Aug 15, 2018
Gaia Beyond - elZanc0





  • New Ship
    Speed Shuttle "Ferrara"
    available at: Schumacher @FTA Nexsen (SPOILER!)

  • New Sidequest
    "Tedious Tours"
  • Unique Asteroid types
    (Plutonium, Dilithium, Strontium, Thorium, Thallium, Nitrogen)

  • Fighting Music!(Miguel Johnson)

  • Burst weapon support (for the Guardian Suppression Gun)

  • Wreck Location images


  • Plasma Field + new Plasma item drops

  • Add ship rotation shortcuts (assigning them will disable the automatic ship rotation)

  • New portraits:

    - Cram Bokaj, Addai (Seraphim Applicator)

    - CoC Bouncer, CoC Barkeeper


  • New missile graphic (used for Pharma Missiles, Ahoi-Rockets, Missile S)

  • Faction-colored bars for CoC, GAC, J12

  • ISA Hospital version



  • Option to disable the auto pause when under attack with the map mode enabled (not yet in options menu)



  • Improved Mission 3 "Genocide Consignment" mechanics / dialog and an alternative outcome
  • Add a travel group setting to change the fight behavior
  • Controller menu: Show the button names (Right Trigger, D-Pad up, etc)
  • Turrets restoration / polishing / animations

  • Weapons: faction colors optimized

  • Level polishing: more asteroid fields, trash fields, faction spawners added

  • ISA Research Station: animated lights + visible edges fix

  • Vulcan bursts emitter

  • 'The Waechter' - wrecked graphic

  • CoC Mining Station polishing

  • Affinity for manually spawned faction ships
  • CoC Fighter (renamed "Molotok"): 1 turret slot, engine position fixed
  • Turret platforms red signal lights added
  • Only auto pause when a new ship attacks with the map mode if the fight started
  • Accelerate missiles even without a target
  • UI improvements:
    • Level Up / item received position on landables
    • Show Quest Info tooltips on FoW hidden target icons
    • Quest HUD: Failed missions should show (failed) instead of 100%
    • Quest HUD: Unfinished quest stages should also have an icon
    • 'big' font optimization (spacebar width, draw quality, etc)
    • Current location highlighted on FTA Quick Travel maps
  • Data cleanup: Ships, Weapons, NPCs
  • Add the video driver info to the error logs
  • Savegames: Save persons defaulted (reduces the savegame size)
  • Mark savegames incompatible if they are from a newer version



  • Genocide Consignment Story can break
  • Quickload saves instead of loading
  • Savegames: Skills are not instantly applied on load
  • A lot of ship engine & further ship corrections
  • Jupiter clouds seam fixed
  • First two Med-Guards during the Waechter hacking should not spawn with rockets
  • Do not allow changing the esc key binding
  • Ship 'signal lights' never had 0% alpha
  • FTA Hub/COC Mining Station leading person is not set to passive ai
  • Crash when accepting the Marcel Wallace quest
  • Fta Hub, CoC Mining Station, GAC Solar Station: no faction in Analysis
  • When the input assignment window is open the game cannot be closed and does not react to focus loss events
  • New controllers are not detected when the input assignment window is open
  • Auxi map tutorial stage: when already in map, dialog fails to continue
  • Some respawning ship fixes (engine sound, collision, color)
  • Vasily "I wanted something else." exits the dialog
  • Tooltip Type match/mismatch is only checking the first ship turret slot
  • Fix a game init std::length_error
  • HUD Inventory: when opened and the ship is switched the tooltips are not updated
  • Player map window is not displayed/hidden in pause mode
  • After Kalypso crash: when Kalypso is attacked she loses the callisto pos target
  • Quest HUD: There is no padding if there is only one quest stage
  • Quest HUD: On finished/failed quests an empty stage is shown
  • Remaining Med-Guards from Hacking escape can kill the player during dialog (should auto pause on dialog)
  • Waechter should not burst shoot after hacking
  • Always use the Travel group max speed
  • Shown ship price in dialogs is not the actual value that is deducted
  • Hoshi sells you the "Patriot" ship instead of "Hanako"
  • Nortnex tradable while hacking
  • Pre-hacking Kalypso-/Waechter Dialog: Shiro leaves to Cad Station
  • Shiro destination is set every time "I'm waiting." is selected
  • Player ship is not save upgraded
  • Save upgrade: Chondros is still on a planet
  • Pharma Missiles: type "fixed" but rotating
  • Bobby Cliff SOS perma noti stays visible forever
  • Asteroid fields update type is wrongly based on movement (should improve performance too)
  • Wrong music playing in space fixes
  • Add a leading zero to the "Time played" stat
  • fix FTA sation nolan travel person name
  • Strip the person name for the dialog handler of all incompatible characters
  • Save upgrade "Travel Network Access" to "Travel Network NOL"
  • Guard Lopez still respawns when the Genocide quest was accepted from Zopa
  • Mission 3 escort ships do not defend each other (on pirate attacks)
  • Ship engine boost particle bug
  • Spawner created + save loaded drops have no drop_emitter set
  • Saturn Rings existed twice
  • Selection arrows z fight in map mode
  • Shiro Travel Group should only approach when the player is near
  • "ship_explosion_4" emitter is not really visible on smaller explosions
  • Check person gaia state in weapon target invalidation
Gaia Beyond - elZanc0

The Steam Intergalactic Summer Sale will end in 9 hours. Thanks for all the support and feedback so far!


New Features:
  • Controller: Support the Message HUD. Answer selection with new Dialog up/down shortcuts using the digital up/down buttons
  • Controller: Support axis-only Trigger
  • Controller: Add Zoom in/out buttons
  • Add option to select the primary display


Improvements:
  • Controller: Normalize the axis value when a threshold is set
  • Memorial location image update
  • Controller Menu: update the combobox list live (on connect/disconnect)
  • Add option to unassign a key/button shortcut
  • Show the default shortcut assignment on the static message
  • Mines are more visible (pulse light added)
  • Projectile graphics minor optimizations
  • Fallback to display 0 instead of resetting video settings if primary display is not connected


Bug Fixes:
  • O Dog quest script crash on older savegames
  • O-Dog does not drop mines anymore
  • Asteroid overlays (crystals / gas) rotated incorrectly
  • Many Controller fixes
  • Gamepad Cursor not working in "Quit Game" Popup
  • CoC Mining Station collision fixed
  • Loading Screen: hint formatting minor fixes
  • Weapon particles of mines are drawn above ships
  • Limit the maximum controller threshold value
  • Set a minimum controller sensitivity value
Gaia Beyond - Flonor




New Features:
  • Controller Support (Beta)
  • Geisha portrait
  • Atlantic male kid portrait
  • Triton Colony polishing (New Dialog, New NPCs, changed portraits)
  • Allow customizing the mouse shortcuts
  • Add an enlarge fonts option
  • New Dialog for Lexa
  • New Caduceus weapons and shields


Improvements:
  • Fire each weapon only if it is in range
  • Auxi should mention red arrows for weapon targeting
  • Add support for mouse button 4 and 5
  • Allow to reset one input config entry with backspace
  • Add a mouse hover highlight for the shortcuts list


Bug Fixes:
  • Waechter hacking first wave can block the story from progressing
  • Create Shiro if he does not exist on save load
  • Ship/Rocket smoke alpha is reset when parent is destroyed
  • Krill and Zorg: Zorg doesn't attack
  • Interrupt the Transport: Some ships have no weapons
  • Genocide Consigment: Auxilium can be missed
  • Atlas has a wrong Dialog Block after the Diversion mission
  • Trade HUD: Sorting by price/weight is incorrect
  • Target icon for Xander/Trade Node is visible on all stations
  • Auxilium ship has a small red outline/edge at the bottom right
  • Flowers have the quest item color and icon
  • fix: "Attempt to delete Window that does not exist"
Jun 21, 2018
Gaia Beyond - Flonor
Gaia Beyond is in on the SUMMER SALE action!



New Features:
  • Music: New title theme! (by Miguel Johnson)
  • Neptune moons: Triton & Nereid
  • Pirate portrait
  • Jerome portrait
  • Added a bouncer to the CoC Bars
  • More CoC traders
  • FTA Ship type: small loaded




Improvements:
  • Many performance improvements (especially near asteroid rings)
  • Improved Mission 2 mechanics and dialog
  • Thruster will now stay active once activated for the full boost duration
  • Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
  • UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
  • GAC male portrait update, facial tattoo
  • Show multiple Quest descriptions on the map tooltip
  • J12 polishing & animated lights
  • O-Dog Fight polishing: background lightnings
  • P4 + P5 Defense guns price increased and dmg reduced





Bug Fixes:
  • Restore dialog when loading
  • Some J12 portrait links broken
  • UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
  • Some quest markers don't disappear
  • A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
  • Multiple Quest target icons visible with the Blood Testing quest
  • Person names in landable list are not centered anymore
  • Travel groups can be broken if leading person is in defend state while the group should be traveling
  • Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
  • FTA Transporters engine positions corrected
  • Assault Spammer broken sound link fixed
  • Auxi Missiles: turret rotation off
  • Many rocket types had no trails
  • Earth Nebula edge fix
  • Kalypso guard fight start can crash if a patrol ship died
  • When Lopez is not available the kalypso script can crash
  • Added the missing Barkeepers to the CoC Station
  • Game Over is drawn behind game sprites
  • Jurgen quest: Heimwehr is target but has nothing to do with the quest
  • Shift in trade activates thrusters
  • Exiting an auto-paused HUD releases the dialog autopause
  • Bartholdy is not spawned
  • Enable F10 and F11 only in dev mode

Gaia Beyond - Flonor


Improvements:
  • AA Congress Center graphic updated
  • ISA Male (e.g. Paitoon) portrait updated
  • Fade music out when entering landable
  • Add credits screen music


Bug Fixes:
  • Physic hangs and crashes
  • Cracks/Pops when a new music track is started
  • More story NPCs with a correct minimum affinity
  • In-Space Message box scaling issue (4:3) fixed
  • Landable Portrait size does not fit completely
  • Esc on landable opens menu before exiting planet
  • Health bar is only shown if under 50%
  • Health bar is sometimes not shown for null AI ships (drones)
  • CoC Sidequest 'One Hard Day of Work' multiple bugs
  • Ludwick/Epstein jr/Iris/Miss Peel/Omar/Wenzel dialog is broken (FTA Rookie License)
  • Loading a savegame should correctly respawn asteroids
  • Draw layer ordering can overflow after a long time
  • Volume is too high (sounds noisy/broken) when music with a fade in starts
  • Fighting ships move too fast
  • Explosion shockwave + Shield hit + Asteroid/Item collision sparks are not drawn
  • Tracked damage hits counter is not increased
  • Only start the crash with kalypso if the zopa_arrival stages are finished
  • Savegame Menu: Handle Return + Arrow keys + Begin/End keys
  • Add text input box cancel button (for the Savegame overwrite confirmation)
  • Deleting a savegame does not delete the FoW file
Gaia Beyond - elZanc0


Hey everyone!

The time continuum is shifting. We just realized that it's been two months already since we pushed the Early Access launch button (which is basically nothing in cosmic dimensions), so we wanted to give you a quick overview about all the stuff that has happened recently.

We also put together a small Feature Teaser - just in case you forget our core features!


  • New sidequests
  • New NPCs
  • Added and polished character portraits
  • More ships & stations
  • New weapons, shields and items
  • New locations
  • Basic skill tree implementation
  • Thrusters (travel at x3 speed!)
  • New ambient-, landable- and event music by Miguel Johnson
  • New key mapping options, Quicksave / Quickload Shortcuts
  • Savegame feature improved
  • Loading screen animation
  • Quest-related features
  • General UX improvements





First of all, we proudly announce that random crashes (mainly memory overruns on Win10) are a thing of the past. The current version is running stable.

  • A lot of bug- and crashfixes
  • AI improvements (mining AI, general bugs fixed)
  • Loading times decreased
  • Improved dialogs (cuts, dialog system, general polishing)
  • Weapons, shields and enemies balanced
  • Audio volume levels adjusted
  • Hud feedback improvement (XP, received items, Level Up...)
  • More detail animations
  • High quality music tracks
  • High quality textures added
  • Icon set improvements & additions
  • Story-related improvements / fixes
  • Insane polishing!



Check out the Community Hub for more details!

Stay up to date about what's going on with the game and us on our Twitter:
https://twitter.com/gaiabeyond
May 27, 2018
Gaia Beyond - Flonor


New Features:
  • Character Skills
  • Character Stats
  • Europa Colony
  • Enceladus Colony
  • Ambient track "Gaia" by Miguel Johnson
  • Critical hit chance (skill-based)




Improvements:
  • High quality music tracks
  • Only show active cooldowns
  • "Auto Pause" notification when auto-activated
  • Heat warning notification updated


Bug Fixes:
  • Addai dialog is unfinished
  • Loading time reduced
  • Ship tracked damage last hit counter survives saving
  • Show the remaining thruster boost in the cooldown hud
  • Quickbar does not come back after leaving landable
  • Thrusters / Weapons visible on landable if not fully recharged
  • Pluto nebula edge fix
  • Player loses autopilot when destroying a nearby weapon target
  • Crash when exiting the game on the planet selection start menu
  • Map camera key info stays visible on landable if in map mode
  • Ship engine sound pos is not updated when fading out
  • Savegames: update music tracks
May 17, 2018
Gaia Beyond - Flonor



New Features:
  • New ambient track: "Dead Space" by Miguel Johnson
  • New Nebula at CoC Stargard


Improvements:
  • FTA male 1 portrait update
  • GAC civil female portrait update + face tattoo
  • Change progressbar colors of the stats HUD


Bug Fixes:
  • HUD sounds missing
  • Gerain script can crash
  • Autopilot reduces the thruster boost
  • FoW could sometimes not be loaded from saves
  • Autopilot goes crazy when it should evade the sun
  • Start thruster progressbar cooldown at 0
  • Radar HUD is shown on the Landable HUD when another blocking HUD closes
  • Credits text overlaps
  • Fill the new game loading progressbar completely
May 14, 2018
Gaia Beyond - Flonor
Improvements:
  • Show the quickbar on the Landable HUD
  • Allow the HUD shortcuts on the Landable HUD
  • Thruster cooldown HUD
  • Add the Thruster key to the options
  • Jolly Rockets (Snigg + Pirate Fortresses) damage reduced


Bug Fixes:
  • Event Music is not loaded from savegames
  • If Music is activated ingame it plays the main menu track
  • FoW progress is not updated instantly when loading a savegame
  • Stations should stay near their start pos
  • Loading a save that crashes the script can crash the game
  • Shiro is crashing into the caduceus station
  • Loading the waechter hacking ended dialog autosave breaks the script
  • Planet atmo is drawn once when loading a level
  • O Dog quest update can be triggered endlessly
  • Hide the "Recreate cache" button
  • Some possible memory leak fixes
May 10, 2018
Gaia Beyond - elZanc0
New Features:
  • THRUSTERS! (testing)
    Hold shift to activate, cooldown 1 min (HUD element should be coming with the next version)
  • New Ships:
    - Atlantic Alliance Ambassador Cruiser

    - FTA Hub station, FTA Guard ship

  • New NPC Visitors at Caduceus Station
  • A new Quest from Dr. Orish 'Playing Doctor'
  • O-Dog coffin drops



Improvements:
  • All major stations have faction-colored turret platforms
  • Lab icon for ISA Research Station on the map

  • Leveling up shows an animated Arrow

  • Slight nebula polishing
  • FTA ships: Weapon type switched to turret

  • Some dialog and script changes on Caduceus Station
  • (Atlantic Mining Station shield radius reduced)


Bug Fixes:
  • Some crashes fixed
  • Turret Platforms respawn after death
...