Endless Road: Reborn - 种麦子的故事
再次修复整顿页面会无法丢弃装备的问题。
修复敌人ai没有正确运转的问题。
Endless Road: Reborn - 种麦子的故事
修复整顿页面会无法丢弃装备的问题。
修复探索牌时可以进行其他操作的问题。
现在任务完成时会有显眼的特效进行提示。

Endless Road: Reborn - 种麦子的故事
恢复地图悬停出现描述并点击拾取的功能的功能。
梦魇获得了加强:己方场上每有一个仆从额外+X伤害。
活体炸弹获得了加强:该随从每被召唤一次+X伤害。
魔典祭司1天赋获得加强:每使用一次该天赋,造成的伤害+X。
修复洗回牌库牌会被认为是“获得”了牌的问题。
修复怒火数值不准确的问题。
Endless Road: Reborn - 种麦子的故事
1.恢复战斗内悬停出现描述的功能。
2.恢复地图上空格和右键前进的功能。
3.修复梦魇陷阱会额外触发被动的问题。


Endless Road: Reborn - 种麦子的故事
1.修复分辨率相关设置的问题。
2.修复血魔的施舍没有正确生效的问题。
3.修复若干特效未正常播放的问题。

描述不能悬停查看马上就会修复,目前得长按查看,抱歉啦~
Endless Road: Reborn - 种麦子的故事
1.修复升级时会弹出空白说话气泡的问题。
2.修复整顿界面长按过后会导致按键失效的问题。
3.修复诅咒错误。
4.修复角色选择页会点到语言切换按钮的问题。
5.添加是否后台运转的设置选项。
Endless Road: Reborn - 种麦子的故事
3.0 Update


Visual Remake
  • The start page has been reworked, with newly-created 3D character models added.



  • Reworked character selection page.



  • Reworked map interface. The layout of interactive elements has been optimized, making it neater and more beautiful.


  • Reworked the battle scene, removing the "earthy" tones and adding more color and ambient elements.
  • Refined Howitzer, Necrolyte, and character images.
  • Reworked the q-version images of all characters.
  • Enhanced Talents for all characters.
  • There will be an obvious visual cue in the form of special effects for critical strikes.

Sound Remake
  • Reworked the main menu background music.
  • Reworked the overworld background music.
  • Added background music to page after beating the boss.
  • Added two new battle music tracks.
  • Added a series of skill and interaction sound effects.

Map Remake
  • Removed Stamina mechanic. (Developer's Note: The Stamina mechanic has long been a huge problem for new players, but practically a non-existent factor for skilled players. It was simply a redundant feature for the player. Therefore, after careful evaluation, we believe that removing Stamina will provide players with a better gaming experience.)

  • Reworked the road generation algorithm and forward logic. Now two roads will be lit at the same time after rolling the dice. Additionally, the character walking animation has been removed, which shortens interaction speeds on the map.
  • When speaking to enemies, the speech bubble pops up at the bottom left, and will no longer be blocked by the UI on the screen.
  • Removed the roulette and enhancement events, and added a card selection event.
  • Added the ability to use hold and slide gestures to open menus, use items, etc.
  • EXP is now automatically obtained after defeating an enemy. No longer necessary to manually click and use data packets every time to gain EXP.
  • When stepping on a treasure chest, it will automatically skip it if the player doesn't have enough gold coins.

Combat Remake
  • Removed "chance to trigger effect" aspects of all skills, cards and passives. This has now been replaced by the new "Assault" mechanic (see the new content for details), which greatly improves the strategy of the game and reduces the "luck" component.
  • Reworked starting card decks. Originally, characters would start with empty cards that could then have skills equipped to them via accessories acquired later. Now, each character has an initial card library, containing cards with skills, and all acquired accessories will instead add new cards to the library. (Developer's Note: The original design made it impossible to effectively expand the deck during the game, and the experience of each battle was too similar for across each character. Therefore, we have reworked the entire deck building mechanic, hoping to make each battle more unique between different playthroughs.)
  • Simplified overall game stat calculations. Removed all percent multiplication and division, as well as adjustments for doubling and halving effects. (Developer's Note: The original stat system was too complicated, overwhelming, and contained too many percentage calculations. Hopefully, calculating stats, damage, and other stats will be much easier now for players.)
  • The max number of hand cards has been increased to 10 cards, and only 4 cards are drawn in the beginning. (Developer's Note: Giving players the ability to hold more hand cards should make battling more flexible.)
  • Rage must be greater than or equal to 100% to trigger Critical strikes.
  • Removed the level mechanic of Talents and using Blessings to upgrade Talents, and reworked all Talents skills to make them easier to understand. (Developer's Note: It turned out that by allowing players to upgrade Talents, it ended up overcomplicating Talents and gameplay. These mechanics weren't much fun and caused problems for new players.)
  • Skill effect values ​​of accessories and gems are no longer affected by quality. (Developer Note: We want players to focus on the combination of effects, not the stacking of stats.)

New content
  • The "Assault" skill type has been ​​upgraded to "Assault (x)": Triggers when X of this card is/are played in one turn.
  • New skill type, "Explore": Choose one of three displayed cards and add them to your hand.
  • New character "Inventor".
Talent 1 - Practical Problems: Use X-number of hand cards with the highest point value. Select Y-number of Invention card(s) then start the duel.
Talent 2 - Greater Good: Discard X-number of hand cards with the highest point value. Select Y to Z-number of Invention card(s)."
Additionally, a series of accessories and gems related to "Invention Cards" have been added.
 New blessings
When entering a battle, if there are at least 30 cards in the deck, select one card in your deck and add it to your hand.
Health regeneration effects increased by 2.
When entering a battle, increase the attack power by 1 for every 3 non-initial cards.
When entering a battle, for each non-initial card, increase max HP by 1.

That's all of the updated content for 3.0. We hope you can have a better game experience in the new version! Thank you for playing our game!

*How to enter the test version
Entering the test server will delete your current save and game!! Please backup in advance!! Archive location "C:\Users\username\AppData\LocalLow\ZZ\EndlessRoad"


Endless Road: Reborn - 种麦子的故事
1.剧毒陷阱现在在2回合后(触发3次效果)会自我丢弃。
2.死灵第二天赋现在不需要使用,就能触发反击效果。并且一次会召唤3个炸弹。
3.死灵第一天赋现在只需要丢弃两张牌就能召唤一个骷髅。
4.降低高回合成就给的分数。(-5)
5.降低了强度+1的怪物强度以及诅咒加成。
6.提高了前进时概率丢弃物品和装备的加成。
7.免疫效果可以一直观察到了。
8.修复开局选祝福不会变的bug。
9.修复积累页面消耗金币没有算到总消耗的金币里的bug。
10.机关王现在将会根据死亡时自身的攻击力进行分裂。
11.大量不可描述的数值调整。
12.修复机关王分裂会导致游戏卡住的bug。
13.活体炸弹改回基于地方攻击力计算伤害。
14.成就积分修改
子孙满堂:在一场首领战斗中在己方场上累计召唤了{0}个仆从。
开枝散叶:在一场首领战斗中在敌方场上累计召唤了{0}个仆从。
拆迁队: 在一场首领战斗中累计摧毁了{0}张敌方场上的基础颜色卡牌。
超级风怒:在一场首领战斗中有一回合你造成了{0}次伤害。
源源不断: 在一场首领战斗中有一回合额外抽取了{0}张牌。
15.修复免疫效果特效有时不会出现的bug。
16.修复“奥义:摧毁所有仆从并重新召唤他们。”不会触发召唤抽牌的bug。
17.“丢弃获得免疫”的手牌技能变为“丢弃增加护甲”。
18.在地图中添加可以查看当前已获得的成就积分的详细页面。
19.在进度条的位置可以查看当前层是什么首领。
20.丢弃装备和丢弃道具的诅咒变为不可重复选。
21.物品宝箱只有草的诅咒变为路上的物品宝箱只有草。
22.修复免疫特效会和模型穿插的问题。
23.全面降低诅咒的倍率影响。
24.修复大量和实时积分内容相关的bug。
25.添加一个简陋的每日模式。(大家用同一个角色和同一套诅咒通关排名)
26.修复可以重复完成同一个任务的bug。
27.修复机器人变形动画会卡住的bug。
28.部分奥义削弱修改。
突击,复制自我和最右边的手牌到牌库——猛击,本回合暴击伤害增加??%。
蓄力,总点数相差大于??点,本回合获得免疫,并复制??张自己到牌库。——突击,使你牌库中的红色牌变为具有技能的青色牌。
突击,场上每张卡牌使你的护甲增加??点。—— 突击,场上每张卡牌使你的护甲增加??%。
29.狂暴机制变为,12回合后每回合+50%攻击力。
30.修复生命变1转换攻击力的奥义没有正确扣除生命的bug。
31.每日模式排行榜可以查看过往7天的记录。
32.丢牌的负面事件选项不再可以选择颜色丢牌,变为随机丢一种颜色牌。
Endless Road: Reborn - 种麦子的故事
近期2.0版本的补充内容

1.神秘旅人二技能变为:恢复{0}%生命,双方各抽{1}张点数最大的牌并摧毁。

2.新的成就积分
秒杀: 第一回合仅用一次伤害且暴击击杀首领。
快枪手:在一场首领战中累计射出过15次烈焰弹
安然自若:击败一个狂暴后的首领。
放马过来: 在一场首领战中,从未对决胜利过。
不死之身:在一场首领战斗中累计恢复300%的生命。
铁甲蛹:在一场首领战斗中累计获得攻击力*300%的护甲。
超级风怒:在一场首领战斗中你累计造成了15次伤害。
狙击手:在一场首领战中射出过小于等于2次烈焰弹
源源不断: 在一场首领战斗中额外抽取了12张牌。
拆迁队: 在一场首领战斗中累计摧毁了15张敌方场上的卡牌。
子孙满堂:在一场首领战斗中累计召唤了12个仆从。
指挥官:在一场首领战斗中你没有造成过伤害。
黑暗骑士: 在一场首领战斗中累计往敌方牌库添加了15张陷阱牌。
榨汁机: 使一个首领疲劳致死。
先知:在一场首领战斗中预知了至少15张手牌的点数。
难以安眠:在一场首领战斗中召唤了至少5个大梦魇。
任务学徒:完成任务超过5个。
任务达人:完成任务超过10个。
任务大师:完成任务超过15个。
一点点:本局花费金币超过100。
小本生意:本局花费金币超过200。
钱我有的是:本局花费金币超过300。
穷得就剩钱:本局花费金币超过400。
心平气和:怒火超过20。
小有脾气:怒火超过35。
真忍不了:怒火超过50。

3.新的诅咒
无法重开战斗。本局游戏在通关前不会存档。

4.修复闪退问题。

5.圣水变为:净化一个诅咒。(不再改名总积分加成)

6.转盘不再受到游戏加速的影响。

7.打完boss后现在会出现6件装备。

8.死神符文改为:80%概率使敌人死亡,20%概率使自己死亡。对首领无效。

9.修复复活仆从的技能导致游戏卡死的问题。

10.修复排行数据和本地数据对不上的问题。

11.大量难以描述的bug修复以及UI改善。
Endless Road: Reborn - 种麦子的故事

Version 2.0 is now available! [/]
New experience, new content and new challenges.
Added 100% game contents!
~ Added 3 new characters: Fire Sniper, Necromancer and Diviner.
~ Added 2 new Events: Wheel of fortune and Equipment Advanced.
~ Massive changes in Skill and Item which will greatly reduce the randomness.
~ Added 80+ equipments.
~ Added new systems: Score and Lucky Stone.
~ Added 14 new monsters.
~ Added new Global Leaderboard.
~ Added new ways to unlock new contents.
(For details, please refer to the previous three announcements)
Free updates!!
...