May 7, 2020
Workers & Resources: Soviet Republic - 3division
This update of Workers & Resources: Soviet Republic is focused in Nuclear Industry. Now you’ve got the opportunity to manage the full chain of production, from uranium ore to nuclear fuel, and you can command nuclear plants to provide energy to the whole country.

Moreover, this upgrade introduces the distribution offices –garages with trucks that automatically distribute resources and goods according the needs –, it includes propaganda transparents on the buildings, and it features new types of electric poles. The game is also now feature a random map generator.

https://www.youtube.com/watch?v=kkDv-q2FGG8

What's coming next? For the next update a full release of ships and seasons are planned! I hope we will start public testing very soon!

New features & improvements
  • nuclear industry
  • nuclear power plants
  • radiation and dosimeter
  • cargo truck distribution offices
  • new types of electric wires
  • windows with scroll bar
  • random map generator
  • increased walking range
  • increased personal cars range
  • screen mark search tool
  • transport lines mechanics
  • new curve mechanics when building infrastructure
  • added option to purchase resources by vehicle directly on the customs
  • added various cargo harbors
  • tweaked terrain flattening
  • tweaked infrastructure curve formula (use scroll wheel to change radious while placing the infrastructure)
  • added auto connections when placing building to conveyor, pipelines and factory connections too

Detailed changes and fixes
0.8.1.0
  • optimized building placement - now you should get more FPS even with bigger buildings
  • improved dialog for renaming objects supporting various types of selection and copy paste
  • Wider bar with mod buildings
  • reorganized soundtrack, some track names was incorrect
  • Various path finding related fixes
  • now should be no problem if pipeline is accidentally from more than one piece
  • pipelines can be deleted by small pieces
  • fixed occasional crash related to fires and injured citizens
  • now after game load track builders resources should not reset
  • if launching train and track is not free, dialogue is displayed, train is not launched
  • blueprints are available to purchase also after the stop production date
  • now the electric trains and diesel trains can be recognized before purchase
  • fixed issue with stuck dumper during asphalt unloading
  • fixed occasional crash when worker with car assigned steps out of bus or train
  • fixed occasional crash while building and rail track
  • removed invalid maximum speed of vagons for trains to avoid confusion
  • Resolved problem that sometime crops production was not counted in the stats
  • cable way connection angles was increased to make building an cable ways easier
  • fixed crash issue with 32 bit version and cable way
  • fixed a couple of small problems regarding personal cars mechanics
  • Fixed problem about that citizens after shopping food was prefer to go to train/bus platform in case they not found a building to satisfy their additional needs, even they should be teleported to home building from where there was places to satisfy those needs..
  • Added code to avoid new types of vehicles stuck after latest anti-stuck fix.. which helps.. but create new occasional stuck
  • Fixed problem that too short or low bridges were unable to build via construction office
  • Cost of blueprint license for ships was decreased
  • Tweaked overtaking of the vehicles
  • Fixed problem when sometime excavator or other vehicles may not be transported to constructions with flatbed trucks

0.8.1.1
  • Fixed crash when loading blank workshop landscape
  • Fixed random crash when loading random map
  • Tweaked price of nuclear power plants
  • Added factory connection to uranium processing plant
  • Cooling tower now not available to building without electricity level
  • Fixed issue that some uranium related factory filling stats about vehicle consumption
  • Tweaked radioactivity pollution during fire
  • Now dosimeter tool is available also from nuclear power plant top bar
  • Storage with used nuclear fuel cannot be emptied
  • Fixed problem about flat peaks when generating terrain
  • Fixed issue with missing one type of high voltage electric wires

0.8.1.2
  • Fixed problem with walking and parking range was not correctly generated sometime or crashed the game during infrastructure building
  • Fixed problem with tutorial that "add stop" function was not working
  • Fixed crash when adding new stop when in schedule is way point
  • Fixed problem when sometime the large buildings such as harbor are not selectable
  • Fixed problem about opening related vehicles
  • Increased size when window get scroll bar
  • Fixed window collisions
  • Tweaked random terrain generation in the landscape editor



0.8.1.3
  • Increased capacity of the oil, aggregate and other storage buildings
  • Ships going beyond the borders need to reach edge of the map instead border
  • Tweaked production and consumption of nuclear industries
  • Corrected the default maps because rivers had dead ends
  • Corrected and fixed again the crops production stats
  • Added automatic connections to conveyor, pipelines and factory connections (hold LCTRL to disable)
  • Introduced new road curve (use scroll wheel to change curve or hold LSHIFT for old system)
  • Fixed problem about sidewalk was possible to draw anywhere even over extreme hills
  • Fixed issue that small pieces of bridges could be very steep
  • Fixed an rendering issue with tower cranes while building infrastructure constructions
  • Fixed problem road vehicles turning weird while constructing the infrastructure constructions especially bridges
  • Fixed problem - vehicle and trains not displayed in the schedule commands
  • Fixed problem that resources requiring nuclear protection was appeared in the vehicle schedule commands after such container was loaded
  • Fixed that resources requiring nuclear protection was able to transported via factory connections without begin packed into containers
  • Fixed - nuclear fuel fabrication or nuclear power plant was not able to unpack containers in case was connected directly via factory connections
  • Fixed problem that was possible to unload UF6 containers to nuclear power plant and then was impossible to pick out those containers (in case you have such containers in your nuclear power plant you need to manually sell them)
  • Fixed problem - in case Fuel fabrication and uranium conversion was connected via factory connection open trucks with command to load containers at Fuel fabrication was able to load also UF6 containers from Uranium conversion
  • Fixed crash assigning vehicle to a line with waypoints
  • Fixed railroad building - sometime was possible to build railway into sharp angle
  • Fixed problem of occasional crash when a building category is selected in the list tab
  • Fixed problem - newly produced trains was not possible to send to depot from the production line or storage for vehicles
  • Fixed problem when train enter the depot - sometime it prevent the railroad to be deleted around the depot
  • Fixed occasional crash at game save
  • Ships should not move reverse senselessly
  • Fixed excavator leaving construction if building is connected only via sidewalks
  • Fixed crash when deleting pipelines
  • Now distribution office should works better and should not get rest of cargo stuck in the trucks..
  • Now distribution office can works with custom houses
  • Now for distribution office can works also cargo stations connected via forklift facility
  • Added warning about assigned cargo station (unloading mode) for distribution office, if it's connected only to conveyor or pipeline engine, a storage in between is required to proper working of distribution office
  • Speed up for loading/unloading gods for ships on "virtual" customs (for ships)
  • Buses should now prefer the opposite road connection when leaving small bus stop

0.8.1.4
  • Fixed problem at distribution office that was sent bad types of trucks to pick up the stuff
  • Fixed another pipeline crash
  • Fixed problem that was possible send to any workplace more vehicles than number of slots
  • Fixed problem with ambulances and firetrucks circling in the endless loop between hospital and fuel station while their fuel is low
  • Zoom should not works while building cooling pipes
  • Now roads are allowed to have a little sharper curves

0.8.1.5
  • Improved flattening tool in game which not works with manual flatten with many bulldozers
  • Attempt to improve partially the railway and roads flattening
  • Corrected warning messages for nuclear power plant in case storage is full of used nuclear fuel and containers
  • Fixed another pipeline building crash
  • Displayed containers in the storage description
  • Fixed problem about container not placed after created to building
  • Fixed problem that factory was able to push container to another buildings output storage
  • Added list of containers in the list tab
  • Added code to minimize vehicle stuck situation

0.8.1.6
  • Hotfix of crash while click on construction window

0.8.1.7
  • Fix of weird hill when flattening railway
  • Now should not appear the yellow roads which are unable to flatten

0.8.1.8
  • Hotfix of radioactivity problem
  • Fixed again pipeline deletion problems

0.8.1.9
  • Hotfix of collision problem if road vehicles cannot find route

0.8.1.10
  • Added propaganda caption to almost all buildings
  • Fixed pathfinding problem
  • Fixed crash while generating terrain on 32 bit (there may be a problem quit to menu, also FPS may be lower, workaround save generated map and restart game)
  • Fixed problem with personal cars that sometime citizens get stuck in car on parking lot
  • Fixed problem with run away trucks while constructing very short piece of sidewalk

0.8.1.11
  • Fixed problem when building the sidewalk the parking log connections was not regenerated
  • Fixed train lines problems
  • Fixed issue with the screen mark search tool
  • Fixed train path finding issues
  • Fixed issue that train stopped before opposite direction signal while cannot find route to destination
  • When field was not accessible from farm, a issue low FPS appeared, now field is removed from farm.
  • Fixed - road or railtrack was possible connect to the bridge which not ends on the grounds
  • Fixed issue with crash or disappearing railtracks when placing signals
  • Fixed crash when deleting the notification messages
  • Increase maximum allowed destinations to 15 item for manual assignemnt from residential buildings or from the platforms
  • Corrected fire notification message
  • Fixed FPS drop connected to distribution office
  • Fixed import of PNG in the landscape editor
  • Removed RPM and Fuel status from container window
  • Now if you will demolish the residential buildings, game will automatically try to relocate the workers
  • Corrected a problem when relocating workers currently transported in the ambulance or waiting for ambulance
  • Fixed problem with copy schedule and wait until loaded/unloaded flag
  • Fixed tutorial issues with auto connections
  • If distribution office lost road connection target building not get delete but warning is displayed

0.8.1.12
  • Resolved of problem that train may get overfilled and not leave the station
  • Fixed problem that sometime train with containers not leave station while the wait for full load is checked
  • Fixed problem in the "space for vehicles" window
  • Fixed problem with container loading & unloading when factory connected with external container storage, sometime containers was loaded even they was full of resource which the factory needs, similar was possible with unloading

0.8.1.13
  • Hotfix of new demolish and citizens automatic moving functionality, sometime the kids leaved inside building attempted do demolition
    (even in this version you can have this error, but version prevents creating new errors. To fix error in the save, you need to track the kids which remains in the building as you can see theirs living building is different from building you going to demolish. Move all people from this original living building to building you intend to demolish and then retry demolish)

0.8.1.14
  • Now in distribution office are allowed to load/unload in one building
  • Increased limit to 20 buildings in distribution office
  • Now vehicles in distribution office should more exact calculate the amount which needs to be transported
  • In distribution office was introduced an value of how much % of storage trigger loading or unloading per each building
  • Fixed issue with copy lines
  • corrected range of construction office and other buildings when range is changed
  • Fixed crash connected to distribution office, crash appear just right after game loading is finished
  • Fixed occasional crash when "load anyway" functionality used
  • Attempt to fix the waves in the roads and rail while auto flattening

0.8.1.15
  • Fixed problem with railway in the air when making detour around small hill
  • For existing distribution office saved in previous version are values for load/unload set close to original setting
  • Fixed problem when brand new vehicles or containers are unloaded or loaded to multiple buildings
  • Fixed issues with confused trains on the stations
  • If assigning the line for vehicle.. lines are automatically filtered according vehicle type
  • Fixed electricity tutorial
  • Fixed railway tutorial

0.8.1.16
  • Hotfix of pipeline building problem

0.8.1.17
  • General fix of critical problem with demolish residential buildings functionality
  • Added checks at game load in code to fix badly moved citizens created by previous bug
  • Added automatic conversion of old high voltage electric wiring
  • Fixed problem when building with captions/transparent is demolished
  • Some transparent/text position was changed
  • Some buildings now get non blocking vehicle stations - however it appear only on newly built buildings
  • Fixed a partial unload forklift garage problem (however there is still one similar issue present)

0.8.1.18
  • Fixed error about no storage for fuel in pumping harbor - if you have already built the pumping harbor ships tanking fuel for free there
  • Very random crash connected to fires was fixed, it may appear when you map is big
  • Fixed problem that sometime may be able to build an invalid road/factory connections causing to vehicles/forklift going outside of map
  • Fixed problem about buildings are sometime not select able over all parts and in tie fields or other big buildings was possible to built buildings or infrastructure
  • Fixed issues related to cooling towers, was possible to connect two power plants, or connect one cooling tower to two power plants
  • Fixed problem when sometimes after end of construction and vehicles get struck on the construction site

0.8.1.19
  • Hotfix of save/load problem and workers stuck home while working

0.8.1.20
  • Corrected distribution office calculation
  • Fixed issue with closing minimized windows
  • Fixed issue with not displaying entire building name in the window
  • Fixed issue with displaying the range of fire station

0.8.1.21
  • Hotfix of walking connections (need to build/place any piece of road or sidewalk to regenerate problematic area)
Feb 25, 2020
Workers & Resources: Soviet Republic - 3division
Just a few fixes to default branch

0.8.0.22
  • Fixed crash when depot with trainset inside gets destroyed by fire
  • Fixed issue with lights during night for train production line
  • Fixed crash when all waypoints or stations in train schedule deleted
  • Fixed problem with NaN bricks amount in railroad construction office - but you need to delete or finish with money all bridge construction which are without any pillar
  • Fixed issue that sometime forklift vehicles don't take fuel from garage
  • Fixed crashing when hovering the roads tool in the PT-BR language
  • Fixed issue with forklift not loading/unloading trains on cargo stations
  • Optimized forklift entering/leaving station, now should be not related to other vehicles entering the building
  • Increased speed of loading and unloading for forklift
  • Optimized road vehicles on the one way roads
  • Fixed issue with vehicle collisions - now should vehicles not "merge" with other vehicles causing issue about moving with very slow speed
  • Fixed ships which sometime unable to enter harbors
Feb 13, 2020
Workers & Resources: Soviet Republic - 3division
This update of Workers & Resources: Soviet Republic adds a new type of transportation, the cableways, which will help you establish a mine in an inaccessible terrain. In addition, you now can connect factories by running forklifts to transport goods from one factory to another.

Moreover, this upgrade allows you to get all the resources you need –steel, mechanical components, etc— into a production line to produce trains, wagons and cableway cars either for your own needs or for foreign countries. Several tutorials have also been added so you can easily learn how to play the game.



New features
  • New type of transportation: cableway
  • Forklifts added to create complex industrial areas
  • Create one way roads and optimize your network
  • New terminals to increase vehicle throughout
  • Manufacture trains from your own resources
  • Tutorials included to learn basic and advanced game mechanics

What is next?
As you can see the update contains also the ships! Those are not fully released, we will add now more types of harbor and ships, and we will officially release this stuff soon. But basically ships are functional just we lack a content there.

We already working hard on the new features which are:
  • Nuclear industry chain and nuclear power plants
  • Airplanes
  • Seasons
  • Heating
  • Helicopters
  • And smaller features like support of scrolling in the windows, screenmarks to better find something on map and so on

Detailed list of changes

0.8.0.0
  • Cableways
  • Ships
  • Forklifts
  • One way roads
  • Better handling of vehicles - vehicles now when return to home workplace such as farm or construction office, not needed to stop at stations but park directly to garage and eventually unload cargo from this position
  • Teleportation of rollers, excavators, pavers during route back to home if no new task assigned
  • Tutorials
  • Random terrain generation in editor (terrain only first version)
  • FPS camera for vehicles
  • Rename for vehicles and buildings
  • Added possibility to borrow money (loans)
  • Fixed problem when copy schedule to vehicle which heading to depo
  • Introducing 60 minutes autosave interval

0.8.0.1

  • Added ghost meshes for construction
  • Fixed forklift mechanics - now should stops not disappear durrng forklift is moving
  • Fixed problem that was able to purchase obsolete vehicles
  • Added descriptions why are some tools (according difficulty settings not available)
  • Fixed scaling of text box and sliders in terrain editor according GUI size
  • Fixed problem that construction office was not detecting the constructions
  • Fixed problem that cabins can be constructed in dry dock
  • Splited cabins and ships into passenger and cargo groups
  • Fixed issue with passenger ships and fuel
  • Fixed issue with blocking vehicles on entry to buildings
  • Fixed issue that was unable to build footpath connected to road (vehicle struck before it)

0.8.0.2
  • Message about pres Esc to cancel tool is now prioritable displayed over all other messages
  • When you now in tutorial are ordered to build the building, there are screenmark on the place where it need to built displayed
  • Fixed issue that vehicle cannot find route from road construction near small bus stop
  • Added additional checks to vehicle save loading to avoid crash
  • Corrected material for small cargo ship
  • Ship harbors and dock are now cheaper to build
  • Fixed problem with the signals on customs when train is completely fit the custom house
  • Fixed problem with signals when long train entering the depo
  • Now construction office can accept also mod buildings as source for construction materials
  • Fixed problem that vehicles entering harbor was go under water
  • Tweaked loading speed for harbors and electricity consumption
  • Introduced general cargo for ships (available ships can take all kind of resources)

0.8.0.3
  • Fixed problem with holes in the roads - let me know how it is affecting performance it should it something but not so much
  • A bit optimized rendering of citizens walking on the street
  • Now is possible to include depot in the vehicle schedule for one time routes
  • Attempt to fix cannot pas objective in tutorial
  • Change order of rendering tutorial windows
  • Fixed pathfinding problem that trolleybuses cannot pass small bus stop
  • Fixed problem that after latest updates auto flatten for road was not working
  • Fixed crash when loading save while workshop item is missing
  • Fixed very serious issue about there was limit 256 of building types includes also workshop buildings causing crashes when building new buildings
  • Fixed problem when escaping FPS camera while when is rotated
  • Fixed problem that sometime citizens rendered out of roads

0.8.0.4
  • Fixed problem with forklift and cargo train station
  • Added captions over the buildings
  • Fixed "view citizen button" and functionality in citizen's window
  • Added view buttons on buildings where is citizens located in citizens window
  • Added possibility to follow citizens (like vehicle)


0.8.0.5
  • Fixed chain signal problem that sometime train entered into block even should not
  • Fixed problem that for construction office steel source cannot be set
  • Fixed problem adding resource source for construction office if you had set directly the factory it was not works correctly
  • Now trolleybuses can be produced in the car plant
  • Fixed caption position on one of the buildings
  • Fixed sound level problem - if started game sounds in menu not get proper volume level
  • Fixed forklift problem if storage isfull

0.8.0.6
  • Fixed rendering of roads inside or close to tunnels
  • Fixed pathfinding issue that sometime ambulances enter hospital by sidewalk
  • Added new bridges
  • Added reflection to bridges
  • Fixed bridge rendering problem
  • Fixed problem with resources icons out of window for big storages (from workshop)

0.8.0.7
  • Removed invalid pedestrian connection in small cable way station
  • Increased speed of cableway cabins
  • Increased a bit time limit for workers traveling in vehicles
  • Fixed issue with the cable way - in first round of car route did not worked properly loading & unloading
  • When building a new cable way aggregate loading/unloading, the proper flag Load/Unload is set as per building type
  • Fixed problem with blocked construction vehicles
  • Fixed some language typos
  • Now harbor buildings is not possible to build over the buoys
  • Fixed infrastructure-road left panel layout
  • Now is possible to upgrade also the wooden railways to electric

0.8.0.8
  • Removed log entries when browsing workshop item to speed up the loading and main menu
  • Fixed rail pathfinding issue
  • Fixed issue with railway building in tutorial, there was problem in case you not built the tracks in the required position
  • Creation of dummy building needed for handling ships exporting gods, those buildings are now created out of player reachable area in the map corners
  • Fixed visual issue of rail poles - it was created very close to junction or signals
  • Fixed visual issue with rail wires over the three rail track near each other
  • Fixed problem with not displaying correct names for workshop vehicles


0.8.0.9
  • Added production line for trains
  • Issue with chain signal should be fixed
  • Now is allowed to assign source for construction office also the workshop buildings producing asphalt or concrete
  • Fixed problem that aggregate loading station was not able to assign to construction office when connected to conveyor engine
  • Fixed issue with fuel for ships... fuel was tanked, but not decreased from fuel storage
  • Fixed issue that sometime construction office assign building which is not reachable
  • If leaving depot now is preffered a track without train (was problem if launching two trains same time)
  • Fixed bug in pathfinding causing crash when building the various infrastructure parts
  • Fixed problem that after clicking on road cargo station window for ship/airplane customs was opened
  • Fixed refueling problem with ships beyond the borders

0.8.0.10
  • Hotfix for problem that trains cannot be correctly connected to locomotives
  • Hotfix for problem about train waiting for full load or unload forever if checked wait checkbox
  • Corrected functionality for wait for fully loaded or unloaded for trains as cargo

0.8.0.11
  • Fixed serious crash when checked wait for full loaded on train with more locomotives
  • Fixed chaotic behavior of some construction office vehicles
  • Fixed crash when launching train from depot at certain circumstances
  • Additionally fixed problem that sometime after selecting the building opens windows of customs for ships
  • Fixed problem that sometime was not able to select some buildings for road vehicle schedule

0.8.0.12
  • Fixed problem that brand new trains not loaded properly when loaded from spaces for vehicles building
  • Corrected related vehicles in building window, now it should display more accurate field waiting on stations
  • If vehicle is sold now should be removed for sure from any building's vehicle station
  • Fixed serious problem that sometime the dumpers at construction get struck
  • Fix of crash during Import railways
  • Fix of crash during Import Buildings game
  • Fixed collision problems on entry to constructions offices, depot, etc
  • Fixed problem with fires at road and train depot
  • Now the heavy brand new trains cannot be loaded to road vehicle
  • Fixed crashes when demolished cable way station
  • Fixed problem with construction vehicles struck on entering of construction office building or during road
  • Fixed issues with second tutorial

0.8.0.13
  • Fixed crash when demolishing construction in progress
  • Fixed bug when money goes into invalid Nan state due construction of very short infrastructure
  • Fixed crash during place workshop buildings
  • Fixed problem with vehicle struck on the construction after phase ends
  • Added warning message when farm, construction office, forklift garage or firestation vehicles without fuel
  • Fixed problem of modded conveyor engine if more than 3 output/input connections - It may causing crashes on different places including the crashes when demolishing buildings
  • Fixed back end code for ships & airplane customs
  • Fixed crash when selling the brand new trainset in customs

0.8.0.14
  • It seems demolish crash should be now fixed
  • Also is solid chance the crash during autosave could be fixed now
  • Fixed crash related to fuel stations and waypoints for road vehicles
  • Fixed collision issues causing the forklift operate on low speed
  • Fixed problem about modded track builders not wanted to go work on wires on the railway if electrical components was taken from external warehouse
  • Fixed about that track builder trains doing a sharp turn when entering to rail track construction
  • Fixed incorrect message about vehicles without fuel


0.8.0.15
  • Fixed crash when more brand new locomotives delivered to railway depot
  • Corrected train production line vehicle stations for less struck
  • Fixed another crash while demolish buildings
  • Fixed problem with assigning cars to citizens with the specific setting (other than "Only university educated")
  • Fixed problem with struck farm vehicles
  • Fixed crash when loading game with missing workshop vehicle items
  • Fixed problem with ships and bridges when more bridges close to each other
  • Fixed problem with ships which cannot leave the harbor
  • Added new soviet alike forklift vehicle, old one is available for dollars
  • Extended factory connection length when is build from or to forklift garage or crossing
  • Fixed personal cars which driving without problems even without fuel


0.8.0.16
  • Now forklifts can be produced in the production plant
  • Loading and unloading speed of forklifts was increased (removed 1 second delay)
  • Fixed problem with GUI that when GUI scaled down, not all workshop buildings was reachable
  • Consumption/Engine power of cableway was decreased
  • Now the fuel is automatically purchased also to forklift garages
  • Fixed problem with bridges rendering - they was highlighted while deleting roads

0.8.0.17
  • Fixed problem with unloading cableway brand new aggregate cars
  • Fixed crash related to railway pathfinding
  • Fixed problem of forklifts not unloaded/loaded all vehicles on the stations
  • Increase cargo cableway cars capacity
  • Increased speed of cableways
  • Another improvement of ships vs bridge passing
  • Fixed issue that forklift on automatic mode (without resources specified) may load resources from factory import storage or unload to factory export storage
  • Fixed balance issue that sometime foklifts not load or unload to storage with auto-purchase
  • brand new passenger ships are now possible to sell at foreign countries
  • fixed bug - forklift was possible to set in production to dry dock or rail production plant
  • Added pedestrian entrances into iron and coal mines
  • Fixed one way arrows & pedestrian pass rendering on bridges or roads close to bridges/tunels
  • Tweaked overtaking to try fix avoid struck at entry of buildings
  • Fixed flat bed truck struck on construction sites
  • Fixed problem of struck vehicles inside small bus stops
  • Fixed problem with fuel consumption while vehicle waiting to enter the building
  • Fixed problem when adding waypoints to schedule of vehicle while it is heading to depot
  • Fixed GUI problem of displaying resource/passenger capacity for trainsets
  • Fixed problem when manufactured track builder trains delivered to custom house or depot
  • Fixed problem when manufactured trainset unloaded into depot and then sold
  • Fixed track building trains rendering problem


0.8.0.18
  • Hotfix of forklift problem - loading/unloading the vehicles at cargo stations/harbors

0.8.0.19
  • Hotfix of SFX engine anywhere on map
    (To fix this problem please sell all S1203 microbuses on your map also the CSMG tram may cause a problem in case selling all S1203 not helps)

0.8.0.20
  • Another tweak for forklift mechanics
  • Added 5 new music tracks
  • Fixed struck before entering the buildings

0.8.0.21
  • Fixed forklift collision problem
  • Corrected one of the new music tracks
  • Forklifts should now turn 180 in less space to avoid strucks
Oct 30, 2019
Workers & Resources: Soviet Republic - 3division
Hello Comrades,

Just a publishing to a default branch current fixes for latest content update from test branch. A short summary:
  • Optimized CPU workload for multithreading - there was reports it may fixed also some problems with alt-tab
  • Fixes on chain signals - now should work better when you have more chain signals in row
  • Fixed crashes of some workshop items

You can find more detailed info bellow:

0.7.9.14
  • Optimized generation of reachable parkings.. when you get big freeze when building road and you had parkings.. this should decrease the freeze
  • Changed synchronization of thread, so now there should be less performance on processor (on blank map or during alt tab) and you will save some electricity
  • Now fires should randomly much less occur on buildings without electricity or residential buildings without any workers

0.7.9.16
  • Fix of train refueling.. it consumption much more fuel than it appears on the fuel tank due to vagons
  • Attempt to fix of chain signals, when you had them many in row then trains not properly calculate and find new routes on free tracks, now should be fixed

0.7.9.18
  • Fixed crash to related when workshop building had badly defined ground works construction stage..
  • Fixed crash of game when user click on workshop buildings icons
Oct 7, 2019
Workers & Resources: Soviet Republic - 3division
List of new features
  • Trolleybuses was introduced
  • Multi-threading - better performance, what was seems impossible, we managed to add. On most of PCs increase in performance is about 75-100% somewhere
    noticed even more than 100%. Now game runs on two cores instead one (one for rendering one for game-mechanics) ..
  • landscape editor.. you can now create your own landscapes.. and make then available for other users, or you can subscribe workshop items.. and start new game on landscapes from other users
  • vehicle workshop creation support
  • building workshop creation support

Video:


Workshop:
Already there is a lot of content you can subscribe. Visit workshop page:
https://steamcommunity.com/workshop/browse/?appid=784150&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&admin_view=0

(detailed documentation for creation workshop items is still in the development and soon will be published on visible places.)

What will come next?
We already have in progress several new things including ships, cableway, one way road and the basic tutorial for newcomers. I hope soon those things will be introduced on the beta branch for public test.
We also will soon start work on an cargo containers, forklift functionality and hope very soon on airplanes too.


Detailed list & history of changes

0.7.9.0
  • Multithreading for performance
  • Added terrain editor and template heightmaps (create workshop item and close to save green button is button to lauch editor)
  • Added workshop support for landscapes (try subscribe my map uploaded on the workshop)


0.7.9.1
  • Fixed issue with out of video memory when saving editor map
  • Fixed issue with crash when selling the vehicles
  • Fixed alt tab issue on full screen
  • Added trolleybuses for now only one model
  • Now is possible to delete custom house in the editor
  • Fixed crash with smooth tool in the editor


0.7.9.2
  • Fixed issue with populating editor map causing crashes
  • Fixed issue of random bug that mouse click was not accepted

0.7.9.3
  • Fixed crash when no sound device connected
  • Fixed collisions for road vehicles, now should vehicles not pass into each other
  • Fixed issue with typing something during gameplay
  • Fixed issue with moving camera while typing AWSD while high FPS
  • Fixed issue with parking lots - was possible to purchase more cars than parking lot available to have causing struck vehicles at enter to parking lot
  • Fixed random crash connected to track building vehicle
  • Added hotkey for sell all vehicles in the building (LCTRL + J) while activated cheat mode
  • Optimized infrastructure & shadows rendering - better performance
  • Fixed rendering of track-builder trains
  • Fixed flickering of resources in the aggregates storage
  • Fixed crash when deleting the conveyor by bulldozer tool
  • People who finished education living in university halls of residence now automatically moves to whole map after finishing studies.. not only near hostel/university hall of residence

0.7.9.4
  • Fixed issue that when not electrified piece of railway was too small warning mark was not displayed
  • Fixed trains which not displayed question mark while they cannot find route due to not electrified railway
  • Added a message about save-version increase if you are on test branch to notice you should make rather "Save as" :-)
  • Added workshop support for vehicles (try subscribe my vehicle :-))
  • Added checks if workshop items are available before loading save and if not game offer subscription of it
  • Added option to load map with missing workshop items and deleting them after load

0.7.9.5
  • Fixed issue that was sometime possible to build very short piece of road
  • Reverted back H key to display infrastructure helpers
  • Fixed crash with landscape editor loading if on map is production plant
  • Now landscape editor remember camera position
  • Increased max number of vehicles which work on manual terraforming to 50
  • Fixed one of the random crash
  • Fixed issue with bad collision with trolleybuses and small bus stop
  • Fixed issue with unsetting production vehicle for production line when loading/saving
  • Fixed trolleybus lights
  • When students move from hostel to own flat, they should not move to old city/village houses in the untouched cities

0.7.9.6
  • Fixed crash connected to emergency events and crash while loading emergency events
  • ixed freezes/crashes when following vehicles or looking close at the factories
  • LCTRL + G will disable also cursor cube
  • Added code to regenerate road connection to substations at load to fix automatically yours saves with not shinning lamps
  • Now the tunnels supports the trolleybuses..


0.7.9.9
  • Added support for workshop buildings (documentation is WIP)
  • Added one more trolleybus type
  • Fixed problem when rail track train set sold while at railtrack construction - semaphore was not reset
  • Fixed problem with seamphores near rail construction office and depo, now should not remain red
  • Fixed problems with depo and waypoints (like adding waypoint into route while heading to depo was incorrect)
  • Added icons for building and vehicles icons to determine if item is subscribed or from workshop_wip folder
  • Now is not allowed to purchase resources directly into cargo station
  • Fixed some GUI overlaping issues with model viewer

0.7.9.10
  • Improved graphics for trolleybuses wiring
  • Fixed electric connection problem when building sidewalks on trolleybus road
  • Fixed bug if was finished rail station or trolleybus stop in-between road/rail it was not invoke to recalculate connection for connected road/rail tracks
  • Fixed crash related to waypoints and refuelling
  • Fixed problem with loosing electricity trolley connection while placing road waypoint
  • Fixed black outs when using pause game with the space key
  • Fixed problem that car leaved gas station after game pause
  • Now workshop subscribed items should be available also in offline mode
  • Fixed issue with editor, if was started after normal game, sometime was unable to make terrain auto-leveling while building roads
  • Fixed issue that sometime firetrucks or ambulances not find route to residential buildings
  • Fixed bug when building some buildings in some parts of maps with specific rotation a bugged roads was constructed

0.7.9.11
  • Critical fix related to workshop items, if building like fire station not had vehicle station, it was crashing when firetruck going for refuel
  • Found issue and fixed most probably a bug causing freeze when quitting the game to main menu
  • Added page support in the mod building menu

0.7.9.12
  • Fixed problem & crash when removed waypoint from route plan
  • Fixed issue that some of the electric trainset not consumpt the electricity
  • Fixed problem that sometimes some of the vehicles assigned to buildings like construction office not going to refuel
  • Fixed problem with citizens who lives in the old buildings - sometime they were unable to visit hospital
  • Fixed few signals problems - maybe now the signals will not stuck with red and if yes.. after re-placement signal it will not get corrupted again
  • Tweaked electricity consumption if workers are home - if you not have bus/train platform near residential buildings or there is not yet workplace.. the electric consumption was massive because workers was home
  • Fixed problem if you car dealer was selected occupancy of parking lot "any" it was sending cars to full parking lots/list]

0.7.9.13
  • Fixed bug about construction vehicles cannot find route back from construction
  • Increased acceleration for trolleybuses
  • Fixed trolleybuses bridge names
Aug 5, 2019
Workers & Resources: Soviet Republic - 3division
Hello comrades!

Another small update with few things. We are just introducing the things from test branch to the default one, soon we would like to start testing of few new things on the beta branch (multi threading, trolleybuses, landscape editor and workshop support for it) stay tuned!

Back to current update! Worth to mention things are:
  • Mini map with possibility to display where the resources like oil, coal, iron hidden in the earth. After we will finalize the researches, you will able to view it only after special research.
  • Small bus stop
  • 64 bit version which works on windows 7 (32 bit version still remains available) So you should not see out of video memory message on the Windows 7 too.
  • 5 new tracks into game soundtrack and added missing tracks into DLC soundtrack

Hope you will enjoy it, and all will works as expected! :-)

Detailed list of changes:

0.7.8.0
  • Added mini map
  • Added small bus stop
  • Added 64 bit version which should works on windows 7

0.7.8.1
  • Fixed problem that citizens which own cars was instead step out from bus/train teleported home
  • Fixed the missing characters when typing something (renaming city/area, save as or creating workshop item)
  • Fixed that F126 was badly displayed when stored in the spaces for vehicles storage (or car plant factory)
  • Fixed crash when building small bus stop or footpahts around (may appear even if some construction was finished)
  • Fixed issue with turned off street lights (to correct in your map just build anywhere an piece of road with street lights, to reset connections to substations in specific area)
  • Fixed problem when unable to select vehicle from road depo at special conditions, you would need to purchase new vehicles into this depo to able select them.. or you can send them to another depo.. or select them via depo window

0.7.8.2
  • Fixed problem that vehicles constructions roads around bus stop was not able to find route home
  • Fixed crash when loading save or starting new game with invalid workshop item (with more skins than supported)
  • Fixed small problem/crash when building railway
  • Fixed another crash when building railway
  • Fixed problem that train was unable to find way in some special circumstances
  • Fixed issue that sometime was possible to build small piece of road over another road
  • Fixed issue with LZ 100 road crane (missing wheel) and corrected IFA W50 tanker trailer
  • Added tool for safe clearing terrain from trees (located in tab where you can seed trees)

0.7.8.3
  • Re-fixed issue that was possible build piece of road over another piece of road
  • Fixed issue when vehicle lost road connection while is passing bus stop, was unable to find way back
  • "Save & Quit" button fixed in the setup application
  • Added 5 new music tracks into game
  • Added rest of track into soundtrack (now total 23 tracks in game/soundtrack)
Jul 17, 2019
Workers & Resources: Soviet Republic - 3division
To all party members,

Small update - release of current experimental/test version as stable, worth to mention things are bugfixes (should improve stability) and workshop support for first type of items - vehicle skins.

What we are working on next?
Soon we will release on experimental/test version those features:

-small bus stop along road - it will works as classic building, so you will not able just place along existing road (you will need delete piece of road and place stop) but this building is smaller and buses and citizens can pass it

-minimap also with maps where are resources like oil, iron store in the ground, later we will add a researches for them, so you will first need to make research and geological office to see the resources in the ground

-I wanted to explore how to fix 32 bit version (version for Windows 7)- switch it to 64 bit version with older version of DirectX - to keep Windows 7 supported.. to avoid problems when your map become big.. hope we will manage that...

Further focus:

-Increasing workshop support to ability add complete vehicles and also the new landscapes, later buildings

-We will work on trolleybuses, already basic is finished but need more work and tweaks

Thanks for paying attention! Now you can continue to building your countries :-)

Peter


Complete list of changes:


0.7.7.2
  • Fixed problem that car dealership not sell the cars when they was transported to dealer via change depot/workplace button
  • Fixed warning about kindergarten in residential buildings
  • Fixed problem with corrupted stats many births of deaths or immigrants
  • Fixed problem when cars are unloaded to car dealer.. it flood car dealer caused a serious problem
  • Fixed crash when building footpaths connected to roads
  • Fixed blank messages when error during saving - now the text is displayed
  • Excavators working on terraforming should now spend fuel even with paused game
  • Fixed some localization issues
  • Added warning system to note about unelectrified parts of railway
  • Now should be countries consistent and years of vehicle availability too
  • Fixes of minor issues

0.7.7.3
  • Fixed serious problem when train change it's destination to next station even it should not
  • Fixed city hall statistics, now the citizens stats should be local and not global
  • Tweaked new warning system, to not display warning at some occasions

0.7.7.4
  • Fixed crash caused by some new code for future updates

0.7.7.5
  • Fixed text issue in vehicle purchase window
  • Fixed issue with slower vehicles when fuel difficulty turned ON

0.7.7.6
  • Fixed problem with radio/television/computer stats
  • Fixed too much downhill speed for train and road vehicles
  • Fixed potential problems which could cause random crashes when building railways or other infrastructure
  • Possibly issue with train broken electricity could be fixed now
  • Fixed some broken train (some of the vagons/unit was rendered vice versa)
  • Tweak fuel consumption for train if waiting on semaphore/slowing down etc.
  • Added workshop support (for now only vehicles skin) and first test skins to workshop
  • Added new map selector, prepared for workshop support

0.7.7.7
  • Increased save version due to workshop support, to avoid open new version saves with old version

0.7.7.8
  • Partially fixed crash connected to pathfinding, it's due to bad connection sidewalk to road. Now it will not crash but vehicle will fail to find the route. You can view all bad connections by LCTRL + 5 and LCTRL + 6, camera will be pointed to bad connections. To fix it, you need to demolish and rebuild both sidewalk and road around this bad connection.. we still investigating the issue and hope it will get fixed soon. Is possible the problem is already fixed (bad connection is not possible to make), but because it's very random issue we cannot be sure
  • Fixed crash when loading railwaysf you use LCTRL + 5 or 6 and camera no change position, you have no errors in map.

0.7.7.9
  • Hotfix of vehicle struck problem

0.7.7.10
  • Fixed crash when vehicle is delivered to construction
  • Another small fixed to improve stability
Jun 25, 2019
Workers & Resources: Soviet Republic - 3division
Finally the new update is releasing!



This update of Workers & Resources: Soviet Republic puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

https://www.youtube.com/watch?v=2eiocBCza3M

New Features in Content Update #1
  • Benefit from the new mechanics for personal cars.
  • Construct car park infrastructures.
  • Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.
  • Distribute cars to the citizenship in car dealing centres.
  • Export self-produced cars to foreign countries.
  • Provide new vehicles, trains and trams to your city.
  • New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.
  • Check all your stats per city/area in the city hall.

For detailed list of changes, description and quick guide for new features please visit this thread:
https://steamcommunity.com/app/784150/discussions/6/1645418261862405888/
May 19, 2019
Workers & Resources: Soviet Republic - 3division
To all party members,

Just a small update and swap the beta branch to the default one. Maybe too small update this week, but I invest some of time to working on new feature (personal cars) and also in the increasing size of team. We will open new offices in Kosice very soon!

About progress with personal cars, seems it is working now - the basic mechanics - citizen is going to work by car and also then after work going to spend their free time with car - now I try to get working that he will also able to take their kids to school / university :-) Fingers crossed , I just hope I will be successful , but if not.. anyway this personal cars will be interesting new feature.

0.7.5.8
  • Fixed problem when you specify a destination for workers, in case worker is university educated he was not able to going into regular work (which not require university education)
  • Fixed problems with residential electricity, if citizens had many kids may result to massive consumption of energy, also increased circuit breaker value to prevent unbalanced
  • Added LCONTROL - while holding this key - the rotation of building is more exact
  • Added R key to rotate building 90 degrees
  • Added SPACE key to toggle pause on/off
  • Fixed bug when on 64 bit version trains get bad value on speed and RPM
  • Fixed crash when click on unassigned resource source for construction office

0.7.5.9
  • Added three new languages (Romanian, Hungarian, Portuguese BR).. all are WIP, officially not supported for now. They are added into game to allow better testing

0.7.5.11
  • Fixed crash when importing vehicles
  • Fixed crash when train entering station
  • Fixed inaccuracy , when vehicle should be available for purchase but it become available few months later
  • Removed ambulances from construction office
  • Now hints from "?" tab appear always in one window
May 8, 2019
Workers & Resources: Soviet Republic - 3division
Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:
  • Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

  • Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

  • Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

  • Added storage for cement and livestock

  • Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

  • Added special list to building's window to view all related vehicles

  • Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

  • Tree brush, MMB change size - clicking is over

  • Bugfixes


Detailed log
0.7.5.0

  • Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
  • Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
  • Corrupted save can be now selected and deleted
  • When saving game and error on video memory appear a warning is displayed


0.7.5.1

  • Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)

0.7.5.2

  • decreased loading time in 64 bit version
  • font smoothing in 64 bit version
  • maybe fixed random crash during loading (Init GUI textures) 64 bit version?

0.7.5.3

  • fixed adding unaccessible road and footpaths to construction office
  • removed concrete & asphalt wait until loaded - seems causing more problems than solving
  • increase auto search interval for construction offices from 15 to 30 seconds

0.7.5.4
  • Added factory connection to small shopping center - you need to build new one :-(
  • Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
  • Fixed issue of workers going from station to station
  • Fixed issue that workers step out from bus/train and then step back in
  • If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
  • Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers

0.7.5.5
  • Fixed some stability or loading issues
  • Fixed 64 bit version SFX issue (SFX hear while over empty map)
  • Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW

0.7.5.6
  • Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
  • Added storage for cement
  • Added storage for livestock
  • Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
  • Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
  • Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
  • Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
  • Added various minimize/maximize buttons into construction office/farm/construction and other windows
  • Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
  • Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
  • Added special list of related vehicles at bottom of all windows where it can be used


0.7.5.7
  • Added tree brush (MMB to change size just like flattening)
  • Now is not possible to seed tree very close to another tree
  • Fixed bug when semaphore can be added even cursor is over window or over another GUI element
  • Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
  • Added info about current GPU into main menu in the left bottom corner (like the version)
  • Fixed issue when university was destroyed during research running, research was the get locked
  • Chance that any building get fire was decreased by -35%
  • Fixed issue that rail construction office start construction of conveyor as railway bridge
  • Added factory connection to concrete plant to be able connect it to cement storage
  • If very low amount of staff in hospital, school or so the university educated will started work as staff
  • Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money
...