Gaia Beyond - Flonor
New Features:
  • Lume portrait


Improvements:
  • Show Reward Money/XP and received items on landables


Bug Fixes:
  • After reaching the autopilot target pos ships with a passive AI fly back to their spawn pos
  • FoW is not saved if the account name has extended characters
  • Quest items are not removed after the quest (The Disposal) is finished
  • Farnsworth dialog is broken
  • GUI Layer ordering could change
  • Rare endless leave moving state when saved while leaving landable (thanks flickerdown)
Apr 29, 2018
Gaia Beyond - Flonor


Improvements:
  • Performance improvements
  • Weapon/Shield tooltip improvements
  • Bar image update

Bug Fixes:
  • Memory fragmentation reduced a lot
  • Ships and Turrets don't defend Stations when they should
  • The "map mode camera" text stays visible when going back to the main menu
  • Emperor2/COC mining stations have no faction set
  • Empty dialog window stays visible sometimes (maybe fixed)
  • Some memory leak fixes
Apr 27, 2018
Gaia Beyond - Flonor
New Features:
  • Music: ISA Theme
  • Bar location (COC, bartholdy...)
  • AI should sometimes fly to far away landables





Improvements:
  • Turret Platform spawn formation polish
  • AA Congress Station added


Bug Fixes:
  • Stations can move away from their start pos
  • Savegames: Reset stations back to their start pos
  • Shiro dialog music fix
  • Savegames: auto fix missing weapon targets
  • Additional drawables pos is not scaled with the main drawable
Apr 25, 2018
Gaia Beyond - Flonor
New Features:
  • Added more CoC mining stations

Improvements:
  • Turret Platforms are faction-colored
  • Savegames: FoW is now saved
  • Polished and added more dialog around Pluto
  • Some performance improvements
  • New Station icons
  • Hints added to loading screen: quickload from menu, H to hold
  • Added "Mathilde" - rusty Shuttle version



    Bug Fixes:
    • Many memory leaks fixed
    • Sidequest: Profit! - can now be finished!
    • Removed a bugged dialog from Thundersholm, that led to an unintended quest
    • Music problems on savegame load
    • Random planet leading person does not talk at all
    • Exit level when script crashed
    • Reduce auto-heal on stations
Apr 21, 2018
Gaia Beyond - Flonor





New Features:
  • COC Mining Station
  • New weapon: Assault Spammer
  • More trade icons


Improvements:
  • Mining AI updates
  • Memorial location
  • Additional / updated random portraits
  • Some performance improvements
  • Mines balanced




Bug Fixes:
  • Fixed Random particle emitter flicker
  • "Trade Rookie" mission can't be finished
  • Quickbar stays hidden after entering menu
  • Many quest items are spawnable
  • When entering the menu the auto pilot text is gone and all notifications are hidden
  • Radar can be in front of the Landable HUD after loading a save
  • ESC does not work correctly when loading a save on a planet
  • Script error when delga/nobunaga do not exist
  • Landable location leave button pos could be confusing
  • Menu Start: Handle Enter key
  • Menu Start: save player name
  • Crash reporter could fail
  • Venus clouds rotation wrong direction
Apr 14, 2018
Gaia Beyond - Flonor
Improvements:
  • Dialog improvements and some polishing
  • More ship garages
  • ESC should leave the active landable or location when possible
  • Save quest giver in the trade quests and track it by the person name
  • Restarting a quest should set it active again (fta trading)
  • Add a screen fade in when loading a savegame


Bug Fixes:
  • Zopa auto dialog can crash on pluto
  • Add a ship garage exit answer
  • Opened HUD windows are not hidden on save load
  • Rare crash if the player has selected something and then loads
  • Empty quest destination is not shown in Quest HUD
  • Menu music could be saved in savegames
  • Rare inventory crash after loading a save
  • Player should not be able to trade when dead
  • Old saved trade quests can lock the trade mission
Apr 13, 2018
Gaia Beyond - Flonor





New Features:
  • Rajid ship garage
  • "By Spring, it will be all of us" Sidequest added
  • BG5000 hidden ship added
  • Charon Machine War Memorial added
  • ISA Outpost, Science Academy (temporary clone), GAC Colony:




Improvements:
  • Savegame script upgrade function for ships/stations/spawner
  • Balancing: Wächter's & some stations' hulls increased
  • Zopa's Greenhouse polishing
  • Cameron portrait update & CoC mechanic unique standard portrait
  • Hacking mission: Kalypso waypoint changed
  • Show loading screen when loading a savegame
  • Enter key on Trade HUD amount selection should work
  • Allow to quickload from menu
  • Always log the game version in error logs
  • Trade icon set update


Bug Fixes:
  • Crash if a nearby ship has no leading person
  • Savegame: quest stages are not saved
  • Location icons / image assignments fixed: Caduceus, Lashkar Gar, CoC Stations and more
  • Map mode sprite tooltip is cutoff when it has mutiple lines
  • turret faction is always fta
  • ESC does not work if the item list is selected in Trade HUD
  • ESC does not work after selecting amount in Trade HUD
Gaia Beyond - Flonor
Improvements:
  • Savegame loading crashes if the account name has extended characters
  • Error Reporter improved
  • Trade spinner: start with maximum amount


Bug Fixes:
  • Stations stay in a broken fight state
  • Initialization can crash if the account name has extended characters or a '!'
  • Landing can crash if the newsticker had more entries on the last visited landable
Apr 8, 2018
Gaia Beyond - Flonor
New Features:
  • Automatic error reporting (can be disabled in the options)

Bug Fixes:
  • Ships get locked into an undefined state after leaving landable
  • Sold equipped weapons/shields can still be visible in inventory
Apr 8, 2018
Gaia Beyond - Flonor
New Features:
  • Automatic error reporting (can be disabled in the options)

Bug Fixes:
  • Ships get locked into an undefined state after leaving landable
  • Sold equipped weapons/shields can still be visible in inventory
...