We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues with The Riftbreaker after the launch of the World Expansion II.
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker World Expansion II Experimental Maintenance Update, June 22nd, 2023. EXE: 797 DATA: 414 Changelog:
MINOR SPOILERS AHEAD, DO NOT REVEAL THE HIDDEN PARTS IF YOU HAVEN'T PLAYED INTO THE DARK YET.
Fixes
Added a new pain skin for Cavernot - previously it used the material from Gnerot Alpha.
Added an option to mute game audio in the background (when the game window is out of focus).
Dead units now have a resurrection cooldown that will prevent Necrodons from raising the same creature over and over again.
Energy Pylons toggle off option is now disabled - they can't be turned off and this is is now properly indicated.
Introduced minor changes to some map tiles to prevent camera culling bugs.
Playing a dialogue back from the journal screen should now lower the volume of music and sfx.
Reduced number of polygons in one family of trees found in the jungle biome.
Tweaks and fixes to the boss intro and outro sequences.
Fixed a lot of potential memory leaks and introduced optimizations to reduce the memory footprint of the game.
Fixed a problem that caused some ruins not to get removed after repairs.
Fixed a problem with boss fight arenas that allowed players to build towers and other structures during boss fights using hotkeys.
Fixed a problem with lua allocations while building floors that could cause memory leaks.
Fixed a problem with pipes that could cause crashes.
Fixed an error in teleport.lua script that could cause crashes.
Fixed an issue that allowed players to use building hotkeys when the building mode is disabled, e.g. near a magnetic rock.
Fixed an issue that caused ambient creature groups not to become aggressive towards the player.
Fixed an issue that caused sounds and music to become quieter during dialogues even when the dialogue volume was set to zero.
Fixed an issue that prevented melee units from damaging the player or their structures.
Fixed an issue with teleport_blocker that could cause players to break the logic flow of the game when using the teleport skill.
Fixed problems with Bioanomalies spawning in invalid positions.
Fixed problems with some of the building ruin models.
Fixed the looping animation of 'exposed heart' in the Into the Dark boss fight.
Three months ago, we announced our modding competition. Our goal was to popularize modding in our game and showcase it as a great platform for user-generated content creation. Both experienced modders and newcomers to the modding scene took part and sent in their best work to compete for high-end PC hardware, as well as eternal fame and glory.
Today, we celebrate the best of the best. We have hand-picked the mods that impressed us the most in both categories of the competition. We have written short descriptions of these mods, including the reasons why we decided to nominate these entries. You can check them out by following the provided links or installing them from The Riftbreaker’s integrated Mod menu. Your choices will determine the final results of this competition.
Let's remind ourselves what our contestants are fighting for:
The 1st prize winner in each category will receive a custom-made gaming PC with The Riftbreaker artwork printed on the case.
The 2nd prize winner in each category takes home an AMD Radeon 6800XT GPU.
The runner-up each category receives a Mr. Riggs plushie and a bag of EXOR Studios gadgets.
First, let’s discuss the nominees in the Custom Map category. The entries are presented in the order in which we received these entries.
MegaPack by Frognik
MegaPack is a collection of custom-made missions that push the boundaries of what we thought was possible in The Riftbreaker. In some of them you are going to navigate complex mazes and fight against the ever-growing presence of enemy nests and colonies of acidic yeast. In others, you will enter arenas where you can test your mettle against never-ending waves of enemy creatures. However, two of the custom missions available in this pack deserve special recognition. The first one is Command Override - where you have to take back control of a Riftbreaker base gone rogue, turning the entire premise of the game upside-down. The other is GridLocked, which takes the previously turned upside-down premise of the game and throws it out of the window, turning The Riftbreaker into a Zelda-esque roguelike. We were amazed by the creativity and ingenuity of these missions, often asking ourselves ‘How on Earth is that even possible?’
Corrosive is a bundle of sixteen custom-made tiles for the Acidic Plains biome. It doesn’t seem like much at first glance, but you couldn’t be more wrong about that. akee3 has meticulously handcrafted these tiles to make the best use of the Acidic Plains biome assets to breathe new life into it. Apart from gameplay-centric, plains-type biomes where you can set up your base there are also a number of special landmarks. Akee3 even created an artificial waterfall, something that was never seen before anywhere in the Riftbreaker. The sixteen new tiles mix very well with the original set, bringing much more variety and replayability to the new Survival runs in this biome.
Arctic Map takes advantage of The Riftbreaker’s map generation system to provide you with a new level layout every time you launch a Survival run. This means that no two games played on this map will ever be the same. Molch created a bunch of custom tiles, each featuring something special that separates this map from the ‘natural’ formations found in other Galatean biomes. The Arctic Map is a masterclass in utilizing already existing props in new and unconventional ways. Molch combined assets from the vanilla version of The Riftbreaker into awesome, atmosphere-building contraptions. Not to spoil too much, you will find evidence of yet another alien civilization taking interest in Galatea and its inhabitants. The equipment they left behind is still operational - take a walk around the map yourself and try to see what secrets you may uncover.
And now for the Game Modification category. Again, the entries are presented in the order in which we received these submissions.
Galatea Challenger by Likewise_HH
Have you ever felt that The Riftbreaker is way too easy? Would you like to be punished for losing buildings to wildlife attacks? Do you feel the compulsive need to clear the entire map of any alien presence? This mod is for you. Likewise_HH has created the ultimate challenge mode that turns regular survival mode into a never-ending battle against angry Galatean creatures. Attacks come every minute or two and building anything in close proximity of enemies triggers an attack from the nearby creatures. On top of that, creatures spawn whenever a building is destroyed, which snowballs out of control really quickly. To compensate for that, Likewise_HH gives the player a bunch of boosts when it comes to research speed, material storage, and resource collection. If that sounds like a challenge you want to take up, look no further.
This mod changes the way our Energy Walls work. Eighty percent of the wall HP has been replaced with a regenerating shield. This means that unless your walls get badly damaged during an attack, you won’t have to repair them, as they should automatically replenish the shields they lost. However, you need to keep your walls supplied with power at all times, and that cost grows very quickly when you consider how many walls you actually have to build in order to properly secure your base. It also leads to interesting problems, as disconnecting a portion of the wall from power will lead to paper-thin defenses. This is a very subtle mod, but it introduces very interesting dynamic to your base defense and we highly recommend chacking it out.
WirawanMYT felt that Ashley and Mr. Riggs deserved an upgrade when it came to their defensive tower range. By mixing and matching existing weapons and ammo types, he created a truly impressive arsenal of towers. What is more, he did not stop at simply making them functional - WirawanMYT actually edited the textures and effects as well in order to give them a distinct feel. However, he did not stop there. The mod also adds a ton of new resources, buildings that extract and utilize them, as well as modifications to the existing game systems to support this much more complex economy. On top of that, there are new creature strains, much more powerful than anything you’ve seen before that will test your mastery of this massive mod.
We highly encourage you to check out these mods for yourself to form your opinion. Then, follow this link and decide which mod seems the best to you in each category.
We have just released a patch for The Riftbreaker, aiming to address the most prevalent issues after the launch of World Expansion II. This update fixed a lot of crash bugs, so if you were affected by any, please check if your issue has been resolved.
The Riftbreaker World Expansion II Maintenance Update, June 13th, 2023. EXE: 779 DATA: 396 Changelog:
Fixes:
Fixed a crash that could occur when activating the Mining Drill.
Added a method that removes missing resources after disabling mods without crashing the game.
Fixed a crash that could happen when the terrain grid changed types during gameplay.
Fixed an issue that caused cultivator plants and crystals to leak memory.
Fixed an issue that caused the ParicleSystem to use 200MB of RAM unnecessarily.
Fixed an error that caused some textures not to unload, causing memory leaks.
Fixed an issue that caused the right-hand slot weapon to randomly stop working after interacting with buildings.
Added missing resources to the precache pool to prevent the game from stuttering on startup.
Fixed an error in one of the DLC2 outro videos.
Consumable buildings should no longer leave ruins behind.
Fixed errors connected with the Mining Elevator after activating it.
Fixed an issue that could cause trees to regrow several times in the same spot.
Fixed an error that caused player's weapons to sometimes appear in the [0, 0] point on the map.
Fixed cheat_finish_all_research. Now it finished 'all' research, not 'some' research.
We are continuously monitoring the Steam forums, our internal bug reporting tools, and all of the social channels that you reach out to us. Further improvements are on their way as we write this. We hope to return to our regular news posting schedule soon.
We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues with The Riftbreaker after the launch of the World Expansion II.
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker World Expansion II Experimental Maintenance Update, June 13th, 2023. EXE: 779 DATA: 396 Changelog:
Fixes
Fixed a crash that could occur when activating the Mining Drill.
Added a method that removes missing resources after disabling mods without crashing the game.
Fixed a crash that could happen when the terrain grid changed types during gameplay.
Fixed an issue that caused cultivator plants and crystals to leak memory.
Fixed an issue that caused the ParicleSystem to use 200MB of RAM unnecessarily.
Fixed an error that caused some textures not to unload, causing memory leaks.
Fixed an issue that caused the right-hand slot weapon to randomly stop working after interacting with buildings.
Added missing resources to the precache pool to prevent the game from stuttering on startup.
Fixed an error in one of the DLC2 outro videos.
Consumable buildings should no longer leave ruins behind.
Fixed errors connected with the Mining Elevator after activating it.
Fixed an issue that could cause trees to regrow several times in the same spot.
Fixed an error that caused player's weapons to sometimes appear in the [0, 0] point on the map.
Fixed cheat_finish_all_research. Now it finished 'all' research, not 'some' research.
We have just released a patch for The Riftbreaker, aiming to address the most prevalent issues after the launch of World Expansion II. This update fixed a lot of crash bugs, so if you were affected by any, please check if your issue has been resolved.
IMPORTANT: If you have been using older mods from Nexus Mods or any other source, they will stop working as we have changed the loading method of zip files. Zip files located in the '/packs' folder of the game's file system will not be taken into account. If you wish to continue using those mods, please move them to the dedicated /mods' folder.
The Riftbreaker World Expansion II Maintenance Update, June 7th, 2023. EXE: 768 DATA: 387 Changelog:
Fixes:
Fixed a crash when activating buildings using the 'Interact' option.
Fixed an error that could cause entities to be removed by some of the player's items upon loading, which eventually would lead to a crash.
Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory.
Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state.
Fixed a crash in resurrect.lua script that caused Necrodons to break the game.
Fixed a crash in HandleMeleeIntersection system.
Fixed unloading tiles by the MapGeneration algorithm.
Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again.
Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object.
Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state.
Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed.
Fixed a crash in health_giver.lua script.
Fixed a crash when unloading materials.
Fixes and additions to the Chinese and Japanese localizations
The loading screen for Crystal Caverns biome will now change when an outpost is built.
We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues after the launch of World Expansion II. If all tests come back positive, this build will be published to the public branch soon.
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker World Expansion II Maintenance Update, June 6th, 2023. EXE: 768 DATA: 387 Changelog:
Fixes:
Fixed a crash when activating buildings using the 'Interact' option.
Fixed an error that could cause entities to be removed by some of the player's items upon loading, which eventually would lead to a crash.
Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory.
Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state.
Fixed a crash in resurrect.lua script that caused Necrodons to break the game.
Fixed a crash in HandleMeleeIntersection system.
Fixed unloading tiles by the MapGeneration algorithm.
Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again.
Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object.
Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state.
Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed.
Fixed a crash in health_giver.lua script.
Fixed a crash when unloading materials.
Fixes and additions to the Chinese and Japanese localizations
The loading screen for Crystal Caverns biome will now change when an outpost is built.
This is your last call to enter The Riftbreaker Modding Competition! Submissions close on June 10th, 2023, 00:00 AM GMT. If you are planning to send in your submission for the contest, it’s a good time to make sure your mod is in working condition and ready for players to try out! Entries submitted after the deadline will not be taken into consideration.
If this is the first time you’ve heard about our contest, here’s a quick recap of all the important information:
We’re holding a Modding Competition in cooperation with mod.io.
There are two categories in the contest - Custom Maps and Game Modifications.
The 1st prize winner in each category will receive a custom-made gaming PC with The Riftbreaker artwork printed on the case.
The 2nd prize winner in each category takes home an AMD Radeon 6800XT GPU.
Runners-up from 3rd to 8th places in each category receive a Mr. Riggs plushie and a bag of EXOR Studios gadgets.
EXOR Studios will pick the shortlist of candidates in each category. Then, the winner will be determined by the community in the form of a public vote.
If you have any questions for us, please do not hesitate to ask either here or on our Discord server at www.discord.gg/exorstudios - we will gladly help you find your way around our tools and achieve the results you want. You can also help us improve the Editor Suite by reporting issues and adding suggestions here: https://github.com/exorstudios/riftbreaker-tools/issues.
We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the crashes and problems with the changes introduced in the experimental update from June 1st.
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker World Expansion II Maintenance Update, June 2nd, 2023. EXE: 757 DATA: 377 Changelog:
Fixes
Fixed the 'interact' function not working properly on buildings where the functionality was recently added.
Fixed multiple crashes with the base_building.lua script.
Key bindings will now refresh in real time after user changes the key mapping.
Fixed a crash in CleanupDestroyedWalls method.
Added missing localization strings.
Fixed some issues with audio levels behaving incorrectly during dialogues.