Gaia Beyond - Flonor



Gaia Beyond took off into the steam universe one year ago. 🎂🚀

We've hunted mutations, been chased by bats, fixed broken legs, found treasures in wrecks - and sure been grinding the hell out of those asteroids!

Time flew by like nothing (possible evidence for dimension shift... gonna check that later, let's focus on making this a great indiegame for now!) A big thanks to the awesome people who supported us during the last year and to the new fans!!

Anniversary discount running until tomorrow, April 1st!





  • New pirate portraits
    • Dr. Rick
    • Colonel Hintz
    • Captain Jack Sperrholz

  • "Resume game" button added to main menu







  • Ships
    • Mosura -> 3 different versions (purchasable soon!)
    • Create a "human_dropped" emitter on player death

  • World
    • Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
    • Right-side world: Pirate spawners & Fortress
    • One Hard Day of Work quest improvements
    • New trashfields & asteroid spawners
    • Overall nebula parallax improvements (detailed nebulas slower, blurred ones remain)
    • Distance between station <-> turret platforms doubled
    • Repair sign redesign + animation
    • Nebula polishing / some artifact smoothing / final edge fixes

    • Callisto got an atmosphere (+slight texture improvement)

  • UI
    • Add a free giveaway option if the trader doesn't have enough money
    • Ship trade hud: add credits info / overall layout cleanup
    • Character main: XP progress bar
    • Loading screen hints: key map update, quicksave info added
    • Show the patch notes when clicking on the version text

  • Portrait updates
    • 3rd Zion male added to random spawner
    • Seraphim male replaced by Applicator pic
    • Ursa portrait switch
    • Overall assignment updates + some very old pics removed
    • Pirate default male polishing



  • Some small JSON loading improvements



  • Waechter hacking: The leaving ships are broken
  • Detail range collision category can be overwritten when leaving (O Dog collision state is broken)
  • Unicode crash when the Russian thousands separator is used
  • Font getTextExtent() rare crash
  • Text Box Popup: typing A+D keys fire focus events
  • Atlas could have a nonexistent "7_1" dialog block
  • Noob Henderson: Ignore the Pre-destroy callback when he is far away (is ignored)
  • Auxi is now too fast out of range in the Tutorial stage
  • Quest arrow draw can crash in map mode if the target has no map drawable set
  • Use link_to_scale_is_instant for all engine/light/fan/sign emitter
  • Savegames: When a docked parent of a ship is not available anymore the physics state is broken
  • An empty analysis HUD is shown when a save is loaded with the Analysis HUD visible
  • Map mode shows ships that shouldn't be visible
  • AI: Don't mine or try to collect cargo if there is no cargo space
  • Radar awareness improvements
  • Hud: Radar elements can leave visual circle boundaries
  • Different types of decimal point and thousands separator formatting
  • fix an UnicodeStringException
  • If a ship slot is clicked or controller activated the tooltip is lost
  • Mouse cursor default image should be different in HUD windows
  • When allow_target_loss_on_events is disabled don't retaliate when attacked
  • Player turrets don't stop shooting when target is dead
  • Trade HUD: Show the actual 'after trade credits' if one side doesn't have enough credits
  • Handle message answer unicode strings correctly when animating (use the code point lengths)
  • When allow_target_loss_on_events is disabled don't join fights on request
  • Particle emitter data: Add the missing emitter_iteration_interval entries
  • Input text: backspace repeat not working
  • Tooltip comparison with lasers sometimes does not use the dps
  • Add_Weapon_Cargo()/Add_Shield_Cargo()/Add_Device_Cargo() crashes when the element is not found
  • Cancel the ship leaving state if the target distance is too big
  • Never start the collision evasion when landing/leaving
  • Pirates should not talk
  • Ship data without a drawable set crashes the inventory HUD
  • Landable HUD does not call the the hud window Enter/Leave event
  • Old config files: The right mouse button could have 2 assignments
  • Credits screen is broken if logic hz is over ~70
  • Correctly unlink and delete Trade HUD cargo equipped links
  • Devices are sometimes not deleted (memory leaks)




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - Flonor




Hey aliens,

Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)

Because this patch note is going to be a bit more comprehensive, we've decided to give it an own video summary!

https://youtu.be/f2HkjfznOPk

Also, the Original Soundtrack is fully released now and available on iTunes, Amazon, Spotify, Bandcamp and Soundcloud - check it out!

Alright now, LET'S GO!!









New sidequests
  • The Mutation
    Cram Bokaj first sidequest arc finishable (includes 2 new hidden sidequests)

  • "We Can't Stop Here..."
    Introducing O-Dog's secret sideques

  • Level of Subsistence
    A miniquest about stolen air filters on an ISA research station

Equipable devices
  • Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!

New ships

And suddenly, it's just there - equipped with a new kind of laser weapon. Pro tip: If you encounter it, quicksave before waking it up. ;)




New weapons
  • Zion weapons: Bucky, Matic, Betta Gun
  • Jodorowsky Zapper
  • Mining Tool
  • More weapon upgrades
  • New spotlight turret

    Spotlights are purchasable now, yet totally useless. ;)

UI
  • Unique weapon icons for the turret class, spam, and shock weapons
  • New trade icons
  • Lab location icon

New achievements






  • Ships
    • Overall ship speed balancing
    • AI ship movement improvements
    • J12 ships polishing
    • The Waechter polishing
    • Improve the ship landing behavior
    • Add an option to switch to the ship after buying one
    • Improve the weapon target is in range checks
    • CoC transporters (resolution x2, turret fix, minor details - overview)
    • CoC Mining Station small restructuring
    • Some station sizes increased (more to come)

  • World
    • Background vs. foreground wrecks: depth effect & parallax improvements*
    • More Zion Farms (including more Trash selling opportunity)
    • Randomly position the asteroid cargo drops inside the collision geometry
    • Prometheus wreck station polishing
    • New GAC ship wreck site added
    • Faction spawner added to CoC Stargard
    • Drones slightly highlighted
    • Cliff Farm / Zion Farms small changes

      *There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches

  • Dialogs
    • New origin selection texts
    • Intro dialog cuts (Auxilium, Shiro / Henderson)
    • Many dialog corrections & improvements

  • Portraits
    • 3 Zion dudes

    • FTA female, Atlantic female

    • Cram Bokaj small corrections

  • FX
    • Dynamic foreground stars effect (higher-speeds feedback)
    • Front thruster emitters for all ships
    • Regular thruster FX improved
    • Shuttle signal lights improved
    • Neon signs (it's a sci-fi game after all!)
    • Airlock "spaced" animation visibility & duration improved
    • "Repeater" / echo effect, used on bats
    • FX improvements on some projectiles (wip)
    • Main menu background & animation improvements

General
  • OpenGL rendering updates and performance improvements
  • Safer game initialization
  • Add a info.json for the level version info (also useful for modding)
  • Add a savegame "version info not found" state
  • Error logging improvements

UI
  • Ship control instructions updated in tutorial & HUD hints
  • Wei Xiu, Akihiko, Chin-Mae, Frakes, Getty, Huang Feihung, Marley, and Werner now use the Ship HUD
  • Improve the Inventory HUD Cargo Tooltip
  • Item comparison: hovered item is now highlighted
  • Item data cleanup (icons assignments, descriptions & more)
  • Inventory ship viewport expanded
  • Fully integrate the quickbar when the Landable HUD is open
  • Updated the GUI Renderer
  • Add an "Inspect" button for items with text
  • Sidequest icons are smaller
  • Location info textbox expanded

With the full release of the soundtrack, all the mastered music tracks by Miguel Johnson have been upgraded to high-quality audio files.



  • Shield does not regen when landed
  • Trade amount window can't be closed with Esc
  • Stationary Traders on planets and stations need more cargo space
  • Unselectable answers can be selected with a controller
  • Correctly restore the disabled_color for controller selected answers
  • Changing music volume ingame from low to high does not work (it is clamped to the start volume)
  • Burst firing is disabled on weapon equip or a forced stop fire event
  • Mining NPC are stuck when they use mines as weapon
  • Inventory HUD: Damage type in slot tooltips is widened
  • Background stars z ordering is broken
  • Location name can be behind the quest target icon
  • Ship damage from asteroid collision is too low
  • Radar window clashes with the notification window
  • Mathilde shuttle can be owned by randoms
  • Cooldown bars freeze when the map camera moves a certain distance
  • Setup the player radar range state instantly on spawn (mainly for bullets)
  • Old savegames: Recreate Bartholdys station if it's missing
  • Hide the selection_info if the Landable HUD is visible
  • A physics engine div by zero fix
  • Show item received/removed notifications longer if on a landable
  • Don't update the Radar HUD when it's not visible
  • Turret lasers don't stop shooting after target was destroyed
  • Bullet speed is displayed on laser tooltips
  • Journal HUD: text lines vertical padding is missing
  • Remove some possible spammy error logging
  • Asteroid nitrogen debris emitter missing
  • Character HUD: XP color is missing
  • Ring spawner: asteroids missing at the arc end on savegame load
  • Assign_Shield(): Initially charged shields can crash if the slot does not match
  • AI: Max distance for shooting ignores the shield radius
  • Firing is still enabled while bursting
  • "Default drops" group added to gemstone asteroids (more drops)
  • Some weapon slot positions and collision fixes
  • Low turn rate ships can circle around landables infinitely
  • Rename the "Decrease Velocity" shortcut key to "Reverse Velocity"
  • Support modifying person savegame json data before loading starts
  • Level_Savegame_Sprite_Json_Loaded() is sometimes not called
  • Horizontal Map Crosshairs missing on lower resolutions
  • Ambient 1 music track ending cut-off
  • Henderson: The Pre_Destroy callback should not be active from the start
  • ship_damage_lightning_1 emitter_iteration_interval is not set
  • Fix Get_Primary_Shield() can return the wrong shield
  • Shield bars blinking when only the second shield slot is equipped
  • Planet rotations: more "authentic" speed and direction improvements
  • Opaque glow removed from GAC ships
  • Quest Item Counter does not display merged stacks correctly
  • Script Get_Cargo_Amount() crashes
  • Item data corrections
  • Ship slot & assignment corrections
  • Glyph missing (long hyphen not supported)
  • Wreck station #5 collision fix
  • Zion Farms have 2 shield slots (Medium + Big)


Snowball Cannons have been removed with this update. If you got them, they will stay with the savegame, though!




Let's have a chat on Discord:



Learn more & stay tuned!
Jan 11, 2019
Gaia Beyond - Flonor






🔥 Weapon Upgrades
    Some weapons can now be upgraded with the loot from asteroids and other resources.

  • Support old Intel drivers
  • Mine location image
  • Neptune got a continent!

  • Court location icon



  • Target prediction
    • Predict the target future pos for turret weapons
    • Include projectile speed max when calculating the weapon target lead

  • Pluto characters: New-Year's-polishing ✨
    click for hi-res

  • Explosion FX tuning

  • Sort fixed weapons first in lists
  • Analysis HUD: Show the cargo item count
  • Add a big text window for books/papers (Caduceus Brochure)
  • Savegame Menu: Load the selected item with the controller select button
  • Small performance improvements (~2%)
  • OpenGL init improvements
  • Spotlights for space memorial turrets
  • J12 station resize (x2.25)
  • Increase spotlight decay / blur out
  • Increase the respawn time for some cad station ships
  • Small Lashkar Gah surrounding improvements


  • Zopa late game dialog crashes
  • Zopa "sleeping_pod_lie" dialog crash
  • Script crash when "Xentron Revealed" is finished
  • Skill icons are missing after video options are changed
  • Crash when ship.Attack() target is null
  • Old Savegames: player id should not be modifiable (fixes the Kalypso Waechter Guards)
  • Tiled background star drawable flickers
  • Lasers don't hit missiles
  • Revealed Hokucho map icon disappears
  • Laser does not hit affinity enemies
  • Smoke emitter placement is defined by the shield size
  • Controller Button A selection breaks if the mouse select button was changed
  • Savegames: Healthbar can be visible when a ship is dead
  • Double "active_focus_frame" window crash
  • Asteroid ring bg image are hidden too early when rotated
  • Emitter could be hidden too early if particles are rotated
  • Smoke emitter placement defined by shield size
  • Savegames: Ghost turret platforms until they respawn
  • Item cargo could be set with a null item from asteroid drops
  • Set "CAD Guard Ally" to gaia and add affinity for the cad_transport quest
  • Inventory HUD: Support equipping items and opening text items with the controller
  • Controller: Support the exit button in the Question Box
  • Popup Boxes: Select the default focus window (fixes the select button in the amount window)
  • Trade HUD: Can't select merchant items with the controller
  • Exiting the savegames/options menu with the controller does not show the logo again
  • Sun/Saturn ring is spawned with each savegame load
  • Inventory HUD: remove the item comparison text




Let's have a chat on Discord:



Learn more & stay tuned!
Gaia Beyond - Flonor


"LOST CHRISTMAS" UPDATE

🎄 🎄 🎄

Hey folks!

Space Santa got a bit delayed this year... His GPS was confronted with some major bugs, so he spent the Christmas days in the tool shed fixing them. Now that everything is back on track, we can finally get to the unboxing part! :) 🎁

Miguel has been in the tool shed as well by the way – he just released the original Gaia Beyond soundtrack on bandcamp, check it out!




New Quests!

🔥 Main quests: The Caduceus arc is finishable now!
🔥 New sidequests

An FTA shared cargo container and Rajid's cargo container!

Capital Ships!




Capital Ships for J12 and the Atlantic Alliance. Both come with a new slot type for extremely powerful weapons. We're also having thoughts about a "carrier" feature and slot types that spawn small ships. We will extend on this before making these giants purchasable.

Controller support for all HUD windows

Ship HUD for Rajid's Garage

New weapons
  • X-mas content: Remains once unlocked.
    Snowball Cannon – releasing deadly balls of highly-concentrated H2O.
    Yellow Snowball Cannon – you really don't want to get hit by one of these.

  • More mining lasers!

  • J12 & Atlantic turrets: Laser (capital slot type), Spam, Missile

Other Stuff
  • Background snowflakes (seasonal)


  • Allow shooting down enemy missiles
  • Improve turret weapons precision
  • Re-enable the laser end drawable
  • Weapon optimizations and fixes
  • Controller: Support map movement
  • Dialog improvements
  • Projectile glow FX
  • Icon rework – Mining laser distinction, new colony icon etc.

  • Airlock drop animation visibility improved
  • Bacterius fight should prevent the use of a circle tactic
  • Some local asteroid spawners added
  • Chests added to the first wreck, 'Prometheus'
  • Add a kuff to the last transporter pirate wave
  • Only show the landable location name on hover
  • Hokucho and Nancho mass increased




  • Pluto Colonists shuttles are empty when leaving
  • Hokucho locations are twice for older saves
  • Random cargo for shields is broken
  • The health bar is hidden before the player shield fully recharged
  • Wrong mouse cursor texture can be displayed
  • Placeholder shuttle removed from landing overlay
  • Tyrell Wharf doesn't respawn after being destroyed
  • Ben does not sell shields
  • Special asteroids mass and hull are the same
  • Use a story var for the memorials read counter
  • Free XP (+1XP from dying asteroids)
  • Ships are spawned on every savegame load
  • Controls: Select does not work with the keyboard
  • Correctly default and load unassigned input controls
  • Savegame upgrade: remove the old Memorial location
  • Autopiloting to an Asteroid in map mode crashes
  • Nebula can have a wrong texture when video options change
  • Only update the image cache if in dev mode
  • Inventory HUD: Selection is discarded on cargo changes
  • Trade HUD can crash when re-opened with an old Tooltip still active
  • Quest HUD: Don't allow setting a finished quest to active
  • Controller back in Start menu does not show the logo again
  • Controller: Drop Button is not updated in the Inventory HUD
  • Trade HUD: Show Tooltip on Controller select
  • Person death event can be fired twice
  • FTA quick travel: camera stays on the old location when in map mode
  • Sounds are not limited to the global volume when played simultaneously
  • Music/Sound channel volume could be set without the group volume




Let's have a chat on Discord:



Learn more & stay tuned!
Nov 28, 2018
Gaia Beyond - Flonor



"First-half-hour-deserves-more-action" Update!

The Pluto introduction is pretty close to its final state. We did another bunch of improvements and added the new NPCs Noob Henderson and Bacterius (we all just struggled with the flu) to give some action to your nervous trigger fingers!

Will you get the achievement though?





We're curious to hear your feedback on this, as well as on the project in general – if you want to support us, don't hesitate to leave a review and tell your friends about the game!




On with the usual:





New Ships!
  • Cazador
    a three-slotted killing machine...

  • Entrega Grande / Gaseoso
    the cargo centipede (meanwhile got a 3rd slot, too...)

  • Heavier Wing Fighter versions


  • More to get
    We just hit the 30 purchasable ships mark!

Batched Rendering!
  • Massive performance boost in asteroid fields or other sprite count limiting situations

New Weapons & Shields!
  • Shock Cannon
  • Some new faction weapons / shields



Other Stuff!
  • In-space Memorials


  • GAC Courthouse
    judging you all night long...

  • New achievements activated
    "It was the worst of times...", "Curious Neighbor", "Noob friendly"


  • Atlantic Mining Station Gas port


  • Miguel Johnson himself in the house!
    he brought his "currently out of order" Jukebox (mini feature to come, later)


  • McKenzie got a pic!


  • Chests again - this time: Plutonium


  • "Flowers" trade icon
    Y'all have been waiting for this!




  • Ships & Stations burning effect



  • Ships with mixed weapon types try to buy all compatible weapons
  • Big bunch of Turret- & Weapon Reassignments
    (turret slots on some of your owned ships might have changed!)
  • Change the Enlarged Fonts setting to Font Size and enlarge the default fonts
  • Savegame upgrader improvements for landable locations
  • Cooldown HUD: Show the weapon fire interval

  • Zopa portrait "polishing"

  • Final turrets restored (resolution x8)



  • Dialog corrections by Cecell from Discord (Thanks a lot :>)
  • Colored weapon damage types in tooltips
  • Implement ship cargo drop chances
  • Add a shield regeneration rate cooldown when hit and show the regen modifier when shutdown
  • Show "New Savegame" in Savegame list
  • Hide the ship trade arrows when only 1 ship is sold
  • Some menus re-layouted
  • ISA outpost location image updated
  • J12 male portrait updated
  • Mr. Shiro appearance music changed
  • Pilot License does not use a skill point anymore




  • Emitter textures can flicker
  • Crash when the character HUD is open and an asteroid gives you XP
  • Do not allow dialogs while landing or leaving
  • Quickload on an alphanumeric key is still preferred if the character name entry has focus
  • Bartholdy does not talk
  • Zeldi's custom fighter (Ginny) spawned in level
  • Quest person removal can crash after genocide
  • Landable quest icon link can crash after genocide
  • Ships can be bought even if the player has not enough money
  • "0 regen" shields don't recover at all (not even between fights)
  • Nearest asteroid in radar range detection can crash the game
  • Some shield types use the wrong graphics/sounds
  • Landable HUD: Character Portraits are not updated on a portrait change
  • All Caduceus weapons can be spawned in level
  • Wicked ships kill counter is increased even out of range
  • Waechter hacking music repeats endlessly
  • Ship damage (smoke) emitter stuck at 100% ship's velocity
  • Force the shiro dialog on landing if it was evaded
  • Inventory HUD: Ship image can be missing after a video option change
  • Main Menu with vsync off speeds up time
  • XP/Items collected is drawn over ship after an item was received on a landable
  • O Dog continuously rotates
  • Travel Groups can slow down massively if the leader has landed
  • Broken extended characters on some person names
  • Dropping cargo does not notify the quest item counter
  • Re-position the frame window close button
  • "Fight off the Caduceus and free Lashkar Gah Research Station." is broken with older saves
  • Save Overwrite / Enter Description popup: Accept and Cancel are swapped
  • Bulwark ship graphic displayed too small in UI
  • Cram Bokaj money reward is only half from the displayed amount
  • Person Set_User_String() always creates a new user string
  • Pasting text ignores the max text length
  • Tooltip comparison: the lower fire rate has the "improve" color
  • Savegame memory leaks
  • Shaders are not deleted completely on reload
  • Do not crash when loading unknown json enums




Let's have a chat on Discord:



Stay tuned about the game and us on Twitter:
https://twitter.com/GaiaBeyond
Gaia Beyond - elZanc0


Quest available until 5. November, unlocked content remains!







#Discussions_QuoteBlock_Author

Traveler,

allow me to introduce myself – it's Count Ixua.

I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.

Counting on you, player!




Get the new Pumpkin Gun...




...hunt down Undead Pirates...




...and unlock the mysterious Ghost Ship!










Regular patch notes:





  • Spotlight turrets




  • FTA Samson container port



  • Shield hit effect



  • Chest opened graphic



  • Twaine Fatman portrait
    • "I even have balls inside my balls."






  • "Player gets airlocked" animation



  • Bartholdy station polishing (see above)

  • CoC Dostravka polishing


  • Some weapon reassignments
  • Only refresh the image cache if "dev_mode" is enabled
  • Drones should only take damage if the player is nearby




  • Reduce the damage of cargo drop collisions
  • Null the physcis collision handler on level unload
  • Pluto person deletion can crash
  • Bartholdy has a null AI
  • Do not allow quest items to be dropped
  • Savegames: Don't crash when the ship weapon slot amount is reduced
  • Ships give no XP
  • Heimwehr_Airlocked() is not called with the longer dialog path
  • Support script error reporting for warnings
  • Savegames: Switch to Shuttle when the ship data was not found


Let's have a chat on:

Oct 10, 2018
Gaia Beyond - elZanc0

  • Hacking / hackable freight containers


  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)

  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator

  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus


  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!


  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created

  • Feedback sound for activated skills




  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed


Also, we got a brand-new Discord server!
See you on the other side:

Sep 25, 2018
Gaia Beyond - Flonor




  • Implement a quest item counter



  • New music tracks:

  • Mineral custom icons
    • Trade icons

    • Scanner info icons

  • Miataru portrait



  • Ship Trade HUD: Show data differences
  • Ship Trade HUD: Show info when we already own the ship
  • Update the ship view ranges (bigger for drones, exploration ships)
  • Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
  • Remove unnecessary password check answers at Lt. Feng
  • Jupiter scaled slightly bigger
  • Auto-Dialog on the first Callisto visit




  • Quest HUD can crash
  • O Dog coffins collected callback hangs
  • Auxi Tutorial "Hey, over here!" breaks the dialog
  • Inventory/Trade HUD: Crash when landing or collecting cargo
  • Trade HUD Drag Container can crash
  • Mouse Wheel scrolling while on an answer is not delegated
  • Plasma Clouds can be above HUD elements
  • Diversionary Tactics: Spying starts from the dialog
  • No Map Quest descriptions when target is on a ship and the ship is docked
  • Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
  • Camera Zoom to Map event can be active endlessly (disabling all camera movement)
  • Hide the radar button on Landables
  • CoC Mining stations do not respawn
  • Informant quest target is not correct
  • Caduceus generic NPC dialog is not reset
  • Jonas infinite Exp+Money exploit
  • "High tier shield made by FTA" but producer is CoC
  • Music does not stop after the convoy mission
  • Ferrara price changed from 1000 to 6450
  • Savegames: Music filenames are doubled



Sep 20, 2018
Gaia Beyond - Flonor

  • New purchasable ships!

  • Basic AI surrounding area awareness




  • Analysis HUD for Planets : Show Population
  • Stations/Turrets now loose aggro if the target is out of weapon range
  • Earth texture quality improvement (ugly fragments removed)

  • Teal got teal-colored glasses!
  • Support the Numpad keys for answering in dialogs
  • Save the last selected quest item and ensure it is visible when opening the Quest HUD
  • Add a high performance NPC ship radar




  • cShader_Instance destruction can crash
  • Collecting the O Dog cargo can crash
  • Autopilot/Pause noti stays hidden when entering Menu
  • Changed ship prices
  • Stations/Turrets are pulled into out of range fights
  • Stations/Turrets should check the weapon target constantly against the max defense range
  • All blocking HUD windows should restore the input focus when closed
  • AI ships don't visit Landables anymore
  • Quickload shortcut does not work from the Game Over screen
  • The menu level aspect ratio is not updated after a resolution switch
  • Big Asteroids give too much XP
  • Fix a rare startup base address already in use error (0xc0000018)
  • Finding the nearest Asteroids/Items queries is actually selecting the furthest away
  • Quickbar has the wrong pos when loading a savegame that is on a Landable
Gaia Beyond - elZanc0


Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!






    • 1 new Mainquest – the story continues!
    • 8 new Sidequests

    • First Achievements

    • More ships


    • Gamepad Support

    • New NPCs & character portraits

    • More traders
    • New Asteroid types
    • New weapons, shields and items
    • New locations & moons







    • Mission polishing throughout
    • World improvement / liveliness
    • Big bunch of character portrait updates



    • AI improvements
    • Weapon-, shield- and enemy balancing
    • Major UI & UX improvements
    • Turret graphics HD restoration & polishing

    • More control & key mapping options
    • More display options
    • Story-related improvements / fixes
    • Performance improvements
    • Loading times decreased









    • Visit the Community Hub to find out more!



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