

The gas power plant project has turned out to be a success. The main base is operational and it turns out that it makes enough electricity to power all the buildings in the area and then some. I’ve dismantled all of the base’s solar panels. We will find a use for them elsewhere. I have to start thinking about building a second outpost, preferably somewhere near another sludge deposit. If I can set up a network of Gas Power Plants I can start storing the excess energy to eventually power up the portal back to Earth. Maintenance shouldn’t be a problem, either - I will simply place rift portals at all our outposts, making distance a non-issue. I am amazed by this tech every time I make a jump - no matter how far I am, or how deep in trouble I am, the HQ is just milliseconds away.
The hours I spent analyzing samples and doing research finally paid off. Some time ago Mr. Riggs suggested taking samples of the green substance we’ve been finding in ponds all around this place. It turns out that the sludge itself isn’t too useful - it’s just decomposing organic matter. What is useful, on the other hand, is the byproduct of this decomposition, the gas. It seems to be very flammable and much more concentrated than the stuff we could find on Earth. I will try to take advantage of this and set up a power plant running on this fuel. Mr. Riggs has pulled out some schematics for it out of his database. I’ve modified a couple of things in the blueprints, hopefully, the sludge won’t clog up the systems outright. If everything goes right, we will have enough juice to run this base forever. If it doesn’t… well, at least we will go out in the blaze of glory.
I can’t think of any better way to start off a day than by repelling a horde of rabid alien dogs trying to breach my base’s perimeter. I don’t really know what made them so mad at me this time, but I am glad that Mr. Riggs has that big old blade attached. A couple of swings, some help from the towers we set up earlier and we’re done. The blade seems to be very effective against everything we’ve come up against so far. Upgrading it with the energetic resonator was a really good idea. It cuts through almost anything - whether it’s a monster trying to have me and Riggs for dinner, or a tree. And the best part? The metal the blade is made of is so strong there’s not even a dent on it. If only I didn’t have to get up close and personal to all the critters trying to ruin my day I would be much more confident here. That’s it for now, I have a lot of work to do today. We might have found an alternative power source…- Captain Ashley S. Nowak - personal log
Mr. Riggs’ sensors were right. The whole planet is infused with energy from an unknown source. It seems to run through all the animals and plants, but some seem more affected than others. The Canoptrix we encountered today were emanating red light and were very aggressive. The ones we observed before did not glow and were rather docile. I will have to look more into that, it gives me the creeps. I don’t want to start glowing red and going bananas on my stuff.
Anyway, even though there is this unexplainable life force giving everything a boost, there are still places which I can only describe as barren. Today, when I took Mr. Riggs for a little exploration, we even stumbled upon a full-blown desert - sand and everything! We were very lucky to find a big ore deposit. I set up a steel factory there, it should boost our production significantly and open up a path to further expansion. We also got an outpost there so that we can go back quickly in case some red canoptrix decide to eat our buildings again. It’s also good because the servos in the suit got a lot of sand in them. Walking back could have destroyed the mechanism.
- Captain Ashley S. Nowak - personal log
Arachnoid Sentinel
Length: 1.8 – 2.2 m
Height: 1.3 – 1.5 m
Weight: 140 – 200kg
Endurance: average
Special ability: uses the web to slow the enemy down
Attack: it spits acidic web on the creatures unfortunate enough to find themselves too close. After slowing them down it uses its claws and teeth to end their misery.
The Arachnoid Sentinel can be found near clusters of cocoons, which serve as the hatcheries for these strange species. Its task is to defend the young. The cocoons can react to being approached by other creatures and more Arachnoids may hatch if provoked. The Sentinel spits sticky web at the enemies, immobilizing smaller creatures and slowing down the larger ones, which gives the Sentinel time to organize a larger attack in a group. Moreover, the web is highly corrosive when it comes into contact with the materials from Earth. The Mecha-suit and buildings in the base take structural damage when they come into contact with it. Arachnoid Sentinels hate strong light, so they spend most of their time hiding in the shadows of caves or in the undergrowth.
KafferrocerosLength: 5.1 – 5.2m
Height: 3.4 – 3.7m
Weight: 900 – 2300 kg
Endurance: quite resistant to enemy attacks thanks to the carapace covering its head and spine.
Attack: It charges at the enemy with its head down low (it resembles the hammerhead shark). Right before the attack it shakes its head and stomps its massive feet.
Prefers solitary life. In its natural habitat, it subsists on a diet of small plants growing close to the ground, roots, sprouts, young leaves and fruit. It can break small trees in order to get food. It is careful, calm and easily startled. Escapes into the woods to hide from danger.
Despite all this, it will attack if provoked, using its massive hammerhead. It's often encountered near ponds and swamps. It can't stand the heat, so encounters are most likely in the morning or just before dusk. Infused with the planet's energy it will trample over everything on its way, thrashing around and displacing boulders and trees.