This update of Workers & Resources: Soviet Republic introduces airplanes, including the airport design and implementation
Operate the airplanes and build the aluminium industry chain so you can construct airplanes. Go through all the process, from the extraction of bauxite to the treatment of aluminium oxide, before obtaining the finished aluminium.
Moreover, this upgrade of Workers & Resources: Soviet Republic also contains the introduction of tourism as a new profitable business. Bring foreign tourists to your country, build amusement parks or other attractions and create new ways of earning additional income.
The update also features a great improvement in the models of the citizens and all the SFX have been implemented and revised by the slovak sound studio Grand Beats. Also, the first version of the building editor has been released.
Main features
airplanes
tourism
new SFX (UI, vehicles, buildings, ambient sfx) still WIP
building editor first version
better accessible terrain editor, without requirement to create workshop item
new citizens models
global events (still WIP)
performance optimizations for DX11.1
three new tutorials
cloud saves
added mixed signals.. half normal half chain
new camera controls LALT to rotate and X/C
new roman trucks
sirens SFX
texts on mini map
increased railway length for train production line
workshop support for building skins
Other fixes & changes
added checkbox to deactivate all mods
added icons for sell all vehicles and place all vehicles to home into building's window
added info in brand new vehicle window about selling price when delivered to custom house
added more info about current loans into economy tab
added new lights to more buildings
added new vehicle - 25tons dumper
added possibility to discard cargo in vehicles
added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
added visualization of city/area range of influence
added warning message to fields and farms about sowing and harvesting before/during the winter
added white strips to some windows to make the info better readable
attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
better accessible terrain editor, from workshop menu
corrected window of field, now show you the max amount of workers
decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
fixed cableway cabins - small graphics problem
fixed city hall statistics
fixed collision issue with trains while on station tracks
fixed issue about sometime was able connect two rail track into one building entrance/connection
fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
fixed issue when collapsing more than 10 buildings in the DO office window
fixed issue when train is not rendered or rendered badly while it waiting on the station
fixed issue with bad description for icons in the screen mark menu
fixed issue with rail track rendering
fixed issue with too big circuit breaker for the cargo harbors especially container harbor
fixed issue with trains choosing the longer route to destination
fixed issue with transporting resources through unfinished pipes
fixed overflow when purchasing vehicles when inflation is very high
fixed partially pipeline fps drops
fixed pillars of trolleybus brick bridge
fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
fixed random crash at loading on Windows 7 launch options
fixed terrain editor crash when generating trees
fixed vehicle stuck at entrance problem
fixed white font bug when checking city/area stats
graphics settings for citizens
if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
improved load anyway functionality, in case mod is missing (avoidance of crash)
in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
now trains driving through rail gas station in case their fuel less than 40% should stop and tank
now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
possible to switch LMB and RMB in control settings for left handed people
refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
rendering of citizens was optimized
signals at rail crossings are now more accurate
storage info in windows now show also how much is the storage filled to avoid confusion
system to allow have more icons in the building's top panels has been done
tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
updated railway production line - longer track and check if trainset can fit
updates in code for modded 1930 game start. in order to vehicle appear according configured
Added possibility to batch upgrade infrastructure such as road or railways with holding LSHIFT
Size of some trees was reduced
Fixed problem when Container loading facility loads the resources from neighbor building even there was limit specified in the storage to not store those resources.
Bulk conveyor engine was slightly fixed to avoid road connection problems
If window is not active (alt tab) camera should now not move
Follow camera depth of field now focus to followed object
Fixed issue if upgrading the mud road to road with lamps on trolley, those was not created and visible
Fixed issue about it was possible to upgrade any bridge (even wooden bridge) to the bridge with the trolleys
Fixed issues with conveyor angle check
Added possibility to add also custom WAV and vehicle sound config into the workshop mods, check items 1834540483 and 1858616795 as reference/sample
Alphabetical sorting of building types for building lists
Russian and polish localization update
Removed CO cooperate checkbox because causing the issues
Spanish and Polish translation update
Added possibility to copy - load directly an terrain from terrain editor into an workshop landscape item
optimized fields rendering
Fixed issue with forklift not send sometime to transport resources, in case you will have this issue, you will need to sell all forklifts from garages connected to problematic buildings, it was caused by schedule for forklift not get sometime reset, causing forklift is not send and also other forklift, because forklift with struck schedule is intend to transport resources, so other forklift thinks they don't need to start.
In case game seems completely broken best is to do this test with temporary disabled antivirus, or at least check if your antivirus not hold some files while testing integrity.
If this not helps, let us know in forum your problem. Best is to start the new thread. You should say if the new game is problematic, or only any specific save. Let us know if game crashed always at same stage, or after loading latest autosave you can normally continue, so crash is random..
Now heating requirement will be removed from old factories without requirement to rebuilt
Now also dry dock and in general all production lines not require heating
0.8.2.24
Removed again the old high voltage pole - causing some other problems
Fixed crash during Import vehicle
Fixed problem with consumption of energy in the train aggregate loading
0.8.2.25
the default curve angle for road, rails and pipes was decreased
updated a electric consumption when loading/unloading fuel tanks (or modded electric generator powered by fuel), now should be possible to load/unload fuel even without electricty at limited speed
russian localization update
slovak localization update (still WIP)
0.8.2.26
updated signal mechanics - problem with waiting rows
fixed issue with not removing the heating requirements in factories
In this update of Workers & Resources: Soviet Republic we are introducing seasons. Now after summer, the weather will start becoming colder and you will need to be prepared for winter. During the winter everything will become covered with snow and you will need to plow the roads as well as set up a central heating network to keep your citizens from freezing.
Moreover, this update also focuses on finalizing ships; many new types of ships and harbors were added. Another interesting new feature is the possibility to pack goods into containers to speed up the loading and unloading of ships
Summary of new features
Seasons
Central heating system
New types of ships and harbors
Shipping containers support
Long trains support
Summary of major fixes or improvements
Refueling
Chain signals improved
Signals allow to enter to block more trains in case their route not collide
Cheat menu
Visualization of lines path
LOD support for vehicles
Smooth camera
Detailed list of changes
0.8.2.0
Seasons (winter) support
New types of ships & official release of ships support
Longer trains support - you need to build long railway depot
Cheat menu was introduced - some hotkeys was replaced with buttons or check boxes
Task list in production lines
Containers packing/unpacking facility to pack resources into containers to faster loading/unloading to ships
Ship with supports to store containers, vehicles and trains
Tool for copying selected part of your buildings/infrastructure
LODs support for vehicles
Fixed ambient occlusion now works also on lower resolutions and it is more exact with less errors
Fixed threading synchronization and Win 10 low performance problem
Hard drive full check
changed algorithm to loading vehicles/containers on flatbed trucks or vagon (or ships) allowing to specify more areas and also the height of the space to load vehicles or containers on the flatbed
changed algorithm for re-fuelling
added smooth camera transition when localization vehicles or buildings and also when following objects
now signals allow train to pass the signal even if next bloc is engaged, if the train not collide
added visualization of signaling blocs on the railways
changed re-fuel search algorithms
Added smooth camera -Changed path finding algorithm - now it count also with actual traffic and select the path with less dense traffic
Fixed problem when selling trains or manipulating with vagons too early when train is entering the depot
now small bus stops allowing to enter buses from both sides same time
18MW electric wiring pole is now higher
0.8.2.1
cooling towers should now not have snow inside
added warning message about temperature into buildings (where needed)
disabled heating in exterior playgrounds (like football field)
fixed issue with paused game and snow
attempt to fix issue about blocked
fixed issue with snowplow circling around
added self collision for trains
fixed issue with very slow cooling down of heating plants, endstations or switches
corrected vehicle and walking speed on road with trolleys
now cars will drive slower on roads without lighting during night
0.8.2.2
fixed issue with train collisions on the platforms/stations
fixed railway tutorial issues
corrected inaccuracy with screen mark tool (like passengers on the platforms, kids with no schools, etc)
added electricity and heating properties to screen mark tool
fixed various issues/crashes with city copy tool
added loading tips
tips around cursor during the game will display only once now
added warning icon if train is in collision
fixed issue about train moving even out of fuel
start date was moved to April in case seasons enabled
changed order of rendering to avoid problems with field plants
added oil/fuel loading stations for road vehicles
0.8.2.3
added 8 new ships
snow is now less frequent
fixed issue with screenmark search and passenger stations
fixed issue that electricity and heating in screenmark search displayed in building where they should not
fixed issue with visualization of resources on the flatbed vehicles / vagons
0.8.2.4
added new snowplows
added visualization of lines
fixed problem with viken tanker
0.8.2.5
start month back to march
increased slightly speed of grow of crops while seasons enabled
increased temperature in march
disabled heating requirements for mines and woodcutting post
0.8.2.6
Cheat menu checkbox is now hidden and need to be activated via C+H+E keys pressing
Fixed issue with crashing workshop map at startup
Fixed issue with crashing game at deleting city/area name point
Fixed very occasional crash when loading game where previously an unfinished mod building was unsubscribed
Changed refueling code - increased maximum distance for fuel stations and increased minimal fuel amount required for vehicle to start looking for gas station
Fixed crash when viewing traffic (pressing T key) also now view traffic is LCONTROL + T
Fixed problem about trains was possible to load on the flatbed truck
Now heat should not be count in production stats and also fixed issue with purchase heating at some buildings
Fixed issue with crane to going to help with small heating plant - but need build new one to get this fixed
0.8.2.7
Fixed crash related to personal cars going to fuel station
Fixed problem when sometime car is listed more time as heading to this parking
Fixed problem about sometimes was oil tanker not able to load from oil harbor
Fixed trolleybus depot problem, there was listed also other vehicle types aside from trolleybuses
Changed citizens health and happiness penalty when there is no heating in building, health decreasing when interior temperature is lower, at not so low temperatures only happiness is decreasing
Changes on the train pathfinding mechanics
Changes on gas station mechanics - now road vehicles prefers only road gas stations
Trains takes into account when looking for gas station, also if next station will be reachable from it
Train when looking for route, they take into account also it's length to avoid self collisions if train is long
Fixed issues with struck trains
Visualization of gas stations range - in case no gas station found
Automatic assignment of construction for CO after finishing constructions
New window with overview of the assigned construction offices for the constructions
Sort in the tab list
Fixed issue with too bright particles when night game changes to night or to day
0.8.2.8
Turned off experimental traffic pathfinding to fix performance issues
Changed name of unfinished infrastructure, now is display according type (unfinished road, unfinished railway etc)
Added screenmarks for lines visualization
0.8.2.9
Fixed crash issues at loading (especially when you trying activate seasons via terrain editor :-) )
Attempt to fix money bug when starting game on seasons (a new game need to be started..or stats.ini deleted)
Quarry now not require heating
Fixed crash when renaming vehicles
Fixed production queue functionality in dry dock
0.8.2.10
Fixed issue that heating plant not behave fully as factory-like for causing moders failed to make nuclear heating plant
Added scroll arrows to construction CO assignment windows
fixed auto assign of un-accessible constructions
fixed issue with struck snow plows (it will not appear again, already struck plows use "place to home" from vehicle debug menu)
fixed various issues (crash, off road movement, 180 turns) when connecting/upgrading roads when the road vehicles are on it
Now is allowed to copy workshop items locally.. you can copy mods from STEAM\steamapps\workshop\content\784150 to media_soviet/workshop_wip without any edits in workshopconfig.ini.. but you need unsubscribe from original mod (otherwise game will take subscribed item), you will not see mod in the "your items" in the menus, but you will see mod in the game and you will able to use it
Fixed issue about nuclear containers was possible to unload to container facility
Fixed issue with LODs, sometime vehicles displayed low level of detail even camera was close
Now if you delete some building the heating pipeline and pipeline not get deleted
optimized experimental traffic pathfinding (but it needs to be turned ON from cheat menu.. for default it is now turned OFF)
0.8.2.11
Added possibility to change game settings (electricity, heating, seasons) during game
Fixed issue with container/vehicle stacking
0.8.2.12
Fixed issue with chain signals which could cause that train pass into block even it should not
Changed mechanics of chain signals - now not only next bloc exits are checked but also all next blocs until end of route or until classic signal in the route
Fixed problem with cheat menu offset
Fixed rare problem about FPS drop when building railtrack
When moving workers from one building to another, now random workers are moved not the workers who was first moved into building
0.8.2.13
Another attempt to fix money bug error, due to random appear of bug, fix cannot be confirmed, let us know if you get this bug on this version
Fixed crash when closing window of vehicle which transporting other vehicles
Fixed problem about sometime the ship line cannot be applied to ship, while manual assignment of stops worked
Fixed issue if passenger train delivering workers to train production line, it may accidentaly load/join some locomotives or vagons from factory
Fixed crash related when train is sent to fuel station
Added small pumping station for heating
Heating pipes description about flow was adjusted (changed units) so the values can be compared with buildings capacity etc
When switched to landscape editor mode game will switch to normal speed to avoid problems with brushes
Fixed button "This year" when checking statistics and seasons are enabled
0.8.2.14
Small pumping station now have the road connection
Fixed problem that signal stays red after long train passing bloc
Added heating tutorial
Increased range of heating substation
Decreased heating consumption by 30%
Fixed crash when adding stop to lines
Added first version on lines spacing - anti-bunching vehicles on the lines (vehicles will slow down so they will spread between all stops) (this option you need to turn ON by checking checkbox in the cheat menu, default is OFF)
0.8.2.15
If vehicle is teleported to home gas station is reset
Now in landscape editor there is possible to control game speed, while the bruses working at paused game
If electricity or heating is turned off then turned on again, fixed problem when some buildings are not properly connected to sub stations
Fixed collision issue related to small bus stations
0.8.2.16
Now should be crazy prices or electricity problems fixed and should not appear again
Fixed some inaccuracy in lines visualizations
Fixed crash related manufactured trains unloading in overfilled depot
Now is possible for moders to do vehicle with more skills like bulldozer and snowplow same time
Restored the old type of high voltage electric wires (some of them found it more consistent with transformers) lets leave in game until transformers not get graphical upgrade
increase loading / unload speeds for cargo harbors
fixed crash related to new signal mechanics (train passing on red color, if way is free)
0.8.2.17
first version of selecting priority for snow plowing
fixed visual problem with construction of accounting office
now pipelines are required to be above railway or roads
fixed crash when firetruck is send to depot while on the mission
fixed railway glitches when creating X junctions on the double track or multi track
fixed snowing in tunnels - now should vehicle not slow down in tunnel due to snow
fixed inaccuracy in pumping heat water from heating plants or exchangers
added information in substation and heat exchanger windows about capacity of connected buildings
fixed crash when adding depot to railway line
updated fuel pathfinding
attempt to fix crash during game related to snowplows
0.8.2.18
fixed railway laying crash related to coloring the signal blocs
tweaked signal mechanics, in some cases train was not able select the free track when waiting on chain signals
tweaked rail pahtfinding, sometime train prefer to go through building instead straight line
fixed small freezes/stuttering related to snow plowing
fixed technical services window issue
if turning off the seasons from the game settings menu, now snow is removed from all roads
fixed collision issue with some bridge types
fixed bug with highlighting bridges during winter
fixed issue with too high electric consumption for aggregate gravel loading
0.8.2.19
disabled heating in another industry buildings (in almost all factories), those in reality have their own heating systems (rebuild of the building is needed)
fixed problem about ship loading fuel at umping harbor loads also the content of tank intended for refuel
changed mechanics for wagons unloading - now there is limit how many wagons can load/unload at same time, this limit is set according the size of the station track
increase wattage for train loading/unloading stations
Eng proof check (not all strings was checked)
0.8.2.20
hotfix of crash bug introduced by previous update
0.8.2.21
removed heating requirement from fabric factory
0.8.2.22
removed heating requirement general from all factories and mines (even from workshop)
Dear community of Workers and Resources: Soviet Republic, we are planning on implementing tourism as a mechanic into the game and because of all of you, the modding community, who are all fantastically creative, we got the idea that you could help us to bring a new and interesting building type into the game.
This update of Workers & Resources: Soviet Republic is focused in Nuclear Industry. Now you’ve got the opportunity to manage the full chain of production, from uranium ore to nuclear fuel, and you can command nuclear plants to provide energy to the whole country.
Moreover, this upgrade introduces the distribution offices –garages with trucks that automatically distribute resources and goods according the needs –, it includes propaganda transparents on the buildings, and it features new types of electric poles. The game is also now feature a random map generator.
What's coming next? For the next update a full release of ships and seasons are planned! I hope we will start public testing very soon!
New features & improvements
nuclear industry
nuclear power plants
radiation and dosimeter
cargo truck distribution offices
new types of electric wires
windows with scroll bar
random map generator
increased walking range
increased personal cars range
screen mark search tool
transport lines mechanics
new curve mechanics when building infrastructure
added option to purchase resources by vehicle directly on the customs
added various cargo harbors
tweaked terrain flattening
tweaked infrastructure curve formula (use scroll wheel to change radious while placing the infrastructure)
added auto connections when placing building to conveyor, pipelines and factory connections too
Detailed changes and fixes
0.8.1.0
optimized building placement - now you should get more FPS even with bigger buildings
improved dialog for renaming objects supporting various types of selection and copy paste
Wider bar with mod buildings
reorganized soundtrack, some track names was incorrect
Various path finding related fixes
now should be no problem if pipeline is accidentally from more than one piece
pipelines can be deleted by small pieces
fixed occasional crash related to fires and injured citizens
now after game load track builders resources should not reset
if launching train and track is not free, dialogue is displayed, train is not launched
blueprints are available to purchase also after the stop production date
now the electric trains and diesel trains can be recognized before purchase
fixed issue with stuck dumper during asphalt unloading
fixed occasional crash when worker with car assigned steps out of bus or train
fixed occasional crash while building and rail track
removed invalid maximum speed of vagons for trains to avoid confusion
Resolved problem that sometime crops production was not counted in the stats
cable way connection angles was increased to make building an cable ways easier
fixed crash issue with 32 bit version and cable way
fixed a couple of small problems regarding personal cars mechanics
Fixed problem about that citizens after shopping food was prefer to go to train/bus platform in case they not found a building to satisfy their additional needs, even they should be teleported to home building from where there was places to satisfy those needs..
Added code to avoid new types of vehicles stuck after latest anti-stuck fix.. which helps.. but create new occasional stuck
Fixed problem that too short or low bridges were unable to build via construction office
Cost of blueprint license for ships was decreased
Tweaked overtaking of the vehicles
Fixed problem when sometime excavator or other vehicles may not be transported to constructions with flatbed trucks
0.8.1.1
Fixed crash when loading blank workshop landscape
Fixed random crash when loading random map
Tweaked price of nuclear power plants
Added factory connection to uranium processing plant
Cooling tower now not available to building without electricity level
Fixed issue that some uranium related factory filling stats about vehicle consumption
Tweaked radioactivity pollution during fire
Now dosimeter tool is available also from nuclear power plant top bar
Storage with used nuclear fuel cannot be emptied
Fixed problem about flat peaks when generating terrain
Fixed issue with missing one type of high voltage electric wires
0.8.1.2
Fixed problem with walking and parking range was not correctly generated sometime or crashed the game during infrastructure building
Fixed problem with tutorial that "add stop" function was not working
Fixed crash when adding new stop when in schedule is way point
Fixed problem when sometime the large buildings such as harbor are not selectable
Fixed problem about opening related vehicles
Increased size when window get scroll bar
Fixed window collisions
Tweaked random terrain generation in the landscape editor
0.8.1.3
Increased capacity of the oil, aggregate and other storage buildings
Ships going beyond the borders need to reach edge of the map instead border
Tweaked production and consumption of nuclear industries
Corrected the default maps because rivers had dead ends
Corrected and fixed again the crops production stats
Added automatic connections to conveyor, pipelines and factory connections (hold LCTRL to disable)
Introduced new road curve (use scroll wheel to change curve or hold LSHIFT for old system)
Fixed problem about sidewalk was possible to draw anywhere even over extreme hills
Fixed issue that small pieces of bridges could be very steep
Fixed an rendering issue with tower cranes while building infrastructure constructions
Fixed problem road vehicles turning weird while constructing the infrastructure constructions especially bridges
Fixed problem - vehicle and trains not displayed in the schedule commands
Fixed problem that resources requiring nuclear protection was appeared in the vehicle schedule commands after such container was loaded
Fixed that resources requiring nuclear protection was able to transported via factory connections without begin packed into containers
Fixed - nuclear fuel fabrication or nuclear power plant was not able to unpack containers in case was connected directly via factory connections
Fixed problem that was possible to unload UF6 containers to nuclear power plant and then was impossible to pick out those containers (in case you have such containers in your nuclear power plant you need to manually sell them)
Fixed problem - in case Fuel fabrication and uranium conversion was connected via factory connection open trucks with command to load containers at Fuel fabrication was able to load also UF6 containers from Uranium conversion
Fixed crash assigning vehicle to a line with waypoints
Fixed railroad building - sometime was possible to build railway into sharp angle
Fixed problem of occasional crash when a building category is selected in the list tab
Fixed problem - newly produced trains was not possible to send to depot from the production line or storage for vehicles
Fixed problem when train enter the depot - sometime it prevent the railroad to be deleted around the depot
Fixed occasional crash at game save
Ships should not move reverse senselessly
Fixed excavator leaving construction if building is connected only via sidewalks
Fixed crash when deleting pipelines
Now distribution office should works better and should not get rest of cargo stuck in the trucks..
Now distribution office can works with custom houses
Now for distribution office can works also cargo stations connected via forklift facility
Added warning about assigned cargo station (unloading mode) for distribution office, if it's connected only to conveyor or pipeline engine, a storage in between is required to proper working of distribution office
Speed up for loading/unloading gods for ships on "virtual" customs (for ships)
Buses should now prefer the opposite road connection when leaving small bus stop
0.8.1.4
Fixed problem at distribution office that was sent bad types of trucks to pick up the stuff
Fixed another pipeline crash
Fixed problem that was possible send to any workplace more vehicles than number of slots
Fixed problem with ambulances and firetrucks circling in the endless loop between hospital and fuel station while their fuel is low
Zoom should not works while building cooling pipes
Now roads are allowed to have a little sharper curves
0.8.1.5
Improved flattening tool in game which not works with manual flatten with many bulldozers
Attempt to improve partially the railway and roads flattening
Corrected warning messages for nuclear power plant in case storage is full of used nuclear fuel and containers
Fixed another pipeline building crash
Displayed containers in the storage description
Fixed problem about container not placed after created to building
Fixed problem that factory was able to push container to another buildings output storage
Added list of containers in the list tab
Added code to minimize vehicle stuck situation
0.8.1.6
Hotfix of crash while click on construction window
0.8.1.7
Fix of weird hill when flattening railway
Now should not appear the yellow roads which are unable to flatten
0.8.1.8
Hotfix of radioactivity problem
Fixed again pipeline deletion problems
0.8.1.9
Hotfix of collision problem if road vehicles cannot find route
0.8.1.10
Added propaganda caption to almost all buildings
Fixed pathfinding problem
Fixed crash while generating terrain on 32 bit (there may be a problem quit to menu, also FPS may be lower, workaround save generated map and restart game)
Fixed problem with personal cars that sometime citizens get stuck in car on parking lot
Fixed problem with run away trucks while constructing very short piece of sidewalk
0.8.1.11
Fixed problem when building the sidewalk the parking log connections was not regenerated
Fixed train lines problems
Fixed issue with the screen mark search tool
Fixed train path finding issues
Fixed issue that train stopped before opposite direction signal while cannot find route to destination
When field was not accessible from farm, a issue low FPS appeared, now field is removed from farm.
Fixed - road or railtrack was possible connect to the bridge which not ends on the grounds
Fixed issue with crash or disappearing railtracks when placing signals
Fixed crash when deleting the notification messages
Increase maximum allowed destinations to 15 item for manual assignemnt from residential buildings or from the platforms
Corrected fire notification message
Fixed FPS drop connected to distribution office
Fixed import of PNG in the landscape editor
Removed RPM and Fuel status from container window
Now if you will demolish the residential buildings, game will automatically try to relocate the workers
Corrected a problem when relocating workers currently transported in the ambulance or waiting for ambulance
Fixed problem with copy schedule and wait until loaded/unloaded flag
Fixed tutorial issues with auto connections
If distribution office lost road connection target building not get delete but warning is displayed
0.8.1.12
Resolved of problem that train may get overfilled and not leave the station
Fixed problem that sometime train with containers not leave station while the wait for full load is checked
Fixed problem in the "space for vehicles" window
Fixed problem with container loading & unloading when factory connected with external container storage, sometime containers was loaded even they was full of resource which the factory needs, similar was possible with unloading
0.8.1.13
Hotfix of new demolish and citizens automatic moving functionality, sometime the kids leaved inside building attempted do demolition (even in this version you can have this error, but version prevents creating new errors. To fix error in the save, you need to track the kids which remains in the building as you can see theirs living building is different from building you going to demolish. Move all people from this original living building to building you intend to demolish and then retry demolish)
0.8.1.14
Now in distribution office are allowed to load/unload in one building
Increased limit to 20 buildings in distribution office
Now vehicles in distribution office should more exact calculate the amount which needs to be transported
In distribution office was introduced an value of how much % of storage trigger loading or unloading per each building
Fixed issue with copy lines
corrected range of construction office and other buildings when range is changed
Fixed crash connected to distribution office, crash appear just right after game loading is finished
Fixed occasional crash when "load anyway" functionality used
Attempt to fix the waves in the roads and rail while auto flattening
0.8.1.15
Fixed problem with railway in the air when making detour around small hill
For existing distribution office saved in previous version are values for load/unload set close to original setting
Fixed problem when brand new vehicles or containers are unloaded or loaded to multiple buildings
Fixed issues with confused trains on the stations
If assigning the line for vehicle.. lines are automatically filtered according vehicle type
Fixed electricity tutorial
Fixed railway tutorial
0.8.1.16
Hotfix of pipeline building problem
0.8.1.17
General fix of critical problem with demolish residential buildings functionality
Added checks at game load in code to fix badly moved citizens created by previous bug
Added automatic conversion of old high voltage electric wiring
Fixed problem when building with captions/transparent is demolished
Some transparent/text position was changed
Some buildings now get non blocking vehicle stations - however it appear only on newly built buildings
Fixed a partial unload forklift garage problem (however there is still one similar issue present)
0.8.1.18
Fixed error about no storage for fuel in pumping harbor - if you have already built the pumping harbor ships tanking fuel for free there
Very random crash connected to fires was fixed, it may appear when you map is big
Fixed problem that sometime may be able to build an invalid road/factory connections causing to vehicles/forklift going outside of map
Fixed problem about buildings are sometime not select able over all parts and in tie fields or other big buildings was possible to built buildings or infrastructure
Fixed issues related to cooling towers, was possible to connect two power plants, or connect one cooling tower to two power plants
Fixed problem when sometimes after end of construction and vehicles get struck on the construction site
0.8.1.19
Hotfix of save/load problem and workers stuck home while working
0.8.1.20
Corrected distribution office calculation
Fixed issue with closing minimized windows
Fixed issue with not displaying entire building name in the window
Fixed issue with displaying the range of fire station
0.8.1.21
Hotfix of walking connections (need to build/place any piece of road or sidewalk to regenerate problematic area)