Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear Comrades of the Soviet Republic and fellow fans of this great game!

Thanks to the unwavering determination and tireless efforts of our esteemed development team, we are proud to announce a new feature that will elevate the level of realism in our beloved game to unprecedented heights.
As we march forward towards a brighter future, we must ensure that our transportation and infrastructure remain strong and resilient. That is why we are introducing the vehicle aging and building deterioration system, which will simulate the natural wear and tear that occurs over time.



https://www.sovietrepublic.net/post/report-for-the-community-72
Workers & Resources: Soviet Republic - LovelyPL
Greetings dear Comrades of the Soviet Republic and all the fans of this game!

We hope this report finds you in good health and high spirits. As you know, life in the Soviet Republic can be challenging, but it is also full of opportunities.
One such opportunity is demolition. The demolition of old buildings and infrastructure can provide space for new developments and pave the way for progress. However, it also presents a new challenge for waste management.



https://www.sovietrepublic.net/post/report-for-the-community-71
Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear Comrades of the Soviet Republic.

Finally, the website is back online, and we can have the reports as we used to make them before. Do not worry, we are not going to replace the team by some kind of bot or AI, and we do not want to lose our contact with community members.
We are still listening and reading your feedback and suggestions, and today we have something many of you were asking for, information about the current state of the new research tree that we are planning to add to the game in the upcoming content update. There are quite a few interesting items in the tree for you to enjoy in future that you did not have access to before, but it will also be restrictive by locking your access to certain features and technologies in early game.



https://www.sovietrepublic.net/post/report-for-the-community-70
Mar 15, 2023
Workers & Resources: Soviet Republic - 3division
Hello comrades, the small fixes from the test branch are now stable! Please let us know if any problems arise. If you experience crashes after updating, try verifying the integrity of the game files.

By the way, today is the anniversary of the release of the game as Early Access! It has already been 4 years since we launched this game, and we hope you appreciate the progress we've made. It has taken more time than expected, but on the other hand, we've enjoyed the development process and added many extra features. We hope that by the time it's 5 years since release, we will have a version 1.0 already released!

0.8.8.18
  • Attempted to fix AMD Radeon 6000 and 7000 crashes/freezes.
  • Fixed a random crash that occurred when building railways.
  • Fixed a problem with citizens and personal cars; sometimes they would use a car when it wasn't necessary, or they wouldn't go anywhere at all.

0.8.8.19
  • Fixed a crash related to the water switches.
  • Fixed AMD Radeon 6000 and 7000 crashes/freezes with a reliable fix, in case Ultra shadows were turned off.
  • Optimized CO search a bit in case no helicopters were available.
  • Fixed a problem with sewage 10m and 15m pumps not pumping.
  • Fixed a text issue in tutorials in the Chinese language.

0.8.8.20
  • Fixed a problem where a train with brand new wagons or locomotives would enter the end station.
  • Fixed some materials on western vehicles that were too bright.
  • Fixed a rare crash that occurred when loading the game.
  • Fixed crashes related to crossroads.
  • Optimized the rendering of constructions; there was low FPS when many underground pipelines were present.
  • Fixed a missing price when placing buildings.
  • Additional fixes for the AMD issue (crash due to too many blueprints).
Workers & Resources: Soviet Republic - 3division
Greetings dear Comrades of the Soviet Republic. March is here and our glorious sowing machines have left their farms to do their job as it is each year. You do not need to be afraid of snow for at least half a year despite it is not the same in real life. But as it is in the game, even in real life things may happen according to schedule, and if certain period passes, then you can expect things to be done even without any special intervention despite ongoing efforts to resolve issues. Because of this we have calendars and we are so aware of the dates in them and often we are happy that certain period of time is over.

So as the time is going, our efforts are focused mainly on Waste management update, but we are working on other things beside them which will bring you extraordinary challenges and change the way how you play, especially when you will have to rely on your construction, technical and distribution offices to do their jobs. From recent things we were working on we have to mention, that we still needed to add couple of things to waste management. One of them was the visualization or animation of waste loading/unloading.




But we were also working on GUI to allow you to see how the Container stands are filling up. You will also be able for some container stands, after doing some research, select container types for separation.





And be aware that container stands can be overfilled and then you will have waste lying everywhere. This situation will cause a pollution in the area. You can see on the images the visualization of the default container, which every building has. You don't need to build container stands as every building will have own container, but in most cases it is useful to sacrifice some space and use container stands.




Another thing we were focusing was the visualization of differences in waste composition. The waste can have up to 10 different components, so we want to show the player roughly what the main components of the waste may be to allow them to differentiate in between different compositions and help them decide what they want to do with that type of waste.



On this screen for example you can see graphics representation of different ratio of mixed waste containing plastic waste and metal scrap.



Also, we made some changes for graphics of road with sidewalk (now more realistic asphalt sidewalk) and we removed the white outlines for asphalted areas under buildings. White line was replaced by curb. We are also planning to add asphalt panel footpaths.




That is some of the things we are working on, and we can also mention couple of things we are developing about which we will inform you about in upcoming reports. You may get much more in the next big update than you expected because we are working on couple of interesting features from which we want to mention: maintenance, building demolition, mods incorporation , research programs for universities and fertilizing for the fields.

We hope you are interested in these game features we are working on. They may become a major complication for some of you as they can bring you additional challenges and limitations. More about that in future. Until then enjoy life, have fun, stay tuned for the next report.

Thank You for Your Support
3Divison Team

Workers & Resources: Soviet Republic - 3division
Dear Community and Players,

We are pleased to announce that our game is now back in the store!

We thank you for your patience, support and understanding as we navigated this tricky situation.

We want to apologize to those who were looking to purchase the game and were unable to. We realize that we underestimated the situation, and it quickly escalated to a point that posed a threat to our game. We greatly wish that this had not been the case.

But we are now back on track and you can fully enjoy the game! We are excited to get back fully to the development and put this matter behind us.

3DIVISION
Dev Team
Workers & Resources: Soviet Republic - 3division
Greetings dear Comrades of the Soviet Republic. Even we are going through tough times while developing the game, we decided that we can bring you some news about the work we have done recently in the game. Currently we do not have any news about takedown issue. We will keep you informed. As you can see in previous special report, the game has been taken down from Steam Store due to DMCA takedown notice in relation to recent realistic mode we added into the game. We filled a counter-notice and now we need to wait.



And as we are waiting on legal issues to be resolved, we can continue working on new features and other game related stuff. Lot of graphics in the game is outdated and needs an update. Most urgent ones in our opinion are small grocery shop, small store, pub and brick buildings. We decided to replace them by making proper details and level of detail meshes for them to save performance while they are being used.





If you are already using these buildings, they will be just replaced after the update, and you will see them in their new form.



Another reason for this step is that we are working on researches for the upcoming update and residential buildings from prefab panels will be locked behind research. That means you will probably have to use brick residential buildings when you start a new republic. But we want to remind you, that you can turn ON or OFF any difficulty level in our game. So, if you do not like to play with research you can just turn the feature off.





Then we have some useful information for you that somehow went under the radar about already existing mechanics. As not every player has a longer term republic developed many of them did not even notice why electronics became a major complication for your economy over time. When we did an update to make electronics production more challenging, we made couple of changes and one of them you may know. That is that the consumption of electronics is growing gradually until year 2000. It is simply 30% higher after year 2000 than it was in year 1960.

But we added another change which we forgot the introduce. There is a mechanic which is making the production of electronics and electronic components more expensive over time and consists of two parts. First is the production decrease over time. In 1960 you have basic production and it goes slowly down until year 2037 when the vanilla electronics assembly line and electronics components factory will produce only 30% of resource compared to year 1960. The other is the factory’s consumption increase when the factory is consuming more resources for production over time. For electronics assembly hall it goes up to 200% in 2060 and for electronics components factory it goes up to 170% in year 2030, compared to year 1960. But these values apply to vanilla buildings because modders can define these values in their factory’s .ini file.

What does that mean? If the electronics assembly hall is producing 4,5 t of electronics in year 1960 it will produce only 1,35 t of electronics in year 2037 per workday at maximal utilization. On the other hand, if it needs 1,5 t of electronic components (or other resources) to produce that in year 1960 then it will require 3,0 t of electronic components in year 2060. And this makes electronics more valuable and difficult to produce somewhat simulating the technological advance. Another thing is that this is the main reason why the price of electronics goes up so much over decades and you may consider to invest lot more into production of this valuable resource especially, if you are planning your republic to continue over in-game centuries and you may also consider using electronics as low volume and high value reserve resource (it is not succeptible to inflation as money) for rainy days, because the game can surprise you whenever you keep expanding and that is the beauty of it as we are making it more complex and challenging to play.

And that is all for this report. Even if we are facing attacks, we still have enough resources to continue the development of the game even if the game would be banned for months or years. But the truth always wins. We will keep you updated about the game development process or any publicly suitable information that may affect it. So enjoy life, have fun and stay tuned for the next report.

Thank You for Your Support
3Division Team.
Workers & Resources: Soviet Republic - LovelyPL
Greetings dear comrades of the Soviet Republic.

First month of the year which should be the coldest in Europe has passed away which means that people can ease on their energetic concerns which are caused by raised consumption of energy for heating purposes.
But why do we mention this here? It is because we want to introduce something that many of you wanted, and we have dedicated significant amount of time to deal with the problem and provide a solution. We have something special for you and this will greatly improve your power distribution, making wind and solar energy more viable, and you will also be able to manage priorities for power distribution after it will be released.



https://www.sovietrepublic.net/post/report-for-the-community-67


Jan 26, 2023
Workers & Resources: Soviet Republic - 3division
Small changes and fixes now pushed out of beta branch!

0.8.8.16
  • Added fuel for railway end station
  • Fixed problem with water switches, there was way how to connect them so badly that game freeze would appear
  • Metro trainsets are not flipped when collided
  • Attempt to fix problem causing crash when saving game due to parking lots
  • Fixed problem about collision notification when train is purchased in realistic mode and at custom house the track is engaged
  • Fixed problem when copy tool do not clone the pipe connections
  • Corrected some texts in tutorials
  • Ukrainian and Russian localization update
  • Removed memory leaks, increased time of loading in case returning to menu
  • Materials delivered on the construction are used instead of funding when later funding is enabled
  • Fixed pick tool crash when used over fields
  • Fixed rendering of resources when carrying on the flatbed trucks
  • Fixed issues in the tutorials
  • Fixed Dunay class ship fences
  • Fixed using rotate/zoom during pause or double speed when mapped to keyboard
  • Fixed traffic flow for flipped sewage filling station
  • Fixed warning messages about stopped production missing for factories
  • Fixed warning message about can't store resources for factories

0.8.8.17
  • Fixed problem that more trains from railway CO are sometime assigned to same construction
  • Fixed building editor launch problem
  • S1202 police and ambulance family token correction
  • Changed bit mechanics for chain signals for track builders
  • Optimized auto search for helicopter CO
  • Fixed crash related to snow plows and end of the winter
  • Fixed crash related to water pump
  • Fixed problem when crash building when build with grid snap
  • Fixed crash related to ship waypoints

Workers & Resources: Soviet Republic - 3division
Greetings dear comrades of the Soviet Republic.

Greetings dear comrades of the Soviet Republic. After couple of weeks we have another report for you and the goal of these is show you something we are working on and give you insight into the development process. Sometimes we are working on things under the hood and it may be very difficult to show in pictures what was done, and also the description in words may be very complicated. Because of that it may look like we do not focus on things we were mentioning in previous reports despite having our focus still set on them. So do not worry if this report will not be about waste management because it does not mean we do not work on that.



https://www.sovietrepublic.net/post/report-for-the-community-66


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