May 27, 2018
Gaia Beyond - Flonor


New Features:
  • Character Skills
  • Character Stats
  • Europa Colony
  • Enceladus Colony
  • Ambient track "Gaia" by Miguel Johnson
  • Critical hit chance (skill-based)




Improvements:
  • High quality music tracks
  • Only show active cooldowns
  • "Auto Pause" notification when auto-activated
  • Heat warning notification updated


Bug Fixes:
  • Addai dialog is unfinished
  • Loading time reduced
  • Ship tracked damage last hit counter survives saving
  • Show the remaining thruster boost in the cooldown hud
  • Quickbar does not come back after leaving landable
  • Thrusters / Weapons visible on landable if not fully recharged
  • Pluto nebula edge fix
  • Player loses autopilot when destroying a nearby weapon target
  • Crash when exiting the game on the planet selection start menu
  • Map camera key info stays visible on landable if in map mode
  • Ship engine sound pos is not updated when fading out
  • Savegames: update music tracks
May 17, 2018
Gaia Beyond - Flonor



New Features:
  • New ambient track: "Dead Space" by Miguel Johnson
  • New Nebula at CoC Stargard


Improvements:
  • FTA male 1 portrait update
  • GAC civil female portrait update + face tattoo
  • Change progressbar colors of the stats HUD


Bug Fixes:
  • HUD sounds missing
  • Gerain script can crash
  • Autopilot reduces the thruster boost
  • FoW could sometimes not be loaded from saves
  • Autopilot goes crazy when it should evade the sun
  • Start thruster progressbar cooldown at 0
  • Radar HUD is shown on the Landable HUD when another blocking HUD closes
  • Credits text overlaps
  • Fill the new game loading progressbar completely
May 14, 2018
Gaia Beyond - Flonor
Improvements:
  • Show the quickbar on the Landable HUD
  • Allow the HUD shortcuts on the Landable HUD
  • Thruster cooldown HUD
  • Add the Thruster key to the options
  • Jolly Rockets (Snigg + Pirate Fortresses) damage reduced


Bug Fixes:
  • Event Music is not loaded from savegames
  • If Music is activated ingame it plays the main menu track
  • FoW progress is not updated instantly when loading a savegame
  • Stations should stay near their start pos
  • Loading a save that crashes the script can crash the game
  • Shiro is crashing into the caduceus station
  • Loading the waechter hacking ended dialog autosave breaks the script
  • Planet atmo is drawn once when loading a level
  • O Dog quest update can be triggered endlessly
  • Hide the "Recreate cache" button
  • Some possible memory leak fixes
May 10, 2018
Gaia Beyond - elZanc0
New Features:
  • THRUSTERS! (testing)
    Hold shift to activate, cooldown 1 min (HUD element should be coming with the next version)
  • New Ships:
    - Atlantic Alliance Ambassador Cruiser

    - FTA Hub station, FTA Guard ship

  • New NPC Visitors at Caduceus Station
  • A new Quest from Dr. Orish 'Playing Doctor'
  • O-Dog coffin drops



Improvements:
  • All major stations have faction-colored turret platforms
  • Lab icon for ISA Research Station on the map

  • Leveling up shows an animated Arrow

  • Slight nebula polishing
  • FTA ships: Weapon type switched to turret

  • Some dialog and script changes on Caduceus Station
  • (Atlantic Mining Station shield radius reduced)


Bug Fixes:
  • Some crashes fixed
  • Turret Platforms respawn after death
Gaia Beyond - Flonor
New Features:
  • Lume portrait


Improvements:
  • Show Reward Money/XP and received items on landables


Bug Fixes:
  • After reaching the autopilot target pos ships with a passive AI fly back to their spawn pos
  • FoW is not saved if the account name has extended characters
  • Quest items are not removed after the quest (The Disposal) is finished
  • Farnsworth dialog is broken
  • GUI Layer ordering could change
  • Rare endless leave moving state when saved while leaving landable (thanks flickerdown)
Apr 29, 2018
Gaia Beyond - Flonor


Improvements:
  • Performance improvements
  • Weapon/Shield tooltip improvements
  • Bar image update

Bug Fixes:
  • Memory fragmentation reduced a lot
  • Ships and Turrets don't defend Stations when they should
  • The "map mode camera" text stays visible when going back to the main menu
  • Emperor2/COC mining stations have no faction set
  • Empty dialog window stays visible sometimes (maybe fixed)
  • Some memory leak fixes
Apr 27, 2018
Gaia Beyond - Flonor
New Features:
  • Music: ISA Theme
  • Bar location (COC, bartholdy...)
  • AI should sometimes fly to far away landables





Improvements:
  • Turret Platform spawn formation polish
  • AA Congress Station added


Bug Fixes:
  • Stations can move away from their start pos
  • Savegames: Reset stations back to their start pos
  • Shiro dialog music fix
  • Savegames: auto fix missing weapon targets
  • Additional drawables pos is not scaled with the main drawable
Apr 25, 2018
Gaia Beyond - Flonor
New Features:
  • Added more CoC mining stations

Improvements:
  • Turret Platforms are faction-colored
  • Savegames: FoW is now saved
  • Polished and added more dialog around Pluto
  • Some performance improvements
  • New Station icons
  • Hints added to loading screen: quickload from menu, H to hold
  • Added "Mathilde" - rusty Shuttle version



    Bug Fixes:
    • Many memory leaks fixed
    • Sidequest: Profit! - can now be finished!
    • Removed a bugged dialog from Thundersholm, that led to an unintended quest
    • Music problems on savegame load
    • Random planet leading person does not talk at all
    • Exit level when script crashed
    • Reduce auto-heal on stations
Apr 21, 2018
Gaia Beyond - Flonor





New Features:
  • COC Mining Station
  • New weapon: Assault Spammer
  • More trade icons


Improvements:
  • Mining AI updates
  • Memorial location
  • Additional / updated random portraits
  • Some performance improvements
  • Mines balanced




Bug Fixes:
  • Fixed Random particle emitter flicker
  • "Trade Rookie" mission can't be finished
  • Quickbar stays hidden after entering menu
  • Many quest items are spawnable
  • When entering the menu the auto pilot text is gone and all notifications are hidden
  • Radar can be in front of the Landable HUD after loading a save
  • ESC does not work correctly when loading a save on a planet
  • Script error when delga/nobunaga do not exist
  • Landable location leave button pos could be confusing
  • Menu Start: Handle Enter key
  • Menu Start: save player name
  • Crash reporter could fail
  • Venus clouds rotation wrong direction
Apr 14, 2018
Gaia Beyond - Flonor
Improvements:
  • Dialog improvements and some polishing
  • More ship garages
  • ESC should leave the active landable or location when possible
  • Save quest giver in the trade quests and track it by the person name
  • Restarting a quest should set it active again (fta trading)
  • Add a screen fade in when loading a savegame


Bug Fixes:
  • Zopa auto dialog can crash on pluto
  • Add a ship garage exit answer
  • Opened HUD windows are not hidden on save load
  • Rare crash if the player has selected something and then loads
  • Empty quest destination is not shown in Quest HUD
  • Menu music could be saved in savegames
  • Rare inventory crash after loading a save
  • Player should not be able to trade when dead
  • Old saved trade quests can lock the trade mission
...