We have some new additions and improvements for you too. We are adding new residential buildings. You will be able to build nice old town houses and create some vintage looking towns. And we are working on quite required feature now, and that is snapping of roads and pipelines to each other.
We want to introduce you something, many of you will love, because we know this stuff is important for some socialist folks in real life. We are bringing renewable energy into the game, we are going to add support for solar and wind power.
Tweaked again the birthrate, tweaked on different place so to change should be more linear
Distribution office should be now able to supply the harbors or terminals with fuel
Added new terrain (flat land with hills) from workshop into vanilla game.
Attempt to fix the rare start-up crash at initial 3DIVISION logo
Import terrain button is displayed only after item is saved
Fixed issue with call home and sell all vehicles for cableway station
Added go to the borders button into the line window
Fixed tutorial text window
Fixed crash when deleting road while the line window opened
Fixed issue with with statistics window if clicked on the detail of resource (page was not reset)
Optimized rendering of groups for screen mark tool
Tourist was added into screen mark tool
Fixed issue about it was possible to place the runway/taxiway under the electric wires
Fixed issue about sometime was vehicle not able to find route back from construction connected with sidewalk, if road connection was in construction
Fixed emissive map for uranium mine
Fixed issue with Get citizens checkbox
Fixed issue - if you run terrain editor gameplay default start parameters was set for editor mode when starting then the new game
Fixed art gallery capacity and construction phases
Forklifts now are not sent when airplane refueling on the cargo station
0.8.3.20
Fixed issue about sometime unreachable constructions assigned to construction office
V3S and Zill trucks were updated and more skins was added
Added new ambulance IMV 1600
Added new track builder EDK 300
Extended storage in rail construction office
Fixed issue about track builders was possible to enter track segment with very sharp angle
Added Rmn excavator
Fixed issue when snow plows teleported to home and they stop working then
Fixed issues with path-error finding tool (magnification icon) not show the proper place of error for trains
Fixed issues with incorrect city hall statistics (update not fix already broken statistics)
0.8.3.21
Changed enumeration of buildings and vehicles, now the preview images are not loaded during loading, but they are loaded "on the fly" during the game, result is more space in video RAM and a bit faster loadings. You can set this in general settings, by default is turned ON
Moreover enumeration of vehicles was optimized
Changed default setting for window minimize and pause game
Fixed issue with workshop custom sounds volume level at game startup
Tweaked some resource capacity for some vehicles (V3S, T138, Rmn, IM25, IFA)
Fixed issue with CO vehicles not loading resources fully
Optimized a bit code for sending the CO vehicles, they should be sent now soon than previously (previously CO waits until vehicles return to CO, to send for next batch, now they should send new vehicles if the current one which carry resources/workers to construction are returning to CO)
Attempt to fix random crash at logo startup
Added additional checks about walking buildings when loading game to avoid crashes
Decreased birth rate again
Fixed getting resources tutorial
Now the workshop buildings and vehicles are not available in the tutorials
Fixed issue if sometime is deleted road the factory connections or conveyor/pipelines etc had displayed road connection
Increased capacity for cement and dry bulk storage
0.8.3.22
Fixed issue about citizen walking not shortest way to building (in walking connections buildings appear twice or more), in case you have such broken area build any piece of road or sidewalk to get it fixed
Fixed issue with forklift and ship harbor, forklift was sent while ship was not fully in harbor
Fixed issue with 0% to load for CO vehicles
Fixed issue with statistics tabs and price of resources, cents was not displayed
Fixed issue that train is sent to gas station along route without fuel or electricity and get struck there
Fixed issue about brand new locomotives which are towed was spending their fuel and refueling
Fixed issue with crash related to demolition of building and one way roads
Fixed issue with possible crash related to demolition of parkings and one way roads
The development continues and we are focusing on more „Quality of life“ improvements. Until now you were not able to change the size of windows inside the game. Soon you will be able to scale their height.
If you still can't decide to buy "Soviet Republic" - try a free demo! The Demo includes all game features and it's limited only by the amount of vehicles and buildings.
Enter the game page and click "Download WR:SR demo".
Dear comrades, we want to share with you another report to inform you about current developments and changes in the game. There were plenty of bug fixes recently and some of them dealt with some silly things.
Mostly Small fixes from test branch releasing now as stable. There are still some known issue connected to conveyors, distribution offices and minor pathfinding issues, we will bring the fixes very soon!
0.8.3.17
Fixed small mistake in line windows, there was instead "Vehicles on the line" caption like "Line stations"
Fixed issue when firetruck sent to the fire station, the amount of workers required was not re-calculated
Fixed crash using place all vehicles home, if some vehicle from CO have another vehicle loaded on the flatbed
Fixed issue with last finished parking not regenerated parking connections
If tourist without hotel travel with ships he is allowed to travel 4xlonger
Passenger or worker is allowed to travel longer in ship and cableway
Worker are allowed to travel longer in the CO buses
Decreased/slowed birthrate by 20%
Decreased range of sirens SFX
Change behavior of trains in collision, now they flip to reverse direction in case collision
Small change in rail snapping - previously in some cases was able to divide rail track in the bad way, creating very small piece of rail track which could cause crash
Added forklift support for airplane cargo terminal
Fixed airplane can find path when building connection was not connected to taxiway
Fixed CO assign unreachable constructions
0.8.3.18
Fixed issue preventing run the launcher app in case steam was set in Hungarian language
Fixed 30 days amount to pay in the penalty window
Fix for crash due to building transparents if using load anyway functionality
Fixed crash when turned off heating then turned on back in the ongoing game
Fixed graphical corruption in Building editor
Fixed issue about strange window if big rail depot selected when click on the building's road
Italian translation update
Some of the debug functions keys was removed
Timer traveling runs for tourist without slower in airplanes and cableways
This update of Workers & Resources: Soviet Republic introduces airplanes, including the airport design and implementation
Operate the airplanes and build the aluminium industry chain so you can construct airplanes. Go through all the process, from the extraction of bauxite to the treatment of aluminium oxide, before obtaining the finished aluminium.
Moreover, this upgrade of Workers & Resources: Soviet Republic also contains the introduction of tourism as a new profitable business. Bring foreign tourists to your country, build amusement parks or other attractions and create new ways of earning additional income.
The update also features a great improvement in the models of the citizens and all the SFX have been implemented and revised by the slovak sound studio Grand Beats. Also, the first version of the building editor has been released.
Main features
airplanes
tourism
new SFX (UI, vehicles, buildings, ambient sfx) still WIP
building editor first version
better accessible terrain editor, without requirement to create workshop item
new citizens models
global events (still WIP)
performance optimizations for DX11.1
three new tutorials
cloud saves
added mixed signals.. half normal half chain
new camera controls LALT to rotate and X/C
new roman trucks
sirens SFX
texts on mini map
increased railway length for train production line
workshop support for building skins
Other fixes & changes
added checkbox to deactivate all mods
added icons for sell all vehicles and place all vehicles to home into building's window
added info in brand new vehicle window about selling price when delivered to custom house
added more info about current loans into economy tab
added new lights to more buildings
added new vehicle - 25tons dumper
added possibility to discard cargo in vehicles
added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
added visualization of city/area range of influence
added warning message to fields and farms about sowing and harvesting before/during the winter
added white strips to some windows to make the info better readable
attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
better accessible terrain editor, from workshop menu
corrected window of field, now show you the max amount of workers
decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
fixed cableway cabins - small graphics problem
fixed city hall statistics
fixed collision issue with trains while on station tracks
fixed issue about sometime was able connect two rail track into one building entrance/connection
fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
fixed issue when collapsing more than 10 buildings in the DO office window
fixed issue when train is not rendered or rendered badly while it waiting on the station
fixed issue with bad description for icons in the screen mark menu
fixed issue with rail track rendering
fixed issue with too big circuit breaker for the cargo harbors especially container harbor
fixed issue with trains choosing the longer route to destination
fixed issue with transporting resources through unfinished pipes
fixed overflow when purchasing vehicles when inflation is very high
fixed partially pipeline fps drops
fixed pillars of trolleybus brick bridge
fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
fixed random crash at loading on Windows 7 launch options
fixed terrain editor crash when generating trees
fixed vehicle stuck at entrance problem
fixed white font bug when checking city/area stats
graphics settings for citizens
if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
improved load anyway functionality, in case mod is missing (avoidance of crash)
in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
now trains driving through rail gas station in case their fuel less than 40% should stop and tank
now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
possible to switch LMB and RMB in control settings for left handed people
refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
rendering of citizens was optimized
signals at rail crossings are now more accurate
storage info in windows now show also how much is the storage filled to avoid confusion
system to allow have more icons in the building's top panels has been done
tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
updated railway production line - longer track and check if trainset can fit
updates in code for modded 1930 game start. in order to vehicle appear according configured
Added possibility to batch upgrade infrastructure such as road or railways with holding LSHIFT
Size of some trees was reduced
Fixed problem when Container loading facility loads the resources from neighbor building even there was limit specified in the storage to not store those resources.
Bulk conveyor engine was slightly fixed to avoid road connection problems
If window is not active (alt tab) camera should now not move
Follow camera depth of field now focus to followed object
Fixed issue if upgrading the mud road to road with lamps on trolley, those was not created and visible
Fixed issue about it was possible to upgrade any bridge (even wooden bridge) to the bridge with the trolleys
Fixed issues with conveyor angle check
Added possibility to add also custom WAV and vehicle sound config into the workshop mods, check items 1834540483 and 1858616795 as reference/sample
Alphabetical sorting of building types for building lists
Russian and polish localization update
Removed CO cooperate checkbox because causing the issues
Spanish and Polish translation update
Added possibility to copy - load directly an terrain from terrain editor into an workshop landscape item
optimized fields rendering
Fixed issue with forklift not send sometime to transport resources, in case you will have this issue, you will need to sell all forklifts from garages connected to problematic buildings, it was caused by schedule for forklift not get sometime reset, causing forklift is not send and also other forklift, because forklift with struck schedule is intend to transport resources, so other forklift thinks they don't need to start.