The time continuum is shifting. We just realized that it's been two months already since we pushed the Early Access launch button (which is basically nothing in cosmic dimensions), so we wanted to give you a quick overview about all the stuff that has happened recently.
We also put together a small Feature Teaser - just in case you forget our core features!
New sidequests
New NPCs
Added and polished character portraits
More ships & stations
New weapons, shields and items
New locations
Basic skill tree implementation
Thrusters (travel at x3 speed!)
New ambient-, landable- and event music by Miguel Johnson
New key mapping options, Quicksave / Quickload Shortcuts
Savegame feature improved
Loading screen animation
Quest-related features
General UX improvements
First of all, we proudly announce that random crashes (mainly memory overruns on Win10) are a thing of the past. The current version is running stable.
A lot of bug- and crashfixes
AI improvements (mining AI, general bugs fixed)
Loading times decreased
Improved dialogs (cuts, dialog system, general polishing)
Weapons, shields and enemies balanced
Audio volume levels adjusted
Hud feedback improvement (XP, received items, Level Up...)