After testing new features and fixed on the test branch, we are publishing those changes as stable version. Hope you will enjoy!
Major changes (summary):
Underground electrical wires
Fountains
Tool for batch assignments and removal of constructions for construction offices
Detailed list of changes:
0.8.4.18
Underground electrical wires
Tool for batch assignment and removal of constructions for CO
By default the line spacing for new lines will be turned off
Increased vertical tolerance when placing underground wires or pipelines over the existing infrastructure, now should be possible to place underground pipelines without increasing depths under the existing infrastructure and buildings
Added possibility to place tunnels pipelines bellow the runways or taxiways
Added another code to avoid crash when deleting the railways into deleted buildings
Added more tolerance to construction materials capacity when unloading road vehicle to construction - previously if low FPS was possible the truck was unable to unload materials on the constructions
Fixed issue about was possible to draw any other infrastructure in collision with pedestrian underpass
Fixed issue with difficult placement of pedestrian tunnel if used directly over the terrain
Fixed issue - was possible to build rail, pedestrian or road tunnels cross each other
Slightly decrease cargo capacity of T813 truck
Fixed crash when using "Load anyway" functionality and missing building had text caption
Fixed issues when road or rail from multitrack/highway snapped to build, it was possible to build weird railtrack/road
Fixed problem if building burn out, and vehicles are outside buildings, those get linked to building after rebuilding even it should not
Russian localization update
Fixed problem with Building editor textboxes
Fixed problem when empty dumper come unload asphalt, it was waiting for paver or workers on construction
Fixed railway tutorial problems
Fixed problem with oil mine, consumption of electricity despite stopped production due to missing space to store mined oil
0.8.4.19
Fixed crash when using underground wires tools
Fixed underground wire near-snap
Changed order of power plants priority, now first should make energy the wind and solar power plants, and then others - this should cause the wind and solar power plants will be used and make how much energy they can, and rest of the missing energy will be produced by other power plants
Fixed problem with train crash if opened window and in schedule are only waypoint
Replaced S100 and S1202 ambulance models
Added S1202 personal car
Fixed issue about was not possible to copy vehicle schedule to the road depot window directly
Fixed problem with relocating citizens to building which was built over the fields
0.8.4.20
Added fountains
Reverted recent small change on the distribution office causing vehicle going with 0% resources to load
Changed voltage visualization to avoid too much flickering of voltage
Fixed issue with covered truck leaving fields too early
Fixed various building editor bugs
In case conveyor engine is placed to fill the cargo stations, harbors or terminals, it will fill only this station terminal and not the buildings connected to it, to avoid infinity loops in case harbors/terminal needs to be filled with fuel
Better steer of ships
Better snap when deleting underground electrical wires
Now the electrical box is properly rotated when underground wires connected to building
The electrical box of underground wires have now the little offset to avoid collision with pole
The pole is now displayed when placing the electrical wires from underground wires
Fixed problem about electric wires was able to connect to underground wires which ends bellow terrain
Fixed problem if citizen health too low from no heating or too much pollution the ambulances not come causing the ambulances not arrived notification message
0.8.4.21
Fountains now not working during the winter
Fountain water now disappear in case building is destroyed
Fountain water not rendered during the winter
Fixed issue with pedestrian underpasses or overpasses - buildings was able to place one over another
Fixed issue with fountain particles during pause game
Fixed issue with building editor and factory storages
Extended range for helicopters at fire station and hospitals from +600m to +1300m - so in total radius for the helicopters is 3000m
Water in the fountain have now blue color
Fixed problem of cargo value stored in containers - it showed double value
Fixed problem with fountain - sometimes water was not displayed
As the summer is coming, we start to experience higher temperatures here in Central Europe, and finally, after a while the restrictions are not so severe as were a month ago. We are happy we can have more freedom, because we all know that it is no good to be closed at home and work from home long term. We spent most of our time fixing and tweaking things in game during past months and we were not able to bring something big to You, but stay patient as more stuff will come.
You may be aware, that this week was great for all of those, who decided to wait and not participate in playing with beta test branch of the game. We finally went through most of bug reports and were able to fix or tweak the game enough, that it was suitable to be released on stable branch. Both public branches are now version 0.8.4.17 with all the best of soviet helicopter engineering available. But this does not mean there are no bugs anymore, as we are still in early access. We just think that the game is now stable enough to be available for all players out there.
The new update of Workers & Resources: Soviet Republic introduces helicopters that work with construction offices, hospitals and fire stations. Operate the helicopters to help extinguish fires even without workers, serve as transportation at hospitals, and assist with construction at unreachable construction sites.
In addition, the new upgrade now supports underground infrastructure using a special mode that allows you see what happens underground.
Another update that was added was the rain and the dynamic sun when starting a new game or changing the settings for an existing game. This offers a different ambiance allowing you to see Your Republics in a different light and weather.
New Features in Content Update #7
Helicopters (works also with construction offices, hospitals or fire stations)
Underground mode (you can see what is under the ground with special mode)
Underground pipelines
Pedestrian underpasses and overpasses
Rain and dynamic sun
Wind and solar power plants
Curved bridges and many other small improvements
0.8.4.17 - Major changes
Helicopters
Ability to set what resources can carry the vehicle or train, also per wagon
Fences support, first implementation (for now only as decorations)
Key for shooting a screenshots and time elapse support
Pedestrian infrastructure - overpass and underpass, bridges and tunnels
Rain, sunlight and wind weather parameters, and added rain effect with volumetric fog
Added solar, wind and gas power plants
Favorite vehicle selection
Favorite building selection in the workshop menu
Possibility to set favorite workshop buildings from the classic building menu
Game was optimized, you should get more FPS with bigger maps
Scalable windows
Detailed walking paths for citizens within the buildings
New old city buildings
Buildings like construction office, woodcutting post, etc. which handle the working vehicles, now they have fuel storage and possibility to refuel vehicles inside building
At end of year you are prompted in case inflation is high to cu the prices by /100 (this is also available at debug functions)
"Near snaps" just like for rails was added to roads and pipes
Possibility to place the underground pipes and heating pipes
Topographic terrain elevation added into wireframe display
If overlays are enabled for electricity, wires should be colored to red according to consumption
Underground mode
New window for save and load game in the game
Possibility to auto-finance construction by groups
Added notification about missing electricity, heating, unemployment, traffic jams etc.
Added possibility to draw patches on ground - it is only decoration
Added new vehicles (huge capacity flat bed truck, Yugoslavian vehicles, and one bulldozer)
0.8.4.17 - Minor changes
Revised vehicle loading/unloading code, now if vehicle have specified unload specific resources and wait until unloaded, in case all of specific resources unloaded, vehicle should move to next stop, same if vehicle have specified to load specific resource, if there is no more space for those resources vehicle should move to next stop even not fully loaded with other vehicles
Now when there are added small amounts of resources to the loading station, vehicle will not stay at station unless specified "wait for load" flag
Terraforming and building placement is now possible over the tunnels
Now by default all workshop buildings have the game's border even they have defined imagegui, in case your item have the proper border you can define $GUI_NOBORDER flag in the workshopconfig.ini to process with the classic way (where image is no scaled down and no border is added)
For modders: Added animation support for other buildings factories/power plants/attractions/pub/shop/playground/church/cinema .. added token for animation speed in frames per second - $ANIMATION_SPEED_FPS 30.0 (default value is 30.0)
Now when building get destroyed by fire is possible to rebuild it
Now there is difference between the electrified railroad bridges and not electrified. If you will open new version all your finished bridges will be transformed to electrified version automatically. You can use electrified railroad tool to upgrade non electrified bridges into electrified version (similar as road trolley bridges)
Possible to sell vehicle or demolish building by pressing DEL key
Window of infrastructure construction now display proper icon
Now quality for source is mentioned when building is placed
Fixed problem about DO office can send the vehicle to load fuel at cargo harbors (for example) and struck there
Sorting of vehicles according value, type, speed, etc.
Sorting of resource price at statistics or custom house
Schedule you can copy now even into window of road depot
First time ever we are releasing this report two weeks after the previous one was released. We have released two public test updates (0.8.4.13 and 0.8.4.14) since then with plenty of fixes, additions, and tweaks. The most significant one is the added option for dynamic sun when starting a new game or changing the settings for existing game.
It has been a while we started publishing these reports for You, as we have the 25th report out now, and after almost half a year doing our best to keep up the pace, we started considering that it is a bit too much from time to time.
As You know already, we released the upcoming update for public testing this week. There were no significant issues which would cause a delay, and now You can check all the new features if You activate the test version of the game on Steam.
You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews.
We have an extended weekend ahead, but we will not miss the opportunity to spread the word about current stage of development. As we mentioned in the last report, we released the internal test version of the game already to get more people involved in the process of fixing critical or annoying bugs which are present in the game. We were already able to fix several causes of crashing.