Workers & Resources: Soviet Republic - 3division
As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET

You can check more about this event on this page:
https://store.steampowered.com/sale/CZSKGamesWeek2021

Link for stream:
https://steamcommunity.com/broadcast/watch/76561198258487737

I'm looking forward to you!

Peter
Nov 10, 2021
Workers & Resources: Soviet Republic - 3division
0.8.5.10
  • Secret police duty vehicles now installing spy equipment few seconds
  • Fixed rendering of frozen people on entry of the residential buildings
  • Now should be able to connect modded helipads to buildings like hospital, plants, etc
  • Now small and big underground pipes have visually different size
  • Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
  • Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
  • Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
  • Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
  • Fixed manufacturing vehicles with random color
  • Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
  • Corrected broadcasting happiness wrong calculation
  • Fixed snapping errors with underground pipes and heating pipes
  • French localization update
  • Russian localization update

0.8.5.11
  • Fixed helicopter tutorial
  • Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase

0.8.5.12
  • Fixed crash with notification message
  • Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory
Workers & Resources: Soviet Republic - LovelyPL


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-38
Oct 26, 2021
Workers & Resources: Soviet Republic - 3division


Government Loyalty
The secret police building is where only the highly educated citizens can work. They will have duty vehicles assigned to them which look like personal cars but are assigned to the secret police building. This allows the secret police to travel undercover to residential areas and install spy equipment into citizens homes to gather loyalty information on the people living there.



Every citizen has government loyalty. The higher the loyalty the more productive they are at work and the less negative influence they have on overall happiness. Citizens with lower loyalty can be restricted from working within certain critical jobs such as school, TV or radio stations, to reduce the risk of negative influence (and therefore lower government loyalty) over students or other citizens.

Finally, you can now build monuments to influence government loyalty. Building monuments can increase government loyalty by up to 50% for citizens who pass by them.

More information on government loyalty can be found here:
https://www.sovietrepublic.net/post/report-for-the-community-33

New GUI
Using community feedback, the GUI has been updated for ease of use. There is a new construction menu with customizable screen positions and a quick stats tab to access information on your citizens as well as your republic’s economy.



More information about the new GUI can be found here:
https://www.sovietrepublic.net/post/report-for-the-community-30
https://www.sovietrepublic.net/post/report-for-the-community-31

Content Update #8 features:
  • Build monuments to increase the loyalty of your citizens.
  • Use secret police to install spy equipment and find out how loyal your citizens really are!
  • Utilize information gathered by the secret police to ensure citizens do not use their positions to affect other citizen’s loyalty.
  • New construction menu with customizable screen positions.
  • Quick info tab to access citizen information and your republic’s economy.
  • New complex rail signals mechanic update (no requirement to place the chain signals)
  • Optimized traffic flow added for parking lots and other buildings.
  • Orphanage added - Look after your republic’s children should the worst happen to their parents.

Smaller features and fixes:
  • 21 years old will now search building primarily new current residence, if not found they will search first for hostels, then for residential buildings around whole map - empty buildings and buildings with low unemployment rate should be preferred
  • Added 3rd terrain setting - High - what is parallax with tile prevention
  • Added T678 diesel locomotive (available 1961 - 1967)
  • Added checkboxes to production line for random skin, and end production after last task
  • Added code for process priority to "realtime" to avoid FPS drops on some systems
  • Added code for reset government loyalty, if opening older save, also in the cheat menu was added button to reset/randomize government loyalty for citizens
  • Decreased profit from Tourism by 60-70%
  • Added support for ZIP saves
  • Added flags to residential buildings and city/area window, which citizens are allowed to move into the building
  • Added less restrictions for firetrucks and ambulances when overrunning other vehicles such as trolleybuses without power or vehicles without fuel
  • Added low loyalty affect negatively the birth of children - depend on the difficulty setting (unsatisfied citizen reaction level)
  • Added low loyalty decrease production even the citizen is happy and health, high loyalty increases production even over 100% (depends of health, satiety and happiness of citizen)
  • Added models for rail junction and rail, road and footpaths death ends
  • Added new optimized parking lots
  • Added notification message about low loyalty
  • Added pedestrian connections to parking lots and hospital
  • Added possibility to define transfer point for the citizens at bus/trains and all other vehicles. So your citizens will be able to switch the line without requirement to have two stations
  • Added warning into construction window in case the road connection is required for the construction and it is not present
  • Added warning message about missing fuel in the harbors or terminals
  • Bottom panel can be set to top in the general settings
  • Bottom panel size can be tweaked in the general settings
  • Changed construction office logic, now when source is on small level of resources, only the one or few vehicles will be sent to take the resources to constructions. However this checks may not works, when source for materials is assigned to to more COs and those COs have different constructions assigned, if the COs will be have same constructions, should works without problems. This check is disabled for gravel (due to conveyor engine network) and for concrete and asphalt.
  • Corrected dry bulk cargo capacity and loading/unloading electricity consumption - you may have some problems when loading/unloading materials directly to cement or alumina storages with road vehicles, need rebuild building in case problems because in old built buildings circuit breaker may be low
  • If rail track construction is without workers from rail CO longer than 50 seconds, the track builder will return home
  • Fix of yellow signal problems, pathfinding tweaking
  • Fixed DO was not able to load from customs
  • Fixed FPS problem with CO helicopters when they failed to find place to land
  • Fixed bug when students with home in orphanage doesn't board into vehicles if they have specified to load students only
  • Fixed city hall window
  • Fixed collision problem of T813 vehicles
  • Fixed crash during the game which appear when monument close to infrastructure constructions
  • Fixed crash if unused excavator leave construction, crash was related to introducing non blocking parking mechanics
  • Fixed crash using load anyway functionality
  • Fixed fake ambulance not arrived notification message - counter was not reset, so message was appearing until another citizens from the building would needed ambulance and counter was not reset
  • Fixed issue if flattening terrain without money with road or other infrastructure, strength of excavator was not counted properly
  • Fixed issue if modded parking lot catch fire, game was crashing after fire destroyed parking lot
  • Fixed issue that factory or cargo station was able to take resources from conveyor/pipe engine even the connection was turned off
  • Fixed issue when CO mixers or dumpers with asphalt leaving especially some modded plants too early, before they catch load all (this problem was introduced after fixing when vehicle leave station despite there is small production in the factory, CO vehicles are now out of this condition)
  • Fixed issue with batch suspend construction button - it was not suspending the construction in case manual construction
  • Fixed issue with firefighter helicopters, in case no close lake causing struck and low FPS
  • Fixed issue with power and heating plant stopped production
  • Fixed landscape editor GUI issues
  • Fixed missing characters for Hungarian in main menu
  • Fixed problem when clicking on eye icon not guide camera to the object (due to camera movement (drag) was assigned to LMB)
  • Fixed problem when pollution is turned on during the game. In case you have done this, and you have badly pollution display in the top panel info, use cheat menu to reset the pollution.
  • Fixed problem when train not found route (on the station mostly) causing signal to turn red while flip of train on the signal
  • Fixed problem with bad texture when building ship with more skins in the dry dock
  • Fixed problem, was possible to place buildings too close to each other on hilly terrain, causing the problems with terrain when flattening, terrain was overlaps the existing building.
  • Fixed radio demography statistic in the top panel
  • Fixed tourism unbalanced stuff
  • Fixed unlimited backward movement for ships
  • Fixed upgrade of bridge in planning mode (was possible to upgrade bridge to regular road/rail)
  • If ship going to refuel pumping harbor, it can refuel itself in case no fuel in the harbor
  • -Improved T603 and T613 personal cars models
  • Improved and scaled down cursor graphics - no more red cube
  • Increased limit for vehicle loading resources - when less than 50% of amount is possible to load at station, this is considered as nothing was loaded, and train will no longer waits for load unless it will have specified wait for load. Previously this value was 15%
  • Left panel can be hiding and bottom (or top) panel also
  • Low loyalty effect on happiness was removed for kids and citizens living in the untouched old city buildings
  • Model viewer now have scrollbar
  • Now in city hall is enough have 30% productivity instead 50% to display data
  • Now is not possible to draw road over rail way junction or rail-way deadend
  • Now is not possible to place the dead end or rail junction over the road
  • Now is possible to change "get citizens" flag during the construction of residential building
  • Now ships will refuel on every stop in the schedule
  • Now the grass is not removed above tunnels and underground infrastructure
  • Passenger stations and platforms have now warning in case they are full
  • Personal cars now can gain maximum loyalty 75%-85% depends on the unsatisfied citizens reaction level
  • Radio broadcast can gain now maximum loyalty 70%-80% for citizens without personal cars, and 80%-90% for citizens with personal car, again according unsatisfied reaction level
  • Removed logo from modelviewer to display it in low resolutions
  • Rework of T815 dumper, more variants will follow
  • Screen mark cubes replaced with more flat and nice circles
  • Signal mechanics update, to fix issue that trains waiting on yellow even they should not
  • TV broadcast can gain now maximum 80%-90% for citizens without personal cars, and 100% only for citizens with personal car
  • Terrain tile prevention is now also on the snow transition and mud transition
  • Train pathfinding changed, improved station block reservation (Let us known if you encounter any issues)
  • Ugly tiled underlay gravel while road construction was replaced
  • Underground pipelines or cables should be now visible (slightly highlighted) even they are not finished in the underground mode
  • Various building editor fixes
  • Very low loyalty, bellow 30% decreasing happiness instantly, depend on the difficulty setting (unsatisfied citizen reaction level)
  • When station have defined the transfer station flag, citizens after they step out to station, they not immediate leave to workplaces (or buildings to spend free time)
  • When turned of GUI, highlight selection are not rendered
  • Wooden barriers for mud road and pedestrian (and wooden bridge too)
  • Worker productivity is now stated in the worker's window



Workers & Resources: Soviet Republic - LovelyPL
Greetings dear Comrades of the Soviet Republic.
It is time to hurry up and bring all your harvesters into the fields before the winter hits and your crops decay. For us it is the time to announce that next week we will switch the current beta version into stable, and it also means that we will be able to change our focus on something new and for most of you more exciting stuff. But even before that, we were able to make something extra that we added into this update, and we want to share some of these things with you.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-37
Workers & Resources: Soviet Republic - LovelyPL
Greetings dear comrades of the Soviet Republic.
It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-36
Workers & Resources: Soviet Republic - 3division
Greetings dear comrades of the Soviet Republic. As the weather gets colder, our heating plants in Slovakia start to fire up their boilers. That means we are again closer to October, the month we have in our calendars as our deadline for release of the upcoming update containing GUI overhaul and lot of improvements for existing features including some new ones. The latest version is now available for our internal testers who have taken the job to check the game and are doing their best to find anything critical that the development team would be able to fix that before we get to public beta test phase. Just stay patient, new version should be released next week for public testing!



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-35
Workers & Resources: Soviet Republic - LovelyPL
We are back again with new report about the current state of development process. Sometimes it looks like we are making only small steps and you cannot see significant progress, but these small steps lead to the goal of our journey which is a great product, the game we all love.



More informations: Report for the community #34
Workers & Resources: Soviet Republic - LovelyPL
Another 2 weeks passed away and we are ready to announce some good news. The internal test of upcoming version 0.8.5.X will started next week and now more people can provide us feedback about the new UI. We were able to fix some bugs recently, tried to tweak things, and we also expanded some mechanics which were not so much in use until now. So, let us speak about what was fixed or tweak and was not mentioned in previous reports.



More informations: Report for the community #33
Workers & Resources: Soviet Republic - LovelyPL
Another two weeks have passed in our lives and development process, and we are more experienced and have latest ideas to work on with some progress we all made in life and work. We were focusing on some improvements and tweaks besides some exciting new stuff which will come later into the game, and we want to share with you what is going to be changed in upcoming 0.8.5.X update.



More informations: Report for the community #32
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