World of Warplanes - blindfoId
How it works?
Every single action you perform not only increases your team's chances to win but also allows you to earn experience and credits. You can spend them on enhancing equipment of your plane or researching and purchasing a shiny new one.

How to make the most out of the battle and succeed whatever it takes? Earn personal points!

Personal points
Personal point are awarded for the courage and determination demonstrated and contribution to the battle. The more personal points you manage to get, the bigger reward waits for you in the hangar. The most comfortable aircraft type to earn credits for a beginner is likely to be Attack Aircraft as it deals damage to stationary ground targets, and damage is one of the main sources of earning credits.
For what heroic actions are personal points awarded?

Attack on Enemy Aircraft
Attack enemy aircraft during dogfights and earn personal points.



Enemy Aircraft Destruction
Deal the killing blow on an enemy aircraft.
200 (PP)
Major Contribution
Deal more than 60% of damage to an enemy aircraft, destroyed by another team member.
125 (PP)
Assistance in Destruction
Deal the damage (<60%) to the aircraft, destroyed by another team member.
75 (PP)
Enemy Aircraft Damage
Reward for every 1% of damage to an enemy aircraft.
10 (PP)

Attack on Defensive Aircraft
Attack air defense aircraft and attack flight bombers sent by an enemy Command Center.



Air Defense Aircraft Destruction
Deal the killing blow on a neutral or enemy air defense aircraft.
75 (PP)
Assistance in Air Defense Aircraft Destruction
Deal 10% and more of damage to a neutral or enemy air defense aircraft destroyed by another team member.
30 (PP)
Air Defense Aircraft Damage
Reward for every 5% of damage dealt to a neutral or enemy air defense aircraft.
15 (PP)
Attack Flight Bomber Damage
Reward for every 5% of damage dealt to an attack flight bomber sent by an enemy Command Center.
20 (PP)
Attack Flight Bomber Destruction
Deal the killing blow on an attack flight bomber sent by an enemy Command Center.
200 (PP)
Assistance in Attack Flight Bomber Destruction
Deal 10% and more of damage to an attack flight bomber sent by an enemy Command Center.
50 (PP)

Ground Targets Destruction
Destroy enemy ground targets and use your outboard weapon most effectively to earn personal points.



Section of Ground Target Destruction
Destroy a section of an unarmored ground target.
30 (PP)
Section of Armored Ground Target Destruction
Destroy a section of an armored ground target.
75 (PP)
Small Complex Destruction
Destroy the last section of a small ground target.
150 (PP)
Medium Complex Destruction
Destroy the last section of a medium ground target.
200 (PP)
Large (armored) Complex Destruction
Destroy the last section of a large (armored) ground target.
300 (PP)
Strategical Complex Destruction
Destroy the last section of a strategical complex.
400 (PP)
Small Complex Damage
Deal 10% and more of damage to a small ground target.
5 (PP)
Medium Complex Damage
Deal 10% and more of damage to a medium ground target.
10 (PP)
Large (armored) Complex Damage
Deal 10% and more of damage to a large (armored) ground target..
15 (PP)
Strategical Complex Damage
Deal 10% and more of damage to a strategical complex.
25 (PP)
Assistance in Ground Target Destruction
Deal 10% and more of damage to the ground target destroyed by another team member.
10 (PP)

Capture Territories
Capture neutral and enemy territories but do not forget to defend allied sectors. Both attacking and defending help to earn capture points and increase your team's chances to win.



Taking part in Capturing Territoiries
Receive Capture Points during capturing a neutral or enemy territory.
100 (PP)
Defense Territories
Destroy or make a major contribution to destroying an enemy aircraft within allied territory limit.
100 (PP)
Offensive
Destroy or make a major contribution to destroying an enemy aircraft or a ground target within enemy territory limit.
100 (PP)
Major Contribution
Earn the last needed point for capturing a territory.
150 (PP)

Penalties
Be attentive and do not attack members of your own team. There are personal points penalties for any damage dealt to allied aircraft.

Allied Aircraft Damage
Penalty for every 10% of damage dealt to an allied aircraft, allied air defense aircraft and allied attack flight bomber.
— 50 (PP)
Allied Aircraft Destruction
Penalty for killing an allied aircraft, allied air defense aircraft or allied attack flight bomber.
— 500 (PP)

Reward for Finishing the Battle
Never leave the battlefield before the fight ends! Even hopeless fight can be won if you fight till the very end. Additional personal points awarded for your courage will be a pleasant bonus.

Pay for finishing a battle
Stay in the battle till the very end when appears victory/defeat screen.
1000 (PP)
Sep 14, 2018
World of Warplanes - blindfoId


Pilots!

This weekend, play missions to receive equipment, consumables, and a hangar slot.


NA server
From September 14 04:20 PT / 07.20 ET till September 17 04:20 PT / 07:20 ET keep an eye out for:

EU server
From 14 September at 07:00 to 17 September at 07:00 CEST (UTC +2) keep an eye out for:

Bonus and Discounts
Triple XP for the first victory of the day.

Discount of free XP conversion: 35 points per 1 Gold.

Missions


«Mastery Ladder»
Objective
☆ Earn 500 XP in a battle
☆ Win a battle
Conditions
☆ Tier IV–X
☆ Repeatable
Reward
☆ +25% XP



«Rookie»
Objective
☆ Earn 5,000 XP per any amount of battles
Conditions
☆ Once per account
Reward
☆ x3 First Aid Dressing Package II (period 2, valid for tiers V-VII)[/td]



«Pilot»
Objective
☆ Earn 10,000 XP per any amount of battles
Conditions
☆ Once per account
Reward
☆ x1 Stock Polished Skin II (period 2, valid for tiers V-VII)



«Ace Pilot»
Objective
☆ Earn 15,000 XP per any amount of battles
Conditions
☆ Once per account
Reward
☆ x1 Hangar Slot
World of Warplanes - blindfoId
World of Warplanes is a free-to-play online action game. Anyone can download the game client and take part in a never-ending battle for dominance of the skies in just half a minute after launching the game. You can try out both legendary machines of the World War II and unique prototypes that did never leave testing grounds.
Persistence and good playing skills allow you to get to the aircraft of any type and tier without spending a penny on it. However, with the help of small financial investments – microtransactions – you can make your life in World of Warplanes more comfortable and pleasant. Gold, a valuable in-game currency which is available for real money, will speed up your development in the game.

Pay attention: in-game gold is the single currency for World of Warplanes and World of Tanks.

So what Gold can help you with?

Premium Account
Premium account is the most popular purchase among virtual pilots. It allows you to get 50% more experience and credits per battle and thus quickly reach the desired battle aircraft in the tech tree. You may purchase Premium Account for a period of from one day up to two years. Premium Account grants you:
  • 50% more experience per battle;
  • 50% more crew experience per battle;
  • 50% more credits per battle;
  • clean and spacious hangar.



Pay attention: premium account is single for World of Warplanes, World of Warships and World of Tanks.

Exchange for credits
Sometimes it happens that the needed modules or aircraft have already been researched, and there is not enough credits for purchasing them. Of course, you may play several more matches and accumulate a sufficient number of credits. But the more rapid and convenient way is to transfer gold to credits and then go to the store for a shiny new thing.



Experience Exchange
The aircraft, which has all the modules and the model following it in the tech tree line researched, acquires an elite status. The experience gained on an elite aircraft accumulates after each battle. You can exchange this experience for a free one for gold and use it for researching any other aircraft.



Premium Aircraft
Premium planes are combat vehicles that do not need any research, and they are only available for gold. These planes do not give a decisive advantage in battles, they do not have superpowerful guns or impenetrable armor, but the revenue per combat on such a technique is higher than on researchable machines of the same tier. In addition, experience from premium airplanes can be immediately exchanged for free one.



Crew Training
When buying new airplane, you hire a crew who will be responsible for flying the aircraft and for firing at the enemy. The effectiveness of your plane in battle depends on the skills of the crew. You can choose the crew who passed the basic training (50% level of proficiency in the main specialization) for free or hire graduates of the training wing (75% level of proficiency in the main specialization) for credits. With the help of gold, you can invite a crew who has been trained in the combat wing and has a 100% level of proficiency in the main specialization. In this case, your aircraft will be the most effective from the very first battle.



Crew Retraining
Each member of the crew is specially trained for flights on a certain aircraft. If you want to assign him to another plane, he will have to retrain. There are several courses of retraining. The training wing and basic training will help retrain the crew members to new aircraft, but a certain percentage of professional experience will be lost. You can train the crew for other aircraft without losing experience, choosing the courses of combat wing. In this case, the earned experience of the crew that you assign to a new airplane will be completely preserved.



Additional Hangar Slots
All slots in Hangar are occupied with the planes that you love, but you really want to buy a new plane or even several? Buy extra Hangar slots for gold and expand your fleet.



Premium Consumables
Consumables are used during the battle to repair damaged modules, treat injured crew members or improve equipment performance. In World of Warplanes, there are standard and premium consumables. Premium consumables are more efficient and can be purchased for gold.



Enlarging Barracks
You can always expand the barracks for gold so that it has a place for new pilots.



Paint Schemes
Paint schemes in World of Warplanes is a coloring that can be applied to a plane, giving it a 15% bonus to camouflage. This bonus is valid only if the type of paint schemes corresponds to the type of map on which it is used. There are 4 types of coloring: summer, winter, desert and sea. The necessary paint schemes will be automatically applied to the airplane (if it is purchased) before the fight, depending on the type of map. You can apply paint schemes for a certain time – for credits, or forever - for gold.



Nose Art
You have the option to customize your plane, applying one of the proposed decorations on its nose. You can buy nose art and emblems for a certain time - for credits, and forever - for gold.

World of Warplanes - Valve
World of Warplanes is Now Available on Steam Early Access!

World of Warplanes is an aerial combat MMO action game set in the Golden Age of military aviation. Throwing players into a never-ending battle for dominance of the skies, the game allows aircraft enthusiasts to pursue full-scale careers as virtual pilots, earning their wings in intense 12-vs-12 battles where supremacy in the air depends on not only a fast trigger finger, but also coordinated teamwork.

World of Warplanes - blindfoId
Please switch on subtitles and select a language to see a textual tutorial.

GAME BASICS


GAME MODE RULES


HOW TO PLAY BOMBERS


HOW TO PLAY FIGHTERS


HOW TO PLAY MULTIROLE FIGHTERS


HOW TO PLAY HEAVY FIGHTERS


HOW TO PLAY ATTACK AIRCRAFT


ATTRITION WARFARE

World of Warplanes - blindfoId
In Conquest Mode, attack and establish control over key fortified areas, while defending territories captured from your enemies. Controlling territories gives your team a specific number of influence points if held amounts of time, and the team that gains the necessary influence first wins!

Territories of different types provide additional advantages to the controlling team: airfields allow players to repair their aircraft and choose a respawn point, manufacturing facilities increase the number of influence points earned, while command centers and military installations attack the enemy territories and make it easier to capture new territories.




To take control of a territory, players need to destroy aerial and ground targets within it; to defend a territory, players need to oppose an enemy attack and prevent a breakthrough.




More about Conquest Mode and other peculiarities of the game:
1. Conquest Mode
2. Respawn
3. Physics and Balance
4. Mechanics, Economics and Battle Interface
Sep 12, 2018
World of Warplanes - blindfoId
Conquest Mode

Influence points add to a team’s score usually once every five seconds, but depend on the number and type of territories each team controls. If one team controls all the sectors on the map, a superiority state begins, where the team’s influence accumulates significantly faster.

Key Territories

Each territory provides specific advantages to the team that controls it.

Garrison

  • The least complex and defended territory. Provides 3 influence points every 5 seconds.

Airfields



Forward Airstrip

  • A selectable respawn point from which you re-enter combat if your aircraft is destroyed
  • Provides 3 influence points every 5 seconds

Airbase

  • Allows controlling team to change aircraft type and class -- use the tactical screen to select battle-ready aircraft from your Hangar suitable for the specific level of the ongoing battle
  • A selectable respawn point from which you re-enter combat if your aircraft is destroyed
  • Decreases respawn timer by 10 sec.
  • Provides 3 influence points every 5 seconds
  • Repairs your aircraft and removes critical damage

Plant



  • Provides 3 influence points every 5 sec.
  • Provides 80 influence points every 120s

Military Base


  • Conducts a rocket strike on an adjacent neutral or enemy territory every 20 seconds until it is captured. After that, it targets the next available territory.
  • Provides 3 influence points every 5 seconds.

Command Center


  • Orders an Attack Flight of five bombers to attack an enemy territory (not neutral territories) every 110 sec. The Attack Flight approaches from outside the area of operation, heads towards the targeted territory and bombs it, dealing significant damage. The Flight can be intercepted and destroyed by the enemy aircraft. After the territory is captured, the Command Center targets the next available territory.
  • Provides 3 influence points every 5 sec.

How Do I Capture Territories?




At the beginning of each battle, all key territories are neutral, controlled by their local defense forces. Your team must establish control over the territory by destroying targets within it like ground objects, air defense aircraft and enemy team planes to earn capture points.

You need to earn 140 capture points faster than the enemy team for a neutral territory, and 160 to capture the territory from your enemies.

Number of capture points earned per target:
  • Small ground objects = 15-20 pts.
  • Medium ground objects = 20-50 pts.
  • Large ground objects: 50-80 pts.
  • Air defense aircraft: 40 pts.
  • Enemy aircraft: 60 pts. (only counts aircraft destroyed over the targeted territory)
  • Enemy aircraft while defending: 40 pts (only counts aircraft destroyed over the defended territory)

Local Defense Forces



Every territory has its own defense system, which may include:
  • Anti-aircraft artillery (light and high altitude cannons)
  • Air defense aircraft (light and heavy)

The composition of a defense system depends on the territory type. For example, airfields have virtually no AA artillery, while military installations are heavily fortified.

Sep 12, 2018
World of Warplanes - blindfoId
Respawn

In Conquest mode, losing your aircraft doesn’t mean the battle’s over; after a brief wait, you can re-enter battle with a new aircraft. Every kind of airfield serves as a respawn point once your team captures it. When they have more than one, you can choose a preferred target area for your next

Every kind of airfield serves as a respawn point once your team captures it. When they have more than one, you can choose a preferred target area for your next respawn in the tactical screen while you wait for your next aircraft to be ready.



To select a respawn point, left-click the dashed circle around the territory icon in the tactical screen.

The minimum respawn delay is 10 sec., with every subsequent destruction of your aircraft increasing the timer by 15 sec. Every airbase your team controls decreases their respawn timer by 10 sec. down to the minimum delay. Seven minutes after a battle starts, a “Thunderstorm” event begins, rendering respawning impossible and meaning the two teams must fight until one reaches the required amount of influence points, or one team loses all their aircraft.



Aircraft Repair

Partial Repair of the Fuselage

If your plane is heavily damaged, it slightly regenerates HP once it's no longer sustaining damage and is sufficiently distant from enemies. The repair process is gradual; its speed and maximum amount of restored HP depend on your aircraft class and amount of damage sustained, while more critical damage won’t be repaired this way.



Field Repair

Airfields (Forward Airstrips, Staging Airfields and Airbases) may contain a special object that can repair allied aircraft, marked on the minimap with a wrench icon inside a circle, showing where the repair is effective.

Like the Partial Repair, Field Repair starts once your damaged aircraft safely enters the area and you’re not taking damage and sufficiently far from enemies. It’s much faster than the partial repair, and fully restores the aircraft and removes Crew injuries.



Replenishing Outboard Weapons

Once you've dropped all your bombs or released all rockets on your aircraft, a replenishment timer for outboard weapons starts, with all outboard weapons replenished when the timer ends.

The replenishment time depends on the aircraft type, number of weapons and their power. This allows aircraft of different types to adjust their gameplay and attack enemy ground targets several times.

If your aircraft is destroyed, the replenishment timer is not reset: when respawning with the same aircraft model, bombs and rockets will be replenished only after the countdown ends.

World of Warplanes - blindfoId
Physics and Balance

Balance of Aircraft Types and Their Roles

Victory in Conquest is earned by honing you and your team’s ability to destroy territorial defenses, capture and control sectors, and generally fend off enemy counterattacks, rather than relying on your own skill or another single aircraft. Each aircraft class has a role in which it excels:
  • Attack aircraft (and other machines equipped with heavy armaments) are crucial for the quick destruction of ground objects and securing territories
  • Fighters excel at fast air defense suppression and defense of controlled territories
We’ve adjusted the general balance of classes and individual aircraft parameters for Conquest mode, and emphasized the key features of each class to make them especially effective at their roles.

Class Traits and Capabilities
Fighters
  • Nimble warplanes designed to intercept and destroy enemy aircraft in a dogfight and provide cover to allied forces
  • They can easily take advantageous positions in the air and rapidly pursue or destroy enemies, all thanks to exceptional maneuverability, high thrust-to-weight ratio and easy-use armament

Multirole Fighters
  • Universal aircraft capable of supporting allies both in aerial combat and in ground attacks
  • Can equip a small amount of bombs and rockets to conduct surgical strikes against ground targets
  • Generalists that are employable as air dominance or laying waste to ground fortifications

Heavy Fighters
  • Fast and deadly machines with powerful forward-facing armaments and sometimes equipped with bombs and rockets
  • Efficient at intercepting enemy bombers and attack aircraft, and striking at territories from above, dealing astonishing amounts of damage to large enemy aircraft, while easily gaining altitude to take positions above enemies with a long, powerful boost

Attack Aircraft
  • Extremely durable machines specifically tailored to deal great amounts of damage to ground targets while flying at low altitude
  • Great attackers thanks to powerful combos of guns, bombs and rockets. And usually have defensive turrets, making themselves even tougher targets
  • Single out enemies on your six by operating the turrets manually ("T" key)

Bombers
  • A completely new class with a singular play style that can quickly relocate between territories and methodically lay waste to targets below from relatively safe heights
  • Speedy aircraft with the primary job of destroying ground targets from high altitude
  • Large bomb loads, powerful defensive turrets -Press the left Shift key for the bombsight view and defend yourself with a manually controlled turret ("T" key) -Suits players who like to play strategically and plan their attacks in advance

Altitude, Speed, and Maneuverability Mechanics

You can now have maximum maneuverability at any altitude between ground level and your aircraft's optimum altitude. Exceeding optimum altitude means a noticeable decrease in flight characteristics, while approaching the altitude ceiling decreases them further, making them sufficient only for level flight.

Shooting

In order to shoot accurately, you’ll need to keep track of enemy aircraft constantly, react to their maneuvers, and pick an approach trajectory and lead the target correctly; as you constantly adjust your aim based on tracers and hit marks.

Since projectiles have certain speeds, the lead compensation mechanics are still present. Correct your aim to accurately hit a target as you consider its distance, direction and flight speed, to ensure the target and projectile intersect.

Forward-Facing Armament: Basics

Opening Fire

Each weapon has a different effective range depending its caliber and type. You’ll see a counter showing the distance to your target, which turns red once on approach to the weapon’s effective firing range, telling you when you can hit the target effectively.



Aiming

In all cases except head-on approaches or shooting from directly behind a target, the optimum aiming point is located slightly ahead of an enemy aircraft. We made tracers and hit marks more distinctive to show where you’re shooting, and if you hit on connecting with an enemy's flight path.



Evasive maneuvers

Standard evasive maneuvers are still effective to avoid damage, but you must dodge immediately after taking fire.

Damage Mechanics

An improved damage system allows you to target specific aircraft sections.

Damage caused by forward-firing armament varies from minimum if fired at the maximum range to the target, to maximum, if fired in close combat. Apart from losing HP due to hits, an aircraft can also catch fire or sustain critical damage to certain modules: wings, tail, fuselage, and engine. Critical damage reduces aircraft performance dramatically: damage to the tail assembly and fuselage reduces maneuverability, damage to the engine—thrust, airspeed, and boost efficiency. Besides this, enemy fire can injure the crew. An injured pilot is not capable of firing accurately and an injured rear gunner stops firing the rear gun.

It’s now easier to deal critical damage to a crucial aircraft module, and is most effective when shooting large, durable aircraft like bombers and attack aircraft.
World of Warplanes - blindfoId
Default Controls



Find the full list of key bindings in the "Settings" menu.

The battle UI conveys this by color-coding the numbers on the altimeter:
  • White: optimum altitude
  • Orange: exceeding optimum altitude
  • Red: flying close to the aircraft's ceiling

Similarly, maneuverability depends on flight speed: when approaching critical values, a risk of stalling or losing control appears, when exceeding the optimum airspeed (in case of diving), maneuverability is significantly reduced.

Economics

Conquest mode has Personal points to calculate your efficiency and compensation after battles.

Victory awards additional XP.

Personal Points



Earn Personal points for damaging/destroying:
  • Enemy team aircraft
  • Air defense aircraft and Attack Flight bombers
  • Ground objects

They're also earned by:
  • Participating in capturing enemy territories and defending allied territories
  • Participating in a battle to its very end

You can lose Personal points for:
  • Damaging/destroying allied aircraft

The number of Personal points earned in battle directly affects the amount of Credits you earn. Victory awards additional Credits.

Aircraft Repair

The cost of aircraft repairs depends on the number of times the craft was destroyed in battle. Preserving your aircraft and repairing it over the allied airfields allows you to reduce expenses significantly. If you use several different aircraft in a battle, their repair expenses are calculated separately.

Ammunition and Consumables

As before, the Gold or Credit payment for using ammunition and consumables is deducted after their first use in battle, with the first weapon fired, bomb dropped, rocket launched, or consumable used. Your ability to respawn and re-enter battle does not affect expenses -- they’re only deducted once per battle.
  • All consumables have an unlimited number of uses per battle, balanced with cooldown times between uses
  • Consumables available for Credits are activated manually, have an unlimited number of uses, and a delay of 90s between uses – the delay doesn’t reset if you’re destroyed and respawns
  • Consumables available for Gold are either activated automatically or manually depending on their type, have an unlimited number of uses, and a delay of 60 sec. between each use – the delay does reset if you’re destroyed and respawn
  • Consumables as rewards for completing Daily Missions are activated either automatically or manually depending on their type, have a delay of 60 sec. between each use, but can only be used a limited number of times during an aircraft's lifetime. The number of uses and the delay resets if you’re destroyed and respawn
  • Considering the outboard armament is gradually replenished in Conquest, the first bomb dropped or rocket launched now costs the amount of the full load of that weapon type. If you use several different aircraft in a battle, the expenses for ammo and consumables are cumulative.

Battle Interface

Standard and Advanced Interface Modes



Battle Progress

At the top of the screen, there is a meter showing influence points accumulated by the teams. Next to the meter, icons of the territories that are currently controlled by the teams are displayed. The advanced interface mode also shows a precise number of accumulated points.

In the center of the screen, under the influence meter, there is an icon for the territory where a player's aircraft is currently flying and the status of the territory.

Minimap/Radar

Minimap is integrated with the radar, combining both orientation elements (cardinal directions, icons showing directions to key territories) and tactical information (objects, enemy and allied aircraft around you).

The minimap size can be changed with the + and - keys, and the display scale with the 9 and 0 keys. The minimap zoomed all the way out helps to evaluate the situation in the operation area and the states of the key territories, as well as understand the flight directions of allies and enemies. When zoomed all the way in, the minimap can be used as a radar to evaluate the situation immediately around the player’s aircraft.


Aircraft State

Aircraft durability is displayed as a bar directly below the aircraft. In the bottom center of the screen, there are indicators showing the number of mounted rockets and bombs (for aircraft with the ability to carry outboard weapons) and the indicator of the time required to replenish the rockets and bombs. In the bottom left, there is an aircraft layout showing whether there is critical damage to aircraft modules, how ready the mounted consumables are for use, and how overheated the forward-firing armament is. Besides this, the state of an aircraft can be quickly evaluated by the following graphic effects: smoke and sparks indicating damage, screen darkening, oily traces indicating critical damage, etc.

In the bottom left, there is an aircraft layout showing whether there is critical damage to aircraft modules, how ready the mounted consumables are for use, and how overheated the forward-firing armament is. Besides this, the state of an aircraft can be quickly evaluated by the following graphic effects: smoke and sparks indicating damage, screen darkening, oily traces indicating critical damage, etc.

We’ve added several visual effects to indicate when your plane sustains critical and severe damage. The screen now shows the current state of your plane without needing to always peek at your HP meter.


Target Markers

Every detected target is indicated by a special marker that allows the player to quickly understand the type of the aircraft (e.g., fighter or heavy fighter), the kind of target (e.g., an enemy team aircraft or air defense aircraft), type of ground target, etc.



Markers for aerial targets by aircraft types and kinds:
  • Air defense aircraft (light)
  • Air defense aircraft (heavy)
  • Attack Flight bomber
  • Fighter
  • Multirole fighter
  • Heavy fighter
  • Attack aircraft
  • Bomber

When approaching aerial targets, the markers start to show additional information: durability indicator, aircraft model, effective firing range indicator, etc.



Markers for ground targets:


  • Small ground target
  • Medium ground target
  • Large ground target
  • An installation for repairing in the airbase
  • AA gun

When an aircraft is reaching its effective firing range, the compound parts of a ground target start to be displayed. To destroy a ground target, it is necessary to destroy all of its compound parts. AA guns can be suppressed without destroying a ground target completely.


Statistics Panel

When holding "Tab," a panel with the battle information is displayed. The information includes team players' performance, a tactical map of the operation area, information about aircraft type-specific missions for the aircraft the player is flying, and the progress of the mission.




Spectator Mode

When your aircraft is destroyed, the camera now switches to the enemy aircraft that shot it down, giving you a better idea of how you got hit. We also changed the cinematic "observer" camera mode -- it now uses more dynamic movie-like camera angles and effects.

If your team controls the airbase and the “squall line” gameplay event has not started yet, at the bottom of screen in the Spectator mode, you can select an aircraft from those available and suitable for returning to battle.

...