Aug 28, 2020
Gaia Beyond - elZanc0


Hey, folks!

Thanks for all the great feedback and support. Gaia Beyond is just getting started. We're preparing a slightly bigger patch in the next weeks, which will hopefully not only solve many of the remaining major issues but also add some small but nice stuff. We hope you're staying with us on this journey to the stars!

See you soon, space travelers!

Spoilers ahead:


  • Ship Crafting: Add option to only show ships where you have the blueprint
  • Blueprints are inspect-able now in the inventory
  • Show the distance when hacking the waechter
  • Link ship drops with the player level
  • Pathfinder now has a small shield slot and big turret slot
  • Improved Tate Tobin's sidequest dialog
  • Both alien ship types give a lot more xp when killed
  • Pirate fortresses now lose the respawn after their shield has been unlocked
  • Pirate fortresses now drop better rewards
  • Teal now has a new dialog after the colonists decide if they leave or stay on Pluto, there you can shop and complete McKenzie's Leg mission again.
  • Increase the effect of most skills
  • FTA rookie trade reward should be based on the distance



  • System dynamic pricing should always ignore the player cargo
  • Clear the quest reward_credits when accepting a non time limited FTA mission
  • Reduce the time limited FTA trade mission reward
  • McKenzie leg quest should still be finishable after the Convoy battle
  • Directional audio is too strong
  • Leaving a station with a a big ship (Aries, Javelot) should have a higher find free spot effort
  • FTA Trade missions show the talk icon when they should show trade
  • Add a ramming resistance to medium shields (20%) and big shields (50%)
  • Stations should not equip low range weapons like the mining tool
  • Removed the possibility for Assistant Lucca to die after he started his way back to Pluto -> this could cause a pretty devastating story loop that also could crash later main missions
  • Removed a wrong dialog block switch at Dr. Orish
  • Fixed the spawner and kill counter link at Agent Gendo and Agent Horace
  • Atlas now abandons his travel group so he's able to land for the debriefing at Atlas HQ
  • Removed a wrong dialog block switch at Dr. Orish
  • Missing Mechanic skill added (removed the duplicated hacking range skill and replaced it with the correct, third Mechanic skill)
  • Kamen and Kenrui shields now have more correct stats
  • Marcel Wallas can now be asked for his blood test after you've finished Profit!
  • Also restock credits of persons without restocking cargo
  • Player dropped items should spawn farther away from the ship
  • "Tortuga Turtle" should not be spawned
  • Reduce the weapon tooltip max precision for homing, accel, and speed
  • Message box portrait frame seams in 1080p
  • Trash Panda should not trade with the player
  • Cenix_Dialog_Handler_1_2 is crashing





Let's have a chat on Discord:



Learn more & stay tuned!
Aug 24, 2020
Gaia Beyond - elZanc0
Hey there, space traveler!

We're excited to see so many new explorers around and are thankful for all the constructive feedback.

1.0 has been released but development is far from over. Right now we're working hard to fix the bugs still present and to create additional content. Plans for 1.1 are already underway and here are some first steps we have taken on the weekend to improve the experience further.

We will regularly expand the game with additional story content covering the different factions in the form of new main arcs. At the moment you're able to play the first chapter and defeat its final boss, dive into dozens of side quests, become a trader or hunt down pirates. If you've reached the current endgame, you can try unlocking the pirate fortresses!

If you find bugs or got any other feedback on the current version, please let us know in the forum or on discord. Stay with us for incoming updates, it will be worth it!


Note: Spoilers ahead.



  • More trade item producers for better price fluctuations
  • Added money restocking to traders so that players can keep selling their stuff to NPCs
  • An additional sidequest to Leen Kova
  • Added an additional line to Leen Kova's Pirate Drone Quest that warns you of the difficulty
  • Added the Testament 1.43 to Fr. Dachs inventory
  • An opportunity to ask Ben about the joke for Erich after you've done the shield sidequest for Ben
  • A way to finish Creed of Corruption now with only The Vanished Transporter finished (there's more coming though and sorry for the mess-up on this one)
  • Increase the cargo space for static persons on a planet
  • Stop the autopilot with the "Reverse Velocity" key
  • Show a "Cargo full" notification when trying to collect drops without enough free space



  • Number keys can select unselectable dialog answers. Breaks Camerons dialog (and other dialogs that hat answers that were "greyed out")
  • Another FTA pilot mission can be accepted while you have one active
  • Missing Dr. Abeer dialog switch after you've finished the Vanished Transport
  • The "Requesting Funds" quest and broken dialog stage at Mr. Dachs
  • Professor Paragas wrong dialog
  • fixed the FTA Pilot mission trade partner dialogs
  • Bigger ships couldn't use normal passive devices
  • Increase the FTA trade mission randomized cargo amounts
  • FTA Trade missions do not check for free cargo space
  • O-Dog kills himself at beginning of "The Disposal"
  • Improve the auto suicider/pilot: Support testing all nearby sprites and pick the worst one
  • Rename the planets stat to celestial bodies
  • Rename Quest to Mission
  • Upgrading an equipped weapon shows the stats including skill changes
  • FTA hubs do not restock after loading
  • Weapon range is not compared
  • Restock trader money (to the initial value)
  • You can get a second Rajid thruster if you equip it yourself
  • Arakni Kkrik Blueprint should not be tradable
  • Analysis: Show the hull and shield points
  • Weapon upgrade can crash with the second upgrade if the slot is selected
  • Only allow talking when the person is nearby
  • Quest target setting for sprites can be removed if the linked quest removes it but there are still other quest that link to it
  • Mouse double click autopilot controls assignment is broken
  • Radar HUD: Do not draw waypoint dots
  • GUI renderer buffers are now completely separate and are uploaded only once per frame (GUI flickering)
  • Tardy Mechanic SOS perma noti is never removed
  • A wrongly swapped line in a Council Gun upgrade, that makes the L2 upgrade worse
  • An incorrect dps calculation in a tooltip
  • The pirate wave at Rajid can get the player stuck in the mainquest under certain circumstances
  • Some spelling mistakes
  • Improve the dialog at the FTA Info Nodes
  • A possible script crash with O-Dog
  • Removed a wrongly placed description line
  • Removed "free" Ferox from Rajid's crafting

Working On Known Issues
  • Epilog additions after the CAD endboss and fixes for the ending
  • Time limits for FTA Rookie missions are too easy
  • Pluto colony sidequests and Dr. Orish towel quest don't get cancelled
  • Some persons are showing up at locations / in certain moments when they shouldn't (Kalypso after the end and Dr. Orish during the Doctor is Out mission)




Let's have a chat on Discord:



Learn more & stay tuned!
Aug 20, 2020
Gaia Beyond - elZanc0


Welcome back, space traveler – to our 1.0 release!

During some sleepless nights we did our best to fix a lot of bugs and put as much fine tuning as possible into this release. The Caduceus Arc is now finally complete and fully playable. The 1.0 release offers you an involving storyline, where your decisions matter and may lead to unforeseen consequences. Branching out is of course always an option! Explore the solar system in a distant future – now more populated and polished than ever before. Equip countless weapons, shields and devices, discover mysterious artifacts, old wrecks and other secrets. Maybe you'll even spot an extraterrestrial...

As always, we welcome any feedback and ideas, while we're still working on some of the things we're asked to bring to the game. Have a blast flying and don't bump into asteroids... or pirates... or mad scientists.

Big thanks to Sergalicious and cdutson for some last-minute testing and of course to all of you who supported us during the early access time!






Missions

  • Reworked the Supreme Court sequence, a positive outcome is now more than possible
  • If Supreme Court is won, the Sphere will send a squad and one of their generals to help during the final battle
  • added two new BG5000 sidequests
  • added a new Nookrium mission (more to come)

Giant Shields for Pirate Fortresses
  • Unlock them with rare modulator keys and fight their leaders

World
  • Added dozens of NPCs, new items etc.
  • Added new locations to planets and stations
  • Obira Water has a system dynamic trade price
  • Congress Station is now landable
  • Added a new ISA Research Station (removed the old templates that were empty)
  • Added new wrecks with a lot of background story to check on and chests to loot
  • Added the ISA Collector ship for a later story arc
  • Turrets have a tiny hull regeneration

Trading Cards
All the cool kids have trading cards! Currently waiting for approval, you should be able to collect 10 fancy motives from this first set, craft your badges and get some wallpapers and chat emojis within the next couple of days!


  • Badges & Foil Badge
  • 5 Wallpapers
  • 10 Emojis
And while we're at it, hardcore fans can now use the Steam emojis as Telegram stickers! ;)




FTA trade missions
  • Show mission timer in MM:SS format
  • Trade partners use random portraits
  • Mission briefing text formatting

World
  • O-Dog spawns a ring of mines around his boss fight location
  • Some faction spawners reworked
  • Graphic reassignments
    • Don Gorgon Farms
    • Many random NPCs
  • Background nebulas to SMD Woodrow and Sperrholz Fortress
  • More background asteroid fields
  • More freight spawners to FTA stations
  • Improved and added a lot of descriptions to NPCs and locations

UI
  • Main menu background rework
  • Weapon upgrade HUD polishing
  • Various big font optimizations
  • Ace Pilot has a custom skill icon

Portraits
  • Some more polishing
  • More Atlantic males (and a new Samuel Isaac)
  • Bloodstained terminals



  • FTA pilot trade missions broken
  • Upgrading a weapon from the inventory list keeps the old one in a broken state
  • The Seraphim attackers during Fakir's mission can not call for help from other Seraphim ships
  • During the Bat-Mission, when O-Dog dies, he won't respawn close to Zion Station anymore and finish the mission
  • Autopilot evasion ignores stations sometimes
  • Waechter actual hacking range is bigger than visible one
  • One-Eyed Swanson spawns in plasma field and dies
  • Zion Farms don't have shields
  • Don't spawn Hokucho weapons
  • O-Dog battle peaceful route & Bat Trip music infinite loop
  • Background asteroid fields are drawn behind background wrecks
  • Nortnex(Event) hacking should show the default icon instead of the cargo icon
  • Inventory HUD: Dropping a part of a stack does not select the same list item again
  • Use the correct trade price adjustments in tootlips
  • Radar gets reactivated after savegame load
  • Tutorial gives too much XP
  • Passive self-repair skill is too strong
  • FTA Trade Node is broken after failing a timed quest
  • Punctual Mechanic becomes Cad Station leading person after O-Dog fight
  • Rebels & Tyrell randoms have no portraits
  • Lucca now switches dialog as planned when entering Pluto
  • Most of the Pluto missions are now canceled shortly before the "Leaving Event", if you haven't finished them by now
  • removed a broken quest for now (it will return very soon)
  • Find a way into Caduceus HQ quest marker now points to Caduceus Station, not Lashkar Gah
  • Destroyable mine damage can overflow
  • Link_Dialog_Handler_1_1() crashes
  • Update the person location tooltip instantly when it changes
  • Cargo limit is ignored for trading (rare)
  • Do not ignore the restocking cargo group max_amount
  • Erich stoltz dialog handler 1_1 can crash
  • Do not allow to quick travel with an active FTA pilot mission
  • fixed two barkeepers that got stuck after you asked them for drinks
  • If you get a "special drink" at Bartholdys you actually can keep it in your inventory now
  • Agent Gendo's generic kill quest should now be finishable
  • Atlas doesn't get stuck/looped in his dialog stage after the final battle
  • After leaving Pluto, Shiro - if destroyed - spawns now at his target location to stop him from wandering around endlessly
  • Limit the DPS hit count calculation to one second
  • Use (energy_regen / energy_usage) instead of fire_interval if it's lower for DPS
  • Ramming ships causes hull damage when the shield is still online
  • Radar HUD is not shown with some Tutorial_Skip() calls
  • Luke Razmus does not repair your ship
  • The XP needed to level up test should ignore the fraction
  • AI Ships should stop trying to reach a target that is dead
  • Old saves: Caduceus Distribution Hall is J-12




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - elZanc0
Welcome back, space travelers!

We hope y'all had a decent summer so far. Things are definitely heating up on our side as the 1.0 release is more than around the corner – it is a WEEK away!

As you would expect from a last early access update, Apophysis goes many ways at once - focusing on details and filling gaps. It adds alternative paths and consequences to the main story, based on your decisions, and cleans up some things we've had in our backlog for a while. We did our very best to make the whole experience as smooth as possible – hope you enjoy it!

From now until 1.0, small patches could come in with high frequency - allowing us to react to every little bit immediately, so please leave us your feedback in the forum or on discord.

Special thanks to cdutson and Kazarus for their many hours of streaming and tons of valuable feedback at the right time!





Main Story
  • Chondros has a fully developed arc now. Depending on your decisions, the outcome will change a lot
  • Kalypso has a fully developed arc now for the Caduceus main story - your choices can have fatal consequences!
  • 'The Doctor is Out' has been reworked with additional events, tasks and a lot of new dialog
  • 'Diversionary Tactic' has been reworked with an additional event
  • New and improved dialog pieces here and there

Shock Grenades!
Brandnew technology from the ISA!


New missile turret with upgrades
That previous thing didn't look like it was able to carry missiles or even launch them... ;)



Show the solar system date
How many years did you venture around?

New Portraits
  • Sphere loyalists
  • 5 new Sphere male variations
  • 3 more ISA male variations
  • 2 more CoC bouncer variations

New Sounds
  • Dialog hacking and repair
  • Shock explosion hit / non-hit
  • Plasma projectile fire and hit
  • Engine jamming / jam device trigger
  • Evil buzz (Waechter hacking)

Logo Shader
Gaia Beyond may now use up to 1% of your graphics card power!




Ships & Stations

  • Caduceus, Hokucho, CoC Station hi-res polishing
  • AI trading now ignores low affinity targets and checks every landable person for credits or cargo
  • Some ship slot rearrangements

World



  • Location image polishing:
    • Workshop
    • Supreme Court
    • Terminal / Bank location: added a more detailed interface, finally in 4K
    • Zopa's Greenhouse (+ version with collected plants)
    • ISA Outpost / Science Academy
  • More faction spawners added to small stations
  • FTA Hubs now have random traders, FTA Garages have mechanics
  • 4th gas cloud type with Helium-3 added
  • Some background nebulas behind pirate fortresses and O-Dog battle
  • Added a lot of descriptions and sort keys to NPCs
  • A lot of proofreading
  • More tiny stuff

Weapons
  • The weapon tooltip shows a level progress bar
  • Added some non-homing missiles
  • Improved hit emitter scaling for lasers

Shields
  • All shields have been rebalanced and repriced
  • Added new shields

FTA Trading Missions
  • Added a lot more targets to the FTA Trading Missions
  • Added FTA Trading Missions with time limit for greater reward
  • Show the target name instead of the identifier
  • Improved the involving dialog

UI
  • Landable location/dialog/person window fades in
  • Quest log shows the quest giver and location
  • Hide the fire interval progress bar for burst weapons
  • Show a confirm question box when using a skill point

Portrait polishing

  • Nortnex, CoC portraits, J-12 males, ISA male 2, Cameron, Ben, Lume
  • Many reassignments



  • Auto pause from events/dialog should always show the input shortcut (and support controller)
  • AI: Fighting a landed ship should not fire weapons nor ram the station
  • Affinities can be duplicated (should be overwritten)
  • Plasma field and gas cloud icons should not be visible on the map until it was explored
  • Self-repair devices are broken
  • Fixed "The Vanished Transport" (talk to the questgiver again to restart the quest)
  • Device comparison: longer cooldown is displayed as better
  • Thruster tooltip: interruptable "false" is displayed as better
  • Passive devices tooltip should not show the cooldown lines
  • Tezla astronaut quest: timer is still visible (and counting) during and after the mission success dialog
  • Rockets are leading the target a little bit
  • Autopilot: Do not reduce the max ship speed for the player when near asteroids
  • Skill tooltip text is not centered when entering from the New Game Menu
  • 0 weight items can't be collected
  • 3-line quest descriptions are cut off with a large font
  • O-Dog doesn't proceed after first stop
  • Crashing into Kalypso with a thruster gives -10 affinity
  • Landable HUD: Quickbar is hidden after a player teleport
  • The in-space item collect noti can be displayed in a black box at bottom of the screen
  • Event_Shield_Equip_Invalidated() is not always called
  • Shock projectile hit sound wasn't played
  • Weapon max hit count is ignored for the DPS calculation
  • One line dialogs could be printed twice
  • Landable credits/items noti overlaps with location name
  • Mining laser hit emitter is drawn below asteroids
  • Extracted Gas (test item) shouldn't be spawned
  • 'Alloy' items (icon & color) grouped to tech category
    (so you guys can stop trying to equip them ;))
  • Asteroid emitter are not z linked
  • O-Dog fight: background lightings had old position after location was moved
  • Player radar mode update could be delayed if a sprite spawns inside the range
  • Main Menu: Only move the mouse on init when the window has focus
  • Let Sleeping Docs Lie: Hacking is not unlocked
  • Erich Stoltz dialog improvements (doesn't exit automatically anymore after choosing certain answers)
  • Some faction spawner positions were outdated
  • Added missing quest givers
  • Nancho: collision scaling fixed, landing deactivated
  • Radar gets disabled on save load




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - elZanc0



📡 Attention, traveler!

Collision course has been validated.
Calculated impact: 20 August, 2020.
Another pre-1.0 update is pending.
All measures will be taken – yet your support is crucial.
Relay this information to as many space pilots as possible.

Don't panic: Major content updates can be expected, even in the distant future! 🚀

Transmission completed.








Jul 8, 2020
Gaia Beyond - elZanc0


Welcome back, space travelers!

Big update warping in! A lot of new improvements for weapons, including shooting ahead of a moving target, better special effects, improved homing on some rockets, new weapons in general and a lot of new upgrades, even some new devices for some active abilities during combat. Most of the Caduceus storyline got a little rework, including long-awaited changes for the final mission and a lot more.

As the 1.0 release is around the corner and things are getting serious now, test pilots are heavily encouraged to try out everything new and old - we want to find all the bugs and polish everything the best way possible before this big milestone. All of your feedback is welcome and needed to push this project into its next stage!





Frozen flower collectibles
Repair Eliz3, the robot and help Zopa cultivate her greenhouse with rare plants from the solar system.


Flowers – in space, frozen in time! Unbelievable? Wait until you've seen the flamethrower...


Extractable gas clouds
A long-forgotten feature - to bring some extraction (extra-action!) to the last corners of the universe - has been finished and implemented. These clouds provide various raw materials, mainly - guess what: gases!


Hunt them gassy clouds, buddy!

New sidequests and events
Have a taste of mob mentality during the Ganymede Flu!

Tougher fights
The AI now fires fixed weapons with high precision. Shooting ahead of any moving target (leading the target) - which will very likely be YOU!

Persistent savegames
Asteroids, Plasma clouds, and spawned ships are now fully restored with savegames

New J-12 big guy: Ferox
Some of the very early birds may recognize this one - from back when a rough version of him was idling around in the Jupiter area. After some polishing, it's kind of a whole new ship now - and most important: It's playable.


2 big turrets, 3 medium ones – what else do you need to know?

Weapons
Weapons have been kind of a main focus this time. We've added dozens of new ones, new effects and reworked basically the whole arsenal (also check the 'improvements' section). Here are some rather exotic hightlights:

  • Zion Junk Cannons - yup, they're shooting trash!

  • Flamethrower

  • 'Razors Edge'

  • New upgrades & level graphics!



  • Damage type visualisation (custom projectile and impact FX)

    • plasma
    • shock
    • radiation

Active Devices
  • Distance Enforcer

    A shockwave that lets you take a breath from intrusive attackers. Can be absolutely devastating in combination with asteroid fields!

  • Crash
    Creates a radial impulse, jamming all engines around you!

Locations
  • ISA Observatory Deck, Hokucho Gate, Bartholdy custom location pic


Portraits
  • Loreley

    "NO drinks on the house!"

  • J-12 male thrashed / patched up

    This poor guy is having a rough time...

UI
  • Some new location and weapon icons

Audio
  • Enemy alert (NPC turns hostile)
  • New weapon sounds
  • Bartholdy's Bar background music - 'Night in Venice' by Kevin MacLeod
  • Drinking sound

New achievements
  • Crash on First Sight, Flower Power, Exitus Igneus






Main Story
  • During the pirate attack on Pluto, pirate ships of the second wave will now attack the player if damaged by the player
  • The Waechter hacking mission got reworked, new dialog, incorporated the actual hacking skill into the hacking event, improved balancing, also added a mini text-only hacking tutorial to the beginning of the mission
  • During the Caduceus transport from Pluto, Assistant Lucca will now stop after the player has stopped the escort
  • Some changes for O-Dog's boss battle. Advanced dialog, new primary weapon. After the mission ends, the player doesn't have to return to Atlas HQ anymore
  • Some improved dialog before the Supreme Court hearing
  • Additional dialog for Kalypso for the whole Caduceus Arc
  • First big changes to the final mission, support from Atlas and Kalypso, Kouji now actually works, added dialog and first version of an ending scene (for that arc at least)

World
  • Draw asteroid belts behind the Fog of War
  • Plasma fields damage

Weapons
As mentioned before, a lot of work has gone into weapon finetuning and optimizations. A quick summary:
  • Reworked stats of almost all weapons
  • Changed some weapons essentially to make them more fun / diversified
  • Added more preferred weapon sets to NPC ships for more variety and combat difficulty
  • Switched the projectile blending for better visibility (no more glowy projectiles looking dark on bright backgrounds)
  • Optimization of projectile collisions, spawning and visual FX
  • Inventory: Weapons sorted by subcategories
  • A lot of weapon renaming

Ships & Stations
  • ISA Research Station polishing

  • Include tracked damage in some affinity tests
  • Improve the ship death shockwave scaling
  • Show the shield on hit effect a bit stronger/longer for weak weapon hits
  • Add shield damage type weakness/resistance

UI
  • Radar HUD Scanline shader
  • Some more UI & json DE translations
  • Analysis HUD: Use the shield bar for gas clouds (uses the item color)
  • Analysis HUD: only show the shield bar if it's useful
  • Readable HUD: Improve the layout sizing
  • Select the inventory list item again after a weapon upgrade
  • Options Menu: Keep the scroll position on shortcut assign
  • Localization: Show incomplete translations in the Options menu
  • Inventory HUD: Keep the scroll position on equip/unequip
  • Show the Cooldown HUD when selecting a weapon target
  • Radar HUD: Show it with the tutorial
  • Binary: additional icon resolutions

  • Small loading time improvements



  • Show the critical chance in tooltips
  • Freight Containers: hacking level 3 is 100% with hacking level 1
  • Fight AI does not move sideways sometimes (stuck with switching)
  • Laser hit graphic is not always sized correctly
  • Travel group engage should undock all group ships
  • Use the full progressbar width for the hacking bar layout on freight containers
  • Add an autopilot recover behavior state that does not resume fights
  • Travel group can wait endlessly (does not restart) if the stage is WAITING_AT_DEST
  • Person trader level is not set
  • Some weapon upgrades / damage types were broken
  • Ships don't randomly buy big-type weapons (weapons were unspawned)
  • Bartholdy always provides the same drink as 'today's special'
  • Collision aggro triggers too easily with defend mode behavior
  • Show the cargo noti weapon name like it is in the inventory (with quality)
  • Map icons can disappear early when they should still be visible on screen
  • Weapon inaccuracy setting is limited to one plane and affects speed
  • Turret z-fighting
  • Kouji doesn't defend the player
  • Cooldown HUD: Stop the fade out if any weapon still has heat
  • Big turret uses wrong base item icon (has fixed color)
  • Projectile additive blending mode is not used
  • Haas-Rocket: lights offset in upgrade window
  • Energy regen upgrades not displayed
  • Weapon Upgrade HUD: Use a different method to uppercase the damage type
  • Don't save a dying weapon target identifier
  • Set the type_name for spawned_mine
  • Analysis HUD: enable clipping for the linked renderer




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - elZanc0



Are you receiving, space traveler?

Big update incoming! Major changes and things yet to come.
Preparations for 1.0 release, which has been moved to August, are underway.
Don't forget, even then the journey is just beginning!
More full storylines and content will follow after 1.0.
Now's another opportunity to join in early and help us with feedback.
For this purpose, enjoy our big discount on steam this weekend.

Transmission over.










Gaia Beyond - elZanc0




Ahoy, mateys, space dogs and buccaneers!

While we're putting some heave ho into our incoming main update, we've got a lil' (maybe not so little) surprise patch in store for ya. So avast ye, give no quarter to those new pirate fleets and fortresses, now matched to their respective pirate captain in color and strength. So old salts and landlubbers alike, batten down the hatches and test ya might, feed those scoundrels to the fishes and gain some booty! If you don't wanna walk the plank yourself, better prepare yourself – some of them Jolly Rogers are stronger than ever before!





Pirate Factions
The various pirate leaders who have joined the game over time (and are finally complete with this update) now have their own sub factions - bringing variety to the game world and filling the lawless void with merciless battles!




  • Some pirate factions are much stronger than others – exploring the far corners of the system has never been this dangerous before
  • New pirate weapons and shields for more action!
  • Pirate ships can now drop certain weapons if you destroy them
  • Some pirate fortresses have a new position

Weapons
  • Physical (Ramming) damage gives XP, Loot, and also triggers aggro (player only)
  • Full asteroid drop yield only with mining equipment (otherwise only 50%)
  • The mining laser turret got its visual upgrade levels – expect more of these soon!




Portraits
  • Captain Mary Read
    ...making the pirate bosses complete!

  • Atlantic Alliance Captain
    The more law-abiding variant of a captain.



Unique crystal drops

Crystal asteroids now drop actual crystals instead of cargo boxes.





General
  • Teal's Bloodtest sidequest is no longer forced on the player during the mainquest
  • Pluto Colony now has a quarantine dialog when you click on it while it's still locked
  • Added and corrected some sort_keys for NPCs
  • Improved some dialog and fixed some spelling errors
  • Caduceus Station has reduced HP and shield HP for now

Note: We are still working on our big story update which will rework the main mission structure of the last Caduceus Arc missions. We reduced the Caduceus Station's HP for now, because that mission was too frustrating for players in its current state!


Ships / AI
  • Travel group:
    • Try harder to find a nearby free spot, start randomizing late, be more consistent, add effort estimation
    • Only shortcut the path testing if we are really nearby the target
    • Update free lane path finding
  • Ship evasion:
    • General improvements
    • Improve asteroid field ship evasive behavior
    • Do not evade with a higher velocity
  • Improve turret target lead (include parent ship velocity)
  • Improve finding a free location for big ships when undocking

Weapons
  • Halve the turret "ready to fire" angle distance

World
  • Asteroid drops balancing:
    • New category of 'tiny' asteroids
    • Added drop amount limit for each category (to prevent the possibility of small ones dropping more items than big ones)
  • Space trade: decline when most friendlies are fighting nearby
  • Only de-spawn items if they are outside the player radar range
  • Container: Reduce the chance to drop content on destruction (by level)

UI
  • A 4K game with a 2K interface? That doesn't sound right! Therefore we have:
    • Doubled the interface resolution
    • Reworked some UI elements (like the menu cursor, tab buttons, check boxes, sliders and more)
  • Ship Trade HUD: Hide ship data when the blueprint is missing

Portraits
  • Seraphim Applicator polishing, variations

Although masks are quite a thing lately, we haven't found any proper use for the last guy yet...


FX
  • Shock Cannon visual improvements
  • Small improvements on cargo drop animations


  • Screenshot files are now tagged with the game version number
  • Render improvements


  • Item Upgrade HUD: Correctly unlink on window exit
  • Hackable destroyables should use hull damage (not disintegration)
  • Marcel Wallas quest counter for all three items can switch too early
  • Ship Trade HUD: Large font size fixes
  • Player can trade with the caduceus station while fighting it
  • Extra hull given by "Additional Armor III" device is reset on each savegame load
  • Travel groups: wait time should be based on distance
  • Pai Pai job accept doesn't advance
  • Shield restore animation is buggy
  • Trade HUD: do not move the left box to the front on init
  • Get_Random_Ship_Data() can fail
  • Horizontal scrollbar is visible in Inventory/Trade HUD
  • Trade Tooltip: Increase the name height for large fonts
  • Don't play the quest noti sound when loading
  • Savegames: "Bring Jurgen's body to Xiao and tell her the bad news." is added to the quest log several hundred times




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - elZanc0



Dear habitants,
There are times when a robot's blown fuse throws a whole solar system into turmoil – and other times when you can't take a step outside your cozy space shuttle. To make your stay as pleasant as possible, here are some suggestions from the Warp Turtle quarantine lab:
  • EXPLORE new and polished parts of the storyline and discover more sidequests
  • HACK ships or even stations with new skills from the Kalypso tree
  • HELP others - rescue lost miners or get our new celebrity NPC Trash Panda some of his beloved trash, your cargo bay is full of it anyway!
We also polished the homebase, put out the trash and created new living quarters on moons.

If you run into anomalies or got any feedback - find us here or on discord as usual!







New Missions
  • FTA databanks are attacked by pirate hackers! Can you help?
  • Agent Horace on Nexsen needs someone to secure the area!
  • Tezla got a new first Mission: Rescue those CoC Miners! (Devs note: The old first mission "A Hard Day of Work", which was a little bit to difficult for the beginning, is now Tezla's 2nd mission)


Hack ships and stations!
Staying in the ship allows you to sabotage others silently – the new ship hacking feature comes with a whole skill tree. There are still improvements on the list and we're working on FX, but here is the basic thing!


"Enough talking, Auxi – let's hack your shield!!"


Choose from a variety of things to hack (devices excluded for now)...


...and master the hacking skill tree to become a legendary hacker!


64 bit support
  • Blast Processing!


Locations

Like most J-12 sites, the Pugnator recruitment center is nobody's first choice for a vacation.



Moon colonies – all over the place!



A mysterious visitor
There seems to be someone visiting the Caduceus Station. Can you catch a glimpse before he's leaving? Dude is not playable yet – but WILL BE with a hotfix in the next few days!





Interesting folks
  • Trash Panda, Zeldi Rubinstein, Igor VII
  • as well as some tragic heroes, like a dead mechanic and a shot ISA doctor.


Pirate drones
  • Not really intelligent, but fun to wreck!

Audio
  • Atmospheric background music for wreck stations
  • Highly motivating cheer sounds for saving lost astronauts!







Reworked Sphere ship graphics

(Click for very :D high resolution!)


Locations
  • Pluto Colony, as seen in the update's title pic. The previous version was 8 (!) years old and still in half resolution, so we felt like finally giving it a major rework!
  • Planet garage skyline polishing

Portraits
  • more Portrait versions (female ISA doctors)
  • Sphere portraits polished (Richter, soldiers)
  • O-Dog portrait color optimization

General
  • polished some weapon and shield stats (thx @Sergalicious)
  • Corrected some spelling mistakes (thx @Jeremy)
  • Removed a lo-res-looking star layer from Pluto's background nebula
  • Added Alloy traders to CoC Stations (to make crafting ships a little bit more accessible), many other small improvements, script polishing and stuff, thx @Thunderofwar, @Sergalicious, @Azmoden, @zackerlandor and many others for bugreports and a lotta feedback
  • Improve the json loading performance
  • A log_level config option

UI
  • Add a Hacking Range and Hacking Speed skill
  • Character HUD: Show the destroyed ships favorite
  • Character HUD: Skill overview for Mechanic, Persuasion and Hacking
  • Cache the map icon layout




  • Do not draw the whole world when fading in after a save load
  • Fix broken Add_Question() calls (Orish, Tezla, Romolus Dunk)
  • Increase the binary stack size to prevent possible crashes when spawning a massive amount of sprites in physics space
  • Location icons are sometimes not immediately unlocked
  • Player cargo container can hide some items
  • Options Menu: Show the long language name
  • Don't show the hacking window if the parent is not in detail mode
  • Ship death can be counted more than once
  • Sprite damping is not cloned




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - elZanc0
Hey fellas,

Gaia Beyond got 2 (plusminus 7) years old, time to celebrate! Here is a list of things we recommend you to do besides washing your hands:

1) Party hard
- Not too hard, but hard enough.

2) Enter the giveaway action and win a FREE copy
- Available on steamgifts until Apr 6 - tell a friend!




You can also print this banner and make a funky flip book out of it! Or post it wherever you want.
...