Workers & Resources: Soviet Republic - Hooded Horse (Eliot)
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Workers & Resources: Soviet Republic - LovelyPL
Greetings, Comrades of the Soviet Republic and fans of our game!

As the seasons change, we all know the struggles of shorter days and longer nights. While nighttime has its own charm, it also comes with challenges, much like in our game.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-84

Sep 25, 2023
Workers & Resources: Soviet Republic - 3division
0.8.9.21
  • Decreased progression of wear and tear during fires.
  • Fixed issue where students were not attending closed schools.
  • Addressed visual problems with pedestrian crossing lines.
  • Resolved the problem of repairing personal cars at parking lots.
  • Fixed the issue with trains loading waste from aggregate loading stations.
  • Corrected rail CO pathfinding issues related to signal direction.
  • Fixed the problem where cranes occupied the parking station at the reconstruction building, causing traffic congestion.
  • Resolved the issue of trains outside rail DO being joined into trains going to load at rail DO.
  • Fixed the problem where prison buses could be assigned to regular lines via the line menu.
  • Addressed the issue with the vehicle production plant: progress of assembling vehicles was being reset during reconstruction.
  • Fixed issues with trams and single lane roads.
  • Addressed maintenance problems with modded buildings.
  • Improved performance, especially on specific graphics cards (AMD, Nvidia 4000), when placing buildings; reduced instances of low performance.
  • Fixed rust issues for train sets.
  • Corrected animated ramps in mirrored buildings.
  • Adjusted the amount of garbage generated during constructions.
  • Hack fix for crashing issue related to reconstruction of building and struck worker: After the game is loaded from autosave, it should fix itself

0.8.9.22
  • Fixed issue with tram underlay SFX.
  • Modified the formula for allocating prisoners to prisons to accommodate multiple prisons of different sizes.
  • Resolved issue where woodcutting office collapses with vehic0les outside.
  • Fixed issue where trains depart from the custom house without being fully unloaded at low FPS.
  • Addressed the issue where a vehicle with 100% wear and tear blocks building access.
  • Fixed crash caused by specifying which vehicle to unload in the schedule.
  • Resolved issue affecting the quality of flats, even when maintenance is disabled.
  • Fixed crash related to the 'send to depot' command.
  • Fixed crash involving pathfinding and ship maintenance.
  • Resolved issue where waste unloading from trains could result in a small amount of waste being loaded.
  • Fixed issue where train schedule would load empty wagons, which would disappear upon saving and loading.
  • Addressed the issue that prevented setting types of wagons to join in the line setup.
  • When demolishing a building with airplane parking and heliports, they are now instantly detached to avoid crashes.
  • Fixed crash related to waiting stations

0.8.9.24
  • Hot fix of accessible roads not highlighted in case pathfinding error and hovering over magnification icon
  • Fix for default setting for the repair stations in realistic mode
Workers & Resources: Soviet Republic - LovelyPL
Greetings dear Comrades of the Soviet Republic and all the fans of our game.

As we continue on the winding path of game development, we sometimes face unexpected turns that challenge us, yet also fill us with excitement. Today, we have some groundbreaking updates that we think you're going to love.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-83

Workers & Resources: Soviet Republic - LovelyPL
Greetings dear Comrades of the Soviet Republic and all the fans of our game!
As the summer comes to a close, we're busy harvesting rewards in both our game and in real life. Our previous updates have focused on campaign development, but today we're excited to unveil some new machinery you'll soon find in your virtual republics.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-82

Workers & Resources: Soviet Republic - LovelyPL
Greetings dear comrades of the Soviet Republic, and all the fans of our game.

In our last report, we discussed some ideas for potential scenarios for our game. We are still working on the basics, developing the structure for the basic campaign. But we also mentioned that there will be higher difficulty levels.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-81

Workers & Resources: Soviet Republic - LovelyPL
Greetings, comrades of the Soviet Republic, and dedicated fans of our game!

After a few intense weeks, we return to share our progress and chronicle our relentless pursuit of perfection in game development. We still have an ambitious task list ahead of us before the full game reaches your hands, but rest assured, we remain committed to our mission. With this message, we wish to explain some of our pioneering ideas for in-game campaigns.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-80

Jul 31, 2023
Workers & Resources: Soviet Republic - 3division
July 31, 2023– Independent games development studio 3DIVISION releases the last big update for Workers & Resources: Soviet Republic, the real-time Soviet-themed city builder tycoon game, on Steam today at $34.99. After this update, a release of the 1.0 version will follow in Q4 2023.



The game's new update introduces waste management with up to 10 waste components from citizens and industries, challenging demolition tasks with handling demolition vehicles and waste, maintenance for buildings and vehicles, and additional mods like residential buildings, factories, aggregate storages, and trains.




Maintenance is necessary to repair buildings and vehicles after use. Additionally, the game incorporates various mods, including residential buildings, factories, aggregate storage, and multiple trains.




Other updates worth mentioning include the addition of new western vehicles that can be purchased with in-game currency, a graphical upgrade with various placeholder graphics replaced, the introduction of research that unlock numerous features and buildings, the ability to fertilize fields for better crop yield, and the implementation of single lane roads.




Update Features
  • Waste management: citizens and industries producing up to 10 components of waste.. Waste components are metal scrap, aluminium scrap, constructon waste, burnable waste, ash, etc.
  • Demolition: if you wanna to demolish something you need to handle demolition vehicles (or pay for demolition) and then you need to handle waste from the demolition site.
  • Maintenance: now the vehicles and buildings wear out and you need to reconstruct and fix them.
  • Mods incorporation: the best mods were added into the game such as residential buildings, factories, aggregate storages, different models of trains, etc.
  • New western vehicles: purchase vehicles made in the West using dollars.
  • Graphical upgrade: various replacement of placeholder graphics.
  • Research: many features and buildings are now locked behind the research.
  • Fertilizing: fertilize your fields to get more crops.
  • Single lane roads.

You can find detailed information about all the stuff in roadmap where for every theme are available the reports!
Workers & Resources: Soviet Republic - LovelyPL
Greetings, esteemed comrades of the Soviet Republic and devoted fans of this magnificent game.

As you may already know, after a rejuvenating vacation week, we have returned to our offices with renewed vigour and determination. The evidence of our dedication can be seen in the changelog of the latest update, released following our much-needed break.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-79

Workers & Resources: Soviet Republic - LovelyPL
Greetings, esteemed comrades of the Soviet Republic and beloved fans of this extraordinary game.

As July unfolds and the holiday season takes hold, temperatures rise in central Europe. It's a time when we cherish moments with our loved ones, so the entire team has taken a week off. We understand that this may slow down the development process, but we believe it's essential for the team to recharge before our final push towards release. Taking a collective break allows us to maintain coordination in our work.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-78

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