CO will now not assign new task in case vehicle is out of fuel
Fixed electricity consumption inaccuracy at cableways
Fixed issue that after start of new game on campaign maps, there could be available vehicles from future
Fixed issue with FPS problems when combines or tractors loose route back to farm
Fixed issue about crash during loading the game
Added code to avoid draving big thin circles from roads
Fixed selection of railtrack constructions
Fixed issue when on custom house is vehicle ordered to load specific containers and containers has been not loaded
Adjusted vehicle loading/unloading stations in the big scrapping facility
Fixed some errors in campaign 2 map
Fixed issue with construction office assigning task to bring crane and then cancel it
Fixed issue with helicopter replacement problem
Fixed issue that copying schedule was not possible for vehicles which can carry only vehicles
Fixed issue that demolition offices sometime not bring workers to demolitions
Fixed issue with create city tool
0.9.0.15
Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.
Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.
Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.
Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.
Fixed the issue with helicopters from Construction Offices not delivering workers properly.
Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.
Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.
Addressed the problem of helicopters not being repairable (getting stuck at the heliport).
Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.
Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.
Heating has been disabled in outdoor swimming pools.
Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.
Fixed an issue where used vehicles not yet available appeared in the game.
Greetings, dear comrades of the Soviet Republic and all the fans of our game around the globe.
It's been some time since our last report, and as we approach the final stages of development, our focus has shifted more towards refinement and preparation for the final release. Consequently, our updates will become less frequent, but rest assured, our commitment to improving the game continues unabated.
Workers & Resources: Soviet Republic - Matt (Hooded Horse)
Comrades, Workers & Resources: Soviet Republic is now 35% off until April 29. Seize the means of city-building in this Soviet-themed simulation. From the depths of mines to the heights of prosperity, the fate of your republic rests in your hands. To victory, to progress, to the Motherland!
As today is March 15, 2024, I've decided to personally write this community report. On this date, not only does my son celebrate his birthday, but so does my third baby - Soviet Republic. It has been five years since the game Soviet Republic was released. I want to thank all of you who play this game and provide feedback, fueling our passion for its continued development.
I must extend a special thank you to all my colleagues who jumped on board and helped me with this game. In particular, Martin, who implemented a massive amount of new features; Michal, who managed new features along with various rendering aspects; our graphics artist Vlado, who designs the buildings; and Karel, for the great new vehicles. Additionally, a heartfelt thanks to our publisher, Hooded Horse, and everyone on their team for their unwavering support and contribution to our success. Also, a big thank you to all modders. I believe this game is one of the record-holders in terms of the number of mods published. Thank you, everyone. We are a great and friendly community.
Workers & Resources: Soviet Republic - Matt (Hooded Horse)
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. It is the Steam Spring Sale, so from now until March 21st. You can save 35% on Workers & Resources: Soviet Republic, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. From now until March 10th, you can save 35% on Workers & Resources: Soviet Republic. Come check the game out!
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.
For those of you near airports, the sight of planes ascending and descending is a common spectacle, each flight adding vibrancy to the airport's life. Similarly, the hustle and bustle of people frequenting shops and other facilities injects a sense of liveliness into our game's world. This update is all about enhancing that sense of life and activity within the game.
Greetings, dear Comrades of the Soviet Republic, and fans of our game worldwide.
As we wave goodbye to the first month of the year and the winter season gradually recedes, we are all filled with anticipation for the spring and the fresh developments it will usher in for our game's community.
While recent reports may have seemed light on groundbreaking news, our commitment to enriching the game remains unwavering. We are continually working on adding building variations, enhancing existing models, and addressing as many reported issues as possible.
Greetings, dear comrades of the Soviet Republic and all the fans of our game.
Just a few days ago, we took another significant step towards completing our game by releasing version 0.9.0.11 to all players. This update includes all the features we have discussed in previous reports, along with a few surprises not previously mentioned but noted in our changelogs.