A new update to our seasonal points system has been implemented. Going forward, points earned for AI unit kills will no longer count toward your score. With this update, you can expect a more stable and reliable scoring system.
Reminder: An upgrade to our scoring system is also on the way!
Here's what to expect:
Improved XP Accuracy: Your XP will be calculated more precisely.
Increased Stability: No more disappearing stats or random XP drops.
Faster Updates: Easier for us to improve the game.
You may notice slight score adjustments due to more accurate calculations, but rest assured, these improvements will benefit the game and your experience in the long run.
Nuclear Winter began with a simple “what if” question. One cold day, a few of us were outside chatting after hours when someone asked, “What if the world froze over? How devastating and life-changing would that be?” That little spark of conversation quickly turned into something bigger, and before we knew it, we were working on what would become one of the most beloved maps in Conflict of Nations!
Nuclear Winter isn't some scenario with a snowy backdrop and a couple of icy cosmetics, we wanted the ice to play a real role in how the game unfolds. That’s where icebergs and ice walls came in! These neutral, unconquerable obstacles appeared across land and sea, completely reshaping the map and challenging players to rethink their strategies with the introduction of new chokepoints and barriers.
Unlike most of our maps, where the tundra is typically confined to the far north, Nuclear Winter flipped the script covering the entire map in icy terrain. To mix things up even more, we added crater buildings to represent nuked cities, which helped even the playing field by weakening stronger nations from the start. We also brought back some cool old features like Chosen and Domed Capitals. These gave the map a futuristic, post-apocalyptic vibe, paying homage to another fan favourite scenario: Rising Tides.
Sengoku was originally designed as a tutorial level specifically for our Japanese players, aiming to offer a localized experience, much like the success we had with BG USA and Flashpoint. We put a lot of effort into research and fine-tuning, to make this scenario as authentic and detailed as possible, especially when it came to representing Japan’s unique geography. We started with a 30-player count, but as we worked on it, we realized that there was potential for even more action, so we increased it to 60!
Sengoku ended up being the largest map we’d ever made in terms of geographic size, which really pushed the limits of our system. Thanks to all that extra space, we were able to include all 47 prefectures, even breaking Hokkaido into four distinct regions to add more depth. The whole process was a fun challenge, and it soon became clear that Sengoku was more than just a tutorial and it had the potential to be something much bigger.
So, in true Dorado style, we took things further! We reworked Sengoku into two highly successful event maps: Rising Sun and Nihon Nightmare. These maps took the foundation of Sengoku and expanded on it, creating dynamic new experiences that players have come to love!
Our scoring and statistics system is undergoing a major upgrade! This system is responsible for tracking everything that happens during gameplay, such as units being eliminated or buildings being built, and converts those events into meaningful data like XP, ranks, and other player statistics.
Up to this point, we've been using an older version that was somewhat technologically outdated, making it tricky to maintain or improve resulting in some noticeable issues causing instability. It often went down, causing players to temporarily see 0 XP or empty stats on their profiles and in some rare cases, XP earned from unit kills wasn't always accurate. We’re now happy to announce that we are migrating to a newer version of our Scoring System, a brand new version that promises to be more stable and accurate.
With the new system soon in place, here’s what you can expect as a player:
Improved XP accuracy: The XP you earn during the game will now be more precise, making sure that your gameplay efforts are rewarded fairly.
Improved Stability: No more random drops in your stats or moments when your XP seems to disappear. The new system is built to handle data more reliably, meaning fewer disruptions.
Faster Updates: It is now easier for us to deploy changes and improvements to the game, ensuring smoother updates.
While this migration will bring significant improvements to the game, you may notice some adjustments to your score, as the new system will provide more accurate calculations. While this could result in a slight reduction for a small percentage of players, please know that these updates are reflective of the correct stats moving forward. We appreciate your understanding and are confident that these improvements will benefit the game and your experience in the long run.
We appreciate your patience and support during this migration. See you on the Battlefield!
Introducing the Drone Operator – A New Era of Warfare
Attention Commanders! In this latest season of Conflict of Nations, we’re excited to unveil a brand-new unit that reflects both modern warfare and the evolving nature of our game: the Drone Operator. As battlefields change, so must your strategy. This unit is equipped with three distinct drone types that will fundamentally alter how you approach the fight against the undead and the living. Here’s a breakdown of these new tools at your disposal and a glimpse behind the scenes into why we felt drones were a crucial addition to the game.
Why Drones? When we first started designing “Conflict of Nations”, our focus was firmly on the Cold War era, but as the game has evolved and the world of war has changed, so has our vision. Over the past few years, drones have become a dominant force in modern warfare as they are defining the battlefields of today.
Incorporating drones into CoN was a natural evolution. By adding them, we’re able to expand the air vs. anti-air mechanics. This gives players more tactical options. The Drone Operator and its three drones represent this shift. We wanted to give you a taste of what these advanced tools could do in real-life scenarios, while also providing a fresh layer of strategy for CoN. The Recon, Explosive, and Sabotage drones offer a variety of tactical possibilities, from gathering intelligence to delivering devastating strikes on key enemy positions.
At its core, the drone operator showcases the direction we see the game heading: embracing modern warfare innovations while offering players new ways to outsmart their opponents.
The Drones: This season, we’re handing you the reins to a drone squad equipped with highly specialized units, each serving a vital role on the battlefield.
Recon Drone Every successful battle begins with intelligence, and the Recon Drone is your key to gathering it. While unarmed, its real power lies in its ability to scout out zombie infestations across provinces. Knowledge is power – spotting potential threats early allows you to strategize more effectively, avoid unnecessary risks, and maximize your troops’ chances of survival.
Explosive Drone Sometimes, the best way forward is to clear the path, literally. The Explosive Drone is a one-way ticket for dealing massive damage to zombie hordes. Its sacrificial nature makes it an invaluable tool for weakening groups of zombies, setting the stage for your soldiers to swoop in and clean up the remaining resistance. Used strategically, it’s a powerful way to soften up enemy forces before committing ground troops.
Sabotage Drone Hives pose a serious threat to your cities, capable of expanding the zombie infestation if left unchecked. Enter the Sabotage Drone. This anti-structure drone is designed to directly target and damage these organic formations, buying you time and space to reclaim infected regions. It’s a precision strike tool for turning the tide when faced with a spreading infestation.
In this season, the sky is no longer the limit, it's your new battleground.
Season of Resurgence is Live! Running from September 17th to December 2nd, 2024.
In this dark new season, the struggle for survival intensifies as a deadly virus has turned the dead into relentless hordes. Introducing “Z Resurgence”, a zombie-infested world where nations, facing a decline in military enlistment and the rise of new threats, have turned to advanced drone warfare.
Introducing the new Drone Operator. A specialized unit designed to command and deploy a variety of drones on the battlefield. This unit's main function is to utilize drones as versatile tools, each with unique capabilities tailored for different strategic roles. The good news is that in “Z Resurgence” everyone starts off with a drone operator!
The Drones! This season introduces three powerful drone types, each with unique capabilities to help you on the battlefield.
Reco Drone An essential reconnaissance tool, the Reco Drone is unarmed but invaluable. It allows you to spot zombie infestations in provinces, enabling you to plan your assaults effectively and avoid unnecessary risks.
Explosive Drone Sacrificing itself for the greater good, the Explosive Drone is designed to deal severe damage to zombie hordes, weakening them before your soldiers move in for the final assault. Use these drones strategically to clear the path for your troops.
Sabotage Drones A strategic anti-structure drone designed to inflict damage on the hives. Hives are organic formations capable of causing devastating damage if not addressed promptly. It is crucial to deal with infected cities and regions immediately, as neglect will lead to a large spread infestation.
Z Resurgence This season's map, Z Resurgence, plunges you into a 100-player, zombie-infested world where your survival instincts will be pushed to the limit. As you navigate this treacherous landscape, you'll face the daunting challenge of handling relentless zombie hives and hordes while simultaneously defending against neighboring countries competing for control. How will you balance the threats from the undead and rival nations in this high-stakes battle for survival?
Vaults and Havens In Z Resurgence, capturing Vaults and Havens will significantly strengthen your army. Not only will you earn Victory Points when in control of these points of interest, but these structures will also serve as crucial sources for generating Manpower as manpower production has shifted from provinces to Vaults and Havens in Z Resurgence.
Players will start with slightly reduced manpower production but will have two vaults within its borders. Vaults, which are abundant, are crucial for sustaining your forces, while Havens being so rare and located in zombie-controlled territories, offer much higher manpower boosts.
Zombie Hives and Territories Certain areas are under zombie control from the start, making their reconquest a top priority. You’ll begin with a Drone Operator in your capital, along with an Air Superiority Fighter and 2 Motorized Infantry units. Zombie-infested cities and hives pose significant threats, making recon and strategic assaults vital. This map will push your strategic thinking to its limits as reclaiming your homeland has never been harder
Unit Combos When dealing with zombie threats, make sure to prioritize deploying the Elite Attack Aircraft, as it's highly effective at wiping out enemies in its path. Focus on achieving air superiority to better protect your ground forces and assist drone operators with reconnaissance missions. Coordinate with frontline units to use the aircraft as the initial strike force.
Keep in mind that while these aircraft are expensive to deploy and maintain, they offer a powerful advantage by attacking zombie hordes from above, taking full advantage of the fact that zombies can't defend against aerial assaults. Pairing these airstrikes with drone attacks will give you the critical edge needed to combat the infection effectively.
Good luck, Commanders. The future of humanity is in your hands!
New to Seasons? Here's How It Works:
Accumulate Season Points by eliminating units in any of your games—every kill counts!
Experiment with the Seasonal Units, accessible to all players after the season starts!
Research Season Units from a dedicated tab in the Research Panel. Any Elite units from previous seasons can also be deployed if you permanently unlocked them before.
For a comprehensive breakdown, please refer to the details Here
Attention CoNmanders! Prepare for Operation Rising Sun - a new tactical theater in the latest release of Conflict of Nations! Harness the legacy of the 'Sengoku' map, now reborn as the event battleground 'Rising Sun'. This warzone is primed with Apocalypse settings, featuring 10 strategic Victory Sites awaiting your command. Your mission? Secure them before the enemy does.
The landscape of air warfare is shifting. Your aircraft, when stripped of their airports while landed, shall appear as grounded. This means they will have near-zero move speed, begging you to restore your airbase to its former glory. These makeshift transporters retain command buttons, but all commands are disabled until their airfield is rebuilt - a visual tooltip will keep you informed.
In-flight or carrier-housed aircraft losing their bases will hunt for the nearest airport within ferry range, or else meet a grizzly crash landing. Strategic depth like never before awaits, CoNmanders - control both the sky and ground to ensure victory!
Finally, we are also rebalancing those Insurgents that have given many a CoNmander a hard time! Apart from being renamed to Rioters, with an accompanying new graphic, they should now prove much easier to deal with!
Changes:
Introducing a new map: Rising Sun, a special 4x event map!
Planes now revert back to transport trucks upon losing their airport
Planes in the air will retain their current mechanic and look for the closest airport in ferry range or crash if no airports are in range
Planes on aircraft carrier will also look for closest airport in ferry range or crash if their aircraft carrier is destroyed
Planes which are landed in airports, which are then destroyed, become grounded.
Units with the grounded status will have near 0 move speed, being practically immobile
Grounded units will still appear as normal planes but will have a ‘Grounded Aircraft' icon next to their model/stack
Grounded units retain Command buttons but all are grayed out and disabled. On click a tooltip shows up informing the player that no commands can be given to a grounded aircraft until it’s airfield has been rebuilt.
Insurgents are being rebalanced
Renamed to Rioters
Rioters have weaker stats and should be generally easier to handle
Fixes:
Fixed an issue where planes and airlifted units split into different stacks when relocating to a new airport
Hear ye, Hear ye, Esteemed Generals of the Alliance!
I, Maxim, descend upon you carrying a veritable treasure trove of joyous tidings! From that fateful day when I donned the crisp uniform of Dorado and ventured into the vast and wild battlefield of Conflict of Nations, one particular gripe has echoed through the ranks louder than a sergeant's bellow - the slightly confounded ELO in the Alliance Ranking system.
As persistently as a homing pigeon with a message of utmost urgency, you've all pointed out that the ELO computation was as representative of your alliances' stellar capabilities as a potato is of a hand grenade. The War Office has been inundated with your dispatches, each one a creative suggestion for a new, improved way of calculating ELO, reflective of true alliance skill.
Huzzah! The day of reckoning is upon us. We are currently in the bowels of the strategy room, grappling with a total revamp of the Alliance leaderboard. And yes, my comrades, this overhaul includes that tricky, ill-famed ELO! The objective isn't just to spruce up the rankings, but also to boot out those indolent alliances snoozing atop the leaderboard like a gentleman after an excessive Sunday roast.
In an act worthy of a dramatic drumroll, this will also usher in the much-anticipated alliance events! Our shiny new leaderboard will finally be a true mirror to your alliances' combat skills and competitive spirit. Moreover, it will pave the way for dedicated events across our vast alliance community, promising fair play, equitable matchmaking, and no holds barred competition!
Fear not, this isn't the last dispatch you'll receive on the subject. Keep your eyes as wide as an owl's at midnight for more news from the War Office in the coming weeks! Just one small note of caution: the update will automatically update the leaderboard to reflect alliance activity over the recent past. Until then, tally-ho!
CoNquering Mobile Woes: Our Devs Step into the Light to Fix Performance Issues!
Sometimes it’s good to take a step back and reflect on progress. This year has proven to be a period of steady growth for Conflict of Nations. We have a lot of different projects in the pipeline, intended to continue improving gameplay experience, introduce new features and generally provide an even better overall experience to all our players.
However, we particularly love our dedicated team of developers. So we decided to usher them out of their dark dungeons, away from the fizzling energy drinks and local Twistee snack, and into the bright world of performance fixes. Much to their chagrin, they spent copious amounts of time trying to break the app and trying to understand why some things work as intended, while others frequently decide to call it quits at the worst of times.
“What’s the point of all this”, you’re probably wondering. Well let me paint you a picture. For the past years, we’ve been wrestling (rasslin) with a medley of issues across diverse mobile devices. Our app, despite its quirks, occasionally chose to play hide-and-seek, depriving some players of the full joy of Conflict of Nations. The desktop experience is stellar, no doubt, but who can resist the thrill of triggering a nuclear detonation from your pocket while brunching with friends or grocery shopping? Hence, refining the app is an important tick on our daily to-do list.
And so we go back to our stressed out devs looking through the code and through our game, and boy did we find some real performance guzzlers.. As with any technology we’re still not sure why certain things happen, and that will forever remain a fact we must accept in our hearts. Nevertheless, we decided to dedicate a considerable amount of time to making fixes for our mobile app.
For those of you on Discord, you might recall us asking for feedback about the app itself, and any performance issues you’ve encountered. That was a veritable goldmine of information and we are extremely grateful for the points which were made over there!
This won’t be a one-time round of fixes for sure and we don’t expect everything to work perfectly once we release. However, we do hope that it makes a difference for our players and that the experience on the app is much more enjoyable as a result.
In fact, some time ago, we discussed the fabled and mysterious Update Intake, which was preparing a lot of opportunities for us to delve into more dedicated performance fixes and paving the way for new features in the future. What is Update Intake you might ask? We have absolutely no idea It is a massive technical undertaking where we are updating the original code that provides for the foundation of Conflict of Nations in order to modernize it. As Yak so rightly put it back in a previous Dev Log about Update Intake, it’s like taking an old car engine and improving it with the latest engineering developments. The point of all this? It allows us more flexibility with our code to allow new features to be implemented and added, which also means we can be more creative with future features!
This is merely the starting line and, while we don't promise an instant utopia post-release, we're committed to significantly enhancing your gaming experience. Our aspiration? To make the app journey more seamless, enjoyable, and memorable for all our players.
As we prepare to set sail on this exciting journey, we invite you to join us in anticipating an exhilarating future. Stay tuned and keep your eyes on the horizon, the best is yet to come!
Atten-hut, Commanders! Buckle up for our next update - it's just gone live! We've been sweating Twistees and downing gallons of energy drinks to supercharge the mobile app. Our tech commandos, armed to the teeth with coding skills, have been battling lines of code like they're enemy troops, all to ensure you've got a smooth, crash-free war zone.
Our mission objective? Deliver a gameplay experience so good it'll knock your combat boots off. Expect more fun, more action, and fewer 'oops' moments. So, put on your war face, and gear up for an improved tactical onslaught.
Changes:
A lot of optimisation measures to address performance on the mobile app
General update on the 100p Zombie map, including adding the Varda River and changing Kazakhstan’s capital to Astana
Fixes:
Fixed an issue where players can trade more resources than they have available in alliance matches, which resulted in incorrect information being displayed as a result
Fixed an error that sometimes came up when joining a game
Fixed an instance where the game freezes when issuing an army command#
Fixed an error that came up when players enter their first game and choose a country already taken by someone else