The new update of Workers & Resources: Soviet Republic introduces helicopters that work with construction offices, hospitals and fire stations. Operate the helicopters to help extinguish fires even without workers, serve as transportation at hospitals, and assist with construction at unreachable construction sites.
In addition, the new upgrade now supports underground infrastructure using a special mode that allows you see what happens underground.
Another update that was added was the rain and the dynamic sun when starting a new game or changing the settings for an existing game. This offers a different ambiance allowing you to see Your Republics in a different light and weather.
New Features in Content Update #7
Helicopters (works also with construction offices, hospitals or fire stations)
Underground mode (you can see what is under the ground with special mode)
Underground pipelines
Pedestrian underpasses and overpasses
Rain and dynamic sun
Wind and solar power plants
Curved bridges and many other small improvements
0.8.4.17 - Major changes
Helicopters
Ability to set what resources can carry the vehicle or train, also per wagon
Fences support, first implementation (for now only as decorations)
Key for shooting a screenshots and time elapse support
Pedestrian infrastructure - overpass and underpass, bridges and tunnels
Rain, sunlight and wind weather parameters, and added rain effect with volumetric fog
Added solar, wind and gas power plants
Favorite vehicle selection
Favorite building selection in the workshop menu
Possibility to set favorite workshop buildings from the classic building menu
Game was optimized, you should get more FPS with bigger maps
Scalable windows
Detailed walking paths for citizens within the buildings
New old city buildings
Buildings like construction office, woodcutting post, etc. which handle the working vehicles, now they have fuel storage and possibility to refuel vehicles inside building
At end of year you are prompted in case inflation is high to cu the prices by /100 (this is also available at debug functions)
"Near snaps" just like for rails was added to roads and pipes
Possibility to place the underground pipes and heating pipes
Topographic terrain elevation added into wireframe display
If overlays are enabled for electricity, wires should be colored to red according to consumption
Underground mode
New window for save and load game in the game
Possibility to auto-finance construction by groups
Added notification about missing electricity, heating, unemployment, traffic jams etc.
Added possibility to draw patches on ground - it is only decoration
Added new vehicles (huge capacity flat bed truck, Yugoslavian vehicles, and one bulldozer)
0.8.4.17 - Minor changes
Revised vehicle loading/unloading code, now if vehicle have specified unload specific resources and wait until unloaded, in case all of specific resources unloaded, vehicle should move to next stop, same if vehicle have specified to load specific resource, if there is no more space for those resources vehicle should move to next stop even not fully loaded with other vehicles
Now when there are added small amounts of resources to the loading station, vehicle will not stay at station unless specified "wait for load" flag
Terraforming and building placement is now possible over the tunnels
Now by default all workshop buildings have the game's border even they have defined imagegui, in case your item have the proper border you can define $GUI_NOBORDER flag in the workshopconfig.ini to process with the classic way (where image is no scaled down and no border is added)
For modders: Added animation support for other buildings factories/power plants/attractions/pub/shop/playground/church/cinema .. added token for animation speed in frames per second - $ANIMATION_SPEED_FPS 30.0 (default value is 30.0)
Now when building get destroyed by fire is possible to rebuild it
Now there is difference between the electrified railroad bridges and not electrified. If you will open new version all your finished bridges will be transformed to electrified version automatically. You can use electrified railroad tool to upgrade non electrified bridges into electrified version (similar as road trolley bridges)
Possible to sell vehicle or demolish building by pressing DEL key
Window of infrastructure construction now display proper icon
Now quality for source is mentioned when building is placed
Fixed problem about DO office can send the vehicle to load fuel at cargo harbors (for example) and struck there
Sorting of vehicles according value, type, speed, etc.
Sorting of resource price at statistics or custom house
Schedule you can copy now even into window of road depot
First time ever we are releasing this report two weeks after the previous one was released. We have released two public test updates (0.8.4.13 and 0.8.4.14) since then with plenty of fixes, additions, and tweaks. The most significant one is the added option for dynamic sun when starting a new game or changing the settings for existing game.
It has been a while we started publishing these reports for You, as we have the 25th report out now, and after almost half a year doing our best to keep up the pace, we started considering that it is a bit too much from time to time.
As You know already, we released the upcoming update for public testing this week. There were no significant issues which would cause a delay, and now You can check all the new features if You activate the test version of the game on Steam.
You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews.
We have an extended weekend ahead, but we will not miss the opportunity to spread the word about current stage of development. As we mentioned in the last report, we released the internal test version of the game already to get more people involved in the process of fixing critical or annoying bugs which are present in the game. We were already able to fix several causes of crashing.
Lot of progress was made in past weeks and we are almost ready to make the latest version available for internal testers. If everything goes well, they will be able to start their testing during this weekend, but even if it will be delayed, next week we will have more people testing new features.
Hello, We pushing just small fixes from test branch.
0.8.3.26
-Fixed problem when train production line have space but cannot place new train. In case you get this problem and not get fixed by new version, try get out trains with locomotive not the send train directly to depot from production line -Fixed issue when train is launched from depot, but for some reason is not launched, and one stops deleted from train -Warning about unelectrified railway not displayed for piece between bridge on one end and building on the other end -Fixed issue with not able copy ship and airplane schedule to brand new ship/airplane -Fixed problem about sometime when transporting cars from train production line, the train cannot enters fully to the depot -Sometime train waiting at chain signal not allowed enter the block in case his path not collide with the train in the block -Fixed issue when occasionally flat bed trucks have some rest of material loaded and this preventing the mechanisms transported on the flatbed to the constructions -Attempt to fix issue - crash when starting any game, especially when many mods subscribed -Attempt to fix issue - crash when starting random map -Fixed crash during load when using >> (load anyway icon) and missing building is a building producing the containers -Fixed crash at startup if no output audio device is available -Fixed crash at save or quit game problem when airplane is deleted after airplane take off
As the development progresses, we are closer to switching the upcoming update 0.8.4. to internal test branch to make it available for internal testers. It will probably be a matter of weeks to get there and then to public test branch.