Content Update #9 introduces a new Crime and Justice system along with three new buildings - Police Station, Regional Court and Prison. Crime and Justice will have an impact on the overall happiness and health of your citizens and will be affected by the overall government loyalty and unemployment.
Aside from the new Crime and Justice mechanics, the new update also adds the long awaited railway distribution office. Unlike classic rail schedules and lines, all the player needs to do is connect the source and destination buildings and the railway distribution office automatically decides when and where to deploy the trains and how many cars they should have for the job at hand.
Content Update #9 features:
Three new buildings available - Police Station, Regional Court and Prison.
Criminality added to citizen behavior adding a new layer of complexity and challenges for players to manage.
Criminality feature difficulty levels can be managed or even switched off by the player.
Additional duty vehicles such as police cars are now available.
Long-awaited railway distribution office has been added.
Many other gameplay and mechanics improvements.
Detailed list of changes
Features:
Police, Court house and Prison has been added
Criminality has been added
Railway distribution office has been added
Other changes to be noted:
Changed happiness citizens mechanics
Electronics now getting obsolete and harder to manufacture with higher game year
Quality of living now more depend on citizens happiness
Decreased by 30% random sick for citizens
If emergency patient threaded in hospital, now after return home more health is added, also in prisoner or orphan is threated, it stay in hospital even longer and even more health is added. Also was fixed problem when this mechanics was not worked for kids/prisoners/orphans at all
Fixed long time problem about workers not possible to full all building's workplaces, due to long walking.
Rail distribution office was added
Added new overlay preferences (cannot visit doctor, free flats, etc.)
Added icon into vehicle windows, which will show vehicles can load vehicle, or vehicles where vehicle can be loaded
When opened monument window it show which building it affecting
German and Slovak language update (German still WIP sorry)
Now when crime & justice is turned on ongoing (existing) map, crime level of citizens is almost 0% to give player opportunity to build police stations, court, prison
Better distribution of cases to police station
Optimized court trial processing
Fixed issue prison buses not displaying correct checkboxes in vehicle schedule
Fixed wrong text comment when relocating the prisoners or kids from orphanage
German language correction
New police cars
0.8.6.2
Hotfix of Xmas lights crash at load
Demand for electronics decreased again
0.8.6.3
Electronics price and demand tweak
0.8.6.4
Christmas light crash fix
University and student loyalty fix
0.8.6.5
Fixed serious issue related to moving people to newly built houses and orphanage
Closing window by double click RMB anywhere on the window
Overlay now shows crime also for other types of buildings not only residential
0.8.6.6
Fixed crash and serious issue related to prison buses
Fixed problem with old citizens listed in orphanage as child in care
0.8.6.7
Changed productivity formula for citizens
Changed yards to feet with imperial units setting
0.8.6.8
Rail DO - train can now pass trough (require to rebuild DO)
Fixed crash when deleting case from court or police building in case location of crime has been demolished
When selecting schedule for prison bus, only supported buildings are allowed. (Note via the line interface this cannot be fixed, because line itself without vehicles on it, cannot be considered as prison bus line)
Fixed crash at load in case residential building mod is not found
Fixed problem with new list of vehicles, which vehicle and what can be loaded on the flatbed, if you clicked on the vehicles from the list, money has been spent
Added code for fixing saves at load, for unknown issue yet, which may cause random crashes, same time it may be some older already fixed issue
Attempt to fix above mentioned random crash
Fixed conveyor pillars
Fixed railway signal to not render on not finished bridges
Fixed issues with transparent and demolishing buildings
Disabled train flip icon in the brand new locomotive stored..
Added containers category in the new menu, which things can flat bed load on the hull
Higher initial loyalty and happiness for invited soviet immigrants
Increased production for power and heating plant
0.8.6.9
Crime negative affection was connected to the republic population. In case population is low, the crime should not spread and not so much negative affect your citizens. Allowing you to start game without police or only with police and have court or prison when your republic is bigger. Population over 12K citizens is the limit where the crime effect is not limited.
Orphanage and prison missed the auto limit for storage causing overfilling of one resources (food or clothes) causes not properly working with DO
Auto purchase goods checkbox was missing when building the orphanage or prison
Optimized rendering, now the windows with many cases should not decrease FPS so much, even still can be optimized better
Rail construction office cannot be now selected as target building for the rail distribution office. Use the rail cargo station for that purpose.
0.8.6.10
Decreased criminality increase for kids in orphanage, in case low workers. Also negative affection connected to difficulty levels
Decrease criminality increase for prison in case warders have high criminal level
Added graph for SUM in the stats section
Added new buttons for month and year increase decrease in statistics
Greetings dear comrades of the Soviet Republic. Another week has passes and we come to you with another report as we promised. This time we will talk about sewage, and we can discuss few changes we made for the current Crime and Justice update. There we two updates for public testing last week and the actual version available now is 0.8.6.9. There may be more tweaks coming and we hope these changes can address some of significant issues players need to face due to changed productivity mechanics.
Greetings dear Comrades of the Soviet Republic. It was about 4 weeks ago we published the last report and due to holiday season, we skipped one release. But this week we are back, and we have something new and fresh for you. We are currently in the public testing phase of Crime and Justice update for couple of weeks already and we are gathering feedback from you as the balance was changed and many existing successful setups may become broken.
Dear Comrades! This small bonus update allowing you decorate your cities with colorful lights! Put them everywhere you want - buildings, street lights, or trees!
The whole Soviet Republic team wishes you a Merry Christmas and Happy New Year!
0.8.5.19
Added Christmas lights
Fixed problem with parking lot connected parking lots, it was not consider one way roads. This causing crashes in case some parking lot was demolished then.
Rail snap fix
IMPLEMENTATION DETAILS
You can find Christmas lights in the Trees & Accessories tab
They will light up if you have tool on the cursor or only during the Christmas - from 1st December to 15th January
You can pick them to buildings, trees, street lamps
They consume electric (if you have activated this setting in the game) need to have close substation (similar than road lamps)
They keep light also during the day
It is just decoration, it not have any effect right now
They will light up, even you have turned off the season
Greetings dear comrades of the Soviet Republic. We are less than week away from the upcoming holiday season and as we mentioned in previous report there is a surprise, we prepared for you. Unfortunately, we are not able to fully implement and balance crime and justice before Christmas as we planned but at least we can release the update for testing this week to find out what else may be wrong with the game after rebalancing workers happiness and productivity.
Fixed dialog of loading game during the gameplay, there was not warning about missing mods
Hostels/student houses was divided into separate category for workshop list, list of building and overlays
Shortening name of game and directory for the load game window
White cursor dot in underground mode
0.8.5.14
Fixed issue if residential buildings is demolished, it could cause crash due to Secret Police mechanics
Fixed issue if residential buildings is demolished by fire, walking connections was not regenerated and if this building was rebuilt nobody can get out of this building
Fixed mixed signal blue light
Changed obsolete description "Click to prioritize" to "Drag & drop" at production line queue
Tweaked construction cost for new farms
If storage is demolished or destroyed by fire, resources are now deleted
Fixed problem with struck vehicles at farm/hospital or other building entry. This problem was related to refueling. If vehicle with low fuel was sent into building to worker there and this building had not blocking flag, it was causing this more or less visual problem
Secret police vehicle which is unable to reach destination residential building is now send back to secret police building
Fixed problem that helicopters was possible to purchase while the other helicopter taking off causing helicopter was badly placed bellow the ground or so
Fixed problem with bottom bar, sometime when translation of description in the strip is long, background not drawn bellow some icons
Avoid tiling now also on the water (water detail setting)
Fixed time lapse issues, DoF focus issue and visible topographic lines or grid
Fixed farm emissive materials
Fixed problem with road connection and placing field on the hills
0.8.5.15
Changed yellow signal mechanics, track will not get engaged if train is too far away
Fixed highlights of animated models
Fixed issue with line windows, it was not displaying the station overlay screen marks
Fixed issue about runway cannot be deleted sometimes when airplane fly away to the foreign eastern or western countries
Fixed rare problem about the control tower was newer achieve enough dispatchers to take off or land planes
Greetings dear Comrades of the Soviet Republic! The current situation here in Slovakia is dire once again and you may have heard that we are one of few countries in National Lock Down. But this cannot slow us down even if it can restrict our freedom of movement, because we can work from home office if necessary, just to bring you the next update which may contain few surprises. Since last report there were two updates released for public test and these were focusing on some fixes. Besides that, new farm buildings were made available, and we added water detail setting to avoid tiling similarly as we did with the land.
Greetings dear comrades of the Soviet Republic! We bring you news once again, and as you anticipate, we can finally give you some information about new features you can expect to be delivered into the game in December if everything goes according to our plans. Our latest small updates brought you those new farm buildings and some fixes. Additionally, we created a new category for Hostels/Student homes and the cursor in underground mode has white colour now. Not too much other to say as the changelogs are quite short. But we can give you something solid about upcoming Crime and Justice feature now.
As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET
Secret police duty vehicles now installing spy equipment few seconds
Fixed rendering of frozen people on entry of the residential buildings
Now should be able to connect modded helipads to buildings like hospital, plants, etc
Now small and big underground pipes have visually different size
Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
Fixed manufacturing vehicles with random color
Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
Fixed snapping errors with underground pipes and heating pipes
French localization update
Russian localization update
0.8.5.11
Fixed helicopter tutorial
Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase
0.8.5.12
Fixed crash with notification message
Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory