Oct 8, 2024
SUPREMACY: WORLD WAR 3 - Dorado Games
Attention Commanders

In this update we are bringing back missions to help you master drone warfare and maximize your chances of survival. In this season’s missions you will learn how to unlock and deploy each drone type effectively, discover powerful combinations of drones and traditional units to strengthen your forces whilst reclaiming lost ground from zombie control.

We were also busy working on some notable changes and fixes! We tackled the Satellite issue when using the zoom feature and resolved various UI issues including blank screens in several menus and incorrect heal button visibility. Alongside these, general pop-up visuals and image alignment have been improved for a smoother, more polished interface, with further enhancements to design and scaling across the game. Some changes include the removal of the ability to lower ally morale, enhanced visuals for mountain terrain on mobile, and adjustments to how neutral UAV interactions work. Additionally, we’ve streamlined province management by removing Local Industry upgrades from resource-free provinces.

Changes
  • You can now use Gold to purchase Warheads and Deployables
  • Players can no longer reduce the morale of their allies
  • Enhanced mountain terrain visuals on mobile for a more immersive and visually appealing landscape.
  • Shooting down a neutral UAV will no longer automatically trigger a declaration of war, improving neutral interactions.
  • Removed Local Industry upgrades from provinces that do not produce resources
 
Fixes
  • Fixed issue with satellite visibility when zooming in or out.
  • Fixed blank screen issue when accessing the Seasons tab.
  • Fixed alignment of the Province bar on desktop.
  • Fixed an issue where the heal button appeared on fully healed units.
  • Fixed terrain health information not displaying properly.
  • Fixed blank screen problem when opening the "New Matches" tab.
  • Fixed display issue on alliance challenge screen.
  • Fixed issue where the trade menu didn't display the correct options for non-coalition players.
  • Fixed issue with white screen showing up when exiting the shop.
SUPREMACY: WORLD WAR 3 - Dorado Games
Antarctica Scenario

Antarctica was a project that began around 5 years ago, with three map designers contributing to its development. This project took particularly long to finish as we initially started working on it around the holidays in 2018. The intention was for it to be created for Alliance challenges, but the project was paused due to other priorities that came up and we ended up resuming progress on it a couple of years later.

This map was our first real dive into a part of the world not typically explored in our scenarios. Designed as a follow-up to Rising Tides, the concept centered around an Antarctic continent transformed into a habitable region, sparking a new wave of colonization by world powers. We used real-world maps as references while also envisioning how nations might carve up the continent in this future scenario.
SUPREMACY: WORLD WAR 3 - Dorado Games
Civil War Scenario

Civil War emerged from our desire to create a scenario where North American states are thrown into a full-scale conflict. We started with the BG USA tutorial map but wanted to shift the focus entirely to North American states. To achieve this, we scaled the map up and reduced the presence of non-American nations as much as possible. However, due to geographical constraints, we included a few Canadian and Mexican nations, such as Ontario and Jalisco.

Our goal was to capture the chaos of a civil war, so we made every state playable, with all research unlocked from day one, creating a fast-paced and intense gameplay experience. To give players a chance to strategize before conflict erupted, we introduced a 24-hour peace timer. We also put extra focus on mountainous terrain by limiting connections, making these areas harder to traverse. This created natural defensive borders that offered players a stronger defensive approach.

We replaced the standard Motorized Infantry with Mechanized Infantry as starting units, giving the scenario a more modern feel and offering players stronger, more resilient units to defend their territories early in the game.
SUPREMACY: WORLD WAR 3 - Dorado Games
Attention Commanders!

A new update to our seasonal points system has been implemented. Going forward, points earned for AI unit kills will no longer count toward your score. With this update, you can expect a more stable and reliable scoring system.

 
Reminder:
An upgrade to our scoring system is also on the way!

Here's what to expect:
  • Improved XP Accuracy: Your XP will be calculated more precisely.
  • Increased Stability: No more disappearing stats or random XP drops.
  • Faster Updates: Easier for us to improve the game.

You may notice slight score adjustments due to more accurate calculations, but rest assured, these improvements will benefit the game and your experience in the long run.

For more details please click HERE

Thank you for your support!
See you on the Battlefield!
SUPREMACY: WORLD WAR 3 - Dorado Games
Nuclear Winter Scenario

Nuclear Winter began with a simple “what if” question. One cold day, a few of us were outside chatting after hours when someone asked, “What if the world froze over? How devastating and life-changing would that be?” That little spark of conversation quickly turned into something bigger, and before we knew it, we were working on what would become one of the most beloved maps in Conflict of Nations!

Nuclear Winter isn't some scenario with a snowy backdrop and a couple of icy cosmetics, we wanted the ice to play a real role in how the game unfolds. That’s where icebergs and ice walls came in! These neutral, unconquerable obstacles appeared across land and sea, completely reshaping the map and challenging players to rethink their strategies with the introduction of new chokepoints and barriers.

Unlike most of our maps, where the tundra is typically confined to the far north, Nuclear Winter flipped the script covering the entire map in icy terrain. To mix things up even more, we added crater buildings to represent nuked cities, which helped even the playing field by weakening stronger nations from the start.
We also brought back some cool old features like Chosen and Domed Capitals. These gave the map a futuristic, post-apocalyptic vibe, paying homage to another fan favourite scenario: Rising Tides.
SUPREMACY: WORLD WAR 3 - Dorado Games
Sengoku Scenario

Sengoku was originally designed as a tutorial level specifically for our Japanese players, aiming to offer a localized experience, much like the success we had with BG USA and Flashpoint. We put a lot of effort into research and fine-tuning, to make this scenario as authentic and detailed as possible, especially when it came to representing Japan’s unique geography. We started with a 30-player count, but as we worked on it, we realized that there was potential for even more action, so we increased it to 60!

Sengoku ended up being the largest map we’d ever made in terms of geographic size, which really pushed the limits of our system. Thanks to all that extra space, we were able to include all 47 prefectures, even breaking Hokkaido into four distinct regions to add more depth. The whole process was a fun challenge, and it soon became clear that Sengoku was more than just a tutorial and it had the potential to be something much bigger.

So, in true Dorado style, we took things further! We reworked Sengoku into two highly successful event maps: Rising Sun and Nihon Nightmare. These maps took the foundation of Sengoku and expanded on it, creating dynamic new experiences that players have come to love!
SUPREMACY: WORLD WAR 3 - Dorado Games
Attention Commanders!

Our scoring and statistics system is undergoing a major upgrade! This system is responsible for tracking everything that happens during gameplay, such as units being eliminated or buildings being built, and converts those events into meaningful data like XP, ranks, and other player statistics.

Up to this point, we've been using an older version that was somewhat technologically outdated, making it tricky to maintain or improve resulting in some noticeable issues causing instability. It often went down, causing players to temporarily see 0 XP or empty stats on their profiles and in some rare cases, XP earned from unit kills wasn't always accurate.
We’re now happy to announce that we are migrating to a newer version of our Scoring System, a brand new version that promises to be more stable and accurate.

With the new system soon in place, here’s what you can expect as a player:

Improved XP accuracy: The XP you earn during the game will now be more precise, making sure that your gameplay efforts are rewarded fairly.

Improved Stability: No more random drops in your stats or moments when your XP seems to disappear. The new system is built to handle data more reliably, meaning fewer disruptions.

Faster Updates: It is now easier for us to deploy changes and improvements to the game, ensuring smoother updates.

While this migration will bring significant improvements to the game, you may notice some adjustments to your score, as the new system will provide more accurate calculations. While this could result in a slight reduction for a small percentage of players, please know that these updates are reflective of the correct stats moving forward. We appreciate your understanding and are confident that these improvements will benefit the game and your experience in the long run.

We appreciate your patience and support during this migration.
See you on the Battlefield!
SUPREMACY: WORLD WAR 3 - Dorado Games
Introducing the Drone Operator – A New Era of Warfare

Attention Commanders!
In this latest season of Conflict of Nations, we’re excited to unveil a brand-new unit that reflects both modern warfare and the evolving nature of our game: the Drone Operator. As battlefields change, so must your strategy. This unit is equipped with three distinct drone types that will fundamentally alter how you approach the fight against the undead and the living. Here’s a breakdown of these new tools at your disposal and a glimpse behind the scenes into why we felt drones were a crucial addition to the game.

Why Drones?
When we first started designing “Conflict of Nations”, our focus was firmly on the Cold War era, but as the game has evolved and the world of war has changed, so has our vision. Over the past few years, drones have become a dominant force in modern warfare as they are defining the battlefields of today.

Incorporating drones into CoN was a natural evolution. By adding them, we’re able to expand the air vs. anti-air mechanics. This gives players more tactical options. The Drone Operator and its three drones represent this shift. We wanted to give you a taste of what these advanced tools could do in real-life scenarios, while also providing a fresh layer of strategy for CoN. The Recon, Explosive, and Sabotage drones offer a variety of tactical possibilities, from gathering intelligence to delivering devastating strikes on key enemy positions.

At its core, the drone operator showcases the direction we see the game heading: embracing modern warfare innovations while offering players new ways to outsmart their opponents.
 
The Drones:
This season, we’re handing you the reins to a drone squad equipped with highly specialized units, each serving a vital role on the battlefield.

Recon Drone
Every successful battle begins with intelligence, and the Recon Drone is your key to gathering it. While unarmed, its real power lies in its ability to scout out zombie infestations across provinces. Knowledge is power – spotting potential threats early allows you to strategize more effectively, avoid unnecessary risks, and maximize your troops’ chances of survival.

Explosive Drone
Sometimes, the best way forward is to clear the path, literally. The Explosive Drone is a one-way ticket for dealing massive damage to zombie hordes. Its sacrificial nature makes it an invaluable tool for weakening groups of zombies, setting the stage for your soldiers to swoop in and clean up the remaining resistance. Used strategically, it’s a powerful way to soften up enemy forces before committing ground troops.

Sabotage Drone
Hives pose a serious threat to your cities, capable of expanding the zombie infestation if left unchecked. Enter the Sabotage Drone. This anti-structure drone is designed to directly target and damage these organic formations, buying you time and space to reclaim infected regions. It’s a precision strike tool for turning the tide when faced with a spreading infestation.

In this season, the sky is no longer the limit, it's your new battleground.

 
SUPREMACY: WORLD WAR 3 - Dorado Games
++++ SEASON OF RESURGENCE ++++

 

Attention Commanders!

Season of Resurgence is Live!
Running from September 17th to December 2nd, 2024.

In this dark new season, the struggle for survival intensifies as a deadly virus has turned the dead into relentless hordes. Introducing “Z Resurgence”, a zombie-infested world where nations, facing a decline in military enlistment and the rise of new threats, have turned to advanced drone warfare.

Introducing the new Drone Operator.
A specialized unit designed to command and deploy a variety of drones on the battlefield. This unit's main function is to utilize drones as versatile tools, each with unique capabilities tailored for different strategic roles. The good news is that in “Z Resurgence” everyone starts off with a drone operator!

The Drones!
This season introduces three powerful drone types, each with unique capabilities to help you on the battlefield.
  • Reco Drone
    An essential reconnaissance tool, the Reco Drone is unarmed but invaluable. It allows you to spot zombie infestations in provinces, enabling you to plan your assaults effectively and avoid unnecessary risks.
  • Explosive Drone
    Sacrificing itself for the greater good, the Explosive Drone is designed to deal severe damage to zombie hordes, weakening them before your soldiers move in for the final assault. Use these drones strategically to clear the path for your troops.
  • Sabotage Drones
    A strategic anti-structure drone designed to inflict damage on the hives. Hives are organic formations capable of causing devastating damage if not addressed promptly. It is crucial to deal with infected cities and regions immediately, as neglect will lead to a large spread infestation.

Z Resurgence
This season's map, Z Resurgence, plunges you into a 100-player, zombie-infested world where your survival instincts will be pushed to the limit. As you navigate this treacherous landscape, you'll face the daunting challenge of handling relentless zombie hives and hordes while simultaneously defending against neighboring countries competing for control. How will you balance the threats from the undead and rival nations in this high-stakes battle for survival?

Vaults and Havens
In Z Resurgence, capturing Vaults and Havens will significantly strengthen your army. Not only will you earn Victory Points when in control of these points of interest, but these structures will also serve as crucial sources for generating Manpower as manpower production has shifted from provinces to Vaults and Havens in Z Resurgence.

Players will start with slightly reduced manpower production but will have two vaults within its borders. Vaults, which are abundant, are crucial for sustaining your forces, while Havens being so rare and located in zombie-controlled territories, offer much higher manpower boosts.

Zombie Hives and Territories
Certain areas are under zombie control from the start, making their reconquest a top priority.
You’ll begin with a Drone Operator in your capital, along with an Air Superiority Fighter and 2 Motorized Infantry units.
Zombie-infested cities and hives pose significant threats, making recon and strategic assaults vital. This map will push your strategic thinking to its limits as reclaiming your homeland has never been harder

Unit Combos
When dealing with zombie threats, make sure to prioritize deploying the Elite Attack Aircraft, as it's highly effective at wiping out enemies in its path. Focus on achieving air superiority to better protect your ground forces and assist drone operators with reconnaissance missions. Coordinate with frontline units to use the aircraft as the initial strike force.

Keep in mind that while these aircraft are expensive to deploy and maintain, they offer a powerful advantage by attacking zombie hordes from above, taking full advantage of the fact that zombies can't defend against aerial assaults. Pairing these airstrikes with drone attacks will give you the critical edge needed to combat the infection effectively.

Good luck, Commanders.
The future of humanity is in your hands!


New to Seasons? Here's How It Works:

Accumulate Season Points by eliminating units in any of your games—every kill counts!

Experiment with the Seasonal Units, accessible to all players after the season starts!

Research Season Units from a dedicated tab in the Research Panel. Any Elite units from previous seasons can also be deployed if you permanently unlocked them before.

For a comprehensive breakdown, please refer to the details Here
Jun 20, 2023
SUPREMACY: WORLD WAR 3 - Maxim
+++++UPDATE+++++

 

Attention CoNmanders! Prepare for Operation Rising Sun - a new tactical theater in the latest release of Conflict of Nations! Harness the legacy of the 'Sengoku' map, now reborn as the event battleground 'Rising Sun'. This warzone is primed with Apocalypse settings, featuring 10 strategic Victory Sites awaiting your command. Your mission? Secure them before the enemy does.

The landscape of air warfare is shifting. Your aircraft, when stripped of their airports while landed, shall appear as grounded. This means they will have near-zero move speed, begging you to restore your airbase to its former glory. These makeshift transporters retain command buttons, but all commands are disabled until their airfield is rebuilt - a visual tooltip will keep you informed.

In-flight or carrier-housed aircraft losing their bases will hunt for the nearest airport within ferry range, or else meet a grizzly crash landing. Strategic depth like never before awaits, CoNmanders - control both the sky and ground to ensure victory!

Finally, we are also rebalancing those Insurgents that have given many a CoNmander a hard time! Apart from being renamed to Rioters, with an accompanying new graphic, they should now prove much easier to deal with!

 

Changes:

  • Introducing a new map: Rising Sun, a special 4x event map!

  • Planes now revert back to transport trucks upon losing their airport

    • Planes in the air will retain their current mechanic and look for the closest airport in ferry range or crash if no airports are in range

    • Planes on aircraft carrier will also look for closest airport in ferry range or crash if their aircraft carrier is destroyed

    • Planes which are landed in airports, which are then destroyed, become grounded.

      • Units with the grounded status will have near 0 move speed, being practically immobile

      • Grounded units will still appear as normal planes but will have a ‘Grounded Aircraft' icon next to their model/stack

      • Grounded units retain Command buttons but all are grayed out and disabled. On click a tooltip shows up informing the player that no commands can be given to a grounded aircraft until it’s airfield has been rebuilt.

  • Insurgents are being rebalanced

    • Renamed to Rioters

    • Rioters have weaker stats and should be generally easier to handle
 

Fixes:

  • Fixed an issue where planes and airlifted units split into different stacks when relocating to a new airport
...