We are going to show you something many of you are anticipating for a while. This new addition to the game will significantly change your logistics and improve your emergency systems.
Classic Monday update - test branch version released as stable, seems no critical issues appeared! You can enjoy the smooth terrain also on the test branch!
0.8.3.25
-Added smooth terrain tool -Fixed problem with black camera after using Eye icon on custom houses -Fixed one two more small issue with path check at chain signals - sometime was train allowed to pass even all exit signals was red -Fixed problem about there was possible to upgrade road/railway of a very tiny piece -Fixed occasional crash when adding stop from line window -Fixed occasional crash when building railway -Fixed minor problem in copy tool sometime it not copying building reliable -Fixed issue that electrical wires was not copied by copy tool -Fixed city hall statistics GUI problem in case clicked on more detail -Terrain editor fill with trees now have confirmation window -Fixed issue with electric poles - they get generated too close each other in case smaller piece of wire and those pieces ignoring collision above water or road -Building editor mode should now support the float numbers as floor height -Fixed double message in forklift garage in case no electricity -turned off heating for railway construction office and container facility -Fixed floating trees when doing terraforming with runways or taxiways -Fixed start date overwrite in UI to 1950 -Fixed inaccurate information about brand new trainset cost in the vehicle window -Decreased cost of low voltage wires
Dear comrades of the Soviet Republic, we prepared another brief situation report for you, in these times, when there are not too many good news in the real world. But in this game, we have always good news, and our media is spreading some positive propaganda promoting success and encouragement.
Today it is not going to be about bug fixes, but we must tell you about a new feature in development. There were several requests made by players to highlight electric wiring and help players to see if it is broken somewhere. We now have a solution, and you can see it in these pictures.
-Added possibility to confirm dialogues with Enter -Fixed issues like if you click to open DO window, you can accidently have cursor over remove source/destination building, or same for demolish building confirmation -Fixed issue with can't store finished vehicles in the DEMO* -Added warning message about missing electricity in the conveyor/pipe engines -Fixed crash or strange issues (no cost of constructions) when deleting -Fixed issue with vehicles going off road if they enter construction to unlucky built piece of road, sidewalk or runway (too short) -Fixed issue if building short road, sidewalk etc, at some special circumstances was possible to built road only with one white dot (when holding H key) -Attempt to fix floating trailers -Issue with crash when renaming lines should be fixed now -Fixed issue with building skins - start or end of the night cause change of the skin -Fixed issue with building skins - random change of skin for construction buildings -Fixed issue when upgrading the road in planning mode to road with lamps or trolleys those was not displayed -Fixed issue with struck flatbed truck deliver mechanism to construction in case mechanism is sold -Fixed issue with random crash when building the cableway station -Fixed another pipe/conveyor engine priority problem -Fixed issue with chain signals, when two trains try enter the variable direction station from both sides -French, Polish, Hungarian and Italian translation update
0.8.3.24
-Fixed pumping engines -Fixed issue with signal path-check, sometime train passed the chain signal due to path check, even no train in the block
We have some new additions and improvements for you too. We are adding new residential buildings. You will be able to build nice old town houses and create some vintage looking towns. And we are working on quite required feature now, and that is snapping of roads and pipelines to each other.
We want to introduce you something, many of you will love, because we know this stuff is important for some socialist folks in real life. We are bringing renewable energy into the game, we are going to add support for solar and wind power.
Tweaked again the birthrate, tweaked on different place so to change should be more linear
Distribution office should be now able to supply the harbors or terminals with fuel
Added new terrain (flat land with hills) from workshop into vanilla game.
Attempt to fix the rare start-up crash at initial 3DIVISION logo
Import terrain button is displayed only after item is saved
Fixed issue with call home and sell all vehicles for cableway station
Added go to the borders button into the line window
Fixed tutorial text window
Fixed crash when deleting road while the line window opened
Fixed issue with with statistics window if clicked on the detail of resource (page was not reset)
Optimized rendering of groups for screen mark tool
Tourist was added into screen mark tool
Fixed issue about it was possible to place the runway/taxiway under the electric wires
Fixed issue about sometime was vehicle not able to find route back from construction connected with sidewalk, if road connection was in construction
Fixed emissive map for uranium mine
Fixed issue with Get citizens checkbox
Fixed issue - if you run terrain editor gameplay default start parameters was set for editor mode when starting then the new game
Fixed art gallery capacity and construction phases
Forklifts now are not sent when airplane refueling on the cargo station
0.8.3.20
Fixed issue about sometime unreachable constructions assigned to construction office
V3S and Zill trucks were updated and more skins was added
Added new ambulance IMV 1600
Added new track builder EDK 300
Extended storage in rail construction office
Fixed issue about track builders was possible to enter track segment with very sharp angle
Added Rmn excavator
Fixed issue when snow plows teleported to home and they stop working then
Fixed issues with path-error finding tool (magnification icon) not show the proper place of error for trains
Fixed issues with incorrect city hall statistics (update not fix already broken statistics)
0.8.3.21
Changed enumeration of buildings and vehicles, now the preview images are not loaded during loading, but they are loaded "on the fly" during the game, result is more space in video RAM and a bit faster loadings. You can set this in general settings, by default is turned ON
Moreover enumeration of vehicles was optimized
Changed default setting for window minimize and pause game
Fixed issue with workshop custom sounds volume level at game startup
Tweaked some resource capacity for some vehicles (V3S, T138, Rmn, IM25, IFA)
Fixed issue with CO vehicles not loading resources fully
Optimized a bit code for sending the CO vehicles, they should be sent now soon than previously (previously CO waits until vehicles return to CO, to send for next batch, now they should send new vehicles if the current one which carry resources/workers to construction are returning to CO)
Attempt to fix random crash at logo startup
Added additional checks about walking buildings when loading game to avoid crashes
Decreased birth rate again
Fixed getting resources tutorial
Now the workshop buildings and vehicles are not available in the tutorials
Fixed issue if sometime is deleted road the factory connections or conveyor/pipelines etc had displayed road connection
Increased capacity for cement and dry bulk storage
0.8.3.22
Fixed issue about citizen walking not shortest way to building (in walking connections buildings appear twice or more), in case you have such broken area build any piece of road or sidewalk to get it fixed
Fixed issue with forklift and ship harbor, forklift was sent while ship was not fully in harbor
Fixed issue with 0% to load for CO vehicles
Fixed issue with statistics tabs and price of resources, cents was not displayed
Fixed issue that train is sent to gas station along route without fuel or electricity and get struck there
Fixed issue about brand new locomotives which are towed was spending their fuel and refueling
Fixed issue with crash related to demolition of building and one way roads
Fixed issue with possible crash related to demolition of parkings and one way roads
The development continues and we are focusing on more „Quality of life“ improvements. Until now you were not able to change the size of windows inside the game. Soon you will be able to scale their height.