As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET
Secret police duty vehicles now installing spy equipment few seconds
Fixed rendering of frozen people on entry of the residential buildings
Now should be able to connect modded helipads to buildings like hospital, plants, etc
Now small and big underground pipes have visually different size
Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
Fixed manufacturing vehicles with random color
Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
Fixed snapping errors with underground pipes and heating pipes
French localization update
Russian localization update
0.8.5.11
Fixed helicopter tutorial
Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase
0.8.5.12
Fixed crash with notification message
Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory
The secret police building is where only the highly educated citizens can work. They will have duty vehicles assigned to them which look like personal cars but are assigned to the secret police building. This allows the secret police to travel undercover to residential areas and install spy equipment into citizens homes to gather loyalty information on the people living there.
Every citizen has government loyalty. The higher the loyalty the more productive they are at work and the less negative influence they have on overall happiness. Citizens with lower loyalty can be restricted from working within certain critical jobs such as school, TV or radio stations, to reduce the risk of negative influence (and therefore lower government loyalty) over students or other citizens.
Finally, you can now build monuments to influence government loyalty. Building monuments can increase government loyalty by up to 50% for citizens who pass by them.
More information on government loyalty can be found here:
Using community feedback, the GUI has been updated for ease of use. There is a new construction menu with customizable screen positions and a quick stats tab to access information on your citizens as well as your republic’s economy.
More information about the new GUI can be found here:
Build monuments to increase the loyalty of your citizens.
Use secret police to install spy equipment and find out how loyal your citizens really are!
Utilize information gathered by the secret police to ensure citizens do not use their positions to affect other citizen’s loyalty.
New construction menu with customizable screen positions.
Quick info tab to access citizen information and your republic’s economy.
New complex rail signals mechanic update (no requirement to place the chain signals)
Optimized traffic flow added for parking lots and other buildings.
Orphanage added - Look after your republic’s children should the worst happen to their parents.
Smaller features and fixes:
21 years old will now search building primarily new current residence, if not found they will search first for hostels, then for residential buildings around whole map - empty buildings and buildings with low unemployment rate should be preferred
Added 3rd terrain setting - High - what is parallax with tile prevention
Added checkboxes to production line for random skin, and end production after last task
Added code for process priority to "realtime" to avoid FPS drops on some systems
Added code for reset government loyalty, if opening older save, also in the cheat menu was added button to reset/randomize government loyalty for citizens
Decreased profit from Tourism by 60-70%
Added support for ZIP saves
Added flags to residential buildings and city/area window, which citizens are allowed to move into the building
Added less restrictions for firetrucks and ambulances when overrunning other vehicles such as trolleybuses without power or vehicles without fuel
Added low loyalty affect negatively the birth of children - depend on the difficulty setting (unsatisfied citizen reaction level)
Added low loyalty decrease production even the citizen is happy and health, high loyalty increases production even over 100% (depends of health, satiety and happiness of citizen)
Added models for rail junction and rail, road and footpaths death ends
Added new optimized parking lots
Added notification message about low loyalty
Added pedestrian connections to parking lots and hospital
Added possibility to define transfer point for the citizens at bus/trains and all other vehicles. So your citizens will be able to switch the line without requirement to have two stations
Added warning into construction window in case the road connection is required for the construction and it is not present
Added warning message about missing fuel in the harbors or terminals
Bottom panel can be set to top in the general settings
Bottom panel size can be tweaked in the general settings
Changed construction office logic, now when source is on small level of resources, only the one or few vehicles will be sent to take the resources to constructions. However this checks may not works, when source for materials is assigned to to more COs and those COs have different constructions assigned, if the COs will be have same constructions, should works without problems. This check is disabled for gravel (due to conveyor engine network) and for concrete and asphalt.
Corrected dry bulk cargo capacity and loading/unloading electricity consumption - you may have some problems when loading/unloading materials directly to cement or alumina storages with road vehicles, need rebuild building in case problems because in old built buildings circuit breaker may be low
If rail track construction is without workers from rail CO longer than 50 seconds, the track builder will return home
Fix of yellow signal problems, pathfinding tweaking
Fixed DO was not able to load from customs
Fixed FPS problem with CO helicopters when they failed to find place to land
Fixed bug when students with home in orphanage doesn't board into vehicles if they have specified to load students only
Fixed city hall window
Fixed collision problem of T813 vehicles
Fixed crash during the game which appear when monument close to infrastructure constructions
Fixed crash if unused excavator leave construction, crash was related to introducing non blocking parking mechanics
Fixed crash using load anyway functionality
Fixed fake ambulance not arrived notification message - counter was not reset, so message was appearing until another citizens from the building would needed ambulance and counter was not reset
Fixed issue if flattening terrain without money with road or other infrastructure, strength of excavator was not counted properly
Fixed issue if modded parking lot catch fire, game was crashing after fire destroyed parking lot
Fixed issue that factory or cargo station was able to take resources from conveyor/pipe engine even the connection was turned off
Fixed issue when CO mixers or dumpers with asphalt leaving especially some modded plants too early, before they catch load all (this problem was introduced after fixing when vehicle leave station despite there is small production in the factory, CO vehicles are now out of this condition)
Fixed issue with batch suspend construction button - it was not suspending the construction in case manual construction
Fixed issue with firefighter helicopters, in case no close lake causing struck and low FPS
Fixed issue with power and heating plant stopped production
Fixed landscape editor GUI issues
Fixed missing characters for Hungarian in main menu
Fixed problem when clicking on eye icon not guide camera to the object (due to camera movement (drag) was assigned to LMB)
Fixed problem when pollution is turned on during the game. In case you have done this, and you have badly pollution display in the top panel info, use cheat menu to reset the pollution.
Fixed problem when train not found route (on the station mostly) causing signal to turn red while flip of train on the signal
Fixed problem with bad texture when building ship with more skins in the dry dock
Fixed problem, was possible to place buildings too close to each other on hilly terrain, causing the problems with terrain when flattening, terrain was overlaps the existing building.
Fixed radio demography statistic in the top panel
Fixed tourism unbalanced stuff
Fixed unlimited backward movement for ships
Fixed upgrade of bridge in planning mode (was possible to upgrade bridge to regular road/rail)
If ship going to refuel pumping harbor, it can refuel itself in case no fuel in the harbor
-Improved T603 and T613 personal cars models
Improved and scaled down cursor graphics - no more red cube
Increased limit for vehicle loading resources - when less than 50% of amount is possible to load at station, this is considered as nothing was loaded, and train will no longer waits for load unless it will have specified wait for load. Previously this value was 15%
Left panel can be hiding and bottom (or top) panel also
Low loyalty effect on happiness was removed for kids and citizens living in the untouched old city buildings
Model viewer now have scrollbar
Now in city hall is enough have 30% productivity instead 50% to display data
Now is not possible to draw road over rail way junction or rail-way deadend
Now is not possible to place the dead end or rail junction over the road
Now is possible to change "get citizens" flag during the construction of residential building
Now ships will refuel on every stop in the schedule
Now the grass is not removed above tunnels and underground infrastructure
Passenger stations and platforms have now warning in case they are full
Personal cars now can gain maximum loyalty 75%-85% depends on the unsatisfied citizens reaction level
Radio broadcast can gain now maximum loyalty 70%-80% for citizens without personal cars, and 80%-90% for citizens with personal car, again according unsatisfied reaction level
Removed logo from modelviewer to display it in low resolutions
Rework of T815 dumper, more variants will follow
Screen mark cubes replaced with more flat and nice circles
Signal mechanics update, to fix issue that trains waiting on yellow even they should not
TV broadcast can gain now maximum 80%-90% for citizens without personal cars, and 100% only for citizens with personal car
Terrain tile prevention is now also on the snow transition and mud transition
Train pathfinding changed, improved station block reservation (Let us known if you encounter any issues)
Ugly tiled underlay gravel while road construction was replaced
Underground pipelines or cables should be now visible (slightly highlighted) even they are not finished in the underground mode
Various building editor fixes
Very low loyalty, bellow 30% decreasing happiness instantly, depend on the difficulty setting (unsatisfied citizen reaction level)
When station have defined the transfer station flag, citizens after they step out to station, they not immediate leave to workplaces (or buildings to spend free time)
When turned of GUI, highlight selection are not rendered
Wooden barriers for mud road and pedestrian (and wooden bridge too)
Worker productivity is now stated in the worker's window
Greetings dear Comrades of the Soviet Republic. It is time to hurry up and bring all your harvesters into the fields before the winter hits and your crops decay. For us it is the time to announce that next week we will switch the current beta version into stable, and it also means that we will be able to change our focus on something new and for most of you more exciting stuff. But even before that, we were able to make something extra that we added into this update, and we want to share some of these things with you.
Greetings dear comrades of the Soviet Republic. It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.
Greetings dear comrades of the Soviet Republic. As the weather gets colder, our heating plants in Slovakia start to fire up their boilers. That means we are again closer to October, the month we have in our calendars as our deadline for release of the upcoming update containing GUI overhaul and lot of improvements for existing features including some new ones. The latest version is now available for our internal testers who have taken the job to check the game and are doing their best to find anything critical that the development team would be able to fix that before we get to public beta test phase. Just stay patient, new version should be released next week for public testing!
We are back again with new report about the current state of development process. Sometimes it looks like we are making only small steps and you cannot see significant progress, but these small steps lead to the goal of our journey which is a great product, the game we all love.
Another 2 weeks passed away and we are ready to announce some good news. The internal test of upcoming version 0.8.5.X will started next week and now more people can provide us feedback about the new UI. We were able to fix some bugs recently, tried to tweak things, and we also expanded some mechanics which were not so much in use until now. So, let us speak about what was fixed or tweak and was not mentioned in previous reports.
Another two weeks have passed in our lives and development process, and we are more experienced and have latest ideas to work on with some progress we all made in life and work. We were focusing on some improvements and tweaks besides some exciting new stuff which will come later into the game, and we want to share with you what is going to be changed in upcoming 0.8.5.X update.