Dear comrades, we want to share with you another report to inform you about current developments and changes in the game. There were plenty of bug fixes recently and some of them dealt with some silly things.
Mostly Small fixes from test branch releasing now as stable. There are still some known issue connected to conveyors, distribution offices and minor pathfinding issues, we will bring the fixes very soon!
0.8.3.17
Fixed small mistake in line windows, there was instead "Vehicles on the line" caption like "Line stations"
Fixed issue when firetruck sent to the fire station, the amount of workers required was not re-calculated
Fixed crash using place all vehicles home, if some vehicle from CO have another vehicle loaded on the flatbed
Fixed issue with last finished parking not regenerated parking connections
If tourist without hotel travel with ships he is allowed to travel 4xlonger
Passenger or worker is allowed to travel longer in ship and cableway
Worker are allowed to travel longer in the CO buses
Decreased/slowed birthrate by 20%
Decreased range of sirens SFX
Change behavior of trains in collision, now they flip to reverse direction in case collision
Small change in rail snapping - previously in some cases was able to divide rail track in the bad way, creating very small piece of rail track which could cause crash
Added forklift support for airplane cargo terminal
Fixed airplane can find path when building connection was not connected to taxiway
Fixed CO assign unreachable constructions
0.8.3.18
Fixed issue preventing run the launcher app in case steam was set in Hungarian language
Fixed 30 days amount to pay in the penalty window
Fix for crash due to building transparents if using load anyway functionality
Fixed crash when turned off heating then turned on back in the ongoing game
Fixed graphical corruption in Building editor
Fixed issue about strange window if big rail depot selected when click on the building's road
Italian translation update
Some of the debug functions keys was removed
Timer traveling runs for tourist without slower in airplanes and cableways
This update of Workers & Resources: Soviet Republic introduces airplanes, including the airport design and implementation
Operate the airplanes and build the aluminium industry chain so you can construct airplanes. Go through all the process, from the extraction of bauxite to the treatment of aluminium oxide, before obtaining the finished aluminium.
Moreover, this upgrade of Workers & Resources: Soviet Republic also contains the introduction of tourism as a new profitable business. Bring foreign tourists to your country, build amusement parks or other attractions and create new ways of earning additional income.
The update also features a great improvement in the models of the citizens and all the SFX have been implemented and revised by the slovak sound studio Grand Beats. Also, the first version of the building editor has been released.
Main features
airplanes
tourism
new SFX (UI, vehicles, buildings, ambient sfx) still WIP
building editor first version
better accessible terrain editor, without requirement to create workshop item
new citizens models
global events (still WIP)
performance optimizations for DX11.1
three new tutorials
cloud saves
added mixed signals.. half normal half chain
new camera controls LALT to rotate and X/C
new roman trucks
sirens SFX
texts on mini map
increased railway length for train production line
workshop support for building skins
Other fixes & changes
added checkbox to deactivate all mods
added icons for sell all vehicles and place all vehicles to home into building's window
added info in brand new vehicle window about selling price when delivered to custom house
added more info about current loans into economy tab
added new lights to more buildings
added new vehicle - 25tons dumper
added possibility to discard cargo in vehicles
added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
added visualization of city/area range of influence
added warning message to fields and farms about sowing and harvesting before/during the winter
added white strips to some windows to make the info better readable
attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
better accessible terrain editor, from workshop menu
corrected window of field, now show you the max amount of workers
decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
fixed cableway cabins - small graphics problem
fixed city hall statistics
fixed collision issue with trains while on station tracks
fixed issue about sometime was able connect two rail track into one building entrance/connection
fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
fixed issue when collapsing more than 10 buildings in the DO office window
fixed issue when train is not rendered or rendered badly while it waiting on the station
fixed issue with bad description for icons in the screen mark menu
fixed issue with rail track rendering
fixed issue with too big circuit breaker for the cargo harbors especially container harbor
fixed issue with trains choosing the longer route to destination
fixed issue with transporting resources through unfinished pipes
fixed overflow when purchasing vehicles when inflation is very high
fixed partially pipeline fps drops
fixed pillars of trolleybus brick bridge
fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
fixed random crash at loading on Windows 7 launch options
fixed terrain editor crash when generating trees
fixed vehicle stuck at entrance problem
fixed white font bug when checking city/area stats
graphics settings for citizens
if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
improved load anyway functionality, in case mod is missing (avoidance of crash)
in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
now trains driving through rail gas station in case their fuel less than 40% should stop and tank
now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
possible to switch LMB and RMB in control settings for left handed people
refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
rendering of citizens was optimized
signals at rail crossings are now more accurate
storage info in windows now show also how much is the storage filled to avoid confusion
system to allow have more icons in the building's top panels has been done
tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
updated railway production line - longer track and check if trainset can fit
updates in code for modded 1930 game start. in order to vehicle appear according configured
Added possibility to batch upgrade infrastructure such as road or railways with holding LSHIFT
Size of some trees was reduced
Fixed problem when Container loading facility loads the resources from neighbor building even there was limit specified in the storage to not store those resources.
Bulk conveyor engine was slightly fixed to avoid road connection problems
If window is not active (alt tab) camera should now not move
Follow camera depth of field now focus to followed object
Fixed issue if upgrading the mud road to road with lamps on trolley, those was not created and visible
Fixed issue about it was possible to upgrade any bridge (even wooden bridge) to the bridge with the trolleys
Fixed issues with conveyor angle check
Added possibility to add also custom WAV and vehicle sound config into the workshop mods, check items 1834540483 and 1858616795 as reference/sample
Alphabetical sorting of building types for building lists
Russian and polish localization update
Removed CO cooperate checkbox because causing the issues
Spanish and Polish translation update
Added possibility to copy - load directly an terrain from terrain editor into an workshop landscape item
optimized fields rendering
Fixed issue with forklift not send sometime to transport resources, in case you will have this issue, you will need to sell all forklifts from garages connected to problematic buildings, it was caused by schedule for forklift not get sometime reset, causing forklift is not send and also other forklift, because forklift with struck schedule is intend to transport resources, so other forklift thinks they don't need to start.
In case game seems completely broken best is to do this test with temporary disabled antivirus, or at least check if your antivirus not hold some files while testing integrity.
If this not helps, let us know in forum your problem. Best is to start the new thread. You should say if the new game is problematic, or only any specific save. Let us know if game crashed always at same stage, or after loading latest autosave you can normally continue, so crash is random..
Now heating requirement will be removed from old factories without requirement to rebuilt
Now also dry dock and in general all production lines not require heating
0.8.2.24
Removed again the old high voltage pole - causing some other problems
Fixed crash during Import vehicle
Fixed problem with consumption of energy in the train aggregate loading
0.8.2.25
the default curve angle for road, rails and pipes was decreased
updated a electric consumption when loading/unloading fuel tanks (or modded electric generator powered by fuel), now should be possible to load/unload fuel even without electricty at limited speed
russian localization update
slovak localization update (still WIP)
0.8.2.26
updated signal mechanics - problem with waiting rows
fixed issue with not removing the heating requirements in factories
In this update of Workers & Resources: Soviet Republic we are introducing seasons. Now after summer, the weather will start becoming colder and you will need to be prepared for winter. During the winter everything will become covered with snow and you will need to plow the roads as well as set up a central heating network to keep your citizens from freezing.
Moreover, this update also focuses on finalizing ships; many new types of ships and harbors were added. Another interesting new feature is the possibility to pack goods into containers to speed up the loading and unloading of ships
Summary of new features
Seasons
Central heating system
New types of ships and harbors
Shipping containers support
Long trains support
Summary of major fixes or improvements
Refueling
Chain signals improved
Signals allow to enter to block more trains in case their route not collide
Cheat menu
Visualization of lines path
LOD support for vehicles
Smooth camera
Detailed list of changes
0.8.2.0
Seasons (winter) support
New types of ships & official release of ships support
Longer trains support - you need to build long railway depot
Cheat menu was introduced - some hotkeys was replaced with buttons or check boxes
Task list in production lines
Containers packing/unpacking facility to pack resources into containers to faster loading/unloading to ships
Ship with supports to store containers, vehicles and trains
Tool for copying selected part of your buildings/infrastructure
LODs support for vehicles
Fixed ambient occlusion now works also on lower resolutions and it is more exact with less errors
Fixed threading synchronization and Win 10 low performance problem
Hard drive full check
changed algorithm to loading vehicles/containers on flatbed trucks or vagon (or ships) allowing to specify more areas and also the height of the space to load vehicles or containers on the flatbed
changed algorithm for re-fuelling
added smooth camera transition when localization vehicles or buildings and also when following objects
now signals allow train to pass the signal even if next bloc is engaged, if the train not collide
added visualization of signaling blocs on the railways
changed re-fuel search algorithms
Added smooth camera -Changed path finding algorithm - now it count also with actual traffic and select the path with less dense traffic
Fixed problem when selling trains or manipulating with vagons too early when train is entering the depot
now small bus stops allowing to enter buses from both sides same time
18MW electric wiring pole is now higher
0.8.2.1
cooling towers should now not have snow inside
added warning message about temperature into buildings (where needed)
disabled heating in exterior playgrounds (like football field)
fixed issue with paused game and snow
attempt to fix issue about blocked
fixed issue with snowplow circling around
added self collision for trains
fixed issue with very slow cooling down of heating plants, endstations or switches
corrected vehicle and walking speed on road with trolleys
now cars will drive slower on roads without lighting during night
0.8.2.2
fixed issue with train collisions on the platforms/stations
fixed railway tutorial issues
corrected inaccuracy with screen mark tool (like passengers on the platforms, kids with no schools, etc)
added electricity and heating properties to screen mark tool
fixed various issues/crashes with city copy tool
added loading tips
tips around cursor during the game will display only once now
added warning icon if train is in collision
fixed issue about train moving even out of fuel
start date was moved to April in case seasons enabled
changed order of rendering to avoid problems with field plants
added oil/fuel loading stations for road vehicles
0.8.2.3
added 8 new ships
snow is now less frequent
fixed issue with screenmark search and passenger stations
fixed issue that electricity and heating in screenmark search displayed in building where they should not
fixed issue with visualization of resources on the flatbed vehicles / vagons
0.8.2.4
added new snowplows
added visualization of lines
fixed problem with viken tanker
0.8.2.5
start month back to march
increased slightly speed of grow of crops while seasons enabled
increased temperature in march
disabled heating requirements for mines and woodcutting post
0.8.2.6
Cheat menu checkbox is now hidden and need to be activated via C+H+E keys pressing
Fixed issue with crashing workshop map at startup
Fixed issue with crashing game at deleting city/area name point
Fixed very occasional crash when loading game where previously an unfinished mod building was unsubscribed
Changed refueling code - increased maximum distance for fuel stations and increased minimal fuel amount required for vehicle to start looking for gas station
Fixed crash when viewing traffic (pressing T key) also now view traffic is LCONTROL + T
Fixed problem about trains was possible to load on the flatbed truck
Now heat should not be count in production stats and also fixed issue with purchase heating at some buildings
Fixed issue with crane to going to help with small heating plant - but need build new one to get this fixed
0.8.2.7
Fixed crash related to personal cars going to fuel station
Fixed problem when sometime car is listed more time as heading to this parking
Fixed problem about sometimes was oil tanker not able to load from oil harbor
Fixed trolleybus depot problem, there was listed also other vehicle types aside from trolleybuses
Changed citizens health and happiness penalty when there is no heating in building, health decreasing when interior temperature is lower, at not so low temperatures only happiness is decreasing
Changes on the train pathfinding mechanics
Changes on gas station mechanics - now road vehicles prefers only road gas stations
Trains takes into account when looking for gas station, also if next station will be reachable from it
Train when looking for route, they take into account also it's length to avoid self collisions if train is long
Fixed issues with struck trains
Visualization of gas stations range - in case no gas station found
Automatic assignment of construction for CO after finishing constructions
New window with overview of the assigned construction offices for the constructions
Sort in the tab list
Fixed issue with too bright particles when night game changes to night or to day
0.8.2.8
Turned off experimental traffic pathfinding to fix performance issues
Changed name of unfinished infrastructure, now is display according type (unfinished road, unfinished railway etc)
Added screenmarks for lines visualization
0.8.2.9
Fixed crash issues at loading (especially when you trying activate seasons via terrain editor :-) )
Attempt to fix money bug when starting game on seasons (a new game need to be started..or stats.ini deleted)
Quarry now not require heating
Fixed crash when renaming vehicles
Fixed production queue functionality in dry dock
0.8.2.10
Fixed issue that heating plant not behave fully as factory-like for causing moders failed to make nuclear heating plant
Added scroll arrows to construction CO assignment windows
fixed auto assign of un-accessible constructions
fixed issue with struck snow plows (it will not appear again, already struck plows use "place to home" from vehicle debug menu)
fixed various issues (crash, off road movement, 180 turns) when connecting/upgrading roads when the road vehicles are on it
Now is allowed to copy workshop items locally.. you can copy mods from STEAM\steamapps\workshop\content\784150 to media_soviet/workshop_wip without any edits in workshopconfig.ini.. but you need unsubscribe from original mod (otherwise game will take subscribed item), you will not see mod in the "your items" in the menus, but you will see mod in the game and you will able to use it
Fixed issue about nuclear containers was possible to unload to container facility
Fixed issue with LODs, sometime vehicles displayed low level of detail even camera was close
Now if you delete some building the heating pipeline and pipeline not get deleted
optimized experimental traffic pathfinding (but it needs to be turned ON from cheat menu.. for default it is now turned OFF)
0.8.2.11
Added possibility to change game settings (electricity, heating, seasons) during game
Fixed issue with container/vehicle stacking
0.8.2.12
Fixed issue with chain signals which could cause that train pass into block even it should not
Changed mechanics of chain signals - now not only next bloc exits are checked but also all next blocs until end of route or until classic signal in the route
Fixed problem with cheat menu offset
Fixed rare problem about FPS drop when building railtrack
When moving workers from one building to another, now random workers are moved not the workers who was first moved into building
0.8.2.13
Another attempt to fix money bug error, due to random appear of bug, fix cannot be confirmed, let us know if you get this bug on this version
Fixed crash when closing window of vehicle which transporting other vehicles
Fixed problem about sometime the ship line cannot be applied to ship, while manual assignment of stops worked
Fixed issue if passenger train delivering workers to train production line, it may accidentaly load/join some locomotives or vagons from factory
Fixed crash related when train is sent to fuel station
Added small pumping station for heating
Heating pipes description about flow was adjusted (changed units) so the values can be compared with buildings capacity etc
When switched to landscape editor mode game will switch to normal speed to avoid problems with brushes
Fixed button "This year" when checking statistics and seasons are enabled
0.8.2.14
Small pumping station now have the road connection
Fixed problem that signal stays red after long train passing bloc
Added heating tutorial
Increased range of heating substation
Decreased heating consumption by 30%
Fixed crash when adding stop to lines
Added first version on lines spacing - anti-bunching vehicles on the lines (vehicles will slow down so they will spread between all stops) (this option you need to turn ON by checking checkbox in the cheat menu, default is OFF)
0.8.2.15
If vehicle is teleported to home gas station is reset
Now in landscape editor there is possible to control game speed, while the bruses working at paused game
If electricity or heating is turned off then turned on again, fixed problem when some buildings are not properly connected to sub stations
Fixed collision issue related to small bus stations
0.8.2.16
Now should be crazy prices or electricity problems fixed and should not appear again
Fixed some inaccuracy in lines visualizations
Fixed crash related manufactured trains unloading in overfilled depot
Now is possible for moders to do vehicle with more skills like bulldozer and snowplow same time
Restored the old type of high voltage electric wires (some of them found it more consistent with transformers) lets leave in game until transformers not get graphical upgrade
increase loading / unload speeds for cargo harbors
fixed crash related to new signal mechanics (train passing on red color, if way is free)
0.8.2.17
first version of selecting priority for snow plowing
fixed visual problem with construction of accounting office
now pipelines are required to be above railway or roads
fixed crash when firetruck is send to depot while on the mission
fixed railway glitches when creating X junctions on the double track or multi track
fixed snowing in tunnels - now should vehicle not slow down in tunnel due to snow
fixed inaccuracy in pumping heat water from heating plants or exchangers
added information in substation and heat exchanger windows about capacity of connected buildings
fixed crash when adding depot to railway line
updated fuel pathfinding
attempt to fix crash during game related to snowplows
0.8.2.18
fixed railway laying crash related to coloring the signal blocs
tweaked signal mechanics, in some cases train was not able select the free track when waiting on chain signals
tweaked rail pahtfinding, sometime train prefer to go through building instead straight line
fixed small freezes/stuttering related to snow plowing
fixed technical services window issue
if turning off the seasons from the game settings menu, now snow is removed from all roads
fixed collision issue with some bridge types
fixed bug with highlighting bridges during winter
fixed issue with too high electric consumption for aggregate gravel loading
0.8.2.19
disabled heating in another industry buildings (in almost all factories), those in reality have their own heating systems (rebuild of the building is needed)
fixed problem about ship loading fuel at umping harbor loads also the content of tank intended for refuel
changed mechanics for wagons unloading - now there is limit how many wagons can load/unload at same time, this limit is set according the size of the station track
increase wattage for train loading/unloading stations
Eng proof check (not all strings was checked)
0.8.2.20
hotfix of crash bug introduced by previous update
0.8.2.21
removed heating requirement from fabric factory
0.8.2.22
removed heating requirement general from all factories and mines (even from workshop)
Dear community of Workers and Resources: Soviet Republic, we are planning on implementing tourism as a mechanic into the game and because of all of you, the modding community, who are all fantastically creative, we got the idea that you could help us to bring a new and interesting building type into the game.