Greetings, dear comrades of the Soviet Republic and avid fans of this marvelous game.
It's been two weeks since we released the waste management update for public testing. During this time, we've been hard at work fixing many bugs and other issues. We're focused on that, but we always strive to bring you something fresh and new with each report. And today, we have just the thing!
Greetings, dear comrades of the Soviet Republic and all fans of our game.
In our development journey, we have only one direction to march—forward. Our ultimate goal is to progress and bring this game to its full release. However, we must navigate through numerous challenges along the way. While we strive for progress, we must not forget that going in circles, as one might in a roundabout, is not the path we choose.
Greetings, Comrades of the Soviet Republic, and fans of our game!
The workers and developers in our digital factory have been burning the midnight oil, making progress for our beloved game. We are pouring our hearts into this venture to give you more ways to enjoy the game and make your gaming experience better than ever.
Greetings, dear Comrades of the Soviet Republic and all the devotees of our glorious game! We are thrilled to share with you the latest dispatch from the heart of our development team. With the same fervor as our comrades in the factories and fields, we initiated internal testing a week ago. This has equipped us with a treasure trove of valuable insights, allowing us to focus more on refining our game mechanics, rather than simply adding new features.
Greetings dear comrades of the Soviet Republic, and all the fans of the game. As the seasonal cycle turns and our virtual lands teem with life, we toast to the astonishing progress in farming. In the real world and our game alike, the prosperity of our republics hinges on effective farming management. Bearing this in mind, we are thrilled to unveil revolutionary changes to the farming mechanics in our game. These enhancements will not only infuse greater realism but also ensure enjoyment for players of all levels, while maintaining the spirit of our uplifting Soviet-style game.
Greetings, dear Comrades of the Soviet Republic and fellow fans of this great game!
Thanks to the unwavering determination and tireless efforts of our esteemed development team, we are proud to announce a new feature that will elevate the level of realism in our beloved game to unprecedented heights. As we march forward towards a brighter future, we must ensure that our transportation and infrastructure remain strong and resilient. That is why we are introducing the vehicle aging and building deterioration system, which will simulate the natural wear and tear that occurs over time.
Greetings dear Comrades of the Soviet Republic and all the fans of this game!
We hope this report finds you in good health and high spirits. As you know, life in the Soviet Republic can be challenging, but it is also full of opportunities. One such opportunity is demolition. The demolition of old buildings and infrastructure can provide space for new developments and pave the way for progress. However, it also presents a new challenge for waste management.
Finally, the website is back online, and we can have the reports as we used to make them before. Do not worry, we are not going to replace the team by some kind of bot or AI, and we do not want to lose our contact with community members. We are still listening and reading your feedback and suggestions, and today we have something many of you were asking for, information about the current state of the new research tree that we are planning to add to the game in the upcoming content update. There are quite a few interesting items in the tree for you to enjoy in future that you did not have access to before, but it will also be restrictive by locking your access to certain features and technologies in early game.
Hello comrades, the small fixes from the test branch are now stable! Please let us know if any problems arise. If you experience crashes after updating, try verifying the integrity of the game files.
By the way, today is the anniversary of the release of the game as Early Access! It has already been 4 years since we launched this game, and we hope you appreciate the progress we've made. It has taken more time than expected, but on the other hand, we've enjoyed the development process and added many extra features. We hope that by the time it's 5 years since release, we will have a version 1.0 already released!
0.8.8.18
Attempted to fix AMD Radeon 6000 and 7000 crashes/freezes.
Fixed a random crash that occurred when building railways.
Fixed a problem with citizens and personal cars; sometimes they would use a car when it wasn't necessary, or they wouldn't go anywhere at all.
0.8.8.19
Fixed a crash related to the water switches.
Fixed AMD Radeon 6000 and 7000 crashes/freezes with a reliable fix, in case Ultra shadows were turned off.
Optimized CO search a bit in case no helicopters were available.
Fixed a problem with sewage 10m and 15m pumps not pumping.
Fixed a text issue in tutorials in the Chinese language.
0.8.8.20
Fixed a problem where a train with brand new wagons or locomotives would enter the end station.
Fixed some materials on western vehicles that were too bright.
Fixed a rare crash that occurred when loading the game.
Fixed crashes related to crossroads.
Optimized the rendering of constructions; there was low FPS when many underground pipelines were present.
Fixed a missing price when placing buildings.
Additional fixes for the AMD issue (crash due to too many blueprints).
Greetings dear Comrades of the Soviet Republic. March is here and our glorious sowing machines have left their farms to do their job as it is each year. You do not need to be afraid of snow for at least half a year despite it is not the same in real life. But as it is in the game, even in real life things may happen according to schedule, and if certain period passes, then you can expect things to be done even without any special intervention despite ongoing efforts to resolve issues. Because of this we have calendars and we are so aware of the dates in them and often we are happy that certain period of time is over.
So as the time is going, our efforts are focused mainly on Waste management update, but we are working on other things beside them which will bring you extraordinary challenges and change the way how you play, especially when you will have to rely on your construction, technical and distribution offices to do their jobs. From recent things we were working on we have to mention, that we still needed to add couple of things to waste management. One of them was the visualization or animation of waste loading/unloading.
But we were also working on GUI to allow you to see how the Container stands are filling up. You will also be able for some container stands, after doing some research, select container types for separation.
And be aware that container stands can be overfilled and then you will have waste lying everywhere. This situation will cause a pollution in the area. You can see on the images the visualization of the default container, which every building has. You don't need to build container stands as every building will have own container, but in most cases it is useful to sacrifice some space and use container stands.
Another thing we were focusing was the visualization of differences in waste composition. The waste can have up to 10 different components, so we want to show the player roughly what the main components of the waste may be to allow them to differentiate in between different compositions and help them decide what they want to do with that type of waste.
On this screen for example you can see graphics representation of different ratio of mixed waste containing plastic waste and metal scrap.
Also, we made some changes for graphics of road with sidewalk (now more realistic asphalt sidewalk) and we removed the white outlines for asphalted areas under buildings. White line was replaced by curb. We are also planning to add asphalt panel footpaths.
That is some of the things we are working on, and we can also mention couple of things we are developing about which we will inform you about in upcoming reports. You may get much more in the next big update than you expected because we are working on couple of interesting features from which we want to mention: maintenance, building demolition, mods incorporation , research programs for universities and fertilizing for the fields.
We hope you are interested in these game features we are working on. They may become a major complication for some of you as they can bring you additional challenges and limitations. More about that in future. Until then enjoy life, have fun, stay tuned for the next report.