence points every 5 sec.
Personal Points
Earn Personal points for damaging/destroying:
- Enemy team aircraft
- Air defense aircraft and Attack Flight bombers
- Ground objects
They're also earned by:
- Participating in capturing enemy territories and defending allied territories
- Participating in a battle to its very end
You can lose Personal points for:
- Damaging/destroying allied aircraft
The number of Personal points earned in battle directly affects the amount of Credits you earn. Victory awards additional Credits.
Aircraft Repair
The cost of aircraft repairs depends on the number of times the craft was destroyed in battle. Preserving your aircraft and repairing it over the allied airfields allows you to reduce expenses significantly. If you use several different aircraft in a battle, their repair expenses are calculated separately.
Ammunition and Consumables
As before, the Gold or Credit payment for using ammunition and consumables is deducted after their first use in battle, with the first weapon fired, bomb dropped, rocket launched, or consumable used. Your ability to respawn and re-enter battle does not affect expenses -- they’re only deducted once per battle.
- All consumables have an unlimited number of uses per battle, balanced with cooldown times between uses
- Consumables available for Credits are activated manually, have an unlimited number of uses, and a delay of 90s between uses – the delay doesn’t reset if you’re destroyed and respawns
- Consumables available for Gold are either activated automatically or manually depending on their type, have an unlimited number of uses, and a delay of 60 sec. between each use – the delay does reset if you’re destroyed and respawn
- Consumables as rewards for completing Daily Missions are activated either automatically or manually depending on their type, have a delay of 60 sec. between each use, but can only be used a limited number of times during an aircraft's lifetime. The number of uses and the delay resets if you’re destroyed and respawn
- Considering the outboard armament is gradually replenished in Conquest, the first bomb dropped or rocket launched now costs the amount of the full load of that weapon type. If you use several different aircraft in a battle, the expenses for ammo and consumables are cumulative.
Battle Progress
At the top of the screen, there is a meter showing influence points accumulated by the teams. Next to the meter, icons of the territories that are currently controlled by the teams are displayed. The advanced interface mode also shows a precise number of accumulated points.
In the center of the screen, under the influence meter, there is an icon for the territory where a player's aircraft is currently flying and the status of the territory.
Minimap/Radar
Minimap is integrated with the radar, combining both orientation elements (cardinal directions, icons showing directions to key territories) and tactical information (objects, enemy and allied aircraft around you).
The minimap size can be changed with the + and - keys, and the display scale with the 9 and 0 keys. The minimap zoomed all the way out helps to evaluate the situation in the operation area and the states of the key territories, as well as understand the flight directions of allies and enemies. When zoomed all the way in, the minimap can be used as a radar to evaluate the situation immediately around the player’s aircraft.
Aircraft State
Aircraft durability is displayed as a bar directly below the aircraft. In the bottom center of the screen, there are indicators showing the number of mounted rockets and bombs (for aircraft with the ability to carry outboard weapons) and the indicator of the time required to replenish the rockets and bombs. In the bottom left, there is an aircraft layout showing whether there is critical damage to aircraft modules, how ready the mounted consumables are for use, and how overheated the forward-firing armament is. Besides this, the state of an aircraft can be quickly evaluated by the following graphic effects: smoke and sparks indicating damage, screen darkening, oily traces indicating critical damage, etc.
In the bottom left, there is an aircraft layout showing whether there is critical damage to aircraft modules, how ready the mounted consumables are for use, and how overheated the forward-firing armament is. Besides this, the state of an aircraft can be quickly evaluated by the following graphic effects: smoke and sparks indicating damage, screen darkening, oily traces indicating critical damage, etc.
We’ve added several visual effects to indicate when your plane sustains critical and severe damage. The screen now shows the current state of your plane without needing to always peek at your HP meter.
Target Markers
Every detected target is indicated by a special marker that allows the player to quickly understand the type of the aircraft (e.g., fighter or heavy fighter), the kind of target (e.g., an enemy team aircraft or air defense aircraft), type of ground target, etc.
Markers for aerial targets by aircraft types and kinds:
- Air defense aircraft (light)
- Air defense aircraft (heavy)
- Attack Flight bomber
- Fighter
- Multirole fighter
- Heavy fighter
- Attack aircraft
- Bomber
When approaching aerial targets, the markers start to show additional information: durability indicator, aircraft model, effective firing range indicator, etc.
Markers for ground targets:
- Small ground target
- Medium ground target
- Large ground target
- An installation for repairing in the airbase
- AA gun
When an aircraft is reaching its effective firing range, the compound parts of a ground target start to be displayed. To destroy a ground target, it is necessary to destroy all of its compound parts. AA guns can be suppressed without destroying a ground target completely.